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                        Returning 10 results for 'needy completely respectively pdf'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     outposts completely and eliminate all possible witnesses, the elemental prophets gain glimpses of the threat facing them through dreams, visions, and portents. The Elder Elemental Eye warns the prophets
                                                
                                            
                                                
                                                     lower-level Haunted Keeps (Feathergale Spire and Rivergard Keep, respectively). Choose a second reprisal to run after the characters visit the first of the Haunted Keeps. This is a good opportunity to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     these creatures is completely encrusted in barnacles. The other creature’s legs have split into shadowy tentacles, and it emanates a menacing inky aura.
 The creatures, respectively, are one drowned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     harnessed to permanently enchant magic items. However, any nonmagical weapon or armor bathed in the green flame for at least 1 minute becomes a +1 weapon or +1 armor, respectively, for 1d12 hours (see
                                                
                                            
                                                
                                                     otherwise finished. Like the main workshop, it has been almost completely destroyed. Treasure On the worktable in the southeast corner of the room are the last items the spectator was charged to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     altar, praying to their evil god. The bloodstained cloth completely covers the stone altar, the sides of which are engraved with images of the same gods reflected in the decor found in area 8. Treasure
                                                
                                            
                                                
                                                     The chalice, knife, and censer are human-made art objects worth 150 gp, 60 gp, and 120 gp, respectively. Awarding Experience Points Divide 150 XP equally among the characters if the party defeats the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     crossing remains open for 10 minutes after the rhyme is recited. Anyone who steps into the fountain while the fey crossing is open immediately appears, completely dry, on Loch Wynnis’s longest dock at the
                                                
                                            
                                                
                                                     spots the rune, which can also be found with a detect magic spell. Pressing the rune’s tile opens hidden pipes at the bottom of the pool and drains it completely in 1 minute. The pool remains empty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     southeast, respectively. A shaft leads to the upper level.
 The mine shaft is 30 feet long and ascends to the outpost’s bunks (area Z4). If the characters fixed the elevator in the bunks, they can use
                                                
                                            
                                                
                                                     completely, which allows materials to be loaded safely. Z15: Cliff Strip Mine Three levels of wooden scaffolding line this thirty-foot-tall cliff of dark stone. On the bottommost scaffolding are six figures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     doorway beneath a massive relief carving of a crossed hammer and tongs. Two iron doors were fitted to the entrance, but one lies on the ground, completely rusted off its hinges, and the other sags so
                                                
                                            
                                                
                                                    , they’re worth 20 gp and 400 sp, respectively. An albino dwarf or a character skilled at smithing could smelt out the valuable metals with the equipment in Hrakhamar in a few hours. A character who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     creatures and traps within the pyramid All the maze’s exits, including those in this room Where Amun Sa’s staff and star-gem are kept (areas P67 and area P68, respectively) The mummy lord Nafik (see
                                                
                                            
                                                
                                                     illusion with a successful DC 15 Intelligence (Investigation) check or by physically interacting with it. P25: Suspiciously Empty Room This large square room has a domed ceiling and is completely empty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     worth 180 gp and 150 gp, respectively. Lhupo decided the items were of suitable quality for her unnamed rituals. C10: Postern Gate On the south side of the old castle, an overgrown path leads to a
                                                
                                            
                                                
                                                     they see intruders outside, the goblins shout an alarm. C11: Ruined Tower This tower has almost completely collapsed, although the ground floor still has a little open space. Rotting crates and ancient
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     Mortuary, which used to reside in the ward, have been bitten off by the neighboring Lady’s and Hive Wards, respectively. Still, the Lower Ward remains a necessary industrial powerhouse in the City of
                                                
                                            
                                                
                                                     Ward and the Hive, a prime ground for dumping bodies. Creatures cast into the acrid lake wash up on its shore a few hours later completely unrecognizable, their physical features smoothed over like those
                                                
                                            
                                        






