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                                                     Magic Items
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a
                                                
                                            
                                                
                                                     under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     giant, dot the area around the hill. Most are partially reclaimed by nature, but some have been maintained. Standing Stones. The outer circle is formed of 40-foot-tall stone monoliths that bear constellation carvings and Giant runes of power. At night, the star carvings shed dim light for 10 feet.
                                                
                                            
                                                
                                                    Runic Circle Features Dyson Logos  Map 4.14: Runic Circle Map 4.14 depicts the Runic Circle, including the following features: Carvings. The carvings are a combination of Giant runes of power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     lit during the day and dimly lit at night. Torches are mounted along the keepâs interior walls, but they arenât lit. Scrying Barrier. Before putting his necromantic plans in motion, Gremorly placed
                                                
                                            
                                                
                                                     runes around the keepâs outer walls that block certain kinds of divination magic. Creatures outside the keepâs exterior walls canât scry into the keep. However, creatures inside the keep can scry inside it or beyond the walls. This effect lingers even if Gremorlyâs ritual ghost trap is dismantled.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Night Caller Wondrous item, uncommon This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish
                                                
                                            
                                                
                                                     runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past. If you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . Star Port. The largest circle of runes is a permanent teleportation circle. Additionally, at night, a character can spend 10 minutes tracing constellation carvings that match the stars visible in the
                                                
                                            
                                                
                                                    Runic Circle Magic The Runic Circle has the following properties: Magic Archive. The inscribed runes make up a gigantic archive of spells. With 1 hour of study, a creature that is capable of casting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     central vessel, channeling the radiance of the forge into a vent so bright itâs painful to look at. Giant runes etched on the iron flare with white light. The Star Forge sheds bright light for 100 feet and
                                                
                                            
                                                
                                                     dim light for another 100 feet. An Undead that starts its turn in the bright light takes 3 (1d6) radiant damage. On a clear night, the light is visible for 300 miles. Shelters. Iron and stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     high. Light. The forge itself is a great housing of iron. Pipes extend from a central vessel, channeling the radiance of the forge into a vent so bright itâs painful to look at. Giant runes etched on
                                                
                                            
                                                
                                                     a clear night, the light is visible for 300 miles. Walls. The walls of the Star Forge and the shelters around the lake are made from stone reinforced with iron. A 5-foot section of wall has AC 18, 20 hit points, and immunity to poison and psychic damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     choice. Waves of invaders appear throughout the night, unless the characters can activate the proper sequences of runes and star carvings to sever the invadersâ connection to the circle. Missing
                                                
                                            
                                                
                                                    , appearing as a great fireball blazing through the night sky. Characters who investigate this celestial event find mind flayers skirmishing with githyanki warriors and a githyanki knight amid the wreckage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . Night of the Eye Every year and a half, the moons of Krynn align in an event known as the Night of the Eye. This prelude unfolds during one of these fateful nights, shortly before the characters head to
                                                
                                            
                                                
                                                     during the Night of the Eye. Trial of the Barb The prelude begins with the characters nearing the Barb: Tonight is an important night. Ahead rises the Barb: a jagged, half-ruined spire of gray stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the Random Wreck Encounters table to see what confronts the characters.  Random Wreck Encounters   d10 Creature   1â2 Two night scavvers (see appendix A) 3â4 One star angler (see appendix A) 5â6 One
                                                
                                            
                                                
                                                     lock himself in his quarters, where one of the safe roomâs ward runes is located. Characters approaching this wreck segment can land on either the sterncastle deck (area Z1a) or in the companionway
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     parchment in the southwest corner, facing the north door. Elan recently acquired a spell scroll of legend lore from Wormriddle the night hag and is carefully copying the spell from the scroll to his
                                                
                                            
                                                
                                                     9th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     during the period when that signâs constellation is most prominent in the night sky. In other zodiac traditions, a creatureâs âsun signââthe constellation that overlapped with the sun at the time of
                                                
                                            
                                                
                                                     manifest in unanticipated ways. In the sections that follow, each zodiac signâs entry includes its common nickname, the period in which its constellation appears most prominently in the night sky, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     successful check, the character recognizes that the statue is a guardian common to Silvanesti burial sites and that the silver coins represent souls shining as stars in the night sky. The character also knows
                                                
