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Returning 35 results for 'night combine ride pdf'.
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Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
caravan along the way, and others leave according to the dictates of business and fortune. Some travelers ride horses, some walk beside the wagons, and some pay the merchants to ride aboard their wagons
merchants hauling northbound freight. They donât bunch up during the day or camp together at night. As far as anyone else knows, their only connection is that theyâre part of this caravan. Rezmir and eight
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
caravan along the way, and others leave according to the dictates of business and fortune. Some travelers ride horses, some walk beside the wagons, and some pay the merchants to ride aboard their wagons
merchants hauling northbound freight. They donât bunch up during the day or camp together at night. As far as anyone else knows, their only connection is that theyâre part of this caravan. Rezmir and eight
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
similar to settings that appear in your Darklordâs past, or take inspiration from the Settings tables in the âGenres of Horrorâ section later in this chapter. Combine Locations and Visceral Details
creations of the Dark Powers and the domain is the only reality they know, but what logical and psychological leaps might an outsider need to make to sleep at night?
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Waterdeep The City of Splendors is a bustling city on the Sword Coast. A rider from Red Larch can reach Waterdeep in seven days, three if he or she changes horses often and dares to ride by night
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ride to an adjacent ward. Each ward has its own history, legends, and traditions based around who lived there in the past, famous or infamous events, and the uncanny things that continue to occur
beneath the alley under cover of night. He was discovered, and some say that as many as eighty bodies were subsequently pulled up from holes under the alleyâs wide flagstones. Though this happened over a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
you like, you can roll 1d6 to determine which table to choose a name from, then roll 1d12 to get a name. You can also alter or combine names, pull from a book of names, or use a name inspired by a movie
and lowest ability scores, and combine them to inspire a persona. For example, if you find the adventurers unexpectedly arguing with a Lawful Neutral guard, you might create a cooperative but laconic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fragrance of essential oils, and performances of hypnotic music, which combine to create a warm welcome for invited guests. To deter intruders, the castle is lined with magical traps that polymorph
victims into the saltwater salamanders (use the lizard stat block) common among Djaynaiâs mangroves. Ancestorsâ Danse House Home to the spiritual faction known as the Night Revelers, the Ancestorsâ Danse
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
jetty extends ahead, at the end of which a waiting swan preens its feathers.
Riding a gondola costs 1 ticket punch. Each ride is an hour long; it starts and ends at the jetty, and the gondola follows
since. Palasha was very upset.â Feathereen enjoys late-night debates with the bugbear Burly (see âStaff Areaâ later in the chapter). âHe has a profound mind and is simply wasted guarding the staff
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
takes damage or the rider dismounts.
The castle is easily spotted, day or night, out to a range of five miles. The wyverns are faster than the castle in flight, and they can catch up to it
.
Developments The characters can try to equip the wyverns with harnesses and ride them as aerial mounts; see the âWyvern Riding and Castle Catchingâ sidebar for details. If they steal one or both wyverns from
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
damage or the rider dismounts.
The castle is easily spotted, day or night, out to a range of five miles. The wyverns are faster than the castle in flight, and they can catch up to it
.
