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Returning 35 results for 'night clear reasoned pdf'.
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Monsters
Mythic Odysseys of Theros
âmortals communicate with a single god, interpreting their intentions for the wider world. Others arenât aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll
directly, be it with dramatic manifestations or direct possession of their servant. Although a deityâs words might be steeped in metaphors, should a god wish to make their intentions clear, they
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
archon overhead is a clear signal that one is entering the wilds.
An archon appears as a hooded, spectral rider mounted on a winged elk with glowing antlers and gleaming eyes. Despite this
wilds at bay simply by driving archons deeper into the wilds. Such efforts are futile; not only are archons difficult to kill, but they donât create the boundaries, merely mark them.
âA winged dawn dispels the terror of night.â
âChulane, Teller of Tales
Radiant
Monsters
Fizban's Treasury of Dragons
, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline
with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking
Monsters
Fizban's Treasury of Dragons
clear crystalline points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency
anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night
Monsters
Fizban's Treasury of Dragons
, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points
in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written in starlight
Magic Items
Acquisitions Incorporated
throw. If itâs not clear who administered the killing blow, you grant this benefit to a random creature involved in the fight. Once you use this feature, you canât use it again until you
glasses.
3
Burning a small piece of the body and looking for shapes in the smoke.
4
A cautious, reasoned, professional guesstimate.
5
Careful measurements. The distance between nostrils
Monsters
Fizban's Treasury of Dragons
of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points, allowing
suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written
feats
sacrificial garden, or the family that took you in on a dark, stormy night were actually hungry cannibals. You survived because you saw their disguise and escaped or struck first.
You gain the following
benefits.
Clear Senses. If you have the Charmed condition at the start of your turn, roll a d20. On a 10 or higher, you no longer have that condition.
Ear for Falsehood. When an NPC speaks to you, you
Backgrounds
Ghosts of Saltmarsh
turn day into night.
7
Dive into the Abyss. You found yourself in an underwater cave leading to the Abyss, and your luck has been sour ever since.
8
Love Story. You fell in love with a
nature.
2
My friends are my crew; we sink or float together.
3
I need long stretches of quiet to clear my head.
4
Rich folk donât know the satisfaction of hard work.
5
I
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
they could. Youâve spent the last few years in Neverwinter as a carpenter working at the cityâs bustling docks. But itâs clear to you and everyone around you that you are destined for much more. You
justice. Maybe Elder Runara can help you determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know youâre meant to be. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Observatory Locations For optimal stargazing, an observatory is typically situated at a high elevation, such as a mountain peak or a coastal bluff. Astronomers prize a clear, dark sky, so many
appear within 6 miles of the observatory. Clear Nights. The weather around the observatory is always cool and calm. During the day, fog covers the area within 6 miles of the observatory, making the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
Neverwinter as a carpenter working at the cityâs bustling docks. But itâs clear to you and everyone around you that you are destined for much more. You stood up to an abusive ship captain once, so
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
forage among large rocks west of the river. During the day, when the sky is clear, they use their longbows to take shots at characters. At night, they huddle behind the rocks, gnawing on fish from the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dim light for another 100 feet. An Undead that starts its turn in the bright light takes 3 (1d6) radiant damage. On a clear night, the light is visible for 300 miles. Shelters. Iron and stone
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
a clear night, the light is visible for 300 miles. Walls. The walls of the Star Forge and the shelters around the lake are made from stone reinforced with iron. A 5-foot section of wall has AC 18, 20 hit points, and immunity to poison and psychic damage.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. MORE DEAD THREE ENCOUNTERS
Characters who clear out the Dungeon of the Dead Three might encounter more servants of Bane, Bhaal, or Myrkul in other parts of Baldurâs Gate. These villains (see appendix
-level characters). Four fists of Bane, three night blades, and two necromites of Myrkul try to capture one or more city residents, in the hopes of torturing or ransoming them.
