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                        Returning 32 results for 'night crossing rooting pdf'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     grave at night is instantly transported to a similar dug-up grave in the Shadowfell. Thereâs nothing on the Shadowfell side of the crossing as grand as Chalet Brantifax, but the topography is similar
                                                
                                            
                                                
                                                    Shadow Crossing Sylphene, the baronâs firstborn daughter, was a tortured soul. After she was interred, her grave became a shadow crossingâa gateway to the Shadowfell. To use this gate, the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     crystalline formations and resembles a glittering cathedral. When moonlight shines into the cave at night, it causes a shimmering pool or spring in the center of the cave to transform into a fey crossing. 3
                                                
                                            
                                                
                                                     table allows you to randomly determine the characteristics of a fey crossing that allows passage to and from a Domain of Delight. Your Domain of Delight can have as few or as many Fey crossings as you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     per night; a hot supper costs 1 sp. The Auberge Aurore is owned and operated by Rei Paceran (neutral, elf veteran), who is also the villageâs sheriff. Stern and unflappable, Rei has no patience for any
                                                
                                            
                                                
                                                     the boats, but the ice breaks apart easily. Most of the docks are 10 feet long, but one particularly old and creaky dock is 50 feet long. This dock extends into the lake and allows easy access to Loch Wynnisâs fey crossing (see âSundown Crossingâ below).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     inhabitants never develop, and they never reach their goals. A domainâs oppressive inquisition is no closer to rooting out evil today than it was a thousand years ago. This isnât remarkable; it merely is
                                                
                                            
                                                
                                                     Darklord? Donât get bogged down with the particulars of a working society. It doesnât matter how a village in a domain of endless night grows crops, but it does matter that the supplies are about to run
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . âNot a bad place to die,â the mage says with mild amusement. The doppelganger posing as Gargosh doesnât take part in the fight, remaining on the fringes of the battle and rooting for the characters to
                                                
                                            
                                                
                                                     they all press on to Beliard and get a good nightâs rest. The doppelganger then tries to slip away in the night.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     bounded by rivers or walls. But in Waterdeep, one can traverse from ward to ward by crossing a street â a fact that offers the drivers of hire-coaches some amusement when an ignorant tourist requests a
                                                
                                            
                                                
                                                    . For example, children (and even some adults) hop on one foot when crossing Asmaghâs Alley in the Castle Ward. Why? Well, Asmagh was an apothecary who poisoned many patients, then buried them upright
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     merchants hauling northbound freight. They donât bunch up during the day or camp together at night. As far as anyone else knows, their only connection is that theyâre part of this caravan. Rezmir and eight
                                                
                                            
                                                
                                                     dotted with ancient battlefields, dolmens, and barrow mounds. Common wisdom holds that itâs a very bad idea to light a fire on a hilltop at night in the Fields of the Dead, because the light attracts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     merchants hauling northbound freight. They donât bunch up during the day or camp together at night. As far as anyone else knows, their only connection is that theyâre part of this caravan. Rezmir and eight
                                                
                                            
                                                
                                                     dotted with ancient battlefields, dolmens, and barrow mounds. Common wisdom holds that itâs a very bad idea to light a fire on a hilltop at night in the Fields of the Dead, because the light attracts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , he etched all their namesâincluding his ownâin the bark of his great tree at the edge of the world. Immediately, the godsâ oracles could no longer hear them, their blessings faded, and the night sky
                                                
                                            
                                                
                                                     crossing the horizon. Then the blindfolds are removed as the faithful intone a paean to Kruphix. The hope is that Kruphix will choose to reveal himself at the climax of the ritual, whether by the appearance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Hellriders made some gains by day, in darkness the vampire and its minions inflicted cruel losses. Each night the good people of Elturel prayed to the gods that dawn might come more swiftly. Then, on a
                                                
                                            
                                                
                                                     particularly disastrous night when all seemed lost, dawn did come. A warm golden light suffused the city and surrounding lands, cast down from a golden orb that hung unwavering in the sky, so bright
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the street. The device is a mobile piece of art crafted at Whitkeep Hostel and titled âThe Patriars.â 
   10  A group of obviously drunk Flaming Fist officers stumble away from a Wyrmâs Crossing bar
                                                