Developments The characters can try to equip the wyverns with harnesses and ride them as aerial mounts; see the âWyvern Riding and Castle Catchingâ sidebar for details. If they steal one or both wyverns from
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you begin an adventure with a bang, you catch the characters up in the action right away, grabbing their interest and sending them off on a wild ride. The Story Kickoff table offers some action
-packed ways to get things moving. Story Kickoff d6 Event 1 On a quiet night, the tavern door bursts open and a group of soldiers calls for one of the party members by name. 2 An explosion rocks a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
you to use the roads, the following are facts you need to know. Traffic and Travel Waterdeep is a city of broad boulevards that thrum with traffic. All day and well into the night, a bewildering melee
(typically 2 to 4 nibs). You can choose to ride inside or ascend the spiral stairway at the rear to ride atop the vehicle. Most drays run on the main northâsouth boulevards, but some circle the Market
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, workers, and potential Stewards. The anarchic spiritual group called the Night Revelers poses a challenge to the Stewardsâ authority, arguing that Djaynai must abandon all government to truly be free
, reserving family names for close loved ones. In both realms, those family names combine Djaynaian words focused on nature, such as Pineshadow or Misthare. The following are common public names: Feminine
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting to the Island The characters can reach Aurilâs island in any of the following ways: Hitch a ride on Angajuk, the awakened sperm whale (see âAngajukâs Bellâ). Travel to Revelâs End (see
sheâs with the party, she proposes that they spend a night in the town of Bremen and set out to Angajukâs pier in the morning. Angajuk can travel up to 25 miles a day but takes a leisurely, meandering
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
), goggles of night, and a stone of good luck (luckstone). Development. A character who grabs Wave while the protective skin is collapsing can save the lives of those nearby by using the trident as a cube
rocky ride. Characters could also survive the boiling lake with a combination of immunity to fire damage and the ability to breathe water.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Hellriders made some gains by day, in darkness the vampire and its minions inflicted cruel losses. Each night the good people of Elturel prayed to the gods that dawn might come more swiftly. Then, on a
particularly disastrous night when all seemed lost, dawn did come. A warm golden light suffused the city and surrounding lands, cast down from a golden orb that hung unwavering in the sky, so bright
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Feywild, courtesy of powerful fey with whom she has struck bargains. For this reason, the night hag has no concern for the well-being of her redcap and madcap minions. See appendix D for more information
Ride, the bigger one a Tormentor. The wheels of the Devilâs Ride are missing. The Tormentor is missing its harpoon flinger, and its armor plating is corroded as though eaten by acid, reducing the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
temporarily serves its creator as a thug, a thief, and a kidnapper. Birthed by Hags. In the earliest days of the world, a coven of night hags devised a ritual that led to the creation of the first
found in a tome devoted to debased wizardry. Silent and Deadly. When the ritual to create a banderhobb is complete, flesh, spirit, and shadow combine to produce a creature as big as an ogre. The newly
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gatekeeper, Bedlamâs distant ruler. Day and night, shrieking winds erupt from six arched pores at the towerâs baseâthe blastgatesâwhich render conversation impossible in the townâs lowest district. Bedlamâs
(see Monsters of the Multiverse) who ride icy clouds spun from the townâs unstable winds. Their leader, Dust Devil (chaotic evil, air genasi bandit captain), derives sick satisfaction from tormenting
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
).
Visibility Vision is limited to 100 feet within the canyon because of the fog and night sky. The manticore, hippogriffs, and giant vultures know the canyon well enough to avoid running into the
cliffs.
Hunting the Manticore The knights ride giant vultures and stay together as a group. Characters can join the knightsâ group, form their own group, or split up into multiple groups. A character
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhentarim The Doom Raiders try to contact evil-aligned or morally ambiguous characters. A flying snake with a parchment tied about its body visits one character in the dead of night. The message
in the Dock Ward â three dead so far, each one decapitated by a blade in the dead of night. Look into it, will you? Methinks the City Watch could use a little help.â Characters who spend three
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
a thiefâs wildest dreams. In one chamber, gold foil lines the ceiling of an immense hall, carefully worked with diamonds that mimic the stars at night. In another, jewels are used to form wondrous
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
explanations that appear after the tables. Early Travels Day Night Encounter 2 â Aarakocra scouts* â 2 1d4 + 1 jackalweres 3 â Knights of Samular* 4 3 Pilgrims* â 4 1d2 owlbears 5 5 Elk tribe hunters
