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Returning 33 results for 'night counting ranging pdf'.
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Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
away in the night to seek the cold will of fate.
In some ways, the goliath drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in
Human
Legacy
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Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
Sheâd never given much thought to humans, but these stories fascinated her. In these yellowed
, Greycastle, Tallstag
Damaran
Found primarily in the northwest of Faerûn, Damarans are of moderate height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
About the Conservatory âThe conservatory has four floors, counting the roof. The outer doorsâthatâs a double door in front and a back door leading to the kitchenâtheyâre good, sturdy oak and barred
shut at night. And all the windows are latched shut from the inside. We maybe checked.
âFrom the skylights on the roof, you can see the third-floor room that holds Sythianâs fancy instruments
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dance, ball games are a common pastime, ranging from ancient variations played with the hip to more contemporary kicking games. Wrestling evolved into its own form of theatrical entertainment: La
Lucha, where luchadores don colorful masks, adopt epic personas, and battle using acrobatic maneuvers. Faith and Festivals Worship is ingrained in city culture, and major religions have temples ranging
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
are in the camp, not counting Leosin. During the day, they are put to work under guard by four dragonclaws (see appendix D). At night, they are shackled to a post in their hut to prevent escape. The
, Frulam Mondath, Langdedrosa Cyanwrath, and Azbara Jos. An honor guard of four veterans and four guard drakes (appendix D) keeps watch around this tent day and night. They donât sleep at their posts
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
area 1. Currently, only eight prisoners are in the camp, not counting Leosin. During the day, they are put to work under guard by four dragonclaws (see appendix D). At night, they are shackled to a
night. They donât sleep at their posts, they donât fall for tricks, and they donât listen to stories or pleas. Their job is to keep everyone away from the tent, and they are fanatical about it. Only acolytes and adepts the veterans know by sight and by voice are allowed to approach.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
giants (1d2) 4 Unmarked grave 5 Shrine 6 Vultures (3d6) 7 Ruined settlement 8 Lizardfolk (2d8) Humanoids. Humanoids ranging into the Serpent Hills might be treasure hunters, people fleeing from the
rocks marks the resting place of one of the many explorers to have fallen in the Serpent Hills. At your discretion, an unmarked grave at night could become an encounter with a ghost or other restless
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Beastlands The Beastlands is a plane of nature unbound, of forests ranging from moss-hung mangroves to snow-laden pines, of thick jungles where the branches are woven so tight that no light
in this wilderness of eternal night. Beastlands Adventures The Beastlands embodies wild, beautiful nature and the vibrant power of life thriving in the natural world. Visitors to the plane feel
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
giants (1d2) 4 Unmarked grave 5 Shrine 6 Vultures (3d6) 7 Ruined settlement 8 Lizardfolk (2d8) Humanoids Humanoids ranging into the Serpent Hills might be treasure hunters, people fleeing the
marks the resting place of one of the many explorers to have fallen in the Serpent Hills. At your discretion, an unmarked grave at night could become an encounter with a ghost or other restless undead
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
roads ranging from 5 to 20 feet in height and punctuated by lean-to shelters; the roads and shelters alike are constructed from wood, reeds, and stone. The folk of Atagua use these roads to ensure safe
passage above the many hazards of the Llanos. Traders and farmers walk the roads day and night, protected by the elite fighter-scouts known as Cababa warriors, who patrol constantly for poachers and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Battle Prawn Challenge Jagged Koi Prawns are just one unexpected danger of the games at the Dyn Singh Night market Sid Squidâs Trusty Leek sponsors Battle Prawns: The Shrimpening. Sidâs shrimp cakes
ingredients into the final dish. Unless fewer than four characters are participating in the event, these assistants wonât help to prepare the beans or the prawns. Sid leads the audience in counting down
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Firejolt Café Locations The following locations are keyed to map 3.2. All descriptions assume the characters are in the café during the day. At night, the café is locked and devoid of students and
, stickers, and other decorative and leisure items. The subjects of the magazines are all magic themed, with titles ranging from Mages Monthly to Potions! Potions! Potions! to Spells and Caster. Staff
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
vary from village to village, ranging from tests of knowledge to trials of physical prowess. In earlier days, villages that fought over resources were quickly wiped out, while those whose people
, thanking the gods for their help. Event preparations begin many days in advance and involve the entire village. At the end of the festivalâs final night, villagers light the fire eagle: a fireworks-filled
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Weather. The weather within 6 miles of the dragonâs lair is always sunny and pleasantly warm during the day. Rain falls only at night, and dew waters the ground in the early morning. Unending Rain
. Rain falls constantly within 6 miles of the dragonâs lair, ranging from light drizzle to a drenching downpour, and it lightly or heavily obscures the area. Water Changes A dragonâs presence often
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, darkness sloughs off them like melted shadow and into the drains at their feet. The crowd then passes judgment, with punishments ranging from light reprimands to exile or worse. Meanwhile, the exuded
puddings begin to slither from the Pavilion of Purity at night, slaying their confessors one by one. The Spotless Seven hires the party to scrub the black puddings from the town. 3 One of the Storm Lords
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of faithfulness). Even if you have no paramour, indulge a little in the dance and food of this fine tradition. The night might be cold, but your heart will be warmed. Ches 1: Rhyestertide This
caravan to reach Waterdeep, his wagon loaded down with toys for children to enjoy. Goldenight (Tarsahk 5). This festival celebrates coin and gold, with many businesses staying open all night, offering
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Horns sprout from their heads, ranging in shape from a pair of small nubs to large, curling ramsâ horns. They typically sport facial hair.
