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Returning 35 results for 'needed complex repelling pdf'.
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Compendium
- Sources->Dungeons & Dragons->Dragon Delves
laid claim to a cave complex under the monastery and plundered treasure-laden shipwrecks amid the islandâs vast coral reefs. The monks felt grateful for the dragonâs company and protection. Six
months ago, a ship delivered Ronnom DaamosâIshyllia Daamosâs sonâto the monastery. Ronnom had grown up listening to his motherâs stories about Najkir and told the monks he needed to hide from his familyâs
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
General Features The hideout consists of well-built chambers with flagstone floors and walls of dressed stone blocks. The western end of the complex is lower than the eastern end, with stairs leading
unlocked unless the text states otherwise. Glasstaff (area R12) and Nosk (area R9) each carry an iron key that locks and unlocks every door in the complex. A locked door can be picked with thieves
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features The hideout consists of well-built dungeon chambers with flagstone floors and walls of dressed stone blocks. The western end of the complex is lower than the eastern end, with stairs
. They are unlocked unless the text states otherwise. Iarno Albrek (area 12) and a bugbear named Mosk (area 9) each carry an iron key that can lock or unlock every door in the complex. A locked door can
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
which jets of flame will erupt, or otherwise detect something that points to a trapâs presence. A trapâs description specifies the checks and DCs needed to detect it, disable it, or both. A character
18d10 24d10 Complex Traps Complex traps work like standard traps, except once activated they execute a series of actions each round. A complex trap turns the process of dealing with a trap into something
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
which jets of flame will erupt, or otherwise detect something that points to a trap's presence. A trap's description specifies the checks and DCs needed to detect it, disable it, or both. A character
24d10 Complex Traps Complex traps work like standard traps, except once activated they execute a series of actions each round. A complex trap turns the process of dealing with a trap into something more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
was irrevocably insane. She fled, but Halaster dragged her back to Undermountain and trapped her in the Citadel of the Bloody Hand, a dungeon complex under Mount Waterdeep connected to Undermountain
form. Jhesiyra can exert control over Halasterâs magic gates, keeping adventurers from passing through them if she thinks they lack the might needed to defeat the perils beyond. In terms of game rules
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Crafting an Item A character who has the time, the money, and the needed tools can use downtime to craft armor, weapons, clothing, or other kinds of nonmagical gear. Resources and Resolution. In
time, as long as the work in progress is stored in a safe location. Multiple characters can combine their efforts. Divide the time needed to create an item by the number of characters working on it. Use
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
law that âpreventsâ it from offering help. Three Paths to Power Rank-and-file devils have three ways of ascending through the ranks. The Nine Hells uses a complex system of rules to quantify and
. Every low-ranking devil spends at least some time on the front lines as part of a legion. Some find combat enticing and volunteer for extra missions. Others are content to do only the minimum needed to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Mecha-Halaster to destroy the cityâs walking statues. Without its head and the immense magic needed to power it, the iron construct is nothing more than a giant boondoggle. In its current state, it is
and clank loudly, as though a complex trap has been set in motion. The effect, though harmless, is meant to frighten tomb robbers. After 1 minute, the noise stops.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 13: The Amber Temple A secret society of good-aligned wizards built the Amber Temple in the Balinok Mountains more than two thousand years ago. They needed a vault in which to contain the
Amber Temple is a cold, dark place carved out of the snowy slope of Mount Ghakis. The temperature throughout the complex is â10 degrees Fahrenheit (â23 degrees Celsius). Characters who donât have
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it. Chains of Carceri Prerequisite: 15th level, Pact of the Chain
on yourself at will, without expending a spell slot or material components. Repelling Blast Prerequisite: eldritch blast cantrip When you hit a creature with eldritch blast, you can push the creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
settle a grudge. A sneaky character puts their skills to the test by leading the rest of the party to conduct a heist. A character learns the location of a magic item needed to save their hometown. A
charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Complex Traps The following complex traps can be used to challenge characters or to inspire your own creations. Path of Blades Complex trap (level 1â4, dangerous threat) Hidden within a
that creatureâs next turn. Alternatively, the rune can be disabled with three successful castings of dispel magic (DC 13) targeting the rune. Sphere of Crushing Doom Complex trap (level 5â10, deadly
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
seriously, and make sure they take yours just as seriously. Ideally, youâll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking
soft limit), incorporate it with care, if at all, and be ready to quickly veer away from it if needed. Common in-game limits apply to topics such as intraparty romance, sex, exploitation, racism
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
take yours just as seriously. Ideally, youâll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking sheet is a tool you can use
it with care, if at all, and be ready to quickly veer away from it if needed. Common in-game limits apply to topics such as intraparty romance, sex, exploitation, racism, enslavement, and violence
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
provide âa much needed sanitary serviceâ by ridding the dungeon of pesky monsters. If the characters are just passing through on their way to the lower levels, the headmaster offers to take them to the
truth, the arcanaloth expects the candidate to ignore its suggestion and explore the complex further. The entrance exam is actually about how the candidate deals with the other students. Any
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L5. Jagged Sanctum This stone structure rises ominously above the rest of the temple complex. It resembles a giant stone flower growing in the heart of the forest. Stone steps draped with a long red
intricately carved wooden altar beyond the pool. Bak Mei has yet to collect the materials needed to craft the gloves of soul catching. The pages feature detailed illustrations of hands, showing how ki flows
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the damage being caused by the heroes. Assassins try to stop the charactersâ interference, but the cultists misjudge the strength needed to complete the job. Stage 2 Second Council of Waterdeep. The
relic back. Mission to Thay. The ritual that will bring Tiamat to FaerĂ»n is too complex for the cultâs spellcasters to perform without their Red Wizard alliesâall Thayan exiles. The adventurers travel to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
wires connect the tables to a complex control panel standing between them.
