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                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     intimidation to get their way. A fog giant seeks out news and rumors of treasures that appeal to its sense of refinement, then tracks down and treats owners of those treasures to a show of force. Kicking
                                                
                                            
                                                
                                                     the chosen prize. A giant might undertake a carefully planned robbery, making extensive use of magic to cover their presence. Or it might engage in a brute-force raid that involves tearing off the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Interesting Things About Zilargo Most consider the Library of Korranberg the finest repository of knowledge in Khorvaire. The Korranberg Chronicle is the leading source of news in Khorvaire. Gnome
                                                
                                            
                                                
                                                     chroniclers travel across Khorvaire in search of stories. The major cities of Zilargo maintain temples and shrines dedicated to every religion. Most Zil explore a few faiths before settling on one; others practice multiple religions.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Interesting Things About Zilargo The Library of Korranberg is considered to be the finest repository of knowledge in all of Khorvaire. The Korranberg Chronicle is the leading source of news in the
                                                
                                            
                                                
                                                     Five Nations, and gnome chroniclers travel across Khorvaire in search of stories. The major cities of Zilargo have temples and shrines dedicated to every religion. Most Zil explore a few faiths before settling on one; others practice multiple religions.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     toward a source of lost knowledge. Shortly after the letter arrived, you learned tragic news: your friend died under mysterious circumstances. Personal Goal: Discover Lost Knowledge. The letter spoke of
                                                
                                            
                                                
                                                     the cloister’s temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Hermit PEDRO CARDOSO  Ability Scores: Constitution, Wisdom, Charisma
 Feat: Healer (see chapter 5)
 Skill Proficiencies: Medicine and Religion
 Tool Proficiency: Herbalism Kit
 Equipment: Choose
                                                
                                            
                                                
                                                     well beyond the outskirts of the nearest settlement. In those days, your only companions were the creatures of the forest and those who would occasionally visit to bring news of the outside world and supplies. The solitude allowed you to spend many hours pondering the mysteries of creation.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood  Your parents lived
                                                
                                            
                                                
                                                     determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know you’re meant to be. View Character Sheet Downloadable PDF Elf Wizard Richard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Build Your Group Newspapers employ a wide range of adventurers to bring news back to the home office. Consider some or all of these roles for the characters in your party: Voice of
 BRELAND
                                                
                                            
                                                
                                                    
 Korranberg Chronicle Exposed!
 Who really pulls the strings behind the ostensibly unbiased news coverage of the Korranberg Chronicle? The Chronicle’s publisher, a wily Zil gnome named Cassia Lorridan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , Insight Member: Grayson Wildemere, Mina Lee These truth seekers and wordsmiths report on campus news, regularly interviewing important figures and producing the monthly Strixhaven Star newspaper
                                                
                                            
                                                
                                                    , which is distributed across the campus. Student-Mages of Faith Skills: Insight, Religion Member: Melwythorne, Shuvadri Glintmantle These pious students of many faiths gather to share prayers and theological debates and to celebrate one another’s high holidays.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     others stand on the roofs of the porticos to shout messages to the assembled crowds. In addition to activities involving art, commerce, politics, and religion, people come to the agora for socializing
                                                
                                            
                                                
                                                     and learning the latest news and gossip. The crowds attract less savory folk, like spies and thieves. Priests of Ephara often bless agoras because they are so central to civilized life in Theros, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    7. Throne Room Antechamber The smell of incense fills this room, and rich tapestries cover the walls. On the south wall, a chute large enough only for a Small character to squeeze through lets in
                                                
                                            
                                                
                                                     opening the way to seeking knowledge.” A successful DC 15 Intelligence (Religion) check reminds a character of a holy gesture among adherents of the fallen goddess Mystril, involving turning the head
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    7. Throne Room Antechamber The smell of incense fills this room, and rich tapestries cover the walls. On the south wall, a chute large enough only for a Small character to squeeze through lets in
                                                
                                            
                                                
                                                     opening the way to seeking knowledge.” A successful DC 15 Intelligence (Religion) check reminds a character of a holy gesture among adherents of the fallen goddess Mystril, involving turning the head
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Classes at Morgrave Morgrave’s physical education classes cover everything from acrobatics and athletics to archery, dueling, and various other forms of combat. The arcane studies program covers the
                                                
                                            
                                                
