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Returning 35 results for 'night claims reciting pdf'.
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Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
shaped loosely like a massive stone tree or open-air monument. Low, gloomy domes spiked with bladed buttresses branch from the towers, belching ash, crematorium smoke, and incense day and night
afterlife, the Heralds of Dust devote themselves to caring for the deceased. The Mortuary’s musty halls echo with skeletal figures wheeling squeaking gurneys, shoveling grave dirt, reciting woeful
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Skeel who just opened the door and left immediately. Skeel is a newcomer who claims to be a prospector but never seems to be prospecting. He only comes around at night. Following Skeel. If the characters
characters are in the common room at night, Toblen looks up as the door opens. The door closes quickly without anyone entering, and Toblen shakes his head in wonder. He says he thinks it was Argus
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inhabitants surrender a particular volume from their library. 3 Investigating strange lights and sounds emanating from a crypt in the dead of night reveals the Emerald Claw experimenting on the corpses
within. 4 The Emerald Claw violates graves near a small village, animating the corpses into undead laborers to help build an eldritch machine. 5 The Emerald Claw claims a village’s town hall for its own
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a wooden gear shaft that rises through the ceiling in the center of the room. A stone staircase continues up, toward the sound of loud cackling.
The old woman is Morgantha, a night hag. She doesn’t
mind visitors, as long as they’ve come to do business. She tries to sell her latest batch of dream pastries, charging 1 gp for each one. She’s proud of her confections and claims that she uses only
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
claims to have climbed the tallest peak in the Spine of the World and plucked coins from the hoard of a white dragon sleeping less than 10 feet away. Each night, while sitting by the campfire, he carves
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warforged accused of murdering several members of their mercenary company claims to have no memory of the night in question. 6 The characters are met by a warforged who delivers a written summons from the Lord of Blades himself.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
two-snowflake town might have a small tavern plus an inn with drafty rooms to rent. A one-snowflake town might have a cold shed or attic where characters can crash for the night, and that’s about it. A crag cat claims an offering of food made by Ten-Towners to appease the Frostmaiden
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a lively debate on the current state of the Race of Eight Winds. Detention is run by a halfling who calls herself Brandy. She claims to be a excoriate, driven from House Ghallanda after refusing to
. Devoted to the Sovereign of Law and Lore, this grand temple is an architectural marvel as well as a sacred site. Many scholars and sages make the pilgrimage and spend one night in the Great Hall
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
19–20 Impressive structure (such as a keep, temple, circle of standing stones, or ziggurat) Claims to Fame 1d20 Claim to Fame 1 Delicious food 2 Rude people 3 Friendly folk 4 Artists or writers 5
1d20 Type 1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe Olga Drebas Joy Ang Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Wormriddle’s Sanctum These chambers are claimed by Wormriddle the night hag (see “Wormriddle the Night Hag”). If she hasn’t already been encountered and defeated elsewhere, there’s a 50 percent
destroy the interlopers. 23a. Smoke-Filled Hall This chamber is heavily obscured by smoke billowing out of two stone braziers. The night hag uses the smoke to deter students from entering her sanctum. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an
feet. Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an
feet. Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
justifying the means. You determine the composition and behavior of the zombie hordes of Falkovnia. The zombies emerge from the Mists on the night of the new moon and trudge toward the last holdouts of
knight named Gondegal attacks Talon patrols and claims she can lead common folk to a safe holdfast. None who go with her are seen again. The Talons hire the party to hunt down the knight.
9 The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. The Soul Trade No one in Excelsior is sure of it yet, but Sincerity is behind the disappearances in town. She uses empty iron flasks provided by the night hag Uncle Longteeth to capture victims, then
uses her trained sunflies to deliver the flasks to him. The night hag plans to take the souls to Hades, where he’ll transform them into larvae (see the Dungeon Master’s Guide) and sell them as
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Hellriders made some gains by day, in darkness the vampire and its minions inflicted cruel losses. Each night the good people of Elturel prayed to the gods that dawn might come more swiftly. Then, on a
particularly disastrous night when all seemed lost, dawn did come. A warm golden light suffused the city and surrounding lands, cast down from a golden orb that hung unwavering in the sky, so bright
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the chapel is strewn with debris, and you hear a soft voice from within reciting a prayer. Suddenly, the prayer is blotted out by an inhuman scream that rises up from beneath the wooden floor.
The
man’s voice cry out, “Father! I’m starving!” Donavich Donavich (LG male human acolyte) has been praying throughout the night. His voice is hoarse and weak. He is, in a word, insane. A little more than a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, “I have been sent to you to deliver this message. If you be creatures of honor, you will come to my Master’s aid at first light. It is not advisable to travel the Svalich Woods at night!” He pulls
characters question Arrigal about the identity of his master, he claims to serve Burgomaster Kolyan Indirovich, but in truth he serves Strahd. After delivering the letter, Arrigal mounts his horse
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lose the faith of their followers, the source of their magic and a power they will not relinquish. Nyx can be perceived in the night sky, with its ever-changing brilliance marked by constellations and
as throngs of legendary combatants. In the midst of this riot rise the palatial war-tents of Mogis and Iroas, who lead the endless battle. Kruphix claims the borders of the Tovian Fields as his
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
skills are first rate, though, and the Cartophile trusts him to accurately detail the route to Daoine Gloine and sketch images of things discovered along the way. Garret claims that his infernal
lineage goes back to Levistus (see Mordenkainen’s Tome of Foes), and he keeps his horns adorned with rings, coins and other charms, some of which he claims are powerful magic items ready to be called on
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
bodyguards checks to make sure the character is okay. 12 A shady broker claims to know exactly what the party needs, leading characters to the Undercellar to show them a selection of interesting but shady
High House of Wonders 5 1 ochre jelly in a sewer grate 6 Dead Three squad (4 fists of Bane, 3 night blades, and 2 necromites of Myrkul) trying to capture one or more city residents, in the hopes of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
butterflies. The booth is decorated with an animated depiction of the night sky, with shooting stars arcing across it.
