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Returning 35 results for 'next confidence reigar pdf'.
Monsters
Thieves’ Gallery
"} psychic damage and have disadvantage on the next attack roll it makes before the start of Edgin’s next turn.
Spellcasting. Edgin casts one of the following spells, using Charisma as the
confidence and rakish demeanor make him a natural leader. With carefully chosen words, he inspires the members of his thieves’ crew to greatness. But when his past mistakes come calling, Edgin must
Monsters
Candlekeep Mysteries
":"12d10","rollType":"damage","rollAction":"Supreme Mockery","rollDamageType":"psychic"} psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.Quill is a
charismatic bard who carries himself with a quiet confidence that doesn't hint at the full extent of his skills or powers. A scar cuts across his handsome face, curving from the top of his left
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
can’t be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
can’t be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Bobby Downloadable PDF Equipment Thunderous Greatclub
4 Handaxes
Explorer’s Pack
Carpenter’s Tools
Healer’s Kit
Iron Pot
Shovel
Traveler’s Clothes
Thunderous Greatclub Weapon
the fissure opens collapses into the fissure. Once you use this property, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Bobby Downloadable PDF Equipment Thunderous Greatclub
4 Handaxes
Explorer’s Pack
Carpenter’s Tools
Healer’s Kit
Iron Pot
Shovel
Traveler’s Clothes
Thunderous Greatclub Weapon
the fissure opens collapses into the fissure. Once you use this property, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
only from people he believes deserve to lose both coin and face. Edgin’s confidence and rakish demeanor make him a natural leader. With carefully chosen words, he inspires the members of his thieves
magically taunts up to three creatures he can see within 60 feet of himself. Each creature must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage and have disadvantage on the next
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Bobby Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
. You can’t maintain Concentration, and you can’t cast spells. Duration. The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn. Rakish Audacity Starting at 3rd level, your confidence propels you
next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn. Master Duelist Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation — Light
a 10, Stinking Cloud. 51–55 You have the Stunned condition until the end of your next turn, believing something awesome just happened. 56–60 A harmless swarm of butterflies fills a 10-foot Cube within
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Flail Snail A flail snail is a creature of elemental earth that is prized for its multihued shell. Hunters might be lulled into a false sense of confidence upon sighting this ponderous, seemingly
(Recharges after a Short or Long Rest). The snail’s shell emits dazzling, colored light until the end of the snail’s next turn. During this time, the shell sheds bright light in a 30-foot radius and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
encouragement and advice on grooming and self-confidence. As it does so, the illusion shows the creature looking into the mirror, but changing and grooming its skin, hair, makeup, and clothing as
remains active for 5 minutes, then vanishes. The Price of Beauty cannot be used to create another portal until the next dawn. If the portal manifests while Lorris is present, the acolyte guesses
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak Attack
on your turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn. Master Duelist Beginning at 17th level, your mastery of the blade lets you
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sheila Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
only once per turn. Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. Level
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation — Light
a 10, Stinking Cloud. 51–55 You have the Stunned condition until the end of your next turn, believing something awesome just happened. 56–60 A harmless swarm of butterflies fills a 10-foot Cube within
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from the ability score and then divide the result by 2 (round down). Write the modifier next to each of your scores.
BUILDING BRUENOR, STEP 3
Bob decides to use the standard set of scores (15, 14
, 13, 12, 10, 8) for Bruenor’s abilities. Since he’s a fighter, he puts his highest score, 15, in Strength. His next-highest, 14, goes in Constitution. Bruenor might be a brash fighter, but Bob decides
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Eric Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
push the creature up to 10 feet straight away from yourself if it is Large or smaller. Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Hank Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet. Vex
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can also
end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can’t use it again until you finish a short or long rest. Languages. You can speak, read, and write Common and Leonin.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
stamina; Intelligence is reasoning and memory; Wisdom is perceptiveness and mental fortitude, and Charisma is confidence, poise, and charm.
Each ability has a score from 1 to 20, although your
characters will have scores ranging from 8 (weaker than human average) to 16 or more (strong capability). Each of those scores has an ability modifier next to it. Whenever you make a D20 Test (a d20 roll
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Flail Snail A flail snail is a creature of elemental earth that is prized for its multihued shell. Hunters might be lulled into a false sense of confidence upon sighting this ponderous, seemingly
.
