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                        Returning 35 results for 'never consult respectively pdf'.
                    
                
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     sibriexes can graft on new body parts to give the demons greater strength, vision, or stamina. Sibriexes never give aid freely, though; they demand a service or a treasure in return for the flesh
                                                
                                            
                                                
                                                     effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp Creature ends on the creature. If the creature transforms into a manes
                                                
                                            
                                        
                                                     Backgrounds
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and
                                                
                                            
                                                
                                                     Feywild Trinkets table), and a pouch containing 8 gp
Carnival Companion
Over the years, you have earned the friendship of another carnival fixture. Roll a d8 and consult the Carnival Companion table
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
                                                
                                            
                                                
                                                     on the spur of the moment, with no depth or history—is called a mask. A mask can be used to express a mood or to serve a specific purpose and then might never be used again. However, many
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     magic still thrums inside a firbolg, even one who has never lived under the boughs of a great forest.
A firbolg’s magic is an obscuring sort, which allowed their ancestors to pass through a forest
                                                
                                            
                                                
                                                     determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     siblings or ancestors.]
Flaws
d6
Flaw
1
If you question my courage, I will never back down.
2
HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one
                                                
                                            
                                                
                                                    .
2
A Boros soldier gives me gifts in exchange for information about other clans’ movements.
3
I once caught and released a Dimir spy.
4
I consult with a Golgari shaman for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     the cloister’s temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     occurs. Roll a d20 and consult the Random Events table, or choose a suitable event. For the rules on madness, see chapter 2 of this adventure and chapter 8, “Running the Game,” in the Dungeon Master’s
                                                
                                            
                                                
                                                      Battle Aftermath The party stumbles upon the remains of one or more creatures slaughtered by rampaging demons. Roll a d10 and consult the Corpses table to determine what they find. A thorough search of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Famous Story Is there one story that hangs over your group’s head, for good or ill? Maybe it sets a high bar you might never reach again, or ensures you’ll never write a story of a different kind
                                                
                                            
                                                
                                                    . Consult the Famous Story table to determine what reporting has most colored your career.  Famous Story   d6 Famous Story   1 Fear Monger. You spiced up a story by stretching a few facts, instigating a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     knowledge your friend never found. View Character Sheet Downloadable PDF Halfling Rogue You fell in with a thieves’ guild called the Gilded Gallows at an early age. The guild has prospered in recent years
                                                
                                            
                                                
                                                     a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood  Your parents lived
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    House Occupants If the characters explore a residence other than Mad Mary’s townhouse (area E3) or the burgomaster’s mansion (area E4), roll a d20 and consult the following table to determine the
                                                
                                            
                                                
                                                     strangers and never attack first, always fleeing from danger if possible. At night they cower by candlelight and keep makeshift holy symbols close at hand. Strahd Zombies When the characters open a door or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Securing a Guide If the adventurers require a guide, roll a d8 and consult the Avowed Adjutants table to determine the adjutant who is assigned to them, or choose one that you like.  Avowed Adjutants
                                                
                                            
                                                
                                                     is difficult to anger and doesn’t mince words 8 Irony, a 15-year-old tiefling scribe who follows the rules, never lies or steals, and aspires to be Keeper of Tomes one day
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     of the characters. After the characters complete their investigation, consult the “Advancing in Level” section of chapter 4 and let the characters determine their next destination. CoupleOfKooks
                                                
                                            
                                                
                                                      “The day I think it’s us versus the people we serve–the day I stop thinking we’re all the same–is the day I can never call myself an archon again.”
 –Rolm, Excelsior investigator
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     ruby, the other with a large sapphire. (These are depicted on the map in red and blue, respectively.) Each side of the door is also etched with a sigil. This sigil matches the sigil on another door in
                                                
                                            
                                                
                                                     traded for benefits, and write the sum in the Total Secrets Revealed box. Subtract the Total Secrets Revealed from Total Secrets Learned and write the result in the Secrets Kept Box. Consult the Power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     whims of the gods and petition them for glimpses of their vast insight. This gift also comes with a curse, though, which typically takes the form of dire insights. Consult the Oracle Curse table to
                                                
