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Returning 19 results for 'needed claiming reflections pdf'.
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Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
escorting his supplies safely to Barthen’s Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
offers to help the characters obtain the keys needed to unlock the Vault of Dragons and insists on accompanying them during their first foray into the vault, claiming all the while that she’s capable of
are needed to enter it or what lies within. When the characters arrive, Esvele is in area O2, meeting with the following three guild representatives (commoners): Sembra Vashir (LN female Calishite
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
holding them. Twelve painted figures line each hall, six on the west wall and six on the east wall, directly across from one another. Figures on facing walls are perfect reflections of each other
the north. Crystal Eyes. The nonmagical crystal eyes are two of the ten keys needed to open the vault of the beholder (area 44). 31B. Curtain of Water Clear water forms a 1-foot-thick, 7-foot-high
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
for escorting his supplies safely to Barthen’s Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
claiming Sylvarie’s temple and making it a base for their nefarious plans. The hags use their powers of illusion to pose as three elf sisters named Morganna, Azirssa, and Greensong. They are
voice and focuses on the business of running the bathhouse. Dread Morgan knows the ritual needed to bind a creature’s desire to a cursed painting, which is recorded on a tiny scroll hidden in a bone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
settle a grudge. A sneaky character puts their skills to the test by leading the rest of the party to conduct a heist. A character learns the location of a magic item needed to save their hometown. A
characters’ tavern out of business. Another might use the tavern as the setting for a murder mystery. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
more. On a failed check, the jockey’s snail moves 10 feet slower that round, or 20 feet slower if the check fails by 5 or more. The race ends when one or more snails travel the 480 feet needed to
winner, with one snail narrowly claiming victory. If the roll for first place is tied, the race ends in a tie, and each winning jockey receives the first-place prize (see “Prizes” below). Signs posted in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
seriously, and make sure they take yours just as seriously. Ideally, you’ll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking
soft limit), incorporate it with care, if at all, and be ready to quickly veer away from it if needed. Common in-game limits apply to topics such as intraparty romance, sex, exploitation, racism
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
take yours just as seriously. Ideally, you’ll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking sheet is a tool you can use
it with care, if at all, and be ready to quickly veer away from it if needed. Common in-game limits apply to topics such as intraparty romance, sex, exploitation, racism, enslavement, and violence
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mountain pass are reflections of Auril’s self-imposed isolation. A blizzard in Icewind Dale typically lasts 2d4 hours, and whenever the characters are caught in one, the following rules apply until it
similar tool is needed to cut a fishing hole through the ice. At the end of each hour spent fishing on the lake, the character must make a DC 15 Wisdom (Survival) check. A failed check indicates no fish
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
staircase railing. Framed portraits and mirrors festoon the walls, surrounding you with judging looks and dark reflections. You hear something scratching at one of the many doors. The scratching noise
of living in fear and poverty. Use the “Barovian Names” sidebar in chapter 2 to generate names for them, if needed. The imp doesn’t get involved in the fighting unless Lady Wachter is drawn into the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is marked by a pair of dashed lines.) This invisible bridge, which is safe to cross, is suppressed by the activation of the spindle in area Y19n. Y19j. Chamber of Sorcery Your reflections dance over
(see appendix D for descriptions of the spellbook and the scroll). The crystal rod and vials of quicksilver are nonmagical material components needed for the create magen spell in Iriolarthas’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
intimidation, cruel tyrants who use threats and gifts as needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with gifts and promises of power to turn them into loyal
(2d6) fire damage per ray.
Myrkul and His Followers Myrkul is the Lord of Bones, claiming power over corpses and souls. His cultists are those who seek to claim lore, power, and even fealty from the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Goblins typically lack the intelligence and patience needed to learn and practice wizardry, and they fare poorly even when given access to the necessary training and knowledge. Sorcerers are less
need by claiming mines abandoned by other races and scratching away at veins thought to be played out. When goblins expand a mine, the tunnels they dig are narrow and warren-like. Goblins live both
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. (Visitors need to register again only if they lose their papers.) If the characters wander the streets on their own, use the Random Encounters in Azrok’s Hold table as needed. Random Encounters in
visiting Skullport, claiming that it’s not safe for adventurers. It also tells them an Undermountain secret, hoping they’ll be lured away by the mystery. Draw a card from the Secrets Deck (see
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
companies — a career that began in rebellion against her stodgy family. Realizing that her family needed a long term source of financial support, Yvandre opened a sword-wielding school in a guest
shrine a popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Flaming Fist and other mercenary companies — a career that began in rebellion against her stodgy family. Realizing that her family needed a long term source of financial support, Yvandre opened a sword
popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s will
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
letters, each of which appear several times, are A, B, I, L, N, Y, and Z. Rearranged, they spell ZYBILNA. Zybilna needed the lettered ornaments as material components for the ritual that created the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
carriage’s doors are sealed shut, with no handles, hinges, or keyholes. Zybilna kept the carriage’s magic key inside the vehicle and used misty step spells to retrieve it as needed. The carriage’s crystal
the mage is attacked. Shon confronts intruders and orders them to leave the library at once, claiming that no one may peruse the books without Zybilna’s consent. Zybilna has made no such declaration