Encounter 2â3 Aarakocra scouts* 4â5 Air cult skyriders* 6â9 River pirates* 10â14 Keelboat* 15â16 1d4 merrow 17â18 2d4 ghouls 19â20 1 water elemental Later Travels Day Night Encounter 2 â Aarakocra
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
merchants who came to the village for a week or two, sold and traded their wares, then left again. The nearest civilized settlement was three daysâ ride on horseback down the mountainside. The inhabitants
wake of the catastrophe, another horror plagued the village as people began to disappear, starting with the survivorsânot all at once, however. One or two would vanish in a single night, then a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
within 20 feet of the forestâs edge, three satyrs come into view. When this happens, read: Three bipedal creatures that combine the features of men and goats laugh drunkenly as they stumble from the
there appears to be no storm brewing. At night, in places where the canopy of trees thins to provide a clear enough view, occasional bolts of red lightning can be seen in the distance. Strange
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
arenât welcome there.) To gain Bonesnapperâs trust, a character must succeed on a DC 16 Wisdom (Animal Handling) check. The griffon wonât allow any character who fails the check to ride it. Nimâs errant
chapter 7) has at least one nimblewright aboard. The docks are bustling and chaotic during the day, except in winter. At night, darkness provides sufficient cover for characters to approach the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
annis hag, nothing is sweeter than turning a vibrant community into a place paralyzed with terror, where folk never venture out at night, strangers are met with suspicion and anger, and parents warn
flesh. A bheur carries a twisted gray wooden staff, which she can ride like a flying broom and augments her magical powers. Cold Hearts. Bheur hags are attracted to selfish actions justified by deadly
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, occasionally breaking off small garrisons (often of one type of goblinoid) to guard territory that needs to be held. A host usually marches at night, with outriders, who carry messenger ravens, traveling ahead
goblins and worg-riding hobgoblins also make up a significant portion of the force. Hobgoblins might ride horses or other mounts they could obtain, such as hippogriffs, axe beaks, or giant vultures
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
events. The Race of Eight Winds occurs once a year. Other events take place on a daily, weekly, or monthly schedule. For instance, shifters hold informal hrazhak competitions every night in Lower
matches take place in one of Sharnâs two aerial arenas, in Cornerstone and Harethâs Folly. Skyblades jousters typically ride hippogriffs and carry blunted lances that deal nonlethal damage. Informal
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
now are full-fledged members of Vistani culture (see the âVistani Charactersâ sidebar for details). As they travel, members of a Vistani band walk, ride on horseback, and drive ledge wagons, stopping
at night to set up camp. Vistani bands occasionally camp near welcoming communities to trade and resupply, but rarely stay more than a weekâthough this can be complicated if a Darklord closes a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
token of apology, the manticore gifts the party a voucher for one free spa treatment at the Flame Pits (see the âMarket Ward Locationsâ section). 3 Wheeze Whistletooth, a night hag with a persistent
scandalous merchandise typically finds its way to the Gatehouse Night Market (see the âHive Wardâ section), the bazaar has anything a traveler could want, so long as they can find it in the open
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
colossus could direct itself but at diminished power. A colossus also carried a sizable contingent of elite troops, who could ride in safety within the colossus while it crushed through enemy lines or
comfort a low priority, only minimal crew quarters are provided, and the inside has no kitchen or dining areas. Normal operating procedure called for the crew to exit the colossus at night and camp
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
,â he says, âready the jolly!â
If the Second Wind was lost in the previous chapter, characters can ride the kindori to the dock. Otherwise, Krux is concerned about the poor state of Topolahâs dock
texts and more bird nests.
âHere are my living quarters,â says Topolah, âwhere I read my books and take my meals. My autognomes have no shortage of recipes. Todayâs repast is a deep-fried night scavver
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
adventure hooks that you can use instead, or combine with the ones here, as inspiration strikes you. Delve into the Past d6 Adventure Hook 1 During a long drought, the water level of a lake lowers
storm giants tend flocks of sheep the size of horses, delving deep into the Underdark where stone giants ride mammoths across vast subterranean plains, washing up on an uncharted island whose giant
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
a rotten body into the back of a wooden wagon. âIf ye need a ride to the Mortuary, thereâs room in the back!â he laughs. 7 A thieving musteval guardinal (see Morteâs Planar Parade) snatches a bag
. Gatehouse Night Market Honest shoppers stick to the Market Ward, where prices are firm and goods can easily be traced back to their sources. Customers interested in less reputable wares, however






