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                        Returning 33 results for 'needles combat rites pdf'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Rites Cult rituals are intense and often violent, including blood sacrifice and ritual combat. Many cultists consume unnatural substances, seeking a closer communion to aberrations. They perform rituals in Undercommon, though most cultists donât have a full understanding of the language.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deityâs wishes. Clerics combine the helpful magic of healing and inspiring their allies with
                                                
                                            
                                                
                                                     most from a mace to the head, clerics depend on their combat training to let them wade into melee with the power of the gods on their side.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Mogis and regularly hold bloody rites in his honor. Warchanters, the minotaur clergy of Mogis, whip their marauders into a near-mindless frenzy before battle; the ensuing slaughter gives glory to
                                                
                                            
                                                
                                                     a single being, the act of war personified. But the inherent tension between honor and brutality in combat led to a dichotomy of purpose too great for a single god to reconcile. Ripping himself apart
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deityâs wishes. Clerics combine the helpful magic of healing and inspiring their allies with
                                                
                                            
                                                
                                                     most from a mace to the head, clerics depend on their combat training to let them wade into melee with the power of the gods on their side.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are concerned with the delicate ecological balance that
                                                
                                            
                                                
                                                     arises, Druids take a more active role as adventurers who combat the threat. Becoming a Druid... As a Level 1 Druid Gain all the traits in the Core Druid Traits table. Gain the Druidâs level 1 features
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    , individual Druids gain their magic from nature, a nature deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are
                                                
                                            
                                                
                                                     unspoiled nature, but when a significant danger arises, Druids take a more active role as adventurers who combat the threat. Becoming a Druid... As a Level 1 Druid Gain all the traits in the Core
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     sides, a mechanism inside fires a hail of poison needles toward anyone in front of it. After inspecting the chest and making a few checks, the characters are still unsure if itâs trapped. Rather than
                                                
                                            
                                                
                                                     simply open the chest, they prop a shield in front of it and push the chest open at a distance with an iron rod. In this case, the trap still triggers, but the hail of needles fires harmlessly into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     sides, a mechanism inside fires a hail of poison needles toward anyone in front of it. After inspecting the chest and making a few checks, the characters are still unsure if it's trapped. Rather than
                                                
                                            
                                                
                                                     simply open the chest, they prop a shield in front of it and push the chest open at a distance with an iron rod. In this case, the trap still triggers, but the hail of needles fires harmlessly into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     taste for humanoid flesh. Prisoners are often taken back to their camps to become the centerpieces of great feasts and rites involving dancing, storytelling, and ritual combat. Victims are either
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    .
 This loft is where the Abbot creates his flesh golems. Needles, thread, saws, and other tools lie on a small table in the northwest corner. If anyone rings the bell, a cacophony erupts from the
                                                
                                            
                                                
                                                     that it impedes his combat ability, and his musical performance improves when he is inebriated. The larger head does all the talking. The smaller head has a forked snakeâs tongue and canât do anything
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     game statistics. You donât need to do this if you donât expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
                                                
                                            
                                                
                                                     harboring an unrequited passion. 9 The NPC nurses a powerful ambition. 10 The NPC is deeply dissatisfied or unhappy.  Joy Ang  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Sheila  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                    ) check you make as part of the Hide action during combat. Sniper. If you make an attack roll while hidden and the roll misses, making the attack roll doesnât reveal your location. Tough Origin Feat Your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     (Perception) check. If they are spotted, the boggles flee to the box in area L7 and turn its crank, hoping Cradlefall will pop out of the box and defend them. The boggles avoid combat themselves. If Squirt
                                                
                                            
                                                
                                                    . The following creepy toys are displayed in the workshop windows: A set of nesting dolls in which each doll looks more frightened than the next larger one A stuffed lion with needles for teeth and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     opportunities for subtlety or skulduggery, while a Barbarian player likely craves combat. Take note of what encounters players are enthusiastic about, and seek ways to help the playersâ characters
                                                
                                            
                                                
                                                     charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery.  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    People of Setessa The populace of Setessa live in a beautiful paradise, and theyâre prepared to fight to the death to protect it. The constant training in archery, falconry, riding, and close combat
                                                
                                            
                                                
                                                     exploits, while men do so by finding their own way in the world. As a result, the polis is populated mostly by women and children. When young men reach the age of fourteen, their rites of passage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     blue or blue-gray skin and wings resembling shards of broken glass. Eric Deschamps  Faerie borrowers often adorn themselves with purloined trophies: stolen keys and needles filed into swords, and
                                                
                                            
                                                
                                                     combat, faerie pests wield thought-manipulating magic alongside sharp blades coated in stinging poison. Faerie Pest Small Fey, Typically Chaotic Evil
 Armor Class 14 (leather armor)
 Hit Points 22 (5d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Diana  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                    . Monk Class Features Level 1: Martial Arts Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following: Simple Melee weapons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Hank  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
                                                
                                            
                                                
                                                     Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You canât make this swap if you or the ally has the Incapacitated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    â territory. Adventurers trying to eradicate a kobold infestation often find themselves stuck in low passages too narrow to turn around in, forcing them to move in single file and putting the burden of combat
                                                
                                            
                                                
