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Returning 35 results for 'next counter realize pdf'.
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Monsters
Princes of the Apocalypse
end of Hellenrae's next turn.
Unarmored Defense. While Hellenrae is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.
Unarmored Movement. While Hellenrae is wearing no armor
"} bludgeoning damage.Parry and Counter. Hellenrae adds 3 to her AC against one melee or ranged weapon attack that would hit her. To do so, she must be able to sense the attacker with her blindsight
Monsters
Planescape: Adventures in the Multiverse
next turn.
Tentacle. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Tentacle"} to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4
only), protection from evil and goodThe hexton can take up to three reactions per round but only one per turn.
Counter Magic. The hexton attempts to interrupt a creature it can see that is casting a
Monsters
Van Richtenâs Guide to Ravenloft
takes radiant damage, this trait doesnât function at the start of its next turn. The juggernaut dies only if it starts its turn with 0 hit points and doesnât regenerate.
Unusual Nature
":"damage","rollAction":"Slice","rollDamageType":"piercing"} piercing damage, and if the target is a creature, its speed is reduced by 10 feet until the start of the juggernautâs next turn.
Fist. Melee
Monsters
Planescape: Adventures in the Multiverse
regain hit points until the start of the baernalothâs next turn.
Claw. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target
has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save
Magic Items
Tashaâs Cauldron of Everything
property, it canât be used again until the next dawn. Whenever you finish a long rest, if you havenât used the tooth to counter a spell since your last long rest, your hit point maximum is
result is rolled after itâs been used, you draw the next lowest unused tooth on the table.
Sowing Teeth. To sow the tooth, you place it on the ground in an unoccupied space within your reach
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"necrotic"} necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature
proves itself useful to a topaz dragon, it shouldnât count on being safe from the dragon the next time they meet. Topaz dragons rarely go out of their way to fight other creatures, however, with
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
has a broader reach and represents a greater threat. The threshold of a new tier can also be an opportunity for characters to realize the scale of a conflict theyâve been dealing withâto realize, for
example, that the bandits they fought throughout their first four levels are merely puppets of an enemy nation they must confront in the second tier. The âGreyhawkâ section in this chapter has examples of conflict arcs. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
âRedbrand Ruffiansâ encounter, the players should realize itâs time to deal with the rest of the gang. If they arenât clear that investigating the Redbrandsâ hideout should be their next move, have
area, itâs okay to move on to chapter 3 and let the ruffians wait. The next time the characters return to Phandalin, make it clear that the Redbrands are causing even more trouble and that they need to be dealt with. Some of the Redbrands may also bring the fight to the characters.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneerâs Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
canât be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Legendary Magic Items
held. As an action while holding this horn, you can invoke a necromantic effect called the Beckoning Death. The Beckoning Death arrives at the start of your next turn and manifests as a crimson cloud
Tiny stone tablet to counter the necromancy of the Red Wizards. As an action, you can cast true resurrection from the tablet. Once used in this way, the tablet turns to dust and is destroyed.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneerâs Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
canât be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Bobby Downloadable PDF Equipment Thunderous Greatclub
4 Handaxes
Explorerâs Pack
Carpenterâs Tools
Healerâs Kit
Iron Pot
Shovel
Travelerâs Clothes
Thunderous Greatclub Weapon
the fissure opens collapses into the fissure. Once you use this property, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Bobby Downloadable PDF Equipment Thunderous Greatclub
4 Handaxes
Explorerâs Pack
Carpenterâs Tools
Healerâs Kit
Iron Pot
Shovel
Travelerâs Clothes
Thunderous Greatclub Weapon
the fissure opens collapses into the fissure. Once you use this property, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
adventures rather than saving them for distant climactic plots. Darklords Donât Realize Theyâre Darklords. With a few exceptions, Darklords donât realize they occupy a special place in the world. Their
absence, those who sought to escape or supplant them seize their chance. Rudolph van Richten prepares for his next expedition, watched over by the spirit of his son, Erasmus.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
something, correct yourself and move on. No one expects you to memorize every rule or detail. Even if you donât realize your mistake until after a game session is over, itâs OK to acknowledge the mistake at the start of the next session and make adjustments moving forward.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the Dragon, and it helps the cult leaders gather over large distances. Next to the portal is a hunting lodge used by a succession of local lords over the years. The lodge is a useful and central
Skyreach Castle (see chapter 8)âbut negotiations are fairly hazardous and might easily result in combat rather than a deal. If the players donât realize that the cult hopes to bring Tiamat to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
form an alliance against the sea devils. The council members realize that the charactersâ mission was not as successful as it first seemed. As a show of good faith, they share the essential facts of the
themselves potentially capable of succeeding. The next steps in the story are presented in chapter 6, The Final Enemy.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the Dragon, and it helps the cult leaders gather over large distances. Next to the portal is a hunting lodge used by a succession of local lords over the years. The lodge is a useful and central
Skyreach Castle (see chapter 8)âbut negotiations are fairly hazardous and might easily result in combat rather than a deal. If the players donât realize that the cult hopes to bring Tiamat to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
at a table in area E7. Her fellow gamblers donât realize she cheats. âTarinaâ is not a real name, of course. Before retiring to Baldurâs Gate, Tarina was a pirate known as Rhonda Thunderbell (also
should be in charge with Ulder Ravengard gone.â âWith Ravengard out of the way, whoâll be the next grand duke, I wonder? My moneyâs on Thalamra Vanthampur. Practically born in the sewers, she was, and more vicious than a swarm of rats.â
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
prisoner Sarith Kzekarit might also become the partyâs guide, owing to his extensive knowledge of the Underdark. Though the party doesnât realize it, Sarith is infected with Zuggtmoyâs spores, which
now control his mind. He tries to steer the party toward Neverlight Grove, citing it as a place of safety in which the adventurers can decide their next move. In reality, he unknowingly leads the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
phrase in Common: âThe gate cannot hide from those it cannot see.â
While in this room, dwarf characters can sense the immense weight of the mountain gently pressing down on them and realize
dwarf. Once a creature gains this benefit, it canât do so again until the next dawn, and then only after finishing a short or long rest. Mirror Gate to Level 10 The mirror is one of Halasterâs gates
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
without an army. Abishai of all colors nest in the sulfurous caves behind the skull, and scores of white abishai pour forth to counter any assault or invasion. The infernal war machine parked next to
been pitched among the bones, and parked next to it is a two-wheeled infernal war machine.
