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                        Returning 35 results for 'never crew reflections pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    . The effect ends if the captain leaves the ship.Uncanny Dodge. The captain halves the damage that it takes from an attack that hits it. The captain must be able to see the attacker.How a crew of
                                                
                                            
                                                
                                                     vampirates conducts itself depends entirely on the mood and disposition of the captain. The crew of one ship might behave like a murderous mob, while another might abide by an ancient code of chivalry. One
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     siphoning off its energy from a short distance away. As it feeds on the energy of other creatures, its appearance becomes more robust, although it never truly looks alive.
Vampirates eat, drink, and
                                                
                                            
                                                
                                                     coffin and sleep amid their cargo. When theyâre not sleeping or marauding, a crew of vampirates whiles away the hours by drinking rum and singing grim chanteys.
A ship crewed by vampirates usually
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     short distance away. As it feeds on the energy of other creatures, its appearance becomes more robust, although it never truly looks alive.
Vampirates eat, drink, and sleep because they like to, not
                                                
                                            
                                                
                                                     theyâre not sleeping or marauding, a crew of vampirates whiles away the hours by drinking rum and singing grim chanteys.
A ship crewed by vampirates usually has one or more Shadow;shadows aboardâthe Undead remains of some of the vampiratesâ victims.Cold, Necrotic, PoisonRadiant
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a
                                                
                                            
                                                
                                                     attempting to gather a crew to raid the dragonâs lair.
8
A ship wrecks near an adult topaz dragon;adult topaz dragon's lair. The dragon claims whatâs left of the cargo and tries to ransom
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who
                                                
                                            
                                                
                                                     dragonâs lair, so the dragon will never want for conversation.
2
A family of yeti;yetis seized an adult crystal dragon;adult crystal dragon's lair and hoard, and the dragon seeks help to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue
                                                
                                            
                                                
                                                     mirrors to make them look bigger and brighter, as well as fabric and objects in golden shades that complement their scales. They obsessively organize their hoards but almost never show them to anyone else
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    .
D6
IDEAL
1
Crew. If everyone on deck pitches in, weâll never sink. (Good)
2
Careful Lines. A ship must be balanced according to the laws of the universe
                                                
                                            
                                                
                                                     teeth shall adorn my hearth.
D6
FLAW
1
I donât know when to throw something away. You never know when it might be useful again.
2
I get frustrated to the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     speed would normally allow.
BALDURâS GATE FEATURE: GATEGUIDE CONNECTION
Even though you might not be a member of the Gateguides crew, youâve associated with enough of them that you know
                                                
                                            
                                                
                                                     owe my survival to another urchin who taught me to live on the streets.
4
I owe a debt I can never repay to the person who took pity on me.
5
I escaped my life of poverty by robbing an
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but youâll never work for the Guild. You take
                                                
                                            
                                                
                                                     FEATURE: CRIMINAL CONNECTIONS
In Baldurâs Gate, crime is just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     the cloisterâs temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                    Scorpion Ship  Scorpion ships are archaic metal warships that have never lost their popularity, largely because of their versatility. Articulated legs enable a scorpion ship to land safely on the
                                                
                                            
                                                
                                                     Crew: 12 Damage Threshold: 15 Keel/Beam: 75 ft./25 ft. Speed: 30 ft. (3œ mph), fly 30 ft. (3œ mph) Cost: 25,000 gp  Ballista (Crew: 3) Armor Class: 15
 Hit Points: 50
 Cost: 50 gp (ballista), 5 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    ? Or privateers? 
   2  Your family works the docks in Sharn. You know everything there is to know about ships, and you know half of the captains who pass through the port, but youâve never had the
                                                
                                            
                                                
                                                     never forgotten. Now youâre a capable adventurer in your own right. Someday youâll lead a ship back to that forgotten cove! 
   4  Youâre an infamous pirate. You never harmed a Brelish vessel, but you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Loyalty Scores drop to 0 during a voyage, the crew turns Hostile and stages a mutiny. If the ship is berthed, disloyal crew members leave the ship and never return.
                                                
                                            
                                                