An elderly goblin perches behind the ticket counter, peering at you quizzically
were purchased by Ellywick Tumblestrum, but Tumblestrum has asked Nikolas not to divulge this information. Instead, Nikolas claims that these tickets were paid for by “an anonymous benefactor.” After
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
reeking, damp “druid” flees from the direction of the Sewer Keep. If stopped, the panicked man claims “Something hatched in the yuck!” Table E: Lower City Denizens d10 Denizens 1 2d6 gang members or
captain) and 2d6 operatives (bandits) Table F: Lower City Threats d10 Threat 1 1d4 swarms of rats 2 1d4 invisible imps 3 Dead Three squad (4 fists of Bane, 3 night blades, and 2 necromites of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, puts the dogs in a kennel and the sleds in a secure shed, and pays for the team’s lodgings. After Torrga retires for the night, Sephek is free to do as he pleases until the following morning. If he
happens to be in Bryn Shander, Easthaven, or Targos, he stalks his next murder victim. If he’s elsewhere, he spends the night drinking and carousing, then falls asleep for a few hours, preferably in an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for the Night Revelers and is pleased if they are. He tries to get the characters to admit they’re seeking the outdated lore of a foreign land. He claims his faction has ways of learning everything
a group of surface-world heroes coming to Janya through “friends among the Night Revelers.” He saw the characters arrive while he was watching the performance and wants to learn if they have come to
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Bartho likes to catch a few winks during the night shift.
Rumors
“If you can’t afford a bed at the inn, Cornflower will let you sleep in the barn. The hay’s real comfy.” (True)
“Minotaurs
Banner for the Keep Gatehouse Services The gatehouse offers the following services:
Lower the Drawbridge. The drawbridge usually remains raised night and day. To lower or raise the bridge, wheels
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sign hanging above the main entrance depicts a blue waterfall. The Blue Water Inn is Vallaki’s main gathering place for locals, especially at night. The innkeeper, Urwin Martikov, considers the inn a
sanctuary from the evils of this land. In the event of trouble, the windows and doors can all be barred shut from within. A bed for the night costs 1 ep. Characters looking for something to eat are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of it are destroyed. The staff at the center of the maze is a decoy and crumbles to ashes in the hands of whoever claims it. B3. Red Ruth’s Lair When the characters arrive at this location, read or
garland made of bloody entrails. The air buzzes with flies.
Red Ruth, a night hag, makes her lair inside this gory den. She wears a dress made from stitched-together bones. Strings of infants’ skulls
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wake of the catastrophe, another horror plagued the village as people began to disappear, starting with the survivors—not all at once, however. One or two would vanish in a single night, then a
patchwork story claims that the village is still there, though whether anyone inhabits it is a mystery. The volume’s writer muses over the decline of the village, speculating about the fate of its
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Elandra.
Rumors
“Every night, the tavern hosts a rowdy little drinking game with prizes. It’s not for me.” (True)
“Kalista, the keep’s blacksmith, doesn’t sell weapons to adventurers. If you want to
the Borderlands and the people under my charge, I humbly ask you to investigate these rumors and, if need be, quash this evil before it reaches the keep.”
Winvarle claims this quest is its own
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
at night, meaning that the party has a 100 percent chance of landing unnoticed when it’s dark. During the day, the survivors might be above ground getting water, fishing, or gardening, or they might be
in area 2 of the ruins. At night they stay in their rooms. The major personalities among the survivors are detailed below. Ozymandias Ozymandias (NE male human priest) barely survived the battle
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Player Version Stonehill Inn This modest, two-story roadhouse has six rooms for rent on the upper floor. A bed for the night costs 5 sp, while a meal costs 1 sp. The proprietor is a short, friendly
unofficial records office, registering claims to various streams and excavations around the area. Enough wealth is hidden in the nearby streams and valleys to support a good number of independent
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
celebrating in hopes of a successful rite. They offer the characters food and drink, including a few sips from a small cask of brandy, and encourage the group to spend the night and witness the rite
warmly greet visitors who aren’t obviously hostile, asking questions to determine the characters’ reason for visiting Scarlet Moon Hall. If the characters aren’t mollified by their claims, the cultists
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
piece of the petrified giant that gave the tavern its name. In reality, this is an obelisk shard. During the night, a band of goblins broke into the Sleeping Giant, smashed the bar to extract the obelisk
through the fireplace and climbed up the chimney. Grista didn’t recognize the creatures as goblins. If asked about the black stone once embedded in the counter, Grista claims it has no special properties
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
characters move through the woods at night, the moonbeams function in the same way. After the third group check, Mother Stag arrives to “assist” the characters. See “Offer of Help” below. A Friendly Voice
(Investigation) check while watching him carefully, notices details that give the illusion away. If detected in this way, Olitor claims to have pressing business and departs. I Call Gorgon Spit!
The hags
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conservatory Locations The following locations are keyed to Skalderang Conservatory as shown on map 7.2. Map 7.2: DM’s Map View Player Version C1: Dining Hall At night, the double door to the south
mainly for food deliveries and is barred shut from the inside at night. C3: Servants’ Quarters This room contains three two-level bunk beds, one of which is currently in use. A washbasin stands in a






