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                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     zzar or wine, and a purse containing 20 gp
 
FEATURE: KEPT IN STYLE
While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are
                                                
                                            
                                                
                                                    . It is my duty to protect and care for the people beneath me. (Good)
d6
Bond
1
I will face any challenge to win the approval of my family.
2
My house’s alliance
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     work, do what needs to be done, and get paid. Anyone who pursues crime for thrill-seeking, to strike back at unjust authorities, or anything else are amateurs, and they’re liable to get you
                                                
                                            
                                                
                                                     everyone else can take a trip down the Styx for all I care. (Neutral)
6
Redemption. There’s a spark of good in everyone. (Good)
d6
Bond
1
I’m trying to pay off an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    2. Stables In some ways, the stables are the most comfortable area of the compound. When the stables are crowded, the horses’ and mules’ body heat keeps the building warm. Four stable boys take care
                                                
                                            
                                                
                                                     of the animals and sleep here. Only the youngest, a quick-witted boy called Wump, has any suspicion that something mysterious is going on. He knows nothing about the Cult of the Dragon, but he’s sharp enough to wonder why anything used by the road builders needs to be locked up.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    2. Stables In some ways, the stables are the most comfortable area of the compound. When the stables are crowded, the horses’ and mules’ body heat keeps the building warm. Four stable boys take care
                                                
                                            
                                                
                                                     of the animals and sleep here. Only the youngest, a quick-witted boy called Wump, has any suspicion that something mysterious is going on. He knows nothing about the Cult of the Dragon, but he’s sharp enough to wonder why anything used by the road builders needs to be locked up.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     all of them don’t care about their city and won’t try to keep their communities safe; they do so because they see their benefactors as being an important part of the continued health of their
                                                
                                            
                                                
                                                     thieves target only tourists and foreigners, the Watch will dismiss any charges brought against them. Why should an officer of the Sharn Watch care if some Aundarian with more gold than sense gets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Let the Franchise Shine An Acquisitions Incorporated franchise is like a newborn baby that the characters all had a hand in conceiving, delivering, and raising. It needs constant care and feeding as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    , which orcs sacked five centuries ago. Clearly, what Phandalin needs now is a civilizing influence—someone to take the reins and bring law and order. Someone like you. You’re not the only one with such
                                                
                                            
                                                
                                                     do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     deadly magic from grim forces that consider her debt unpaid. Larissa Snowmane’s Traits Ideal. “Everyone needs help from time to time. I’ll help those who have no one else.” Bond. “My ship, my crew, and
                                                
                                            
                                                
                                                     those in my care are my home, and I’ll risk my life to protect them.” Flaw. “I’ve seen terrors but have risen above them. I can triumph over any evil—except my past.” Adventures with Larissa Snowmane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     about the gods than the gods themselves.” Bond. “The Proclaimers of the Covenant know what story needs to be told.” Flaw. “I don’t really care if you believe—I care if you obey.” For the Record
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     and tinctures, he can go for days without sleeping, but his stock needs regular replenishing. This cycle casts Hazlik between extremes of exhaustion, jitteriness, and paranoia. Hazlik is terrified of
                                                
                                            
                                                
                                                     denies the various destructions afflicting his realm. At first, he didn’t care that this strange world was being destroyed, expecting to escape it swiftly. As that seems increasingly unlikely, his dread clashes with his refusal to acknowledge that he’s ever wrong.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Burning Hills Use this event only if the fire node is still active. The characters find themselves — and perhaps a settlement they care about — in the path of three fire elementals and five smoke
                                                
                                            
                                                
                                                     fire and needs to breathe, it must also succeed on a DC 10 Constitution saving throw or be incapacitated from smoke inhalation until the start of its next turn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     risk destruction. Although they have common enemies and similar needs, the two vampires are allies only by circumstance and care nothing for each other. Treasure. The black sapphires (500 gp each) can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     result, Athreos’s followers make grim opponents when they prioritize the needs of the dead over the living. Their mission also makes them ready foes of the Returned and their allies. Some seek to achieve
                                                