                                            
                                                
                                                     night sky. Though the floor is stable, shattered wall fragments float in the air, their sconces emitting a faint, sickly green light. Beyond the broken walls lies an endless black expanse.
 Across
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     stay the night turned out to be a textbook case of being in the wrong place at the wrong time when the Sixâs operatives attacked. The Splintfigs hid during the assault, but Drahkso Blaakberz, a
                                                
                                            
                                                
                                                     desiccated and skeletal humanoid corpses litter the floor of this small chamber. The stone of the north wall has been etched with intricate runes, but the pattern ends abruptly.
 Bodies and Runes. A closer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     thievesâ tools. Also, the doors and windows have an AC of 12 and break with 25 points of damage. Magical runes, as per the glyph of warding spell, protect the cloak room and barn doors. If the party
                                                
                                            
                                                
                                                     opens the doors without first removing or disabling the runes, they take thunder damage as per the spell. A window at the back of the inn on the second floor is open (see âThe Upstairsâ below). A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     demon worshiper.â (Partially true; Xanthe is referring to Ivlis, the former priest)
  
 Occult Ritual Eventually, you come across an eerie statue in a forest clearing. Strange runes are etched into
                                                
                                            
                                                
                                                     refuses.
 Completing the Ritual. If the characters join the ritualâor observe it without drawing attentionâthe statueâs runes begin to glow with an eerie red light. After 10 minutes, the sky darkens
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     gold, and the pendant bears the symbol of two hands cupping the sun. Summer Star Summer Star. This magic item looks like a 6-inch-diameter gyroscope featuring two scorched rings inlaid with runes and a
                                                
                                            
                                                
                                                     below: Step 1: Identify the Item. Any creature or spirit that studies the runes on the deviceâs rings and succeeds on a DC 18 Intelligence (Arcana) check ascertains that the device was designed to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     can, and shares as little as she can get away with. Prisoner 13 is comfortable with her lot in life, enjoying the anonymity and ironic protection of Revelâs End like a warm blanket on a winter night
                                                
                                            
                                                
                                                     down her left arm, ending in runes on the fingers of her left hand. Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right hand, and down the length of each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     can, and shares as little as she can get away with. Prisoner 13 is comfortable with her lot in life, enjoying the anonymity and ironic protection of Revelâs End like a warm blanket on a winter night
                                                
                                            
                                                
                                                     down her left arm, ending in runes on the fingers of her left hand. Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right hand, and down the length of each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
                                                
                                            
                                                
                                                     a thiefâs wildest dreams. In one chamber, gold foil lines the ceiling of an immense hall, carefully worked with diamonds that mimic the stars at night. In another, jewels are used to form wondrous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     teleportation magic. T13: Vidorantâs Quarters The north half of these luxurious living quarters holds a study area with a fine desk and two beautiful paintings of night festivals. A delicate curtain opening
                                                
                                            
                                                
                                                     noble with close ties to Goldenbeard. Locked Door. The door to area T12 is locked but easily unlocked from inside this room. Treasure. The two paintings of night festivals are worth 250 gp each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     right direction. All outside doors are locked after nightfall. M2. Basalt Hall At night, no one is here, but during the day, two Sacred Stone monks (see chapter 7) are stationed here. If the monks are
                                                
                                            
                                                
                                                     the canyon wall to the south.
 This room houses ten Sacred Stone monks (see chapter 7). During the day, the room is empty as the monks attend to their duties elsewhere. At night, six monks sleep in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     along the edges of the pool, staring at a corpse floating in it.
 Five bulezaus drowned a night hag in the pool. The hag, Yiggleblight, was working with Trantolox to find Crokekâtoeck until the
                                                
                                            
                                                
                                                     curios.
 Yiggleblight the night hag used this chamber as a lair until she was rudely disposed of (see area S3). Treasure. A detect magic spell reveals six magic items in the niches, including a black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Repeat step 2 until one team has eliminated all the players on the other team.
 Y4. Tower of Abjuration This tower reaches upward like a talon, its stonework studded in chiseled runes. A blue light
                                                
                                            
                                                
                                                     shines from its highest window.
 A detect magic spell cast here reveals an aura of abjuration magic. Runes cover every inch of this towerâs exterior. A glyph for the symbol (insanity) spell is hidden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     sapphire (worth 5,000 gp) set into the top of the throne, in the middle of a sun-shaped marble fitting engraved with runes. A character can use an action to pry loose a gemstone. Removing the black
                                                
