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Returning 35 results for 'next chapter reason pdf'.
Monsters
Storm King's Thunder
next turn.Greataxe. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Greataxe"} to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3);{"diceNotation":"1d12+3","rollType
":"damage","rollAction":"Oathbow","rollDamageType":"piercing"} piercing damage against a sworn enemy. (See chapter 7 of the Dungeon Masterâs Guide for other properties of the oathbow.)Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"3d10","rollType":"damage","rollAction":"Mind-Breaking Howl","rollDamageType":"psychic"} psychic damage and be frightened until the end of the howlerâs next turn. While a creature is frightened in
this way, its speed is halved, and it is incapacitated. A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours.A far-off wail precedes the sight of a
Monsters
Ghosts of Saltmarsh
","rollAction":"Bite","rollDamageType":"piercing"} piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn. On a failed save, the target
begins to hallucinate and is afflicted with a short-term madness effect (determined randomly or by the DM; see âMadnessâ in chapter 8 of the Dungeon Masterâs Guide). The effect lasts 10
Magic Items
Waterdeep: Dungeon of the Mad Mage
Any creature that attunes to the tablet must make a DC 20 Wisdom saving throw at the end of its next long rest. On a failed save, the creature becomes afflicted with a random form of long-term
madness (see âMadnessâ in chapter 8 of the Dungeon Masterâs Guide).
As an action, a creature attuned to the Black Crystal Tablet can use it to cast eyebite or gate (the portal created by
Monsters
Eberron: Rising from the Last War
enemy outside the colossus that starts its turn within 30 feet of it must succeed on a DC 26 Wisdom saving throw or be frightened until the start of the enemyâs next turn. If the enemyâs
saving throw is successful, it is immune to this colossusâs Towering Terror for the next 24 hours.Multiattack. The colossus makes three attacks â one with its slam and two with its eldritch
Monsters
Baldurâs Gate: Descent into Avernus
-foot-radius sphere. The area within the cloud is heavily obscured. A strong wind disperses the cloud, which otherwise remains until the end of Amrikâs next turn.Second son of Duke Thalamra
torpor (ingested);torpor (see "Poisons" in chapter 8 of the Dungeon Masterâs Guide), which the kenku bartender can use to spike drinks when Amrik gives the signal.
Monsters
Icewind Dale: Rime of the Frostmaiden
her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
Aura deals an extra 10 cold damage until the end of her next turn.
Blinding Gleam (Costs 2 Actions). Aurilâs form flares with a blue light. Each creature that can see Auril and is within 10 feet
Monsters
The Book of Many Things
the end of its next turn. On a successful save, a creature takes half as much damage only. For the next minute, the affected area is filled with bright light that is sunlight.
Spellcasting. The
, knights who track the Grim Harrow through the multiverse might resemble rangers instead of paladins.
In addition, Sir Jared, detailed at the end of chapter 10, can serve as a model for knights with a lower challenge rating.
Magic Items
Acquisitions Incorporated
the previous 30 days.
Borrow Object. You name a mundane item with a value of 50 gp or less and it appears in your hand or at your feet. This can be any item that appears in chapter 5, âEquipment
, it cannot be used again until the next dawn.
Recall Code. As an action, you can set your current location as a point of return locked to the rotor. Anytime thereafter, you can use a bonus action to
Monsters
Guildmastersâ Guide to Ravnica
following spells, requiring no material components:
At will: detect thoughts, encode thoughts (see chapter 2), freedom of movement, vicious mockery (4d4;{"diceNotation":"4d4","rollType":"damage
disadvantage on the next attack roll it makes before Lazav's next turn.Lazav can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and
Monsters
Icewind Dale: Rime of the Frostmaiden
"} cold damage, and the target canât take reactions until the start of its next turn.
Chromatic Orb. Ranged Spell Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction
canât truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortalsâ demands. As the embodiment of winterâs cruelty, she is
Magic Items
Mythic Odysseys of Theros
worshiper of Thassa, the bident has 1 minor detrimental property and 1 major detrimental property, both randomly determined.