Gathered around this tent are a dozen chattering, reptilian humanoids with gleaming swords, white scales, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ready to travel at a momentâs notice, with franchisees always rushing headlong into the next amazing opportunity. As a Horizon Walker, youâre a master of travel, blazing trails into unknown realms by
encounter, you stand at the back of the room and look dangerous. Just focus on a bit of sensitivity training to counter your predatorâs instincts and you can be the definitive Acquisitions Incorporated
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, however, quickly realize that there is no happiness here, only false hopeâwhich Strahd himself cultivates. Vallaki was founded not long after Strahdâs armies conquered the valley by an ancestor of
on pikes. His next event, which the burgomaster has dubbed the Festival of the Blazing Sun, is soon to get under way (see the âSpecial Eventsâ section at the end of this chapter). Weatherworn
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, soon after theyâre in position or their plan is in motion, they realize theyâre no longer alone. Read or paraphrase the following text: Twilight covers the land as the moon fills the sky. The
also follow the charactersâ commands. A characterâs mount acts on its riderâs turn. If a character lands and dismounts on the Pedestal of Judgment, their mount takes to the sky during the next round
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
done it themselves: Dalk Dranzorg: âSHE IS COMING ⊠FREE ME ⊠UNDER STAIRSâ. Dalk has lost his patience with the party. He demands they free him from area 5a. If the characters realize who he is, he
â. Mara offers a new message only if the characters battled the Chimney Witch and the Leaper. She encourages them to come for her next. Mara opens the path in area 28. At this point, the rest of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
something, correct yourself and move on. No one expects you to memorize every rule or detail. Even if you donât realize your mistake until after a game session is over, itâs OK to acknowledge the mistake
at the start of the next session and make adjustments moving forward. Whatâs New in the 2024 Version?
This is the 2024 version of the fifth edition Dungeon Masterâs Guide. Much of the book has been
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the next generation to live and improves the opportunity for the tribe to escape an overwhelming force. The kobolds in a lair sleep in shifts, and all activities in the warren go on around the clock
thing to do, but they are smart enough to realize that the strategic death of an individual can buy valuable time for the rest of the tribe, and each individual reluctantly accepts this need for
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Bobby Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
. You canât maintain Concentration, and you canât cast spells. Duration. The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Bring forth the zodar!â
The crowd gives out a collective gasp as the guards part ranks to make way for a creature clad head to toe in a suit of obsidian armor. As it floats toward you, you realize the
hit points by the zodar is stable at 0 hit points. (The zodar saves its wish spell for the next chapter.) If the zodar is reduced to 0 hit points, it slumps in place, apparently inert. Aftermath This
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation â Light
a 10, Stinking Cloud. 51â55 You have the Stunned condition until the end of your next turn, believing something awesome just happened. 56â60 A harmless swarm of butterflies fills a 10-foot Cube within
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sheila Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
only once per turn. Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. Level
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation â Light
a 10, Stinking Cloud. 51â55 You have the Stunned condition until the end of your next turn, believing something awesome just happened. 56â60 A harmless swarm of butterflies fills a 10-foot Cube within
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
DC 17 Constitution saving throw or have the incapacitated condition until the end of its next turn.
Tentacle. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing
reactions per round but only one per turn.
Counter Magic. The hexton attempts to interrupt a creature it can see that is casting a spell. If the spell is 3rd level or lower, it fails and has no effect
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
likes dessert.â (True)
Tavern Features The tavern has the following features:
Taproom. The tavernâs taproom holds a sticky bar counter, ten round tables, and forty chairs in varying states of
)Slice of Cake (crossed out)1 GP
Drunken Dragon Handout Buy the House a Round. For 20 GP, a character can buy a drink for everyone in the taproom. For the next 24 hours, that character has






