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Returning 35 results for 'night counts reflection pdf'.
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Monsters
Van Richtenâs Guide to Ravenloft
Jiangshi Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away
from the reflection as possible.
Susceptible to Holy Symbols. While the jiangshi is wearing or touching a holy symbol, it automatically fails saving throws against effects that turn Undead.
Unusual
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, it counts as a secret learned for the whole party. Revealing Secrets A character can magically spend a secret like currency, revealing it to the multiverse to gain a momentary boon. To do this, the
immediately loses its power and counts as revealed. It remains in the minds of every character in the party, but the characters gain no benefit from revealing the secret. Keeping Secrets When the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
linksâ magic tears Kasâs last great secret from his mind: Vecna is currently in the Cave of Shattered Reflection. If the characters are on the verge of killing Kas, the vampire tells the characters
Vecnaâs location in an attempt to save his life. Itâs up to the characters what happens to Kas next. Learning Vecnaâs location counts as a secret for the purposes of the Power of Secrets rules, and it allows the characters to move on to the next chapter of the adventure.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
sheds bright light that counts as sunlight, raising the temperature in the jungle to about 100 degrees Fahrenheit. At night, the light fades to dim light and doesnât count as sunlight. The cavernâs
Annamâs Cradle Features Dyson Logos Map 4.1: Annamâs Cradle View Player Version The Radiant Sun fluctuates in size and intensity to approximate a cycle of day and night. During the day, the rift
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dim Light is usually a boundary between Bright Light and surrounding Darkness. The soft light of twilight and dawn also counts as Dim Light. A full moon might bathe the land in Dim Light. Darkness
. Darkness creates a Heavily Obscured area. Characters face Darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon, or in an area of magical Darkness. Special
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
of the living. At night, they emerge to drain life from other creatures, these vital energies sustaining their unnatural existences and granting them greater powers. Humanoids killed by a jiangshi
Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away from the
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
area. An area of Dim Light is usually a boundary between Bright Light and surrounding Darkness. The soft light of twilight and dawn also counts as Dim Light. A full moon might bathe the land in Dim
Light. Darkness. Darkness creates a Heavily Obscured area. Characters face Darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon, or in an area of magical
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
surrounding darkness. The soft light of twilight and dawn also counts as dim light. A particularly brilliant full moon might bathe the land in dim light. Darkness creates a heavily obscured area
. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. Blindsight A creature with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
D) guard the captives for Overseer Issar, a type 3 yuan-ti malison wearing a red cloth headdress. Issar is more interested in gazing at his own reflection in a hand mirror than overseeing anyone
healthy, but their wills have been broken by mental trauma and tranquilizing drugs. Their emotions surface only during rest, when the dreams of the Night Serpent wrench them screaming from their troubled
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
metal panel on the north wall. If fewer than six candles are lit when the words are spoken, the lever appears on the south wall instead. These levers exist only in the mirrorâs reflection, not in reality
death. When the wereboars have nothing left in the room to fight, they join the night hags in area 71. The wereboars can be summoned only once. Pulling this lever again has no effect.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
darkness. The soft light of twilight and dawn also counts as dim light. A particularly brilliant full moon might bathe the land in dim light. Darkness creates a heavily obscured area. Characters face
darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. Blindsight A creature with blindsight can perceive
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
travels quickly in almost every world and is likely to attract the attention of vengeful githyanki and githzerai. A gith hunting party counts a nautiloid as the greatest prize it can claim, above even
, can reduce an enemy settlement to ruins in a single night. Most colonies that possess a nautiloid save it for use as an emergency escape vehicle. If pressed by attackers, the surviving illithids and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Monster Slayer You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. A Monster Slayer seeks out vampires, dragons, evil fey, fiends, and other magical threats
reach certain levels in this class, as shown in the Monster Slayer Spells table. The spell counts as a ranger spell for you, but it doesnât count against the number of ranger spells you know. Monster
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Delourâs fantasies of revenge. Instead, Augustus secretly longs to end his curse and integrate into society. Only a Wish spell can end Augustusâs curse. He has ordered Wanewort, a night hag, to find
, the target retains its alignment, languages, and equipment but otherwise uses the werewolf stat block, excluding actions that require equipment the target doesnât have. During any night when thereâs
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the Dreadwood that extends into that plane. One of the Dreadwoodâs most powerful denizens is a truly ancient night hag named Granny Nightshade, who dwells in the deepest depths of the forest. She
, and from its gates emerge skeletons, zombies, shadows, and other horrors to threaten the land. Granny Nightshade counts jackalweres as her foremost minions, and she has also acquired the services of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
at the end of the path, buried behind a 15-foot-deep thicket of thorns. Each 5-foot-square section of thorns counts as difficult terrain and has AC 11, 15 hit points, immunity to psychic damage, and
garland made of bloody entrails. The air buzzes with flies.
