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                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     of self and now refers to herself only in the third person.
Jingle Jangle is a kind soul who refers to herself in the third person. She has a knack for finding keys and is thrilled to add new ones to
                                                
                                            
                                                
                                                     the hillâs companionship and protection.
Alignment. Chaotic good.
Personality Trait. âJingle Jangle is thorough and fastidious. No cutting corners.â
Ideal. âRevel in your
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     helped avert a war between the gods. She transformed them into the scabrous, birdlike creatures known as nagpas and rendered them able to acquire new lore and magical power only from the ruins of
                                                
                                            
                                                
                                                    . They then revel in the grand devastation their plotting brought aboutâlooting libraries, plundering vaults, and prying secrets of arcane lore and power from the wreckage.Corruption. The nagpa
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     visions delivered in your trances, your god has called you to a new mission. A goblin tribe has made its lair in an ancient ruin now called Cragmaw Castle, where they have defiled a shrine once sacred to
                                                
                                            
                                                
                                                     knowledge is for the benefit of all. Kingdoms and laws are useful so far as they allow knowledge to flourish. Tyrants who seek to suppress and control it are the worst villains. You share your knowledge freely, and use what you have learned to help where you can.
View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    â section below provides examples of conflicts that reinforce particular themes. If a conflict reaches a satisfying end before the end of the campaign, create a new conflict to replace it. You can also
                                                
                                            
                                                
                                                     power and capabilities, and they can also be story milestones in the arc of your campaign. The shift from one tier to another is an ideal time to wrap up a campaign conflict and introduce a new one that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     materials whenever they find a new deposit â especially rubies, which they prize above all other treasure. The svirfneblin do take pleasure from success in these mining operations. A thin smile emerges from
                                                
                                            
                                                
                                                     is marked by smooth, curving shapes rather than straight lines and hard edges. Svirfneblin are intensely community-minded and have little concern about privacy among themselves. Thus, they donât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     are recurring obstacles on the path to discovery, gnomes revel in the search. They savor the acquisition of new knowledge, realizing it might come at a cost, and even a series of bad results in experiments doesnât dissuade a gnome from following their chosen path.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     rage. This terrible new creation became his personal harbinger and battle companion. The god of slaughter didnât name his pet, refusing to do so until the beast had claimed a hundred thousand lives
                                                
                                            
                                                
                                                     their creator and they were made in his image.
 Revel in Ruin. The summer festival of the Megasphagion is a domesticated version of Mogisâs typical rites. It involves the sacrifice of many cattle to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Sire of Insanity Rakdos nightclubs, where visitors can indulge any dark desire and revel in sadistic spectacle, are the favored haunts of the demons known as sires of insanity. Lurking in an
                                                
                                            
                                                
                                                     â true to its name â the sire of insanity breaks the new cultistâs mind. A sire of insanity is a bloated demon resembling a bipedal lizard. It stands some thirty feet tall and weighs many thousands of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    35. Office of the Demogorgon This area houses an ettin, originally brought here for Thessalarâs experiments. The giant is kept both for his blood supply, which Thessalar uses in the crafting of new
                                                
                                            
                                                
                                                     filthy chamber is occupied by an ettin who is the source of the bellowing. The right head of the creature sports a stylish beard, while the left head has a large, curving mustache. Silver wires
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     rival midcampaign should be handled carefully to avoid straining credulity. Make sure a player is comfortable with new developments about their character before introducing them. Character-Focused
                                                
                                            
                                                
                                                     just to help their companion. Avoid focusing adventures on one character too often, and look for opportunities to have character-focused adventures for each character from time to time. Setting New
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . Weretigers grow to enormous size in animal and hybrid form, but they fight in their more refined humanoid form when they can. They donât like to pass on their curse, because every new weretiger means
                                                
                                            
                                                
                                                     competition for territory and prey. Weretigers live in jungles on the fringes of humanoid civilization, traveling to isolated settlements to trade or revel. They live and hunt alone or in small family
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     creatures known as nagpas and rendered them able to acquire new lore and magical power only from the ruins of fallen civilizations and great calamities. Nagpas still fear the Raven Queen and do their best
                                                