                                                     Score can never be raised above its maximum. When other party members act in a manner that runs counter to the NPCâs alignment or personality, reduce the NPCâs Loyalty Score by 1d4. Reduce the NPCâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     knowledge your friend never found. View Character Sheet Downloadable PDF Halfling Rogue You fell in with a thievesâ guild called the Gilded Gallows at an early age. The guild has prospered in recent years
                                                
                                            
                                                
                                                     a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood  Your parents lived
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                     ship are inseparable. If the ship is reduced to 0 hit points, the treant dies of shock. The ship can function if its treant dies, but the treant can never be replaced with another. When the treant
                                                
                                            
                                                
                                                      Armor Class: 15 (wood) Cargo: 10 tons Hit Points: 250 Crew: 5 (plus the treant) Damage Threshold: 15 Keel/Beam: 80 ft./20 ft. Speed: fly 40 ft. (4œ mph) Cost: 25,000 gp  Ballista (Crew: 3) Armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     as ever while on board a ship. Spelljammer Academy has no better person to spearhead the training of raw recruitsâand Tarto knows it. Never one to mince words (even when those words are directed
                                                
                                            
                                                
                                                     signals her imminent arrival.
 Quote: âListen to what I tell you; it might just save your life.â
 Assigning Roles Saerthe explains that each team of cadets must assign crew roles to its members. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     poorly.
 Creatures. Three giant octopuses are attacking a longboat and its crew â Belle Mare, Menard Chatte, and Chalkie Sharke (all CG human bandits). Adjust the fight to the length of time itâll take
                                                
                                            
                                                
                                                     the characters to reach the scene, depending on how theyâre traveling. But if they tarry for no particular reason, Menard is dragged into the water, never to surface again. A similar period later, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Crews The characters can learn valuable information by interrogating crew members and carnival performers. Ship Captains Although Zardoz Zord (Jarlaxle Baenre) commands the fleet, each ship has its
                                                
                                            
                                                
                                                     vessel. All are loyal members of Bregan Dâaerthe, and all know that Zardoz Zord is Jarlaxle Baenre in disguise. They know nothing about the Scarlet Marpenoth or Jarlaxleâs plans. The crew has orders not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     folk who band together for mutual protection. Depending on the crew, this protection can range from taking someoneâs side in a tavern brawl or guarding each otherâs shops to price fixing or inter-crew
                                                
                                            
                                                
                                                     anyone requesting sanctuary from a crew other than their own incurs a debt, both personally and on behalf of their crew. Abusing someone whoâs granted burl is grounds for immediate expulsion from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     folk who band together for mutual protection. Depending on the crew, this protection can range from taking someoneâs side in a tavern brawl or guarding each otherâs shops to price fixing or inter-crew
                                                
                                            
                                                
                                                    , though anyone requesting sanctuary from a crew other than their own incurs a debt, both personally and on behalf of their crew. Abusing someone whoâs granted burl is grounds for immediate expulsion from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     crew becomes disloyal during a voyage, the crew turns hostile and stages a mutiny. If the ship is berthed, disloyal crew members leave the ship and never return. Passengers. The table indicates the
                                                
                                            
                                                
                                                     create a storm with high waves. A crew caught in a storm loses sight of all landmarks (unless thereâs a lighthouse or other bright feature), and ability checks made to navigate during the storm have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . At night, the movements of Nyx are striking, but images of the gods seem to keep their distance from this land where few pay them honor. Yet most non-leonin will never see this beauty. The leonin
                                                
                                            
                                                
                                                     reflects the sunlight so brightly that itâs difficult to look at. Those who approach the lake and gaze into its waters usually see their own reflections, but on rare occasions, they see visions of places
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     change. A character never has more than three Seeds of Fear; if you gain a new seed and already have three, choose which of your old fears is replaced by the new one. Seeds of Fear    d12 Seed
                                                
                                            
                                                
                                                     followed chills my blood.â 
   10  âSudden noises or appearances fray my nerves.â 
   11  âI canât be comfortable around creatures larger than I am.â 
   12  âReflections always seem like theyâre
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                     short distance away. As it feeds on the energy of other creatures, its appearance becomes more robust, although it never truly looks alive. Vampirates eat, drink, and sleep because they like to, not
                                                