                                                     cookpots or from cooling the kiln) Pits with disease-covered spikes Pots of green slime Rolling boulders Small-size bridges and ladders rigged to break if there is too much weight on them Snares Tripwires, either connected to traps or just for tripping creatures Volleys of needles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . If they do notice it, the spyâs goal is usually escape, not combat. A secondary goal for a spy might be to acquire some physical objectâa possession, an article of clothing, or even some part of a
                                                
                                            
                                                
                                                     and pine needles conceals the pit, the bottom of which is lined with sharpened wooden stakes. Ghost A baleful apparition appears before you, its hollow eyes dark with anger. Many ghosts haunt this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     dreams that, after weeks or months of exposure, improve combat skill and imbue most creatures with strong devotion to the Red Wizards. Reactions. Creatures in this sector usually hesitate to attack those
                                                
                                            
                                                
                                                     throw or move to the pool and jump in as soon as it can. A creature that enters the pool for the first time on a turn, or starts its turn there, takes 9 (2d8) necrotic damage. Development. Any combat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     scholarly tomes, mystical rites, and peasant tales. The collegeâs members gather in libraries and universities to share their lore with one another. They also meet at festivals or affairs of state, where
                                                
                                            
                                                
                                                    . Level 3: Combat Inspiration You can use your wit to turn the tide of battle. A creature that has a Bardic Inspiration die from you can use it for one of the following effects. Defense. When the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     understand the ebb and flow of combat to sit around his council fire and learn the ways of warfare. Skilled Strategists. Orcs that show aptitude for the nuances of warfare at an early age are considered
                                                
                                            
                                                
                                                     with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     as well. He later brought these two prisoners to his lab and has been performing magical rites on them, draining their vitality and will to keep them in a state between life and death. Map 3.2 shows
                                                
                                            
                                                
                                                     Fight If the characters are itching for combat, Hoobur casts wall of force or globe of invulnerability to show off his spellcasting prowess. If the characters donât back off, he sighs as he uses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     headbands and silver bracelets are performing a ritual over the eggs.
 Two sahuagin priestesses are conducting rites to Sekolah over the unhatched eggs. If the priestesses notice the party, they
                                                
                                            
                                                
                                                     intruders the moment they notice them. Development. The sahuagin wave shaper (see appendix C) in area 28 joins the battle in this area on the third round of combat. Treasure. The unlocked coffers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     casks of the end product. North Central Chamber. Two goblin commoners currently repair dirty goblin armor with cord, iron needles, leather patches, and other crude implements of tailoring. South Central
                                                
                                            
                                                
                                                     dispatched in area 54, are spread about the grove. After moving 50 feet into the cavern, the characters come upon 1d4 of the hostile creatures. Any significant noise, such as from combat or clearing the briars
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     from it in every direction. Constant chaotic motion and noise assail your senses.
 The githyanki exiles used this simulation to practice the combat skills needed to battle githzerai on the Plane of
                                                
                                            
                                                
                                                     scout the gardens for resources the merchant might exploit. But the naga in area G6 captured them and transformed them into their current forms through sinister rites and excruciating torture. The yuan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     in the Hive Ward: Bleak Cabal. Within the Gatehouse, members of the Bleak Cabal reject the philosophies of other factions, believing the multiverse is devoid of meaning. Bleakers combat their
                                                
                                            
                                                
                                                     ward, moving constantly to evade Sigilâs enforcers. Heralds of Dust. The Heralds of Dust are Sigilâs undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , but they stay put unless ordered to move by a member of the family. Combat here alerts Thurstwell Vanthampur in area V13. V12. Balcony A crenelated stone battlement encloses this balcony overlooking
                                                
                                            
                                                
                                                     (5 gp) bearing the Vanthampur motto, âStone hearts never bleed.â V16. Dukeâs Powder Room This room contains a vanity topped with a framed oval mirror, bottles of perfume, brushes, cosmetics, needles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     guarded. Lothar is a capable combatant in his own right and can animate a host of skulls in his collection as flameskulls. To combat larger threats, the Master of Bones relies on a ghoul-shaped stone
                                                
                                            
                                                
                                                     released when the Athar carry out rites to destroy magic items created by priests of those they consider false gods. The divine energy concentrates within the tree and its fruit, which are the source of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     techniquesâfrom alchemical brews to elaborate ritesâto help spark the first flickering awareness of a dragonâs echoes on other worlds. They freely perform these techniques on any dragons who yearn for
                                                
                                            
                                                
                                                     and solve the mystery of why their patron has been unable to learn dragonsight. 
   5  Priests or dragon servitors of Bahamut send the characters to combat the Inheritors of the First World, worried
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     table rests an assortment of toolsâsaws, knives, scrapers, a hand-cranked drill, sewing thread and needles, and awlsâaround several taxidermic subjects in various stages of completion. A shelf that looks
                                                
                                            
                                                
                                                     investigate and report back to her. They avoid combat. B7. Hallway The spiral staircase in area B1 leads up to this hallway on the second floor. The walls of this dank hallway are covered with scores of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     with etchings of funerary rites in honor of Moradin (150 gp), and an immovable rod. A9. Tombs Gigantic stone doors covered in twin reliefs of dwarven gods in profile loom fifteen feet high. The dwarven
                                                
                                            
                                                
                                                    . Otherwise, the cultists cease their chanting and attack. Sounds of combat in this room alert the creatures in area A19, but no reinforcements from that area arrive. Pit. The pit is actually a 10-foot
                                                
                                            
                                        