Murder Squad (for 4th
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, and he decided to meet with the characters himself. Atiba-Pa quickly dismisses the charactersâ original mission in Djaynai and asks them to recount what they saw the previous night. A sheaf of notes
before him makes it clear he has heard the story already, but he records any new details the characters share. When the charactersâ account is complete, Atiba-Pa pauses thoughtfully, then shares the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Forest Encounters (Levels 11â16) d100 Encounter 01â03 1 werebear 04â05 1d4 druids performing a ritual for the dead (day only) or 1d4 banshees (night only) 06â07 1d3 couatls 08â10 1d3 gnoll fangs
of Yeenoghu with 2d6 + 3 gnolls 11â15 2d4 displacer beasts 16â20 1d6 + 2 veterans 21â25 A pool of clear, still water. Gold coins litter the bottom, but they disappear if removed from the pool. 26â30
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
revealed too much activity, with people coming and going day and night. Grotten also noted that Dory has creatures watching his place that appear to be part human and part fish (Doryâs skum guards
). Though Grotten loves to talk, she makes it clear that she has one other secret the characters definitely want to know â but she requires a 30 percent cut of anything valuable the characters extract
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
percent chance that the nest is empty during the day; at night, both perytons are roosting here. The perytons are allies of the cult and have a clear view of the portals in front of the lodge (area 1
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their secret association to guide town affairs, plot against business competitors, and sometimes take care of people who cause problems when it becomes clear that âsomething must be doneâ for the good of
Beshaba, goddess of misfortune and accidents. The Believers gather secretly at the tomb once every nine nights to see if any stones have moved â and if any have, they covertly meet the next night to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
practice that started a little over a year ago, when it became clear that Auril was angry and summer would not be returning anytime soon. The town speakers (see the âCouncil of Speakersâ sidebar) have
creatures that embody Aurilâs wrath. Warmth. Towns that canât bring themselves to give up their people or their food forsake warmth for a night. No fires are lit between dusk and dawn, forcing locals
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
executions serve the greater good and impose necessary order, but make it clear that zombies arenât the realmâs only monsters. Only Bad Decisions. There is one simple truth in Falkovnia: the dead are
, pursued by an undead mob. For one week every month, though, following the night of the new moon, the Mists surrounding Falkovnia are empty of zombies and the borders open. During this time, Drakov sends
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Reception at Bowâs End The night the characters return to Strixhaven, thereâs a welcoming reception at Bowâs End Tavern. This event gives students the opportunity to socialize with friends and learn
reception is noteworthy, but its relevance wonât be clear until later in the adventure. Dean Augusta Tullus At the reception, the characters can catch up with other students and enjoy magical snacks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
splendid and anticipated is the Night of the Remembered, a celebration that evolved from ancient funerary rites and draws on the magic of the city. During this night, people can be visited by deceased
this event are marked by colorful citywide parades that display San CitlĂĄnâs diverse culture. Olvidados In rare circumstances, the deceased remain in San CitlĂĄn as Undead following the Night of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of avarice. Before serving under anyoneâs banner, a yugoloth asks the only question on its mind: Whatâs in it for me? Spawn of Gehenna. The first yugoloths were created by a sisterhood of night hags
yugoloths demand much for their time and loyalty. Whatever promises a yugoloth makes are quickly broken when a better opportunity presents itself. Unlike demons, yugoloths can be reasoned with, but
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
9, 10, and 15. Rezmir and her guard drakes (see area 11) arrive three rounds later. The lower courtyard is clear of fog during daylight hours. At Night. In addition to the ogres standing watch (see
above), the vampire Sandesyl Morgia patrols the lower courtyard, which is heavily obscured by thick fog at night, and the upper courtyard, which is lightly obscured at night. As long as the vampire is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the room begins to dissipate, making the area lightly obscured after 1 minute and clear after 5 minutes. 23b. Wormriddleâs Den If Wormriddle the night hag is here and has been alerted to the presence
23. Wormriddleâs Sanctum These chambers are claimed by Wormriddle the night hag (see âWormriddle the Night Hagâ). If she hasnât already been encountered and defeated elsewhere, thereâs a 50 percent
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
areas 9, area 10, and area 15. Rezmir and her guard drakes (see area 11) arrive three rounds later. The lower courtyard is clear of fog during daylight hours. At Night. In addition to the ogres standing
watch (see above), the vampire Sandesyl Morgia patrols the lower courtyard, which is heavily obscured by thick fog at night, and the upper courtyard, which is lightly obscured at night. As long as the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
, then closes for 1d6 days. Situation. The portal functions only if a particular condition is met. A situation-keyed portal might open on a clear night, when it rains, or when a certain spell is cast in
, appearing as a clear window or a fog-shrouded passage, and interplanar travel is as simple as moving through the portal. Other portals are locationsâcircles of standing stones, soaring towers, sailing ships
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of the starting space, spirits are high: colors appear more vibrant, flowers bloom around the fairgrounds, and shooting stars sweep across the clear night sky. When the token is to the left of the
of time engaged in the same activity, advance the die to the next hour. Three events take place every night at a particular hour: Hour 1: Welcome Gifts. Small gifts are handed out to lucky guests. Hour
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and a sahuagin baron, wait until late at night to slip aboard the ship by swimming alongside and climbing to reach the deck. They try to slay the crew and passengers using stealth, hoping to avoid
raising an alarm. Their plan is to clear out the ship, then lurk nearby to ambush anyone who comes to investigates the derelict.
The sahuagin strike first at any sentries. Typically, 1d4 + 4 dwarves from
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of action Wondrous item No Mirror of life trapping Wondrous item No Nine lives stealer Weapon Yes Oathbow Weapon Yes Ring of regeneration Ring Yes Ring of shooting stars Ring Yes (outdoors at night
, sorcerer, warlock, or wizard) Staff of power Staff Yes (sorcerer, warlock, or wizard) Staff of striking Staff Yes Staff of thunder and lightning Staff Yes Sword of sharpness Weapon Yes Tome of clear
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
boars 14â15 1d8 + 1 giant spiders 16â17 1 lizardfolk shaman with 2d4 lizardfolk 18 1d10 giant toads 19 1d4 ankhegs 20 1d3 awakened trees (day) or 1 banshee (night) 21â25 A small shack almost hidden by the
owlbears 57â58 1d8 + 1 berserkers 59â60 1d3 green hags 61â65 A clear pool of water with 1d6 sleeping animals lying around its edge 66â67 1d4 werewolves 68â69 1 werebear 70â71 1d8 + 1 ettercaps 72â73
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
single god, interpreting their intentions for the wider world. Others arenât aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll for insights. Divine Influence. Just
manifestations or direct possession of their servant. Although a deityâs words might be steeped in metaphors, should a god wish to make their intentions clear, they often find dramatic ways to make their thoughts