                                            
                                                
                                                     maximum for the chosen score by 2. Oracle Curse    d8 Flaw 
     1  I know exactly how I’m going to die, and I can’t do or say anything to prevent it. 
   2  People who consult me for information
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     the risk of gambling is that one never knows who might end up sitting across the table. The character makes three checks: Wisdom (Insight), Charisma (Deception), and Charisma (Intimidation). If the
                                                
                                            
                                                
                                                     each one. Consult the Gambling Results table to see how the character did. Gambling Results  Result Value   0 successes Lose all the money you bet, and accrue a debt equal to that amount. 1 success
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     die. Use them as follows: Roll the encounter die and consult the Random Wilderness Encounters table to determine what the characters come across. Roll the blizzard die and add 1. If this total is
                                                
                                            
                                                
                                                     encountered in a blizzard, whereas perytons almost never are. Some the random encounters are designed to test the characters in battle, while others encourage roleplaying. All of them paint a picture of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     view. A handful of elves in any generation never experience an other-life memory during trance. It’s hypothesized that these select few might be reincarnations of the original primal elves who sprang
                                                
                                            
                                                
                                                     those past lives or primal souls as well. An elf who dreams must always wonder whose mind these thoughts first arose from, and why. Priests of Sehanine Moonbow are an exception: they sleep and dream to receive signs from their god, and elves consult such priests to interpret their own dreams.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     deceive since childhood. You’ve been involved in dozens of schemes and feuds, and you’re likely still tied up in a few of them (consult the Zil Schemes table). Even if you have a good heart and noble
                                                
                                            
                                                
                                                     never been there, and if you don’t visit it within a year, you’ll lose the claim. 
   4  Due to an unusual twist of Triumvirate law, you share the same name with a number of other Zil and you’re all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     if they refuse. The drow priestess is never encountered without her adopted drow daughter, Zress Orlezziir, and a yochlol advisor disguised as a female drow named Chalizana. To determine where the
                                                
                                            
                                                
                                                     characters first meet Vlonwelv and her retinue, roll a d20 and consult the following table:  d20 Vlonwelv’s Location   1–5 Area 25b 6–15 Area 26 16–20 Area 27a  Treasure. Vlonwelv wears two webbed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     peasants, but it doesn’t mention the Cyran special forces and elite war mages who now reside in High Walls. As Brelish, we all want to show compassion to the truly innocent, but let us never forget that
                                                
                                            
                                                
                                                     you can participate in the Sacrament of the Blood or consult with a priest. It’s also the best place to find a skilled necromancer, or to hear rumors about the latest schemes of the Order of the Emerald Claw.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Witchlight Hand You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand
                                                
                                            
                                                
                                                     pouch containing 8 gp Carnival Companion Over the years, you have earned the friendship of another carnival fixture. Roll a d8 and consult the Carnival Companion table to determine whom or what you’ve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     in the group check is a success or a failure, respectively. Determining Hazards Traveling by sea is an innately dangerous proposition. When running an ocean adventure, you can select hazards based on
                                                
                                            
                                                
                                                     compare that check to the DC. Determine how many of the group’s checks succeeded — the officers’ and the crew’s — then consult the Crew Conflict Check Results table.  Crew Conflict DCs   DC Description
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     shares one piece of useful information. Roll a d8 and consult the Ahoyhoy Lore table to determine what information is shared. Ahoyhoy Lore  d8 Lore   1 There are several shipwrecks off the northern
                                                
                                            
                                                
                                                     Jahaka Anchorage. I’ve never heard of it, so it must be far away. (For more information on Captain Laskilar and Jahaka Anchorage, see Tomb of Annihilation.) 8 The island is home to tiny, harmless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     percentile dice and consult the table below to determine what the character learns. False rumors are in italics. Also see appendix F for even more potential rumors of the Barrier Peaks. Barrier Peaks
                                                
                                            
                                                
                                                     keep a brain alive long after a creature’s death. 46–50 Kwalish never really existed. The inventor who went by that name was really a construct, created by Ioun to walk among mortals and study our
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , as described in chapter 3. Avernus has long been a battlefield in the never-ending Blood War. Apart from clashing demons and devils, petty warlords scour the Avernian wastelands in search of treasure
                                                