                                            
                                                
                                                     sapphire triggers a glyph of warding (explosive runes) spell placed on the throne. The effect deals 36 (8d8) cold damage to all creatures in the spellâs area. 2. Workshop and Meeting Room Sansuri uses this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     be haunted. One night, the tower was engulfed in a fiery green aura. A few brave folks from town investigated the tower and found it abandoned. The door at the base of the cellar stairs was covered
                                                
                                            
                                                
                                                     with strange symbols and wrapped in silver chains. An explorer tried to open the door, but a jolt of lightning from the doorâs runes nearly killed her. Shortly afterward, strange spirits and capering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     wyrmling. Development.If the elves return to Redwood Watch, they are warmly welcomed home. The villagers celebrate the elves that night in the village green. If the characters donât attend, they receive
                                                
                                            
                                                
                                                     Elvish runes.
 Sunset-Is-Nigh keeps the treasure he accumulated through theft and tributes here. Treasure. The hoard contains the following treasure: 210 GP, 3,150 SP, 6,300 CP Twelve moonstones (worth 50
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     an event occurs, the creatureâs scream echoes through the Feywild. If it echoes at just the right angle between a rocky outcropping in the dead of night, the scream gains intensity and volume until
                                                
                                            
                                                
                                                     runes. Living creatures wither and rot within the entropic energy emanated by Ygorlâs magic.
  After the fifth artist dispatched to record Ygorl âs appearance failed to return, I let the matter rest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     7th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the
                                                
                                            
                                                
                                                     change from day to night or night to day, or bring the effects of a new season upon Wyllowwood. If the characters change the time of day or the season, all the surviving werebats except Vool (see area 17
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     location outdoors, thanks to illusion magic: Youâre transported to a grassy field with a starry night sky above you.
 The grassy field and night sky are illusions concealing a bare, rectangular room
                                                
                                            
                                                
                                                     a careful search of the area. Observing the Night Sky. A character observing the mirage of the night sky can make a DC 14 Intelligence (Nature) check. On a success, a character realizes that, while
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     pillars, all carved of black jet. Glowing arcane runes surround the top edge of this shrine. Between the pillars, an unconscious humanoid is suspended in a roiling field of golden light.
 Thereafter, you
                                                
                                            
                                                
                                                     may disable its magic by making three successful DC 15 ability checks: Strength to smash the pillars, Dexterity to remove elements and disable key arcane runes, or Intelligence to disrupt the flow of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     9 pounds. A character who examines the display case and succeeds on a DC 18 Intelligence (Investigation) check spots a line of barely visible runes inscribed around the perimeter of each pane of glass
                                                
                                            
                                                
                                                    . A detect magic spell reveals an aura of abjuration magic emanating from these runes. Damaging the case triggers a magical trap that forces each creature in a 15-foot-radius sphere centered on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     roasting on sticks propped around it. The fire illuminates the caveâs kobold occupants.
 During daytime, this room contains 2d6 kobolds; at night, that number swells to 6d6 kobolds. Day or night, half of
                                                
                                            
                                                
                                                     made to swim. Etched into the haft of the battleaxe are Dethek (Dwarvish) runes that spell the weaponâs name: Bob.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Small fungi sprout from these deposits and the walls.
 During the day, the ceiling of this corridor is covered in thousands of bats, and a cacophony of chitters and squeaks echoes from above. At night
                                                
                                            
                                                
                                                     Kasduâul is trapped at the bottom of the pool, 30 feet below the surface. An unbreakable stone cage etched with glowing runes confines the genie to the pool. Characters who look into the pool and succeed on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                      Three interlocking circles 
   Alathrien Druanna  N  Runes, writing, spellcasting  Arcana,** Knowledge  A quill or glyph 
   Alobal Lorfiril  CG  Revelry, mirth  Life, Trickery  Wine glass
                                                
                                            
                                                
                                                    . Sehanine is Corellonâs shadow; Corellon is Sehanineâs reflection. Sehanine is the moon; Corellon is the moonâs crescent. Sehanine is the night sky; Corellon is the sun and all the stars. No god of the
                                                
                                            
                                        