                                            
                                                
                                                     neither does he particularly care, so long as the dead meet him with coin. The Athreos’s Villains table suggests a variety of foes that might arise from among the god’s followers. Athreos’s Villains    d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     poisonous fangs into their flesh. “If you destroy me, I will return, and everyone you care about will suffer for it.”
 — Explictica Defilus, spirit naga
 Spirit Naga
 Large monstrosity, chaotic
                                                
                                            
                                                
                                                     naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     threat level under wraps. Your ability to literally spend days hanging out at the tavern and never be noticed makes you a valuable addition to any franchise that needs to keep its collective eyes and
                                                
                                            
                                                
                                                     care more about their weapons than they care about the people around them. Because they do. As a monk following that tradition, you make a perfect fit for a martial-focused franchise. Your skill with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     always bear fruit, and flocks will always bear young. Children will always be born, parents will always care for them and be cared for in their turn. Great fortune or adventure might not be at hand
                                                
                                            
                                                
                                                     represents the essence of the divine relationship with mortals: fertility and protection are the nucleus of the aid mortals have always sought from gods, and Karametra doesn’t complicate these basic needs by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     seriously, and make sure they take yours just as seriously. Ideally, you’ll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking
                                                
                                            
                                                
                                                     soft limit), incorporate it with care, if at all, and be ready to quickly veer away from it if needed. Common in-game limits apply to topics such as intraparty romance, sex, exploitation, racism
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     take yours just as seriously. Ideally, you’ll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking sheet is a tool you can use
                                                
                                            
                                                
                                                     it with care, if at all, and be ready to quickly veer away from it if needed. Common in-game limits apply to topics such as intraparty romance, sex, exploitation, racism, enslavement, and violence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     Holy Symbol Impromptu Blessing A married couple asked Fazzir to give them a blessing for safe travel for a romantic getaway. Fazzir needs two assistants to perform the ceremony. To conduct the ceremony
                                                
                                            
                                                
                                                     the bell as the mark of the Cult of Chaos and an omen of future turmoil. If informed about the symbol’s meaning, Fazzir finds the revelation deeply troubling. The mark washes off easily, but its stain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     tuning fork he needs to cast the spell. What little he knows about the characters has been communicated to him by sending spells, sent by Sylvira Savikas in advance of their arrival. Characters can help
                                                
                                            
                                                
                                                     trinket, determined by rolling on the Trinkets table in chapter 5 of the Player’s Handbook. Traxigor doesn’t care if the character keeps the trinket or not, and doesn’t remember how or when he acquired it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , guild artisan, soldier, urchin Most champions of Karametra are advocates of community and family. They typically form tight-knit squads or surrogate families and take care of their people. Karametra’s
                                                
                                            
                                                
                                                     Favor Karametra grants her favor to champions in the mortal world who advance the cause of civilization and community. She nurtures the power and influence of those who provide food and care to others
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Thassa’s Villains Thassa can take on a villainous role as much through indifference as through malice. Thassa takes revenge on those who wrong her, and she doesn’t particularly care who else is
                                                
                                            
                                                
                                                     village well and has changed the drinking water to saltwater. It needs help returning to the sea. 
   5  Sirens (see the harpies entry in chapter 6) favored by Thassa take up residence in a lighthouse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    ? The final piece? I can tell from the spring in your step that you do! How exciting!
 “While you’ve been away, we’ve deduced that Vecna needs to conduct his ritual in a place of great import where he
                                                
                                            
                                                
                                                     the Rod of Seven Parts in the wizards’ care. Kas wants to keep the characters away from the rod and the wizards for the next few hours. Ever the villain, Kas plans to take Alustriel and Tasha by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    , faith, family, or teacher to continue a vaunted legacy. 
   9  Promise. My life is no longer my own. I must fulfill the dream of someone who’s gone. 
   10  Revelation. I need to know what lies
                                                