See âArtifactsâ in chapter 7 of the Dungeon Masterâs
within 1 mile of you, creating strong winds and heavy rain that cause violent waves (see âWeather at Seaâ in chapter 5 of the Dungeon Masterâs Guide) or calming a storm. In either
Monsters
Acquisitions Incorporated
. But as the point goblin for the group known as the Six (see âFactions and Rivalsâ in chapter 3), heâs made vengeance against Acq Inc and Omin Dran his lifeâs work. And then the work of his next life. And the one after that.
walking back from the next world to this one. Each creature of his choice within 30 feet of him that can hear him must succeed on a DC 12 Wisdom saving throw or be stunned until the end of its next
Monsters
Icewind Dale: Rime of the Frostmaiden
holy water, this trait doesnât function at the start of its next turn.
Unusual Nature. The vampire doesnât require air.
Vampire Weaknesses. The vampire has the following flaws
has a small number of kobold vampire spawn minions to keep it company in the Caves of Hunger (see chapter 6). The vampiric kobolds are terrified of the gnoll vampire and can't understand its commands
Monsters
Mythic Odysseys of Theros
Fleeting Anger. If another creature deals damage to the Returned, the Returned makes attack rolls with advantage until the end of its next turn.
Turn Resistance. The Returned has advantage on saving
, where they serve the vicious will of Tymaret the Murder King (see chapter 3).
Returned have escaped the Underworld and dwell among the living once more, but their second lives are rarely what they
Magic Items
Tashaâs Cauldron of Everything
This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the
class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.
Monsters
Van Richtenâs Guide to Ravenloft
damage, and the target must succeed on a DC 14 Constitution saving throw or be paralyzed until the start of the necrichorâs next turn.
Necrotic Bolt. Ranged Spell Attack: +6;{"diceNotation
":"necrotic"} necrotic damage, and the target canât regain hit points until the start of the necrichorâs next turn.
Blood Puppeteering (Recharge 6);{"diceNotation":"1d6","rollType
Monsters
Fizban's Treasury of Dragons
âs next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 14 Constitution saving throw. On a failed save, the creature takes 9 (2d8
);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Heat Breath", "rollDamageType":"fire"} fire damage and has disadvantage on attack rolls until the start of its next turn.
Spellcasting (Psionics). The
Monsters
Mythic Odysseys of Theros
Fleeting Anger. If another creature deals damage to the Returned, the Returned makes attack rolls with advantage until the end of its next turn.
Turn Resistance. The Returned has advantage on saving
until the start of the Returnedâs next turn. If the target is missing any of its hit points, it instead takes 17 (2d12 + 2);{"diceNotation":"2d12+2","rollType":"damage","rollAction":"Underworld
Monsters
Van Richtenâs Guide to Ravenloft
":"Poisonous Limb","rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Hex Blast (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hex
","rollType":"damage","rollAction":"Beguiling Hex","rollDamageType":"psychic"} psychic damage and being incapacitated until the end of the creatureâs next turn on a failed save, or taking half as
Monsters
Van Richtenâs Guide to Ravenloft
Constitution saving throw or take 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Poisonous Limb","rollDamageType":"poison"} poison damage and be poisoned until the end of its next
incapacitated until the end of the creatureâs next turn on a failed save, or taking half as much damage on a successful one.
Bile Hex (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge
Monsters
Mordenkainen Presents: Monsters of the Multiverse
defilement, you can use the optional rule on abyssal corruption in chapter 2 of the Dungeon Masterâs Guide, causing the poisoned creature to be corrupted.PoisonCold, Fire, Lightning; Bludgeoning
, Piercing, and Slashing from Nonmagical AttacksUndertow. If the wastrilith is underwater, it causes all water within 60 feet of it to be difficult terrain for other creatures until the start of its next turn.
Monsters
The Book of Many Things
Regeneration. Augustus regains 10 hit points at the start of his turn. If he takes damage from a silver weapon, this trait doesnât function at the start of his next turn. Augustus dies only if
curse. And if bargaining doesnât work, thereâs always blackmail. (See the âUsing the Moonstalkers in Your Campaignâ section in chapter 11 for more details.)Change Shape
Magic Items
Guildmastersâ Guide to Ravnica
description â unless youâre directed to chapter 6 of this source instead.
