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Returning 35 results for 'need crypt rebuke pdf'.
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Monsters
Mythic Odysseys of Theros
can innately cast the following spells, requiring no material components:
At will: fire bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching
Rebuke (2nd-Level Spell; 1/Day). When the oread is damaged by a creature within 60 feet of the oread that it can see, the creature that damaged the oread must make a DC 14 Dexterity saving throw, taking 16
Monsters
Baldur’s Gate: Descent into Avernus
, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift, true seeing
Magic Weapons
services rendered, guests need not fear being trapped within, since Mahadi is very serious about maintaining the contract between host and guest. Each guest must agree to this formal arrangement
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
appear at that location anytime during their rest. These spontaneous hauntings can’t be put to rest, but they don’t need to be quelled to purify the crypt. Once the crypt is purified no haunts ever occur
Crypt Features Once the characters solve the puzzle in Talhundereth’s crypt entrance (area T20), they can enter this structure when they wish. The following features are common throughout the Crypt
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players don’t need to own a lot of books to make a character and makes it easier for DMs to know how all
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
addition to the Shadow King, the Crypt houses several other liches, undead sorcerous vassals to Larloch. He calls upon their power when he has need, but otherwise leaves them alone to conduct the
Warlock’s Crypt On the western edge of the Troll Hills lies an area of bizarre terrain: shattered rubble is strewn across the landscape, between and among mounds of upturned earth and deep furrows of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
vampire spawn (moon elf consorts) as reinforcements. These vampire spawn lurk on the upper floor of the tower. The tower is in dire need of repair. The cracked and crumbled ice provides abundant handholds
than 150 pounds of weight is placed on it. The door leading from the balcony is unlocked and opens into the upper level that serves as Sandesyl’s crypt. There are no windows on this level. Sandesyl’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
shards now, but the fanatics need as many obelisk fragments as possible to ensure their ritual will succeed. The Sawplees’ map reveals the locations of three other fragments: an abandoned dwarven
temple called Talhundereth, the crypt beneath it, and a subterranean trading nexus called Gibbet Crossing. These locations are in the Starmetal Hills, several days northeast of Phandalin. In the previous
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
vampire spawn (moon elf consorts) as reinforcements. These vampire spawn lurk on the upper floor of the tower. The tower is in dire need of repair. The cracked and crumbled ice provides abundant
more than 150 pounds of weight is placed on it. The door leading from the balcony is unlocked and opens into the upper level that serves as Sandesyl’s crypt. There are no windows on this level
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
these Returned a vision instructing them to locate the tomb and guard it. The sentries infiltrated the crypt while it was submerged and waited here, drifting in a torpor. Expecting Varyas, the sentries
south toward crypt D. Crypts. There are five largely intact crypts here, four of which are sealed by rusty metal grates. The grate of each crypt can be wrenched free or otherwise bypassed with a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
seam in the rock. The passage to the east splits, with both routes connecting to area S3. One path enters area S3 through a broken crypt in that room’s wall, while the other descends 15 feet and leads
of this vault, allowing access from area S2. Eleven sealed crypts line its walls. One crypt has been broken open, and a branch of the fissure connects it to area S2. The broken crypt bears a plaque
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
feel its warmth. Sun Temple Adventures Sun temples honor heroes and record their deeds. An adventure in which the characters need to meet, research, protect, or confront a legendary figure might happen
in one of these houses of worship. Additionally, large groups gather in these temples, potentially leading to adventures involving crowds that need to be protected, quelled, or investigated. The Sun
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Deathly Interludes When a character dies, their adventures don’t need to end. The Underworld presents an opportunity to provide a sense of closure for deceased characters—as adventurers’ ends tend to
symbolic or direct examples of their past failings and rebuke their old vices in a final, crystallizing act of growth. Funerary masks help the newly dead resist the erosion of memory and identity in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
summoning creatures used to investigate or defend the portal 40–41 Crypt where the remains of those that died guarding the portal are kept 42–47 Dining room 48–50 Divination room used to investigate
Study, including a writing desk 93 Throne room, elaborately decorated 94–96 Waiting room where lesser guests are held before receiving an audience 97–98 Latrine or bath 99–00 Crypt belonging to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Encounters in the Crypt The following descriptions correspond to areas marked on map 3.3. The entire crypt is terribly cold and wreathed in ankle-deep mist. All rooms and passages in the crypt are 10
if they have the magic to do so (such as the gaseous form spell). Otherwise, they’ll need the speak the pass phrase “For Glory” to proceed any farther. Characters can learn the pass phrase from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
game statistics. You don’t need to do this if you don’t expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one.
