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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    âmortals communicate with a single god, interpreting their intentions for the wider world. Others arenât aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A humanoid slain in this way and then buried in the ground rises the following night as a
                                                
                                            
                                                
                                                     success. Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Children of the Night (1
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     for two years, helping him track down and slay many creatures of the night. But because van Richten could never bring himself to fully trust a Vistana, he kept secrets from her. The two vampire
                                                
                                            
                                                
                                                     herself.
Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards arenât magical, Ezmerelda can use them to perform a card reading for the
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    This scroll displays what the night sky looked like at the creation of the Mundane World. If you have proficiency with the Arcana or Nature skill, you can spend 1 minute holding and studying the map
                                                
                                            
                                                
                                                     the outcome, such as the loss or gain of equipment or a companion.
If the map is used two or more times in 24 hours, there is a cumulative 25 percent chance for each reading after the first that you get a random reading. The GM makes this roll in secret.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     similar to settings that appear in your Darklordâs past, or take inspiration from the Settings tables in the âGenres of Horrorâ section later in this chapter. Combine Locations and Visceral Details
                                                
                                            
                                                
                                                     creations of the Dark Powers and the domain is the only reality they know, but what logical and psychological leaps might an outsider need to make to sleep at night?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     card reading. His combat details are available in appendix D. When Strahd wants to terrorize the characters, he pays them a visit, either under the cloak of night or beneath overcast skies during the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     shards of glowing crystal embedded in the pitch, each one as bright as a candle flame. Thanks to the starry ânight sky,â the vault is dimly lit. The plundered riches of Strahdâs secret hoard lie within
                                                
                                            
                                                
                                                     unlocked wooden coffer with four compartments, each one containing a potion of greater healing. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is lying atop the coins on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     provides. In most other towns and cities, youâll start with an early-morning stumble on the stairs as you carry your night soil down to deposit it outside. But in Waterdeep, many buildings are connected
                                                
                                            
                                                
                                                     keeps the streets lit (excepting the Field Ward and the most dangerous areas of the Dock Ward). Not only that, but hundreds of driftglobes bob about the City of the Dead at night, departing to float over
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     you like, you can roll 1d6 to determine which table to choose a name from, then roll 1d12 to get a name. You can also alter or combine names, pull from a book of names, or use a name inspired by a movie
                                                
                                            
                                                
                                                     and lowest ability scores, and combine them to inspire a persona. For example, if you find the adventurers unexpectedly arguing with a Lawful Neutral guard, you might create a cooperative but laconic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . Devoted to the Sovereign of Law and Lore, this grand temple is an architectural marvel as well as a sacred site. Many scholars and sages make the pilgrimage and spend one night in the Great Hall
                                                
                                            
                                                
                                                    , hoping that inspiration will strike them as they sleep; stories say that Merrix dâCannith first conceived of the warforged after spending the night in the temple. The staff of the temple are devoted to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Z7. Shrine of Mother Night Rough-hewn stairs lead down to a torchlit cave and a bizarre sight: wide-eyed children stand behind wooden bars and stare at you in terrified silence. The cave holds six
                                                
                                            
                                                
                                                     the rough likeness of a wolf-headed woman draped in garlands of vines and night flowers. Piled around the statueâs base is an incredible amount of treasure. A woman in shredded clothes kneels before the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     fragrance of essential oils, and performances of hypnotic music, which combine to create a warm welcome for invited guests. To deter intruders, the castle is lined with magical traps that polymorph
                                                
                                            
                                                
                                                     victims into the saltwater salamanders (use the lizard stat block) common among Djaynaiâs mangroves. Ancestorsâ Danse House Home to the spiritual faction known as the Night Revelers, the Ancestorsâ Danse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     in an intricate dance. The far wall is almost completely covered by a map of the night sky, with a golden sunburst in the center above a closed door.
 The cabinets are crowded with skulls, bones
                                                
                                            
                                                
                                                     into a dark, open space offering a view of the starry firmament of the night sky. Five telescopes mounted on bronze plates point toward the constellations above. In the middle of the space, a one-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Zhentarim The Doom Raiders try to contact evil-aligned or morally ambiguous characters. A flying snake with a parchment tied about its body visits one character in the dead of night. The message
                                                