                                            
                                                
                                                     another. Typically, nagpas emerge from the shadows only when they can deliver a finishing blow. They then revel in the grand devastation their plotting brought aboutâlooting libraries, plundering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     eye rays. Thatâs why I stay indoors all the time. Besides, the sky is totally overrated.
Arcane Archer Features  Fighter Level Feature   3rd Arcane Archer Lore, Arcane Shot (2 options) 7th Curving
                                                
                                            
                                                
                                                     can make it magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The magic fades from the arrow immediately after it hits or misses its target. Curving Shot At
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     powers. A scar cuts across his handsome face, curving from the top of his left cheekbone down to his jaw.. If asked about the scar, he explains that he got it years ago when the man who burned down his
                                                
                                            
                                                
                                                     new haven and playthings. Renekor floats around the manor during the day before retreating to the ballroom at night. Although it might not be on high alert, it is still keenly observant and paranoid as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     the other areas of the maze (your choice). There is no turning back from a wrong path. Once the last character has gone out of sight of the sundial (15 feet along the curving path), reversing direction
                                                
                                            
                                                
                                                     the characters make the wrong choice more than six times, you can reuse areas, create new ones of your own, or let the characters wander down a path much longer than usual before encountering the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     other areas of the maze (your choice). There is no turning back from a wrong path. Once the last character has gone out of sight of the sundial (15 feet along the curving path), reversing direction
                                                
                                            
                                                
                                                     the characters make the wrong choice more than six times, you can reuse areas, create new ones of your own, or let the characters wander down a path much longer than usual before encountering the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     fill the realms of Theros, a new setting for your Dungeons & Dragons campaign to explore. The roots of Theros lie in the myths of ancient Greece, tales dominated by gods, heroes, and monsters. This
                                                
                                            
                                                
                                                     humanity, the wild lands of leonin and minotaurs, the great forests and wide plains where satyrs revel and centaurs roam, and the seas where tritons dwell and titanic monsters lurk. It also offers glimpses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    : Hermitage Second Floor View Player Version 16. Junk Room Bundles, barrels, and boxes are piled haphazardly across this tower room. A narrow path leads through the clutter to a staircase curving along the
                                                
                                            
                                                
                                                     trespasses in their new lair. 19. Defensive Overlook Arrow slits set along the walls of this chamber make it a bit drafty. Murder holes open up in the center of the floor, overlooking the entryway
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     seriously, and make sure they take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking
                                                
                                            
                                                
                                                     the discussion of limits takes place. Players might not want to discuss limits aloud, especially if theyâre new to roleplaying games or havenât spent a lot of time with other members of the group. One
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking sheet is a tool you can use
                                                
                                            
                                                
                                                     everyone is comfortable with how the discussion of limits takes place. Players might not want to discuss limits aloud, especially if theyâre new to roleplaying games or havenât spent a lot of time with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     mounts) to nobles and travelers in the region. A new family, not noble but possessing much wealth, has purchased the old Baldasker ranch. We suspect that the Hemzar family, who were unknown in either
                                                
                                            
                                                
                                                     rebellious nobles are careful not to tread too heavily on Ammakyl turf in Amphail, as a house that does so might swiftly find its favorite foods suddenly difficult to procure for a revel or some other event where the familyâs status is at risk.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     and their willingness to do whatever is necessary to survive.
 Looters of Civilization. The curse the Raven Queen placed on the nagpas restricts the ways in which they can acquire new lore and magical
                                                
                                            
                                                
                                                     focus to another. Typically, nagpas only show their handiwork and emerge from the shadows when they can deliver a finishing blow and then revel in the grand devastation their plotting brought about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Niko  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
                                                
                                            
                                                
                                                     must use the new roll. Tough Origin Feat Your Hit Point maximum increases by an amount equal to twice your character level when you gain this feat. Whenever you gain a character level thereafter, your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     celebrated events on the calendar, from the first of Hammer to the last of Nightal. Hammer 1: Wintershield Marking the start of the new year, this observance is a widely recognized day off work, when
                                                
                                            
                                                