                                                     Arcana skill, as well as honing the abilities of arcane casters. Divine magic can’t simply be taught, but Morgrave has classes in theology and religious history—essentially, the Religion skill. While
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the tunnels leading to area 5.
 Carvings. Abstract carvings cover the walls, and chiseled bits of stone lie scattered across the floor.
 If the characters catch him by surprise or greet him with
                                                
                                            
                                                
                                                     (Religion) check identifies Gravillok’s wall carving as a 30-foot-tall image of Skoraeus Stonebones, the stone giant god. Gravillok hopes that Skoraeus will be honored by the carving enough to help him
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    3. Parlor Dozens of faded portraits cover this parlor’s walls, the subjects’ eyes fixed on a circular table that bears an ornate spirit board. A wide mirror hangs over a tall fireplace set in the
                                                
                                            
                                                
                                                     these books gains advantage on their next Intelligence (Arcana or Religion) check related to the undead or the history of the House of Lament. These books can also be used to identify the Mark of the Raven, the symbol of the god Ezra, and the symbol of the priests of Osybus (see chapter 3).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Presto  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                    . Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. (This is included above.) Bypass Cover. Your attack rolls for spells ignore Half Cover and Three-Quarters Cover. Casting in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Rewards Volo is drinking alone in the Yawning Portal while anxiously awaiting news of Floon’s fate. He springs up and runs to embrace the characters and his friend as soon as he sees them. A Good
                                                
                                            
                                                
                                                     want to pay it and they have befriended Renaer Neverember, he makes sure that Volo has a pouch of coins to cover the expense. Fine Friends Volo, Floon, and Renaer all express their gratitude through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     uses the stones in the chamber for cover, but he has no intention of fighting to the death. If this place has been discovered and he can’t swiftly and easily eliminate the intruders, Larrakh tries to
                                                
                                            
                                                
                                                     flee through a secret door (see below). He triggers a rock fall to cover his escape. Larrakh is in disgrace among the Black Earth priesthood after bungling some earlier missions. He is determined to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . The crack in the floor by the east wall is surrounded by a thick fungus patch that is difficult terrain for Small and Medium characters, and provides half cover for Tiny creatures. Growing among the
                                                
                                            
                                                
                                                     Dwarvish into its back. A successful DC 16 Intelligence (Arcana or Religion) check allows a character to recognize the profane symbols as being related to Demogorgon. A search of the platform uncovers a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . This is the name both of a secret, roaming gambling den and of the changeling who runs it. In addition to offering all manner of mundane games and bets, Chance is said to be able to arrange and cover
                                                
                                            
                                                
                                                     of Vol religion is practiced openly. Residents are circumspect about their activities, and undead servants are largely kept off the streets. But if you’re a follower of the faith, it’s a place where
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     with lit black candles and melted wax cover the walls at even intervals. Simple doors lead to the north and east.
 A cleric of Nuitari or a character who succeeds on a DC 12 Intelligence (Religion
                                                
                                            
                                                
                                                     DC 14 Intelligence (Religion) or Wisdom (Insight) check. On a successful check, a character recalls Leedara said the power of the gods could quell the flames, and they remember the dragonlance bears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Darklake. Not even the duergar risk drinking water from the Darklake, however, and with clean streams in short supply, the people of Gracklstugh cover this scarcity with Darklake Stout, the signature ale
                                                
                                            
                                                
                                                     yet overwhelmed them, it manifests in behavior such as Errde Blackskull’s conspiracy theories, Gorglak’s corruption, and Gartokkar Xundorn’s paranoia.
 Religion Duergar don’t pray, but their religion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     the crenellated roof. Black brambles cover the ground within 30 feet of the tower, clustering in a dense patch around the open doorway. These brambles are difficult terrain. Each 5-foot-square section
                                                
                                            
                                                
                                                    . Before he could return with news of their treachery, Bavlorna trapped him in an enchanted silver birdcage that inhibits his magic.
 A sympathetic bullywug named Wigglewog stole Sir Talavar’s cage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Hollow Mine Locations The following locations are keyed to map 4.1.  Map 4.1: hollow mineView Player Version H1: Mine Entrance Loose planks cover the entrance to the mine. Once characters enter the
                                                
                                            
                                                
                                                     or succeeds on a DC 13 Intelligence (Arcana or Religion) check gleans that an innocent creature is being twisted into an envoy of Pazuzu and is spreading corruption through the region. Dinosaur
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     intimidation to get their way. A fog giant seeks out news and rumors of treasures that appeal to its sense of refinement, then tracks down and treats owners of those treasures to a show of force. Kicking
                                                
