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Returning 35 results for 'night cling readily pdf'.
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Monsters
Vecna: Eve of Ruin
).
Spider Climb. Kas can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Strength of the Night. Kas doesn’t require a coffin, and he drinks
blood to sow terror rather than for sustenance. If destroyed, Kas revives in 1d100;{"diceNotation":"1d100", "rollType":"roll", "rollAction":"Strength of the Night"} nights in an unoccupied space in
Backgrounds
Baldur’s Gate: Descent into Avernus
court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your
entertainers have to be able to capture and hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to
Gladiator
Legacy
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Backgrounds
Player’s Handbook (2014)
a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes
to be able to capture and hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to high-minded
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a
flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to high-minded ideals about the practice of art and the appreciation of beauty.
d8
Personality Trait
Human
Legacy
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Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Thornwall Keep Veins of bronze-colored ivy cling to Thornwall Keep’s ancient three-story stone tower, the tallest structure in Vogler. From its crenelated roof rises an elaborate device resembling a
-floor library. If Darrett is with the characters, he distributes the hand pies he bought for breakfast. If he’s not, he arrives soon after the characters and does the same. Becklin readily makes small
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Knucklebone without Mad Maggie’s consent, the night hag organizes a posse to run them down and get back what’s hers, plus “interest.” Mad Maggie chases after them in her Scavenger, with Mickey in the passenger
seat behind her while she drives. Barnabas the flameskull operates the Grappling Claw with his mage hand spell, Chukka and Clonk operate the Harpoon Flingers, and six madcaps cling to the outside
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Knucklebone without Mad Maggie’s consent, the night hag organizes a posse to run them down and get back what’s hers, plus “interest.” Mad Maggie chases after them in her Scavenger, with Mickey in the passenger
seat behind her while she drives. Barnabas the flameskull operates the Grappling Claw with his mage hand spell, Chukka and Clonk operate the Harpoon Flingers, and six madcaps cling to the outside
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Thornwall Keep Veins of bronze-colored ivy cling to Thornwall Keep’s ancient three-story stone tower, the tallest structure in Vogler. From its crenelated roof rises an elaborate device resembling a
-floor library. If Darrett is with the characters, he distributes the hand pies he bought for breakfast. If he’s not, he arrives soon after the characters and does the same. Becklin readily makes small
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
from my enemies.” Flaw. “I am cursed. I will never find peace.” Adventures with Rudolph van Richten Van Richten readily provides mentorship to characters devoted to fighting the creatures of the night
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
from my enemies.” Flaw. “I am cursed. I will never find peace.” Adventures with Rudolph van Richten Van Richten readily provides mentorship to characters devoted to fighting the creatures of the night
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to the southwest, where many buildings are remnants of older, pyramidal construction; Malar’s Throat to the south, where buildings cling to the walls of a lush canyon spanned by rope bridges; and
carnivores or undead. A volunteer citizens’ brigade keeps watch for approaching danger. When residents of the outer wards hear the long blast of warning horns, day or night, they scramble for the safety
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to the southwest, where many buildings are remnants of older, pyramidal construction; Malar’s Throat to the south, where buildings cling to the walls of a lush canyon spanned by rope bridges; and
carnivores or undead. A volunteer citizens’ brigade keeps watch for approaching danger. When residents of the outer wards hear the long blast of warning horns, day or night, they scramble for the safety
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
13. Amphitheater A ruined amphitheater looms over the surrounding buildings. Vines cling to its steps, and animal statues line its stands. The muddy ground outside is stripped clean of vegetation. An
“Treasure” below). Hail to the King During the day, there is a 50 percent chance that the King of Feathers rests in the amphitheater. At night, this chance decreases to 25 percent. If the beast is out
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
13. Amphitheater A ruined amphitheater looms over the surrounding buildings. Vines cling to its steps, and animal statues line its stands. The muddy ground outside is stripped clean of vegetation. An
“Treasure” below). Hail to the King During the day, there is a 50 percent chance that the King of Feathers rests in the amphitheater. At night, this chance decreases to 25 percent. If the beast is out
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
-ti that acts honorably or lends aid in a time of trouble does so only as part of a grander design. Yuan-ti leaders are cunning and ruthless tacticians who readily sacrifice lesser yuan-ti if potential
strive for ascension and are willing to commit the darkest atrocities to achieve it. SERPENT GODS
The yuan-ti revere a number of powerful entities as gods, including the following.
Dendar, the Night
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
take to the adventurers a little too readily for Jayne’s liking. Bertram’s and Jayne’s only daughter, Elisa (a commoner), is nineteen. She’s like her mother and very open about disliking her “old goat
” of a grandfather. The youngest Nettlebee, at twelve, Ignatius is really just a little boy. Everyone (even Wiggan) favors him, so he’s a happy kid, but the fire witch has him so scared that he has night
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Personality Kas is cruel, spiteful, and unrelenting in his pursuit of vengeance against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has
the introduction).
Spider Climb. Kas can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Strength of the Night. Kas doesn’t require a coffin
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
-ti that acts honorably or lends aid in a time of trouble does so only as part of a grander design. Yuan-ti leaders are cunning and ruthless tacticians who readily sacrifice lesser yuan-ti if potential
strive for ascension and are willing to commit the darkest atrocities to achieve it. SERPENT GODS
The yuan-ti revere a number of powerful entities as gods, including the following.