Heat Seekers. Firenewts need hot water to live and breed. A firenewt becomes sluggish, mentally and
rebuke, scorching ray
Imix’s Blessing. When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Actions
Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sheila Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damage’s type is the same as the weapon’s type. You don’t need Advantage on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
following categories: Goal. A character’s goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
characters’ tavern out of business. Another might use the tavern as the setting for a murder mystery. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
character enters the room, or if they are attacked first. They fight to the death to guard the treasure in area D11. D11. Partially Collapsed Crypt This chamber has partially collapsed around a stone
. Rubble piled in the northwest corner contains nothing of interest. D16. Flooded Crypt Murky, foul-smelling water surrounds an open stone sarcophagus resting in the middle of this crypt, its stone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Dungeon Features The atmosphere and physical characteristics of dungeons vary as widely as their origins. An old crypt might have stone walls and loose wooden doors, an odor of decay, and no light
. A character need only look in the right place or take the right steps to reveal the door. However, you can use the characters’ passive Wisdom (Perception) scores to determine whether any of them
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to facets of nature
bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching ray
Invisible in Fire. The oread is invisible while fully immersed in fire.
Magic
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
anyone in the room who isn’t openly wearing Dumathoin’s holy symbol. The ledger lists those buried in the Crypt of the Talhund. It also provides instructions in Dwarvish for how to open the crypt’s
, leaving an impression of sickness and suspicion. Chris Casciano The procession hall leading to the Crypt of the Talhund is lined with sacred statues of dwarves T20: Crypt Entrance The west end of this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
seriously, and make sure they take yours just as seriously. Ideally, you’ll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
take yours just as seriously. Ideally, you’ll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking sheet is a tool you can use
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Cleric I have faith in the power of the marketplace, and I see a lot of nonbelievers out there with money to spend. If you think wading through scores of undead in a haunted crypt or channeling
with Your Deity d10 Relationship
1 Your deity possesses you and speaks through your lips, and you need someone else to take notes.
2 You see your deity’s signs in the movements of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
rendered, guests need not fear being trapped within, since Mahadi is very serious about maintaining the contract between host and guest. Each guest must agree to this formal arrangement prior to
person, detect magic, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly’s ghost and this golem is still intact, it becomes their ally and defends this courtyard on their behalf. 5: Crypt Entrance This room is mostly empty. One outer wall has a stained-glass
window. Stairs lead to the crypt below. If the characters haven’t encountered the Gloved Hand (area 14) yet, they hear the faint echo of an argument coming from below. 6: Dining Hall Read or paraphrase
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the clumsy knight whose crypt lies deep within the castle.
This card refers to Sir Klutz the phantom warrior (see chapter 4, area K84, crypt 33). If Sir Klutz is Strahd’s enemy, then the phantom
characters don’t have the means to raise Nikolai from the dead, Rictavio (see appendix D) gives them a spell scroll of raise dead if he learns of their need. If they’re staying at the Blue Water Inn
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
empty, though captured characters might end up here (see the “Imprisoned Characters” sidebar). If you need to introduce a new party member to replace one who died, that character can begin the adventure
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this room was once the bedchamber of someone important.
When Renwick first established himself in the old monastery, he claimed this room, though he has no need for the trappings of life. If he decides
Sacred Stone Monastery. The sage was put to work, but delegates Rhundorth and Teresiel were taken below to an unknown fate. M20. The Haunted Crypt The doors leading into this area are made of old bronze
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
places where they can get the raw materials to make weapons and armor. Their need for iron and other metals sometimes puts them in conflict with other races, but just as often, goblins get what they
need by claiming mines abandoned by other races and scratching away at veins thought to be played out. When goblins expand a mine, the tunnels they dig are narrow and warren-like. Goblins live both
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
some rooms at your determination, but they need to be lit to be useful. Doors. Most doors in the dungeon are wooden, and are closed and unlocked. If a door is locked, it takes a successful DC 10
stones can be found in each one’s stuffing. Hoobur Gran’Shoop’s sigil — the dragon skull pierced by a sword from the bottom up — is carved into these stones. 4. Crypt Three smashed human-sized coffins
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Vanthampur or one of her sons. If the characters have Amrik or Mortlock with them, they can convince either of the duke’s sons to talk them past the guards. Otherwise, the characters need to kill the
descends 15 feet to area V27 of the dungeon. If the Vanthampurs need to flee the dungeon, they can use the trapdoor to reach their horses quickly. Thurstwell Vanthampur
Medium humanoid (human
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Although Zuluthl doesn’t need to remain here, the yochlol considers itself on an extended break from the chaotic machinations of the Demonweb Pits. It enjoys the solitude and reacts violently to
in the crypt beneath Talhundereth but doesn’t yet know where in the crypt to find it. The Map. The map drawn on the wall shows the obelisk reassembled with all seven parts. Three stylized mind flayers
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
gardeners stand rigidly in flower beds, time-frozen water issuing from their tipped wooden watering cans, or atop small ladders, taking shears to topiaries in need of trimming. Bees and pollen hang
crypt. He wants the effect to be undone and to be restored to his true form. While in this form, he has resistance to all damage, but his speed is halved. Obal Obb, a headless dwarf (lawful good, male