                                            
                                                
                                                     beyond the mysteries of death, the world, or the Mists. 
   11  Sanctuary. I know the forces at work in the world and strive to create islands apart from them. 
   12  Truth. I care about the truth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , pseudammas turn tragedy into horror by snatching mortal children and attempting to raise them. However, the Returned have forgotten the needs of the living and they have no concept of how to care for a child.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Shrine of Luck Phandalin’s only temple, this small shrine is made of stones taken from the nearby ruins. It is dedicated to Tymora, the god of luck and good fortune. The shrine is in the care of a
                                                
                                            
                                                
                                                     banshee. Before she fled for her life, Garaele noted that the banshee spoke wistfully about the beautiful baubles she owned in life. Garaele needs an intermediary to bring Agatha a suitable gift—a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     honor, glory, or individual achievement. They care only for the raw number of creatures they can slay. In the face of a gnoll incursion, it is best for refugees to seek shelter in castles and other
                                                
                                            
                                                
                                                     numerous they rush forward in waves. The creatures will crawl over their own dead to climb a castle’s walls and kill all within it. A commonly held belief is that a fortress besieged by gnolls needs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM could reasonably expect you to use an action to open a stuck door or turn a crank
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     notes on new places you invent. Local Color A settlement might serve as a place where the characters stop to rest and to buy supplies. A settlement of this sort needs no more than a brief description
                                                
                                            
                                                
                                                     characters go out into the wider world. Designed well, a home base can hold a special place in the adventurers’ hearts, particularly if they care about one or more NPCs who live there. To make a home base
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Some magic items and other special objects always require an action to use, as stated in their descriptions. The DM might require you to use an action for any of these activities when it needs special
                                                
                                            
                                                
                                                     care or when it presents an unusual obstacle. For instance, the DM could reasonably expect you to use an action to open a stuck door or turn a crank to lower a drawbridge. Reactions Certain special
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Why Do You Need 200 Gold Pieces? A flaw or regret is something that shapes your personality, something that plays an ongoing role in your story. But perhaps you have a problem that needs to be
                                                
                                            
                                                
                                                     committed a crime during the Last War, and now you’re being blackmailed by someone who has proof. Your actions may have been justified, but the law won’t care. 
   2  You’ve got a gambling problem. If you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     will of the entire conclave. A voda is accessible to all the guild members in her care. You have regular contact with your voda, who knows your name and has a good idea of your interests, goals, and
                                                
                                            
                                                
                                                     tolerate selfishness or ambition, instead urging its members to put the needs of others ahead of their own desires and to use the power of nature — including nature’s wrath — to drive away those whose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Something Borrowed The Abbot needs a bridal gown. He doesn’t trust the mongrelfolk to find one, so he pays a visit to Burgomaster Krezkov and instructs him to obtain a gown within a month, either as
                                                
                                            
                                                
                                                     care less about Krezk’s problems. If the characters don’t accompany Anna on her quest, her expedition falls prey to the perils of the wilderness and never returns. Krezkov sends more villagers to find
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     franchise needs to get down and dirty to succeed. The Great Old One Everybody’s met that one mind-addled poet at the end of the bar spouting all kinds of nonsense. But only you can really appreciate the
                                                
                                            
                                                
                                                     and advice that go outside the box. Way, way outside. And when your plans turn to profit, your franchise partners are thankfully there to take care of all that balance-sheet-and-coffer practical stuff
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     economy revolves around maintaining the library and meeting the needs of travelers who come to visit it. Krimnos. Renowned as the home of Anapse, the philosopher who founded the Anapsian school, the
                                                
                                            
                                                
                                                     they take special care in their sacrifices to Heliod. Oxus. Oxus is a quiet town with a notably wealthy population, consisting largely of merchants who have retired from trade with large fortunes at
                                                
                                            
                                        