                                            
                                                
                                                     in the Dock Ward â three dead so far, each one decapitated by a blade in the dead of night. Look into it, will you? Methinks the City Watch could use a little help.â Characters who spend three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     single god, interpreting their intentions for the wider world. Others arenât aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll for insights. Divine Influence. Just
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Other Immortal Beings The Korranberg
 CHRONICLE
 Eldeen FRACAS Fulfills Prophecy
 âIn the darkest night of the Dragon Below, storm and dragon are reunited, and they break together upon the legions
                                                
                                            
                                                
                                                     Reaches, where an upstart warlord led a barbarian army from the Demon Wastes on a mission of plunder.
 For all your news needs, be they ageless riddles or breaking modern developments, keep reading the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , workers, and potential Stewards. The anarchic spiritual group called the Night Revelers poses a challenge to the Stewardsâ authority, arguing that Djaynai must abandon all government to truly be free
                                                
                                            
                                                
                                                    , reserving family names for close loved ones. In both realms, those family names combine Djaynaian words focused on nature, such as Pineshadow or Misthare. The following are common public names: Feminine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . Night of the Eye Every year and a half, the moons of Krynn align in an event known as the Night of the Eye. This prelude unfolds during one of these fateful nights, shortly before the characters head to
                                                
                                            
                                                
                                                     during the Night of the Eye. Trial of the Barb The prelude begins with the characters nearing the Barb: Tonight is an important night. Ahead rises the Barb: a jagged, half-ruined spire of gray stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    -two magical cards drawn from constellations in the night sky, and she used thirteen of these cards to change the destinies of Asteria and Euryale. These cards formed the first Deck of Many Things, an
                                                
                                            
                                                
                                                     in myriad lesser forms throughout the multiverse. Some of these wondrous items had fewer cardsâtypically only the thirteen cards used in Istusâs reading for Asteria. Occasionally a deck manifested as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     hopes to make the best out of their tenday-long visit by reading rare books and meeting likeminded people. Yalerion can be found in the House of the Binder, socializing with other followers of Oghma. They
                                                
                                            
                                                
                                                    . She is helping the Avowed with various chores to make amends. Valor is reshingling the roof of the Hearth during the day, or pacing in the Court of Air at night. Agitated and restless, sheâs wary of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     village of Barovia cowers in the shadow of Castle Ravenloft, Strahdâs home and fortress. The castle stands atop a great spire of rock, invincible and ever watchful. Every night, thousands of bats fly
                                                
                                            
                                                
                                                     Evaâs card reading, they must scour his domain and his castle for magic items that might weaken or slay him, all the while trying to stay alive. Although the adventurers can escape by slaying Strahd, he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     each expression is the number of characters of the given level. The second number tells how many monsters of the listed challenge rating those characters are equivalent to. For example, reading the row
                                                
                                            
                                                
                                                    . You can group all characters of the same level together, match them with monsters, and then combine all the creatures into one encounter. Alternatively, you can determine the groupâs average level and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     manâs voice cry out, âFather! Iâm starving!â Donavich Donavich (LG male human acolyte) has been praying throughout the night. His voice is hoarse and weak. He is, in a word, insane. A little more than a
                                                
                                            
                                                
                                                     his son in the churchâs undercroft, where he remains to this day. Doru hasnât fed since he was imprisoned, and he cries out to his father at all hours. Meanwhile, Donavich prays day and night, hoping
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     temporarily serves its creator as a thug, a thief, and a kidnapper. Birthed by Hags. In the earliest days of the world, a coven of night hags devised a ritual that led to the creation of the first
                                                
                                            
                                                
                                                     found in a tome devoted to debased wizardry. Silent and Deadly. When the ritual to create a banderhobb is complete, flesh, spirit, and shadow combine to produce a creature as big as an ogre. The newly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
                                                
                                            
                                                