                                                     Grand Revel Led by the clergy of Sune, Sharess, and Lliira, the Grand Revel is a day of dancing, music, and the consumption of sweet treats of all kinds, from chocolate to red firemint candies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    . 4 Madcap. The archfey loves to sing, dance, drink, wear silly masks, do cartwheels, and throw parties where everyone is free to cavort and revel how they wish. 5 Mercurial. The archfey has two
                                                
                                            
                                                
                                                     Etiquette. The rules in the archfeyâs domain change as they learn about some new custom that is popular in the Summer Court. The archfey requires all creatures in their domain to respect the new rules of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , although a third of them operate outside the fort, patrolling the areas of the wasteland controlled by Mad Maggie. As battles deplete this force, Mad Maggie has new redcaps delivered to her from the
                                                
                                            
                                                
                                                     about redcaps and madcaps. Redcap and Madcap Goals. These creatures donât have many goals, being mad fey creatures that revel in chaos and slaughter. Their interactions with the characters should
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     beacons.â The simple goal of lighting the beacons has been repeatedly thwarted by the perytons, who revel in Alagarthasâs despair. Each time he lights a beacon, the perytons snuff it out, yet
                                                
                                            
                                                
                                                     castle is a grand and terrible theater where plays are performed on the stage for her amusement. Endelyn is always trying to recruit new actors to perform in her theater. The perytons were once a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Presto  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Evocation school to your spellbook for free. The chosen spell must be of a level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     to serve their insatiable greed. Takers record financial agreements in the Hall of Records and revel in seizing properties at bargain-basement prices when owners default on payments. The Fated
                                                
                                            
                                                
                                                     the Trianym pave the way for new factions and ways of thinking. Tea Street Transit The onion-shaped cabs of Tea Street Transit shuttle customers throughout the Clerksâ Ward. The proprietor is Kyl
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    ).â
    Jingle Jangle the Goblin 
 CHAPTER 2: HITHER
 Jingle Jangle is a kind soul who refers to herself in the third person. She has a knack for finding keys and is thrilled to add new ones to her
                                                
                                            
                                                
                                                     hillâs companionship and protection.
 Alignment. Chaotic good.
 Personality Trait. âJingle Jangle is thorough and fastidious. No cutting corners.â
 Ideal. âRevel in your uniqueness, whether youâre a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    ).â
    Jingle Jangle the Goblin 
 CHAPTER 2: HITHER
 Jingle Jangle is a kind soul who refers to herself in the third person. She has a knack for finding keys and is thrilled to add new ones to her
                                                
                                            
                                                
                                                     companionship and protection.
 Alignment. Chaotic good.
 Personality Trait. âJingle Jangle is thorough and fastidious. No cutting corners.â
 Ideal. âRevel in your uniqueness, whether youâre a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragonâs choice).
 In a
                                                
                                            
                                                
                                                     new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Breaking the Enchantment. Juliana and Orlando are under the enchantment of the Fountain All Heal and regard the palace as their new home. Until theyâre freed from the domainâs allureâsuch as by a Wish
                                                
                                            
                                                
                                                     (greater); and a bag with 10 pp, 20 gp, 15 sp, and a flawed emerald worth 500 gp. P8: Gallery Curving metal stairs ascend to an art gallery that constitutes the palaceâs second floor. A low stone rail
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     but fun loving, and all are genuinely delighted to see new visitorsâmostly because they have new people to tease, as the rest of the gardenâs inhabitants have long grown weary of their antics
                                                
                                            
                                                
                                                     of which show signs of regular use: discarded bottles, trampled earth, and ashes from old bonfires. The clearing ahead thrums with music and laughter.
 Five satyrs revel in this forest. The largest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     understand Common (though it canât speak). They seize any chance to escape and revel in the suffering of other creatures. J21. Handlersâ Cabin Heartbreaker only This cabin contains hammocks for the two
                                                
                                            
                                                
                                                    , Luskan, as a new member, and he wants to push Neverwinter out of the alliance. A year ago, the Sea Maidens Faire visited the island nation of Lantan, where Jarlaxle obtained a Lantanese submarine and
                                                
                                            
                                        