                                            
                                                
                                                     undertake a carefully planned robbery, making extensive use of magic to cover their presence. Or it might engage in a brute-force raid that involves tearing off the roof of a merchant’s home, seizing what
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Niko  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
                                                
                                            
                                                
                                                     (included above). In addition, your mystical connection to the divine gives you a bonus to your Intelligence (Arcana or Religion) checks. The bonus equals your Wisdom modifier (minimum of +1). (This is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     using their invisibility. News of the theft reached the drow of House Auvryndar and spurred them to take over the eastern section of Stromkuhldur. Lurkana, Azrok’s wife and strongest captain, tried to
                                                
                                            
                                                
                                                     cover up her husband’s blindness, but her efforts were undone by a mind flayer acting as Skullport’s ambassador. This mind flayer secretly implanted intellect devourers in the skulls of several goblins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Diana  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     within 60 feet of yourself that isn’t behind Total Cover if the attack was a ranged attack. That creature must succeed on a Dexterity saving throw or take damage equal to two rolls of your Martial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     trait can tell the passage isn’t natural and was constructed using magic (no check required). I2: Hall of Histories Bright murals cover the walls of this broad, pillared hall, depicting people through
                                                
                                            
                                                
                                                     unconscious, and will die if they don’t receive healing within the next hour. I3: Blessings Memorial Murals of people making offerings to the gods cover this room’s walls. At the chamber’s center stand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     runs from 30 feet high in the north to 50 feet high in the south.
 Floor. This cavern has a muddy, uneven floor.
 Troglodytes. Eighteen adult troglodytes take cover behind a scattering of stalagmites
                                                
                                            
                                                
                                                     loathsome creature that combines the features of a demonic toad and a lizard. Any character who has an appropriate background or who succeeds on a DC 15 Intelligence (Religion) check knows that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     rest. Spells and Attacks A chase participant can make attacks and cast spells against other creatures within range. Apply the normal rules for cover, terrain, and so on to these actions. Chase
                                                
                                            
                                                
                                                     religious procession blocks your way. Make a DC 10 Intelligence (Religion) check to recognize their customs and move respectfully among them. On a success, a thankful cleric casts bless on you. On a failed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     see the wreckage of an ancient, familiar-looking longship gripped by the spreading coral. Silt and debris cover the deck, but the name Girscamen is still visible on the hull.
 Characters within 10
                                                
                                            
                                                
                                                     feet of the Girscamen feel a harmless supernatural chill—an effect of the unquiet spirits haunting the ship. If characters succeed on a DC 14 Intelligence (Arcana or Religion) check, they can tell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     leprous wounds cover his flesh. In a fitting irony, Ras Nsi is unaware that Acererak is the cause of the curse, for neither he nor the yuan-ti are aware of what lies within the Tomb of the Nine Gods
                                                
                                            
                                                
                                                    
 Skills Deception +8, Persuasion +8, Religion +7, Stealth +6
 Damage Immunities poison
 Condition Immunities poisoned
 Senses darkvision 60 ft., passive Perception 14
 Languages Abyssal, Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the first and second floors provide three-quarters cover to those standing behind them. The rooftop battlements provide variable cover, depending on the angle of attack. Iron ladders and trapdoors
                                                
                                            
                                                
                                                     tower, the drow mage summons a quasit and instructs it to notify Rilna Freth of the new arrivals. The quasit assumes bat form and flies to area 19c to deliver the news. Rilna decides what to do with any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     interior is hollow, with broken beams showing where upper floors existed long ago. Webs cover the tower’s walls, with two anchor points to the northwest and northeast.
 A monstrous demon is moving
                                                
                                            
                                                
                                                    , and a squad of six driders arrives a few minutes later. Once news of Camlash’s defeat becomes widely known, no one else arrives. Instead, Lolth’s followers throw down their banners and flee. Their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     this during the scorpions’ attack, characters who succeed on a DC 12 Intelligence (Arcana or Religion) check know that this is the mark of a magically summoned creature, but also know of no spell that
                                                
                                            
                                                
                                                     vanish when reduced to 0 hit points. G2: Southwest Tunnel Warped cart tracks run down the center of this worked stone tunnel. Here and there, rockslides cover the floor where segments of wall have
                                                
                                            
                                        