The creature is friendly to you, your companions, and other members of your guild (unless those guild members are
can see through the eagleâs eyes and hear what it hears until the start of your next turn, and you gain the benefit of its keen sight. During this time, you are deaf and blind with regard to your
Magic Items
The Book of Many Things
. The projection disappears at the end of your turn. Once you use this bonus action, it canât be used again until the next dawn.
Curse. This armor is cursed, and attuning to it extends the
trapped in an object on a different plane of existence. The object and location of this object are chosen by the DM (but might be the House of Cards; see chapter 18). While your soul is trapped in this
Magic Items
Planescape: Adventures in the Multiverse
can use an action to cast legend lore from the device. The device speaks the revealed lore aloud. Once this property has been used, it canât be used again until the next dawn.
Planar Knowledge
knows the information about the planes in the Dungeon Masterâs Guide, as well as basic information about the gate-towns of the Outlands (presented in chapter 3 of Sigil and the Outlands).
Monsters
Mordenkainen Presents: Monsters of the Multiverse
takes radiant damage, this trait doesnât function at the start of his next turn. Hutijin dies only if he starts his turn with 0 hit points and doesnât regenerate.Multiattack. Hutijin makes
figure, known only to the most learned infernal scholars. He has no cults of his own, and his servants are few in number. The reason is simple: Hutijin hates mortals. When summoned from the Hells, he
Monsters
The Book of Many Things
, but she nevertheless opposes groups like the Grim Harrow (see chapter 19) that seek to destroy the Deck of Many Things.PoisonEmpowering Aegis (Recharge 4â6);{"diceNotation":"1d6","rollType":"recharge
spectral shield lasts until the start of Asteriaâs next turn. While the shield is orbiting the creature, the creature has half cover, is immune to the frightened condition, and makes weapon attack rolls with advantage.
Monsters
Icewind Dale: Rime of the Frostmaiden
might prove helpful:
So long as she has mortal worshipers, Auril canât truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals
after another. After sheâs defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
Monsters
Curse of Strahd
, Ezmerelda is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.Ezmerelda dâAvenir
herself.
Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards arenât magical, Ezmerelda can use them to perform a card reading for the
Monsters
Van Richtenâs Guide to Ravenloft
Constitution saving throw or take 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Poisonous Limb","rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Hex
until the end of the creatureâs next turn on a failed save, or taking half as much damage on a successful one.
Bile Hex (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction
Monsters
Bigby Presents: Glory of the Giants
", "rollType":"damage", "rollAction":"Thunderous Vortex", "rollDamageType":"thunder"} thunder damage and must succeed on a DC 24 Constitution saving throw or have the stunned condition until the end of its next
guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See âGiants of Mythâ in chapter 3 for additional inspiration.)
Scions of giants
Monsters
The Book of Many Things
":"Snake Bite", "rollDamageType":"piercing"} piercing damage, and the target must succeed on a DC 18 Constitution saving throw or have the poisoned condition until the start of Euryaleâs next
relocated to Cair Ophidian, a small hideaway in the Outlands detailed later in chapter 22. There, Euryale embraced the quiet life of a gardener, and she spends her time tending to the plants sheâs
Monsters
Bigby Presents: Glory of the Giants
Roar", "rollDamageType":"thunder"} thunder damage and has the incapacitated condition until the end of its next turn.A scion of Skoraeus typically slumbers deep in the heart of a towering mountain
âGiants of Mythâ in chapter 3 for additional inspiration.)
Scions of giantsâ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds
Monsters
Van Richtenâs Guide to Ravenloft
":"poison"} poison damage and be poisoned until the end of its next turn.
Hex Blast (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hex Blast"}. The horror expels necrotic energy in
Hex","rollDamageType":"psychic"} psychic damage and being incapacitated until the end of the creatureâs next turn on a failed save, or taking half as much damage on a successful one.
Bile Hex