                                            
                                                
                                                     not sleeping or marauding, a crew of vampirates whiles away the hours by drinking rum and singing grim chanteys. A ship crewed by vampirates usually has one or more shadows aboardâthe Undead remains of some of the vampiratesâ victims.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     and a thick mist rises from the water, obscuring sight around the ship. The crew swears and make superstitious signs. Then, from the crowâs nest, a voice screams, âGhost ship ahead.â Before the words
                                                
                                            
                                                
                                                     of the mist to approach the ship. The allipâs howling babble instantly stuns everyone on the ship except the adventurers, as the crew collapses in a heap. Even if they get up during the battle, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     Ice Hunters 6 Ice Hunters in fishing boats 7+ Oyaviggaton sighted  If combat becomes necessary, Captain Lerustah fights as a knight and his crew fight as 40 guards. If fighting aboard Frostskimmr, the
                                                
                                            
                                                
                                                     characters must be cautious while using area spells that deal fire or force damage. One such spell does minimal damage that can be fixed by the crew at sea after the fight ends. If two such spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     Hunters 6 Ice Hunters in fishing boats 7+ Oyaviggaton sighted  If combat becomes necessary, Captain Lerustah fights as a knight and his crew fight as 40 guards. If fighting aboard Frostskimmr, the
                                                
                                            
                                                
                                                     characters must be cautious while using area spells that deal fire or force damage. One such spell does minimal damage that can be fixed by the crew at sea after the fight ends. If two such spells are used
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the
                                                
                                            
                                                
                                                     only grown. He broods in his dark castle, cursing the living for stealing away what he lost, and never admitting his hand in the tragedy he created.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     so. If they decline to board the vessel, the crew signals for them to come aboard. If they still decline, the airship lands so that the dragon cultists can reveal who sent them and why. The shipâs
                                                
                                            
                                                
                                                     crew consists of eight members of the Cult of the Dragon (NE male and female human cultists of various ethnicities), all wearing black leather armor and black leather masks. The cultists are a humorless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     local Jorasco enclave suddenly manifest strange abilities they never could before â and soon thereafter, a strange curse as well. 5 The Kundarak Bank needs brave adventurers to test their new wards by
                                                
                                            
                                                
                                                     trying to break into their vault. 6 A Lyrandar sky captain lost much of their crew in a recent attack by flying monsters, and hires hands to defend the ship on its return voyage. 7 A Medani bodyguard is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     pretend that the crew never saw the party. He allows the characters access to the exit portal, which is located in his chamber. While passing through the captainâs chamber, the characters can clearly
                                                
                                            
                                                
                                                     portals the characters access will never lead to the headquarters. The current destinations of the portals are noted on the Portals table. You can choose encounters you favor, or roll on the table to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    : Grimzod is a pirate who has fought many battles against astral elves. Grimzod and Topolah had a tryst that never amounted to much and ended with a peaceful breakup. He has a small fleet of ships
                                                
                                            
                                                
                                                     vampirate. Topolah fears that the crew of the Second Wind might be discouraged by learning this fact before they meet Gargenhale in person. A character who succeeds on a DC 15 Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     a cruel twist, and Emperor of the Waves disappeared. A storm separated the ship from its escort, and it was never heard from again. Devastated by the financial loss, Aubreck was reduced to the
                                                
                                            
                                                
                                                     subsided, its surviving crew members dropped anchor near an uncharted island. When they came ashore to look for food and water, they discovered the island was inhabited by tribes of primitive humans
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Reflections of Lolth From the time theyâre old enough to understand, drow are taught that theyâre superior to all other creatures, for they remain steadfast in their devotion to Lolth despite the
                                                
                                            
                                                
                                                     spirits to her in the Demonweb to undergo her judgment. Followers never know when or if they are to be tested. One who claims to have undergone the test and passed it is rewarded with respect and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     mortal realm. Selfishly, the medusas each kept secrets for themselves, using these as currency to bargain with mortals. Angered that her children would hoard any of her secrets, Pharika cursed them, so that they could never after behold their own reflections without risking death.
                                                
                                            
                                        