Red Ruth, a night hag, makes her lair inside this gory den. She wears a dress made from stitched-together bones. Strings of infantsâ skulls
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
leaning against the wall near his bed. 11: Wanewortâs Den Ten imps who have adopted the form of cats of various colors strut, creep, or sleep around this 30-foot-tall, circular room. Wanewort, a night
Wanewort is scrying sees the same creature or location that she does. When not actively being used to scry, the poolâs surface shows a reflection of the moon in its current phase. 13: Armory The wereboar
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Weather. The weather within 6 miles of the dragonâs lair is always sunny and pleasantly warm during the day. Rain falls only at night, and dew waters the ground in the early morning. Unending Rain
the lair shows a reflection of the dragon flying overhead; the image disappears upon further examination. Face in the Clouds. The dragonâs visage appears in cloud formations above the lair, giving
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
â reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction. Treasure. A character who searches the area and succeeds on a DC 14
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholder Lairs The lair of a beholder is a reflection of the creatureâs mind-set â designed to anticipate, and thwart, any plan that would-be invaders might devise. Each of its chambers is isolated
its minions will set up camp nearby and scout the area (usually by flying high overhead at night using darkvision) for one or two days. Once the layout and guard movements are known, the beholder
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, cling to life in the darkness, searching the underground for secrets that could lead to their ascension. Undersigil Encounters d6 Encounter 1 A vargouille reflection (see Morteâs Planar Parade
) sprouts from a nearby corpse. 2 Putrice, a night hag, cackles as she fishes a wriggling larva (see the Dungeon Masterâs Guide) from a vent underneath a fiend-owned restaurant. 3 Two cranium rat squeakers
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dark Bargains and Cursed Paintings The process of creating the cursed paintings that are the hallmark of the Fetid Gaze was first attributed to a night hag grandmother whose name other hags fear to
. After that, the beneficiary suddenly experiences the opposite of the intended effect of the ritual, which transforms the creature into the dark reflection of its initial desire. For example, those
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
typically found in the bathhouse by day and in their tower lair at night. Each hag carries a master key that opens all the doors in the bathhouse and the tower. Dread Morgan In her true form, the neutral evil
milky-white, seemingly blind eyes sees a reflection of their own face made decrepit and withered by age. The hagâs disguise is that of Greensong, a cheerful, rosy-cheeked wood elf who feigns
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
initiative. Twice each round, on initiative counts 10 and 0, the avalanche travels 300 feet until it can travel no more. When an avalanche moves, any creature in its space moves along with it and
. Icewind Dale is otherwise dark until Aurilâs aurora or the full moon appears in the night sky. Overland Travel The fastest way to travel across the tundra is by dogsled (see âGetting Around Ten-Towns
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
right direction. All outside doors are locked after nightfall. M2. Basalt Hall At night, no one is here, but during the day, two Sacred Stone monks (see chapter 7) are stationed here. If the monks are
the canyon wall to the south.
This room houses ten Sacred Stone monks (see chapter 7). During the day, the room is empty as the monks attend to their duties elsewhere. At night, six monks sleep in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
command post buzzes with activity during the day, with human and draconian patrols coming and going. At night, only the draconian patrols continue. Guards. Four kapak draconians (see appendix B) stand
shout to alert Captain Hask, who arrives from area O10 after 1 round. These officers are loyal to Captain Hask, and he counts as a Dragon for the purpose of their Draconic Devotion trait. Two of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wilderness, old ruins, and dungeons for treasures, often with a handful of xvart sycophants and giant rat bodyguards in tow. If you say the name Raxivort three times while gazing at your reflection in a mirror
, xvarts will visit you in the dead of night and steal a cherished trinket.
â Volo
If ye believe what Volo tells ye, ye deserve no less.
â Elminster
Xvart Warlock of Raxivort
Small humanoid
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
the next night, one random sleeping creature vanishes and reappears approximately a foot beneath where they were sleepingâtypically buried in undisturbed dirt or in a space beneath floorboards. The
, writing on foggy glass, or insects swarming to create messages. 76â80 During the next night, one sleeping character in the region receives a vision as if the target of the dream spell. The dream is brief
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
above them:
âWelcome, dearest ones. Come find the beauty within you.â
During the day, the shrine is quiet. At night, any character moving around the shrine who has a passive Wisdom (Perception
squeeze through. One of the hags comes here at night every few days to throw down firewood and scraps of food for Sylvarie. Inside the Shrine. When the characters get a good look inside the shrine
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of the dolls, apart from their clothing, look the same. They all look like Ireena Kolyana. The burgomasterâs monstrous henchman, Izek Strazni (see appendix D), sleeps here at night. During the day, he
master bedroom. The furnishings have lost some of their color and splendor. A short pull-rope hangs from a wooden trapdoor in the ceiling. The baron and the baroness sleep in one bed at night. Nothing
Equipment
tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like crystalline moss.
A typical delerium fragment is
reflection, and the feeling gnaws at the back of their minds forevermore.
45â46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a horrific
Equipment
tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like crystalline moss.
A typical delerium fragment is
or simply a reflection, and the feeling gnaws at the back of their minds forevermore.
45â46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in
Equipment
tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like crystalline moss.
A typical delerium fragment is
reflection, and the feeling gnaws at the back of their minds forevermore.
45â46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a horrific
Equipment
tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like crystalline moss.
A typical delerium fragment is
simply a reflection, and the feeling gnaws at the back of their minds forevermore.
45â46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a
Equipment
tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like crystalline moss.
A typical delerium fragment is
a reflection, and the feeling gnaws at the back of their minds forevermore.
45â46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a horrific