                                                     a thiefâs wildest dreams. In one chamber, gold foil lines the ceiling of an immense hall, carefully worked with diamonds that mimic the stars at night. In another, jewels are used to form wondrous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     within 20 feet of the forestâs edge, three satyrs come into view. When this happens, read: Three bipedal creatures that combine the features of men and goats laugh drunkenly as they stumble from the
                                                
                                            
                                                
                                                     there appears to be no storm brewing. At night, in places where the canopy of trees thins to provide a clear enough view, occasional bolts of red lightning can be seen in the distance. Strange
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Smallstone sang it in the hall outside the charactersâ room after she heard it from Crinkle. KâTulah and Ebder share the table with the characters. Ebder is reading from the same book he had last night. The
                                                
                                            
                                                
                                                    Event 1: Quarantined After your first night in the Firefly Cellar, you gather around a table in the center of the collectionâs main floor. Itâs quiet, until you notice that your companions are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     sign hanging above the main entrance depicts a blue waterfall. The Blue Water Inn is Vallakiâs main gathering place for locals, especially at night. The innkeeper, Urwin Martikov, considers the inn a
                                                
                                            
                                                
                                                     sanctuary from the evils of this land. In the event of trouble, the windows and doors can all be barred shut from within. A bed for the night costs 1 ep. Characters looking for something to eat are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     spell components in the wicker cabinet. The tub is where she ritually bathes in blood to prevent aging (see âGifts of Mother Nightâ in the âBaba Lysagaâ section in appendix D). If the characters approach
                                                
                                            
                                                
                                                     containing ten +1 sling bullets A set of pipes of haunting A stone of good luck (luckstone) Fortunes of Ravenloft If your card reading reveals that a treasure is here, itâs in the chest with the other items.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     character can notice a slight gap beneath the secret door with a successful DC 18 Wisdom (Perception) check. C4. Reading Room This reading nook has the following features: Light pours into this room
                                                
                                            
                                                
                                                     the northern wall has a butterfly-shaped, stained-glass peephole. If Victoro Cassalanter (see appendix B) is here, heâs reading a historical text titled The Rise and Fall of Hellgate Keep and taking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    ) sprouts from a nearby corpse. 2 Putrice, a night hag, cackles as she fishes a wriggling larva (see the Dungeon Masterâs Guide) from a vent underneath a fiend-owned restaurant. 3 Two cranium rat squeakers
                                                
                                            
                                                
                                                     characters. 6 A warm sponge cake cools on a dusty stone ledge. Its sweet, strawberry aroma wafts through the otherwise dingy passage. A note reading âDO NOT EATâ rests below its porcelain serving dish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     understand his personality and goals. Although Strahd can be encountered almost anywhere in his domain, the vampire is always encountered in the place indicated by the card reading in chapter 1, unless
                                                
                                            
                                                
                                                     appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahdâs Minions table to determine what creatures he brings with him, if any. Strahdâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Dock Ward is unsafe. You can set the mood by reading the following to the players: Tall, densely packed tenements leave most of the neighborhood in shadow at ground level. Most of the streetlamps have
                                                
                                            
                                                
                                                     the Skewered Dragon since the night of his disappearance, and the diveâs dockworker patrons are loath to talk to strangers. A bribe or a successful DC 13 Charisma (Intimidation or Persuasion) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     mountain lake. The treasure belongs to Mother Night.
 The treasure lies in the shrine of Mother Night in the werewolf den (chapter 15, area Z7). 6 of SwordsâBerserker Find the Mad Dogâs crypt. The treasure
                                                
                                            
                                                
                                                     camp.
 The treasure lies in Madam Evaâs encampment (chapter 2, area G). If she is the one performing the card reading, she says, âI think the treasure is under my very nose!â 3 of StarsâEnchanter I see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     track down and slay many creatures of the night. But because van Richten could never bring himself to fully trust a Vistana, he kept secrets from her. The two vampire hunters got on each otherâs nerves
                                                
                                            
                                                
                                                     her wagon (chapter 11, area V1). Although the cards arenât magical, Ezmerelda can use them to perform a card reading for the characters (see chapter 1), like the one that can be performed by Madam Eva
                                                
                                            
                                        