Scintillating Shell (Recharges after a Short or Long Rest). The snail’s shell emits dazzling, colored light until the end of the snail’s next turn. During this time, the shell sheds bright light in a 30-foot
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, nearly all members of Silverquill College carry themselves with a fearsome, never-second-place attitude—because in the art of wielding words, confidence is key. Silverquill Apprentice Silverquill
., one target. Hit: 17 (3d8 + 4) radiant damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw be blinded until the end of its next turn.
Spellcasting. The professor
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Presto Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
Bolt; on an 8, Phantasmal Force; on a 9, Polymorph; on a 10, Stinking Cloud. 51–55 You have the Stunned condition until the end of your next turn, believing something awesome just happened. 56–60 A
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Diana Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
impose one of the following effects on that target. Addle. The target can’t make Opportunity Attacks until the start of its next turn. Push. The target must succeed on a Strength saving throw or be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
making incursions into the area. Tower of Zenopus The wizard Zenopus once dwelled in this tower on the cliffs outside Saltmarsh. He built his lair next to the remains of an ancient graveyard rumored to
stronghold, but he can’t shake the idea of following the deeper passages for the chance of unearthing Zenopus’s lost secrets. If the characters earn his trust, he might take them into his confidence. The details of the deep dungeons are left to the DM’s invention.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
style, consider using inspiration as a reward when the characters achieve an important goal or victory, representing a surge of confidence and energy. Under this model, give everyone in the party
is free. Whenever that player awards it later in the same session, you gain inspiration that you can spend to give advantage to any foe of the player characters. There’s no limit to the number of inspirations you can gain in this way, and unspent inspiration carries over from one session to the next.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, a dwarf magister stationed at the South Gate. She likes the dwarf and has earned his confidence, allowing her to reach the rank of captain in the City Guard. In that position, she watches over
off without so much as a whisper. Where he comes from — if he even has a home — remains a mystery, as does the question of where he might show up next. Treasure. Ziraj wears +2 leather armor and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
holds authority and confidence. Stolen Steel. A group of trolls recently stole a crate of steel ingots from the gnomes. If the characters retrieve the ingots from the trolls (see the “Troll Cave
far from one of the mountain roads. Inside, three trolls pick at the remains of a giant goat. The trolls are hostile and hungry, warning trespassers to leave or become their next meal. If two trolls
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Shelter (the other is in area S7). The goliaths pray next to it when they seek clarity of mind and spirit. The scripture on the runestone, written in Dwarvish, tells a story about the vision and
leadership found among the great predator birds of Icewind Dale. A detect magic spell reveals an aura of transmutation magic around the runestone. Any humanoid creature that prays or meditates next to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
next to the iron cage turns constantly. West of the wheel is a duergar encased in a cruel-looking exoskeletal construct, his face a mask of pain.
The construct is a duergar hammerer (see appendix C
. Xardorok is unaware of Klondorn’s true nature. In the guise of a duergar, the devil earned Xardorok’s confidence and refuses to be intimidated by a stray band of adventurers. If the characters threaten
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
likes using her magic to destroy things, and her hunger for magic items knows no bounds. Her supreme confidence means that she never backs down from a challenge, even when the odds are clearly stacked
creature (the attack roll has advantage if the target is wearing armor made of metal). Hit: 9 (2d8) lightning damage, and the target can’t take reactions until the start of its next turn.
Acid
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
on this duty, but she needs help. A successful DC 13 Wisdom (Perception) check provides timely warning for the next set of waves. If the character’s check fails, the next check made by any character
ship to make a safe passage, or a character who succeeds on a DC 13 Charisma (Persuasion) check can give the captain the confidence to navigate the treacherous waters. If the check fails, the ship
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
robes stands atop a dais, her arms outstretched in a welcoming gesture. A tiny, incandescent blue sphere is suspended in the air next to the statue’s head. Dozens of other statues made of sparkling
they collide with creatures they can’t reach (creatures flying above them, for example). This statue on the dais doesn’t move, and the tiny sphere floating next to its head is frozen in time and magical
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
remains of an older stone building that caught fire and burned down, stands near the main gates next to the stables. The hulking yet friendly proprietor, Arzastra (LG female half-ogre), recently took pity
a few friends that he needed a place to hide and planned to lie low in Xantharl’s Keep. One of his friends betrayed that confidence to the frost giant now attacking the keep, who is named Kaltivar
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
organ. Any creature that has proficiency in the Performance skill can, with hours of practice, learn to play the crab organ. Performing next to the ledge are King Hekaton’s two eldest daughters
Korolnor Scepter from around Serissa’s neck. On her next turn, she teleports away. If she is unable to cast her teleport spell for some reason, she flees through the circular pool in the floor and swims






