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                        Returning 35 results for 'night coming ride pdf'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . Market Regular. A character grew up in the land surrounding the night market, and visiting the market is an important part of their life. Coming to the market and showing it to their friends is an
                                                
                                            
                                                
                                                    Visiting the Night Market Before starting the adventure, use the following hooks or work with players to determine why the group has come to the Dyn Singh Night Market: Connoisseur. The group seeks a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Concluding the Night After running the encounters in this section, the Dragon Armyâs attacks cease for a time. Have Darrett or another NPC urge the characters to rest before the coming dayâs battles. Give characters enough time to finish a long rest before starting the next section.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    The Battle Begins When the battle begins, read the following boxed text aloud: The night is dark, and torrential rain beats down on the rooftops. An hour before dawn, the bell on the newly erected
                                                
                                            
                                                
                                                     south gate begins to toll urgently. A cry goes up from the wall as troops dash to man their positions:
 âThe dead! The dead are coming!â
 The Battle of Leilon has begun.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     caravan along the way, and others leave according to the dictates of business and fortune. Some travelers ride horses, some walk beside the wagons, and some pay the merchants to ride aboard their wagons
                                                
                                            
                                                
                                                     merchants hauling northbound freight. They donât bunch up during the day or camp together at night. As far as anyone else knows, their only connection is that theyâre part of this caravan. Rezmir and eight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     caravan along the way, and others leave according to the dictates of business and fortune. Some travelers ride horses, some walk beside the wagons, and some pay the merchants to ride aboard their wagons
                                                
                                            
                                                
                                                     merchants hauling northbound freight. They donât bunch up during the day or camp together at night. As far as anyone else knows, their only connection is that theyâre part of this caravan. Rezmir and eight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     gaping hole in the ceiling that leads outside. The hole lets in bright sunlight during the day and dim moonlight at night. The light doesnât extend beyond the room. Iymrith uses this hole to enter
                                                
                                            
                                                
                                                     and exit her lair, and her enormous tracks can be seen coming and going from an even larger room to the north (area 3), from which chanting can be heard and torchlight seen.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     to a calm night. Then shouts ring out, shattering the peace. Someoneâs calling for help!
 The characters can tell the shouts are coming from the innâs common room. Following the sound, the
                                                
                                            
                                                
                                                    The Restless Dead After the characters retire for the night, the quiet of Anadouaâs Rest House is disturbed. Read or paraphrase the following text: Distant music provides an almost hypnotic undertone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     escorts (including the characters and Jamna), and two dozen laborers marching out to relieve a group that is coming back to Waterdeep for some time off. Those cultists who werenât hired as teamsters for
                                                
                                            
                                                
                                                     their three wagons are coming along as laborers. The cultists are not happy to see the characters again, so the characters are the target of dirty looks. The work camp the convoy is headed toward lies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     escorts (including the characters and Jamna), and two dozen laborers marching out to relieve a group that is coming back to Waterdeep for some time off. Those cultists who werenât hired as teamsters for
                                                
                                            
                                                
                                                     their three wagons are coming along as laborers. The cultists are not happy to see the characters again, so the characters are the target of dirty looks. The work camp the convoy is headed toward lies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Umber Hulkâs Shell Inn Alion Malwyn, a kind-heartedhuman, runs this newly constructed two-story inn. A bed for the night costs 5 sp, while a meal costs 1 sp. If the characters stay here, Alion shares
                                                
                                            
                                                
                                                    .â 
   2  âSavage half-orcs have been spotted in the wilds outside of town, just standing there watching us. Troubleâs coming, thatâs for sure.â 
   3  âThere are a couple of fancy pleasure barges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Waterdeep The City of Splendors is a bustling city on the Sword Coast. A rider from Red Larch can reach Waterdeep in seven days, three if he or she changes horses often and dares to ride by night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Warnings Warnings are the first stage of an apocalypse. A warning can involve a divine voice or a messenger telling people that the end is near, that punishment is coming unless they change their
                                                
                                            
                                                
                                                      A large star or comet appears in the night sky, shedding as much light as the full moon. 
   2  A constant stream of meteors is visible in the sky, even during the day, always moving in the same
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     ride to an adjacent ward. Each ward has its own history, legends, and traditions based around who lived there in the past, famous or infamous events, and the uncanny things that continue to occur
                                                
