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Returning 30 results for 'new coursing realities pdf'.
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Backgrounds
Guildmasters’ Guide to Ravnica
;s web. (Lawful)
5
Ambition. The time of Golgari ascendance is at hand, and I intend to have a prominent place in the new world order. (Evil)
6
Live and Let Live. Meddling in the
medusa.
2
I have an identical twin who is as different from me as any person could be.
3
I want to lead one faction of the guild to a new position of dominance.
4
I love spending time in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
realities of mortal life. Three of these gods—Ephara, Iroas, and Karametra—played significant roles in the establishment of human civilization, in opposition to the archons. The goddess Ephara
other for control over the region and that only their eventual death paved the way for the peace that allowed the new polis of Meletis to flourish. The truth is that they ruled Meletis peacefully
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
visions delivered in your trances, your god has called you to a new mission. A goblin tribe has made its lair in an ancient ruin now called Cragmaw Castle, where they have defiled a shrine once sacred to
knowledge is for the benefit of all. Kingdoms and laws are useful so far as they allow knowledge to flourish. Tyrants who seek to suppress and control it are the worst villains. You share your knowledge freely, and use what you have learned to help where you can.
View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
” section below provides examples of conflicts that reinforce particular themes. If a conflict reaches a satisfying end before the end of the campaign, create a new conflict to replace it. You can also
power and capabilities, and they can also be story milestones in the arc of your campaign. The shift from one tier to another is an ideal time to wrap up a campaign conflict and introduce a new one that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you
Healing Starting at 6th level, the divine energy coursing through you can empower healing spells. Whenever you or an ally within 5 feet of you rolls dice to determine the number of hit points a spell
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, “seedling realities” formed when the First World was sundered in some unexplained catastrophe. The story told in “Elegy for the First World” suggests a number of truths regarding the nature of dragons
believe that Sardior was destroyed and shattered along with the First World and that the Ruby Dragon’s splintered consciousness became the gem dragons on the new worlds of the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rival midcampaign should be handled carefully to avoid straining credulity. Make sure a player is comfortable with new developments about their character before introducing them. Character-Focused
just to help their companion. Avoid focusing adventures on one character too often, and look for opportunities to have character-focused adventures for each character from time to time. Setting New
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Bobby Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
favor of new designs. Within the dream, the people don’t sleep, eat, or need to attend to any other concerns. They know only their work and the glory of Tsien Chiang. In the waking world, the truth of
CHARACTERS
Characters from I’Cath have known wonder and want, and often have remarkable stories about how they left their homeland’s dual realities. The domain’s residents tend to have dark hair and a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
handle magic, Silverymoon is a place of quiet, contemplative beauty, splendid opportunities for learning, and respite from the harsher realities of the North. Folk seeking knowledge that has been
Methrammar Aerasumé, Alustriel’s half-elf son and the leader of Silverymoon’s armed forces. Taern still speaks for the city on Methrammar’s behalf at meetings of the Lords’ Alliance, as the new ruler
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Life in the Domains of Dread The realities of the Domains of Dread seem strange or impossible to individuals from other worlds, but for those who live among the Mists, they’re facts of life. With no
innovation is taken from one domain to another, the suspicion of the new domain’s inhabitants prevents it from gaining acceptance. Such is the subtle control of the Dark Powers, ensuring their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
seriously, and make sure they take yours just as seriously. Ideally, you’ll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking
the discussion of limits takes place. Players might not want to discuss limits aloud, especially if they’re new to roleplaying games or haven’t spent a lot of time with other members of the group. One
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
take yours just as seriously. Ideally, you’ll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking sheet is a tool you can use
everyone is comfortable with how the discussion of limits takes place. Players might not want to discuss limits aloud, especially if they’re new to roleplaying games or haven’t spent a lot of time with
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Niko Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
must use the new roll. Tough Origin Feat Your Hit Point maximum increases by an amount equal to twice your character level when you gain this feat. Whenever you gain a character level thereafter, your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses. Level 4
DC resets to 10. Level 13: Improved Brutal Strike You have honed new ways to attack furiously. The following effects are now among your Brutal Strike options. Staggering Blow. The target has
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Strength represents primal power coursing through you, honing your agility, bearing, and senses. Level 4: Ability Score Improvement You gain the Ability Score Improvement feat (see “Feats”) or another
time you use this feature after the first, the DC increases by 5. When you finish a Short or Long Rest, the DC resets to 10. Level 13: Improved Brutal Strike You have honed new ways to attack
Equipment
wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a
its original form when the new form is reduced to 0 Hit Points or after 24 hours. It then gains a random form of Drakkenheim Madness from the harrowing ordeal.