                                            
                                                
                                                     on acquiring the Sword of Zariel or helping Zariel find redemption, as Gargauth is quick to point out should the characters consult with him. There are other ways to free Elturel, but only if the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     character of the same level. As DM, you never have to worry about awarding magic items just so the characters can keep up with the campaign’s threats. Magic items are truly prizes—desirable but not
                                                
                                            
                                                
                                                     28 23 19 11 100  Justyna Gil  Downloadable PDF Magic Item Tracker You can use the Magic Item Tracker sheet to track how many magic items the characters have acquired. Each time the characters get a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     arranges storm giants, cloud giants, fire giants, frost giants, stone giants, and hill giants by connecting them to Stronmaus, Memnor, Surtur, Thrym, Skoraeus, and Grolantor, respectively. That neat
                                                
                                            
                                                
                                                     is never regarded as a proper son of Annam. The Dwarvish Saga of Gnarldan Steelshield describes how Vaprak arose from Annam’s blood when it was spilled on one of the worlds he tended, and the trolls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     (see “Skabatha’s Ring of Keys” earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
                                                
                                            
                                                
                                                     unmolested, then shambles into the forest, never to return. The cutting can be found inside one of the cookbooks in area L13. Mushrooms and Toadstools. Granny Nightshade grows many kinds of Feywild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     make a decision, that’s it. No one can change my mind.” Ideal. “Evil might be everywhere, but as long as there’s breath in my body, I will never stop pecking at its heels.” Bond. “Madrina is the mother
                                                
                                            
                                                
                                                     I never had. I don’t know what I’d do without her.” Flaw. “I talk over others, and I always need to have the last word.” Roleplaying the Wereravens The wereravens convene in area C14 of the chalet and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     material components of any enchantment spell of 3rd level or lower. The faerie dust has other magical effects as well. If a pinch of faerie dust is sprinkled on a creature, roll percentile dice and consult
                                                
                                            
                                                
                                                     cultists and the invisible stalker, urging them to leave at once and never return. If the characters allow the cultists to speak to Zephyros, they offer him the pouch of faerie dust as a gift and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , roll a d20 and consult the Manor Encounters table to determine whom or what the characters encounter.  Manor Encounters   d20 Encounter   1 Roll twice more on this table, using 2d10 instead of a d20
                                                
                                            
                                                
                                                     takes some comfort in being able to live out the life he could’ve had. His time spent alone with his thoughts in Wisteria Vale has led him to suspect that the Harpers were never going to find a cure, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     take a Short Rest between every encounter, never really straining their resources. It’s OK to interrupt those rests once in a while to maintain a sense of tension or to heighten the urgency, making it
                                                
                                            
                                                
                                                     fixed location. The options are often presented in a table. When a random encounter occurs, you roll a die and consult the table to determine what the party encounters. Sample random encounter tables
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     have no single leader and make little contact with the outside world. Travelers in the High Forest must always be wary of elves they meet for they can never be sure of their welcome, and any promises
                                                
                                            
                                                
                                                     who seeks to unite the disparate tribes. She leads the Caerilcarn, the “Council of the Wood,” which periodically gathers many tribal leaders together to share information, consult, and deliberate. Her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     glory to their race. The oracle told Blagothkus outright that he could never impress the gods enough to earn their favor, then urged Eigeron to step out from beneath his father’s “dark shadow.” Blagothkus
                                                
                                            
                                                
                                                     appears on few maps, and few folk know of it. Characters who consult with a member of the Surveyors’, Map & Chartmakers’ Guild in Waterdeep or any learned sage in Everlund or Silverymoon can procure a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     cellar or dungeon under one of the city’s oldest estates. She uses teleport spells to enter and leave her home, and she’s never seen without her shield guardian close by. A little known fact is that
                                                
                                            
                                                
                                                     tenday for all other guild expenses  Profit or Loss
 At the end of every tenday, roll a d100 + 10 and consult the Running a Business table in chapter 6 of the Dungeon Master’s Guide to determine whether
                                                
                                            
                                        