                                            
                                                
                                                     beneath the alley under cover of night. He was discovered, and some say that as many as eighty bodies were subsequently pulled up from holes under the alleyâs wide flagstones. Though this happened over a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     transit point for the cultâs contraband coming up from the south. When wagons arrive from the south, they are brought into the compound one or two at a time for unloading, then moved back outside for
                                                
                                            
                                                
                                                     runs 500 yards into a dense stand of trees and brush at the edge of the Mere of Dead Men. At night, when everyone in the compound is asleep except for a few rooftop guards, lizardfolk creep through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     (detailed in the âSan CitlĂĄnâ section at the end of this adventure). The altar behind the counter is an ofrenda, a memorial made to commune with the dead during the Night of the Remembered festivities
                                                
                                            
                                                
                                                    , which begins in the coming days and will continue for several nights. This ofrenda is dedicated to Rufinaâs late daughter, Carmen.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Essential Ingredients The work camp is exactly what it appears to be: a supply depot for the road builders. It is also something more, however: a transit point for the cultâs contraband coming up
                                                
                                            
                                                
                                                     the edge of the Mere of Dead Men. At night, when everyone in the compound is asleep except for a few rooftop guards, lizardfolk creep through the tunnel and take the marked crates to a location in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , revealing the angular muscles of his face and hands. He has a look of powerâand of madness. His once handsome face is contorted by a tragedy darker than the night itself. Rumbling thunder pounds the castle
                                                
                                            
                                                
                                                     smile as his dark plan unfolds. He knew they were coming, and he knows why they have comeâall according to his plan. He, the master of Ravenloft, will attend to them. Another lightning flash rips
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    3H, I, J. Spidersâ Lair The top level of the northeast tower is the lair of five giant spiders. They hunt in the swamp at night and return to the tower to rest during the days, entering through a
                                                
                                            
                                                
                                                     hole in the roof. The spiders are wary, so theyâve never been seen coming and going. The lizardfolk know of them but havenât mentioned them to others. The chamber is not hung with webs, but the cracked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    3H, I, J. Spidersâ Lair The top level of the northeast tower is the lair of five giant spiders. They hunt in the swamp at night and return to the tower to rest during the days, entering through a
                                                
                                            
                                                
                                                     hole in the roof. The spiders are wary, so theyâve never been seen coming and going. The lizardfolk know of them but havenât mentioned them to others. The chamber is not hung with webs, but the cracked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     is gone, and itâs not coming back. Too many in Djaynai focus on the glories of the past, obsessed with searching for ancient lore that might restore that glory. The Night Revelers seek to surpass the
                                                
                                            
                                                
                                                    , let us partake in the night revelry!â The Night Revelry Djeneba dances into the crowd, away from the characters. Soon after, nearby musicians approach and encourage the characters to participate in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     revealed too much activity, with people coming and going day and night. Grotten also noted that Dory has creatures watching his place that appear to be part human and part fish (Doryâs skum guards
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Adventure Hook   1 A newly awakened docent (see chapter 5) tells its new owner that the Lord of Blades is the only hope for averting a coming catastrophe. 2 A military officer hires the characters to
                                                
                                            
                                                
                                                     warforged accused of murdering several members of their mercenary company claims to have no memory of the night in question. 6 The characters are met by a warforged who delivers a written summons from the Lord of Blades himself.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Tales Remembered The funeral reception is a simple but crowded affair. Yalme, the Brass Crabâs proprietor, keeps bread, cheese, and local ale coming for the dozens of attendees. Practically everyone
                                                
                                            
                                                
                                                     three days, a trireme crewed by minotaur pirates had been chasing Ispinâs ship across the Blood Sea of Istar, when finally... 2 Ispin spent the night in a rocâs nest high in the Vingaard Mountains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     this matter resolved without violence.â
 Quink believes the culprit lives in the keep. Thief in the Night That night, a masked thief stealthily approaches the bankâs door and attempts to pick its
                                                
                                            
                                                
                                                     checks: DC 15 Charisma (Deception). The character tells the thief a lie, like saying the guards are coming. DC 15 Charisma (Persuasion). The character convinces the thief to pursue a different line of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , and splintered wood from smashed barrels. Renaer Neverember (see appendix B) is hiding here, having slipped free of his rope bonds. The characters can hear his ragged breathing coming from under a
                                                
