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Returning 13 results for 'night creative relatives pdf'.
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Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Creating a Heist Crew This book’s adventures require the characters to practice teamwork. Encourage your players to think of their characters as longtime associates or perhaps relatives so they feel
adventures. Equipment such as thieves’ tools, rope, and a grappling hook might mean the difference between taking a shortcut to the objective and getting caught. Characters can accomplish these adventures’ missions in multiple ways. As the Dungeon Master, reward creative thinking!
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
wants a story prompt, roll on or choose an option from the Ispin’s Stories table. Award inspiration to characters who tell a particularly creative or touching story. Ispin’s Stories d6 Story 1 For
three days, a trireme crewed by minotaur pirates had been chasing Ispin’s ship across the Blood Sea of Istar, when finally... 2 Ispin spent the night in a roc’s nest high in the Vingaard Mountains
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros’s Influence The raw creative force that Purphoros embodies is chaotic, but Purphoros isn’t a god of unbridled chaos. Rather, he shows mortals how to harness that primal energy, shaping it
is to make room for what could be, and to start the cycle again when what could be becomes what is. When he is inspired, the night sky glitters with new constellations, and anvilwrought creatures
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
night of the next new moon and rejoins the maharani’s army. Ramya’s living followers consider this deathless state an honor and the ultimate mark of loyalty. Blood Relatives. Ramya never compromises
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in the decaying cavity. A typical Bedlam greeting involves spitting at another’s feet—presuming the greeter is upwind—followed by a curt yet creative insult. An obsidian tower protrudes from the
gatekeeper, Bedlam’s distant ruler. Day and night, shrieking winds erupt from six arched pores at the tower’s base—the blastgates—which render conversation impossible in the town’s lowest district. Bedlam’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of the sea, and Purphoros, god of the forge. Others describe the generations in metaphorical terms, suggesting that Keranos represents the combination of Purphoros’s creative energy and Thassa’s deep
the starless night. The oldest of the gods, often imagined as siblings or as some kind of offshoot of the titans, are Kruphix and Klothys. The origin of this second divine generation is mysterious
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the darkness that shrouds it.” Ideal. “Good and evil are as plain as day and night.” Bond. “It is my duty to protect Akharin Sangar according to Atash’s law.” Flaw. “I am incapable of telling a lie
. The angel believes adventurers can be more creative—and more liberal with the truth—than the Brightguard, enabling such characters to learn more about rebels and prevent dangerous situations in ways
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(Stealth) check. An effective distraction might lower the DC or even bypass this check entirely. At night, the DC of this check decreases to 9. Interior Security Characters who learned the guard
, characters can resolve encounters without resorting to combat. Some examples are listed below, though the characters may come up with creative alternatives: Bluffing. A character can lie their way
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
after their arrival in Maerin and passed away three weeks later. The children remained there for a time before being sent off to the care of distant relatives. Mayor Duvezin was determined to find the
Duvezin was taken in the night and transformed into a meenlock. The meenlock that was once Mayor Duvezin now lurks around the mayor’s mansion, drawn there by lingering memories, and it takes any
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
experience a wild, creative vision from Keranos. The Reverent Army The hoplites of Meletis practice battlefield tactics in an environment saturated with religious devotion. The military force of the
shop in the polis market for short periods, though few spend more than a night or two in the city, most finding it claustrophobic at best. Few leonin journey to Meletis, knowing little of the land beyond
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of the Long Road, just south of the inn’s stable yard, stands what looks like a grand stone mansion. Two wide wooden doors painted with the symbols of many gods stand open day and night. Inside is a
) “brigands” lurking around Red Larch at night, not to mention monsters ranging from snake-headed rats to ghostly dragons that faded away when approached. (If you’re looking for NPCs to deliver more fanciful
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Sehanine is Corellon’s shadow; Corellon is Sehanine’s reflection. Sehanine is the moon; Corellon is the moon’s crescent. Sehanine is the night sky; Corellon is the sun and all the stars. No god of the
appear in the eyes of an elderly elf at Transcendence are symbolic of the moonbow, an astronomical phenomenon with which she is associated. It appears in the night sky above the moon as a luminous arc of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
thousands of bats. The bats hang here during daytime hours and fly out in the evening through the high tower’s central shaft (area K18a) to hunt at night. They will not attack intruders unless they are
, but vengeance is for the loser’s relatives A skeleton draped in bits of fur lies atop a marble slab in the center of the crypt. The walls and ceiling are covered with plaster painted to make the