Dendar, the Night
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Personality Kas is cruel, spiteful, and unrelenting in his pursuit of vengeance against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has
the introduction).
Spider Climb. Kas can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Strength of the Night. Kas doesn’t require a coffin
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
take to the adventurers a little too readily for Jayne’s liking. Bertram’s and Jayne’s only daughter, Elisa (a commoner), is nineteen. She’s like her mother and very open about disliking her “old goat
” of a grandfather. The youngest Nettlebee, at twelve, Ignatius is really just a little boy. Everyone (even Wiggan) favors him, so he’s a happy kid, but the fire witch has him so scared that he has night
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, cling to life in the darkness, searching the underground for secrets that could lead to their ascension. Undersigil Encounters d6 Encounter 1 A vargouille reflection (see Morte’s Planar Parade
) sprouts from a nearby corpse. 2 Putrice, a night hag, cackles as she fishes a wriggling larva (see the Dungeon Master’s Guide) from a vent underneath a fiend-owned restaurant. 3 Two cranium rat squeakers
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, cling to life in the darkness, searching the underground for secrets that could lead to their ascension. Undersigil Encounters d6 Encounter 1 A vargouille reflection (see Morte’s Planar Parade
) sprouts from a nearby corpse. 2 Putrice, a night hag, cackles as she fishes a wriggling larva (see the Dungeon Master’s Guide) from a vent underneath a fiend-owned restaurant. 3 Two cranium rat squeakers
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gatekeeper, Bedlam’s distant ruler. Day and night, shrieking winds erupt from six arched pores at the tower’s base—the blastgates—which render conversation impossible in the town’s lowest district. Bedlam’s
Sites Bedlam is split into three layers. The noisy Gatemouth district rests at the basin’s lowest point, while the Bleakheights loom over the basin’s lip and cling to its steep edge. They are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something
hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to high-minded ideals about the practice of art and the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gatekeeper, Bedlam’s distant ruler. Day and night, shrieking winds erupt from six arched pores at the tower’s base—the blastgates—which render conversation impossible in the town’s lowest district. Bedlam’s
Sites Bedlam is split into three layers. The noisy Gatemouth district rests at the basin’s lowest point, while the Bleakheights loom over the basin’s lip and cling to its steep edge. They are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that crawl along the streets, cling to lampposts, and flee from strangers, and living scrying spells that shift and shimmer, displaying distant scenes on their amorphous skin. Eston was renowned for its
Cyre fell. The days in Metrol are quiet, but the nights bring a cacophony of chaos and violence to the streets — at night, misshapen monsters emerge from their lairs to prowl and wail as they hunt each other for food. Metrol
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that crawl along the streets, cling to lampposts, and flee from strangers, and living scrying spells that shift and shimmer, displaying distant scenes on their amorphous skin. Eston was renowned for its
Cyre fell. The days in Metrol are quiet, but the nights bring a cacophony of chaos and violence to the streets — at night, misshapen monsters emerge from their lairs to prowl and wail as they hunt each other for food. Metrol
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something
hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to high-minded ideals about the practice of art and the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the control room of area M8). They readily direct characters toward the Grand Master in the central abbey (area M3). If the monks are harassed, or if the characters spend too much time exploring on
engine room (area M5) during the day, and are penned together at night in the cells of area M6. A smaller group of more dangerous humanoids has been permanently imprisoned in that same area. Several of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the control room of area M8). They readily direct characters toward the Grand Master in the central abbey (area M3). If the monks are harassed, or if the characters spend too much time exploring on
engine room (area M5) during the day, and are penned together at night in the cells of area M6. A smaller group of more dangerous humanoids has been permanently imprisoned in that same area. Several of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
interrogated, Ertgard offers the following information (in Giant) if the characters promise him an honorable, swift, and merciful death: Every night, the Frostmaiden leaves Grimskalle on the back of Iskra
Vassavicken, the frost giant queen who originally occupied Grimskalle. Auril has transformed seven of the icicles that cling to the ceiling into creatures that resemble piercers. They use the piercer
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
interrogated, Ertgard offers the following information (in Giant) if the characters promise him an honorable, swift, and merciful death: Every night, the Frostmaiden leaves Grimskalle on the back of Iskra
Vassavicken, the frost giant queen who originally occupied Grimskalle. Auril has transformed seven of the icicles that cling to the ceiling into creatures that resemble piercers. They use the piercer
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
outside the stronghold to recuperate after difficult battles. The party can readily find defensible campsites in the forest near the Stone Tooth.
Wait and Watch The characters might choose to observe
days after the characters arrive, and the second group three days after that. These orcs sleep by day and travel by night, so they arrive in the party’s vicinity just before dawn. If the party sets
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
right direction. All outside doors are locked after nightfall. M2. Basalt Hall At night, no one is here, but during the day, two Sacred Stone monks (see chapter 7) are stationed here. If the monks are
the canyon wall to the south.
This room houses ten Sacred Stone monks (see chapter 7). During the day, the room is empty as the monks attend to their duties elsewhere. At night, six monks sleep in