                                            
                                                
                                                     noble upbringing. His trust is easily gained but impossible to restore once broken. On the night of the abduction, Renaer was concerned that Floon was too intoxicated to find his way home by himself and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     jetty extends ahead, at the end of which a waiting swan preens its feathers.
 Riding a gondola costs 1 ticket punch. Each ride is an hour long; it starts and ends at the jetty, and the gondola follows
                                                
                                            
                                                
                                                     since. Palasha was very upset.â Feathereen enjoys late-night debates with the bugbear Burly (see âStaff Areaâ later in the chapter). âHe has a profound mind and is simply wasted guarding the staff
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     takes damage or the rider dismounts.
 The castle is easily spotted, day or night, out to a range of five miles. The wyverns are faster than the castle in flight, and they can catch up to it
                                                
                                            
                                                
                                                    .
 Developments The characters can try to equip the wyverns with harnesses and ride them as aerial mounts; see the âWyvern Riding and Castle Catchingâ sidebar for details. If they steal one or both wyverns from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Safe by Day Once the undead are dealt with, the coming of the dawnâs first light means that the characters can finally rest with no fear of another assault. Raserhillâs ferry returns about an hour
                                                
                                            
                                                
                                                     hermitage residents and was largely ignored by them. Virgil fled the island the previous night when the drowned ones attacked, but now that the characters have seemingly defeated them, the gull has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Magister Kollema. After a momentâs stillness, the statue speaks.
 âStudents of Strixhaven,â Wise Kollema says in a voice that booms through the hall, yet echoes as if coming from afar. âAlways
                                                
                                            
                                                
                                                     between the past and the future. This night, we are one community, knowing no boundaries of role, college, or time.â
 The hall bursts into applause.
 âBut be warned!â the statue of Kollema
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     shimmering aurora that weaves across the sky each night is said to be her doingâa potent spell that keeps the sun at bay.
 Dalefolk live in a scattering of settlements known as Ten-Towns. The drop
                                                
                                            
                                                
                                                    -off in caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     damage or the rider dismounts.
 The castle is easily spotted, day or night, out to a range of five miles. The wyverns are faster than the castle in flight, and they can catch up to it
                                                
                                            
                                                
                                                    .
 Developments The characters can try to equip the wyverns with harnesses and ride them as aerial mounts; see the âWyvern Riding and Castle Catchingâ sidebar for details. If they steal one or both wyverns from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     you begin an adventure with a bang, you catch the characters up in the action right away, grabbing their interest and sending them off on a wild ride. The Story Kickoff table offers some action
                                                
                                            
                                                
                                                    -packed ways to get things moving.  Story Kickoff   d6 Event   1 On a quiet night, the tavern door bursts open and a group of soldiers calls for one of the party members by name. 2 An explosion rocks a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     fool?
 Even a beholder wouldnât have seen that one coming!
 Hurry! âTis best I die quickly.
 I would tear the world in two for a quaff.
 Lend me your hand. There is something I must show you.
 How
                                                
                                            
                                                
                                                    !
 We danced too long; now all the music is gone.
 Night comes, and we must away!
 Such humor. I can barely hold my sides.
 I smell a foul wind.
 Who goes there, on this woebegone, rain-lashed night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     fool?
 Even a beholder wouldnât have seen that one coming!
 Hurry! âTis best I die quickly.
 I would tear the world in two for a quaff.
 Lend me your hand. There is something I must show you.
 How
                                                
                                            
                                                
                                                    !
 We danced too long; now all the music is gone.
 Night comes, and we must away!
 Such humor. I can barely hold my sides.
 I smell a foul wind.
 Who goes there, on this woebegone, rain-lashed night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     you to use the roads, the following are facts you need to know. Traffic and Travel Waterdeep is a city of broad boulevards that thrum with traffic. All day and well into the night, a bewildering melee
                                                
                                            
                                                
                                                     (typically 2 to 4 nibs). You can choose to ride inside or ascend the spiral stairway at the rear to ride atop the vehicle. Most drays run on the main northâsouth boulevards, but some circle the Market
                                                
                                            
                                        






