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Returning 20 results for 'needle command reverse pdf'.
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Magic Items
Tasha’s Cauldron of Everything
speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and
Magic Items
Tales from the Yawning Portal
This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the polymorph
similar magic allows you to regain your identity and return to normal. If you remain in this permanent form for 6 days, only a wish spell can reverse the transformation.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the
Spellwrought Tattoo Wondrous item (tattoo), rarity varies Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Hell Hound Cloak Wondrous item, rare (requires attunement) This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1
of a hell hound. Thereafter, only remove curse or similar magic allows you to regain your identity and return to normal. If you remain in this permanent form for 6 days, only a wish spell can reverse the transformation. Against the Giants
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
enough to accommodate the dragon’s body, and they typically loop around and reconnect with themselves so the dragon can double back without having to reverse direction. Map 5.6: copper dragon lair
passage junction reshaping itself at the dragon’s command to open a passage or close it again (similar to the effect of a stone shape spell). Whenever a creature with an Intelligence of 3 or higher comes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
16. Papazotl’s Shrine Crocodiles wallow in this muddy lake bed, from which rises a walled ruin. Two columns flank the entrance, carved with images of a long-legged bird with a needle-like beak. At
have a combined Strength score of 20 or higher to force it open. 16C. Chamber of Command An empty pedestal stands in the middle of this chamber. Six statues face it from alcoves on the walls. They
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
At the center of the Outlands, like the axle of a great wheel, is the Spire — a needle-shaped mountain that rises high into the sky. Above this mountain’s narrow peak floats the ring-shaped city of
come here from across the planes. The city sustains a brisk trade in information about the planes, particularly the command words or items required for the operation of particular portals. Portal keys
Magic Items
Infernal Machine Rebuild
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
hunger has a name — Juiblex. And its power . . . oh, such great and terrible power! It grants the gnome the ability to command the little hungers — his children — so that they can return to the place
resembling manta rays. The kuo-toa smiles, its needle teeth gleaming even in the darkness. It has seen something. It understands a new secret, and its already unhinged mind plunges further into madness
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
journalists, and official pronouncements often sit side by side with scathing editorials or unflattering political cartoons of those same officials. Ettvard Needle, a chaotic good male human commoner
— teaching many of them to read in the process — and then selling the notes directly. Today, Needle prints his broadsheets by the cartload, aided by mechanical scribes purchased from the Hall of Wonders and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
journalists, and official pronouncements often sit side by side with scathing editorials or unflattering political cartoons of those same officials. Ettvard Needle, a chaotic good male human commoner
— teaching many of them to read in the process — and then selling the notes directly. Today, Needle prints his broadsheets by the cartload, aided by mechanical scribes purchased from the Hall of Wonders and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
determined, any character can reverse part of the corrupting ritual with any of the following actions: A successful DC 15 Intelligence (Arcana or Religion) check disrupts the flow of necromantic energy
tied to teleportation. Speaking a command phrase and stepping into the lens teleports a creature to a fixed destination somewhere nearby. The command phrase can be ascertained from the runes newly
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
as a fire giant’s greatsword, except that it deals bludgeoning damage). Out of sight under the bed are Frupy’s two pets, a pair of giant weasels that obey her every command. If intruders enter the
place, Queen Frupy will command them to kneel in her august presence and state their business, so that she may fairly address their humble requests. Any who are so foolish as to do so will be sorry, as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, mending, thaumaturgy
1st level (4 slots): command, purify food and drink, sanctuary
2nd level (3 slots): augury, gentle repose, hold person
3rd level (2 slots): animate dead, create food and water
mantel. A character who takes a minute to search the fireplace finds the key with a successful DC 10 Wisdom (Perception) check. Use of the key disables a poison needle trap hidden in the lock (see
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
7th level: Mordenkainen’s sword, reverse gravity, Sansuri’s simulacrum (see below)
Sansuri’s version of the simulacrum spell allows her to create multiple duplicates of the same creature — but it
hour before it dies out. This property can be activated at will. Casting an identify spell on the fireplace reveals both its property and the command word needed to activate it. 26. Port Lawn A healthy
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
door opens by way of a masonry block that also serves as a lever, which can be pushed in on the left side or pulled out from the right. Needle Trap. If the lever is pulled out, that movement sets off
a needle trap. The needle extends 3 inches out of the opening, dealing 1 piercing damage to whoever pulled the lever. Someone who carefully and slowly pulls the lever open can easily see the needle
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The Nether Oak is easily angered and uproots itself if driven to combat. When it attacks, four needle blights spring from the ground to assist it, acting on the same initiative count. Y11. Tower of
from escaping through the hole in the roof. The Arch-Astronomer, now a green slaad, is madly fiddling with the telescope, hoping to reverse its power so that it can project itself out of the tower to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
worth 400 cp each. The fifth chest is empty. The sixth chest holds eleven ivory tusks worth 250 gp each. The seventh chest is locked, and the lock is trapped with a poison needle (see “Sample Traps” in
chapter 5 of the Dungeon Master’s Guide). The needle deals 1 piercing damage and delivers a dose of drow poison (see “Sample Poisons” in chapter 8 of the Dungeon Master’s Guide). Inside the chest are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
surface of the mirror while speaking the command word, “bandersnatch,” causes the surface to become a swirling vortex of mist. A creature that steps into this vortex is instantly transported to the
is blocked by a tiny wooden door that is barred on this side by a steel needle. Lifting the needle allows the tiny door to be pulled open easily, revealing a moldy stretch of floor underneath the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. 85–90 An angelic voice rings throughout the region. Each creature there must succeed on a DC 15 Wisdom saving throw or perform the grovel option of the command spell. 91–95 One character in the region
creature in the line (including the two) must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save or half as much damage on a successful one. 76–80 The reverse gravity