Andras The result of one of Thessalarâs grand experiments, Andras has the body of a male human and the head of a massive snowy
statistics but his alignment reverts to neutral. He is endlessly grateful to the characters, providing any information about the temple he can (he is familiar with areas 1 through 23), and offering to guide the party as needed.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ruined temple after an eruption to make sure it is safe for others to enter.
6 Stop the temple priests from destroying well-crafted but substandard armor and weapons that are needed by a nearby
a pair of towering, bronze-bound doors. The interior holds a complex of workshops, forges, barracks, and mines. The physical and spiritual heart of the place is a large cavern where a gigantic statue
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
particular sequence. A wizard might steal the items needed to create a phylactery and become a lich, or a cultist might kidnap the priests of seven good-aligned gods as a sacrifice. Alternatively, the
. Detail Key Locations Since locations arenât the focus of the adventure, they can be simpler and smaller than a dungeon complex or an expanse of wilderness. They might be specific locations in a city
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
decide that assassins provided by the Zhentarim should counter the sacrificial prisoners by infiltrating the cult complex and escorting those prisoners to freedom. In that case, you might remind the
while the Red Wizards weave their magic. He can fight defensively or offensively as needed, and rank-and-file cultists fight to the death as long as they know Severin is alive. See appendix D for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
noisy activities. Mines Any chamber in the koboldsâ underground complex that isnât immediately needed for another purpose is mined and excavated, both to extract usable ore and minerals and to provide
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
property or about the dangers of the Winding Way. GOLDEN MEDALLION
This medallion is a golden disk inscribed with complex geometric designs, worth 30 gp. It is not magical, but undead of the Winding Way
permitting the disciples and their guards to survive the flames. The disciples perform only the functions needed for the survival of the group. They fight only if necessary and surrender at the first
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
open. Increase the DC needed to open it by 5. Temporary Shelter. As part of a long rest, you can construct a lean-to or a similar shelter to keep your group dry and in the shade for the duration of
Design a complex wooden structure 15 Find a weak point in a wooden wall 15 Pry apart a door 20 Cartographerâs Tools Using cartographerâs tools, you can create accurate maps to make travel easier for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
The noise of moving the boulder that closes the place off from the rest of the complex awakens a mated pair of young white dragons that are kept here, along with a great pile of treasure. If they
map also shows a passage leading south from this chamber (along the way now blocked by rubble), which after some 60 feet reaches a complex of caves and caverns, including various barracks room, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
13â14 Storage for food, as well as tools used by the mazeâs guardians to keep the complex in working order 15â18 Trap to confound or kill those sent into the maze 19 Well that provides drinking water
creatures that pass through the portal or that attempt to clandestinely use it 95â98 Latrine or bath 99â00 Workshop for constructing tools and gear needed to study the portal Dungeon: Stronghold d100
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
This final fight is a complex battle with a lot going on. Whether you want to simplify the encounter or dial up the chaos, you can tweak the elements of the fight as needed to create an exciting
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
original construction. They connect different areas of the complex. When the characters see a black gate for the first time, read: A ten-foot-diameter circle of runes and black onyx fragments is set
gatehouse. Use the commoner for prisoners if needed. Reduced-Threat Monsters A reduced-threat monster uses a normal monsterâs statistics, but it has half the normal hit point maximum and takes a -2 penalty
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of the armory. T8: Vault The door from the armory (area T7) is secured with a complex lock. If the characters examine it, read the following: This ancient vault door has three locks, each housed
remains deeper in the temple. Help Needed. Nythalyn and Yanthdel ask the characters to capture Ontharyx. Theyâre reluctant to accompany the characters (or to send their retainers with the characters
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
sound of running water and a curious buzzing coming from far below.
The easternmost chamber in the Mountain Door complex formerly served as the main entrance to the Glitterhame, which occupies the great
bedding contains a topaz worth 200 gp and two onyx stones worth 50 gp each. This loot isnât well hidden; anyone searching the room can uncover it.
Development. If the characters leave the complex
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
door to area U3 is locked. The complex lock can be opened with a successful DC 15 Dexterity check using thievesâ tools, but any such check takes 1 minute. A character can also use an action to try to
mechanisms are inaccessible; whatâs needed here is a delicate touch and a keen ear. See the âVariant: Skills with Different Abilitiesâ section in the Playerâs Handbook for guidance on how one makes a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
plants and insects, and launching complex flying toys made of wood and folded paper out the window of his room and watching them glide lazily across the jungle. Na would laugh, and then be aghast, if
door. Flowers and offerings of food are placed at its feet. The statue is obviously very old and carved in the stylized Chultan manner, so a successful DC 15 Intelligence (Religion) check is needed to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
set, and is framed by a complex mechanical filigree. This device is a two-way monitor that can be activated by a successful DC 16 Intelligence (Arcana) check. Doing so shows a silent view through the
trade for needed materials, and creatures in the market might know or remember him.) 3 An ornate diadem worn by a great lady of court A grand ball is attended by numerous glass armatures engaged in a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
monsters, lies beneath the Hall of Wonders. These tales are true: beneath the grand altar in the Hall of Wonders is a complex pressure-plate system that opens a secret passageway leading beneath the
companies â a career that began in rebellion against her stodgy family. Realizing that her family needed a long term source of financial support, Yvandre opened a sword-wielding school in a guest