67–68
The triggering
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack
reverts to its original form when the new form is reduced to 0 Hit Points or after 24 hours. It then gains a random form of Drakkenheim Madness from the harrowing ordeal.
67–68
The triggering
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack
reverts to its original form when the new form is reduced to 0 Hit Points or after 24 hours. It then gains a random form of Drakkenheim Madness from the harrowing ordeal.
67–68
The triggering
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a
to its original form when the new form is reduced to 0 Hit Points or after 24 hours. It then gains a random form of Drakkenheim Madness from the harrowing ordeal.
67–68
The triggering
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Presto Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Evocation school to your spellbook for free. The chosen spell must be of a level
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a
reverts to its original form when the new form is reduced to 0 Hit Points or after 24 hours. It then gains a random form of Drakkenheim Madness from the harrowing ordeal.
67–68
The triggering
Equipment
area, and nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by
levels, it reverts to its original form when the new form is reduced to 0 Hit Points or after 24 hours. It then gains a random form of Drakkenheim Madness from the harrowing ordeal.
67–68
The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fanatical devotion to the teachings of the cult. The wind serves them at a gesture. Howling Hatred priests see themselves as living extensions of Yan-C-Bin, and they help new recruits cast off the shackles of
their old lives and embrace a “higher purpose.” Once the new recruits are thus purified, the priests decide whether they are worthy for indoctrination as initiates or would better serve the Howling
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stead. Bleakers tend to those overcome by the strange realities of the Outer Planes, which exert their influence on travelers who wander past their boundaries. The Bleak Cabal rehabilitates creatures
change, they set fire to outdated and oppressive institutions, letting the ashes pave the way for something new. Wreakers vehemently oppose rigid laws, especially those that serve bureaucracies more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, coursing through the starry skies.
Staircase. A stone spiral staircase in the northwest corner descends 10 feet to area 6c and climbs 10 feet to area 6h.
The stone door to area 6f has an arcane lock
change from day to night or night to day, or bring the effects of a new season upon Wyllowwood. If the characters change the time of day or the season, all the surviving werebats except Vool (see area 17
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
knowledge, drawing on vast experience that might extend beyond a single world of the Material Plane to encompass multiple realities. Though some dragons hoard their knowledge like treasure, others enjoy
choice: enter government service or face exile in the wild borderlands. (Emperor)
9 Two nobles worry about the amount of money their heir is donating to a new temple. (God)
10 A dragon with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
horned devil who turned their back on the Nine Hells long ago. Kind and merciful, the new high priest hopes the congregation will see their redeemed nature, but some of the temple’s clergy refuse to
sourced from among the faithful cause their numbers to dwindle. Intent on improving their reputation and converting new members to their sinister fold, the fanatics of the Infinite Well don insincere smiles
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stonework, and is poorly mortared. A character who succeeds on a DC 10 Intelligence (Investigation) check confirms that something is behind the new wall. It takes 5 minutes to remove this masonry, or 1
corpse and succeeds on a DC 15 Wisdom (Perception) check notices tremors coursing through the body that warn of its imminent rise. Even before it animates, the corpse registers as undead to spells and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
out of the wall of this large cave, filling a swirling pool and then coursing through a passage to the north. A winding footpath follows the rushing stream. In addition to the stream’s passage, there
, he or she demands a test of good faith. The prophet and entourage move to a tactically safe position. Then, to prove their sincerity, the new converts must offer the sacrifice. The villains have a