Twixt day and night the spirits goad me on
They pine
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
abandoned her. A local vagrant claims to have seen Aurayaun climb up and remove the sign-shield late on the night she went missing, then vanish into an alley with a cloaked figure. Since then, though
Leylenna to reveal the elaborate necromantic masterpiece â an evolution of both art and life â that sheâs been slowly patching together for months in her basement. Counting House This thick-walled fortress
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
homes in Quandrix. Some fighters, monks, rangers, and rogues study here, using Quandrix principles to train their minds. Suggested Characteristics. With subjects ranging from the physical and tangible to
character. Quandrix Personality Traits d6 Personality Trait 1 When I find a subject Iâm interested in, I wonât stop studying until I know everything about it. It keeps me up at night. 2 I hope this
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
abandoned her. A local vagrant claims to have seen Aurayaun climb up and remove the sign-shield late on the night she went missing, then vanish into an alley with a cloaked figure. Since then, though
force Leylenna to reveal the elaborate necromantic masterpiece â an evolution of both art and life â that sheâs been slowly patching together for months in her basement. Counting House This thick
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stationed members of the order at various inns and homesteads east of Daggerford, so that locals need not fear the night. Now theyâre counting on you to find the werewolvesâ lair in the Misty Forest
named Kiril. The werewolves come from a distant land called Barovia. The Lordsâ Alliance has no information about it. The werewolves worship a deity called Mother Night. The werewolves leave and
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Travel The rules in the âExplorationâ section in the Playerâs Handbook cover the basics of travel on a scale ranging from minutes to days. The tools in this section can add excitement to a longer
journey otherwise works the same as described in the rest of the âTravelâ section.
Downloadable PDF Weather During each stage of the charactersâ journey, you can determine what the weather is like by
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
â). If the characters attempt to conceal their aerial approach, either by hiding among the neighboring clouds or traveling under the cloak of night, they can reach the castle undetected without having to
place of one Medium character. The dragon can be further bribed into joining the assault on Lyn Armaal, though it expects to receive as its reward the castle itself and all the treasure in it (not counting the conch of teleportation that the characters need to continue their mission).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
characters and asks them to retrieve its skull from the Bones of the Night (see the âLower Ward Locationsâ section) so it can finally be laid to rest. 7 Two githzerai monks approach the characters
Temple stands as a reminder that the power of gods isnât so permanent Lower Ward Locations Presented here are some noteworthy sites in the Lower Ward. Bones of the Night Along the banks of the Ditch
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
command post buzzes with activity during the day, with human and draconian patrols coming and going. At night, only the draconian patrols continue. Guards. Four kapak draconians (see appendix B) stand
unlock the door by using Yurlâs key or succeeding on a DC 16 Dexterity check using thievesâ tools. O7: Pantry This pantry is crammed with supplies, ranging from hardtack and clothing to weapons and armor
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
) âbrigandsâ lurking around Red Larch at night, not to mention monsters ranging from snake-headed rats to ghostly dragons that faded away when approached. (If youâre looking for NPCs to deliver more fanciful
of the Long Road, just south of the innâs stable yard, stands what looks like a grand stone mansion. Two wide wooden doors painted with the symbols of many gods stand open day and night. Inside is a
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
from the Garynmor Menagerie 8 1d6 stirges 9 1d4 jackalweres that live in Little Calimshan 10 Dead Three squad (4 fists of Bane, 3 night blades, and 2 necromites of Myrkul) trying to capture one or more
himself, as evidenced by the magical flying axe that guards his shop at night. Customers are inevitably treated to the story of the grateful elven princess who enchanted the axe for him as a reward for a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
that I was no wizard, Gyrt and I sat down to talk. I asked to share her campfire for the night, and Gyrt made space for me. That was my first meeting with Gyrt, but it wouldnât be my last, nor my last
their adherence to the old Uthgardt ways. Ranging out from Raven Rock, their ancestral mound deep inside the mountains, they have been known to send raiding parties as far south as Silverymoon, but
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shop at night. Customers are inevitably treated to the story of the grateful elven princess who enchanted the axe for him as a reward for a daring adventure undertaken on her behalf. In truth
, Danthelonâs âdancing axeâ is actually a tame stirge wrapped in the illusion of a double-bladed axe, which Danthelon sets loose each night. The illusion is courtesy of Yssra Brackrel, a neutral female half-elf
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
that are barred at night. (From sunset until dawn, someone who wants to enter or leave can pay a stiff fee to be raised and lowered on a rope-slung chair, but nothing can be taken along beyond what
other guests without the Black Networkâs approval. To sate his appetite at other times, he preys on rural encampments, night travelers on the Long Road, and the poor people of Womford. In Womford
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
her parties. Lacking Watch tokens, Nyseneâs guests face a night in the Citadelâs cells or worse if theyâre caught in the Upper City after dark. They therefore have little choice but to let her and her
working prototypes not yet ready for public view, the Hall of Wonders is meant to showcase Gondâs perfected inspirations. It holds marvels ranging from lockboxes cleverly disguised as ordinary furniture to
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
her parties. Lacking Watch tokens, Nyseneâs guests face a night in the Citadelâs cells or worse if theyâre caught in the Upper City after dark. They therefore have little choice but to let her and her
prototypes not yet ready for public view, the Hall of Wonders is meant to showcase Gondâs perfected inspirations. It holds marvels ranging from lockboxes cleverly disguised as ordinary furniture to