                                            
                                                
                                                     shop at night. Customers are inevitably treated to the story of the grateful elven princess who enchanted the axe for him as a reward for a daring adventure undertaken on her behalf. In truth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     through a fey crossing by entering a clearing, passing through the surface of a pool, stepping into a circle of mushrooms, or crawling under the trunk of a tree. A few warlocks seek out such places to
                                                
                                            
                                                
                                                     unseelie of the Gloaming Court from an onyx throne that sits empty except for the hovering Night Diamond, a black gem the size of a human head that dully glimmers with captured stars. The Queen of Air
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     titled âThe Patriars.â 10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrmâs Crossing bar. They ineffectually try to start a fight with the party, then apologize and wander off
                                                
                                            
                                                
                                                     from the Garynmor Menagerie 8 1d6 stirges 9 1d4 jackalweres that live in Little Calimshan 10 Dead Three squad (4 fists of Bane, 3 night blades, and 2 necromites of Myrkul) trying to capture one or more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     Weavers, nearly every profession offers some access to a crew. And not just legal professions, either; the Revelersâ Union, made up of night-workers who sell drugs, companionship, and other recreations
                                                
                                            
                                                
                                                     as the Right Pashas of Little Calimshan, the Crossed of Wyrmâs Crossing, the Gravemakers of Tumbledown, or the Bloomridge Dandies. By far the most important crew to travelers, however, is the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     home to massive beasts, lycanthropes, elementals, and other things that reflect the power of nature. Mabar: The Endless Night. Mabar is the darkness that hungers to consume light and life. It is the
                                                
                                            
                                                
                                                     reach, and many tales begin with a hero unintentionally crossing into Thelanis. Xoriat: The Realm of Madness. Xoriat is alien, the plane of things that are fundamentally unnatural. It challenges ideas of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Weavers, nearly every profession offers some access to a crew. And not just legal professions, either; the Revelersâ Union, made up of night-workers who sell drugs, companionship, and other recreations
                                                
                                            
                                                
                                                     the Right Pashas of Little Calimshan, the Crossed of Wyrmâs Crossing, the Gravemakers of Tumbledown, or the Bloomridge Dandies. By far the most important crew to travelers, however, is the Gateguides
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     when summer melts the snow. When the full moon hangs in the night sky, the lake becomes a fey crossing. Anyone who completely submerges in the icy waters during this time surfaces in the Feywild.
                                                
                                            
                                                
                                                    . Meenlocks that flee return the next night to see what theyâve caught in their trap. Old Remains. The remnants of other victims lie on the south side of the room, decades of belongings shed by transformed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Ghost Orchid Tepui before opening into a larger chamber. Read the following description when the characters enter the cavern: Glowing crystals speckle this cavernâs walls like stars in the night sky
                                                
                                            
                                                
                                                     vulnerableâsuch as when theyâre crossing the rope bridges. Rope Bridge. The rope bridge to area C5 looks ancient and fragile. It has AC 10, hp 14, and immunity to poison and psychic damage. Secret Door
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     stationed members of the order at various inns and homesteads east of Daggerford, so that locals need not fear the night. Now theyâre counting on you to find the werewolvesâ lair in the Misty Forest
                                                
                                            
                                                
                                                     Emerald Enclave. This widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Druids, rangers, and barbarians make up most of its membership. Branches of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     remains in the camp with her lieutenantsâthe half-ogre Gragonis and the human Jeyev Veldrewsâalong with several dozen mercenaries. The soldiers spend most of the day participating in drills. At night
                                                
                                            
                                                
                                                    . Voglerâs Crossing South of Vogler, an incomplete stone bridge begins to stretch across the Vingaard River. Half-constructed before the Cataclysm using techniques lost in the ages since, the bridge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     you to use the roads, the following are facts you need to know. Traffic and Travel Waterdeep is a city of broad boulevards that thrum with traffic. All day and well into the night, a bewildering melee
                                                
                                            
                                                
                                                     roads are flanked by paved sidewalks that give pedestrians plenty of space, and most of the widest roads have raised dividers that allow an individual crossing a street a safe space to step out of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     seriously, and make sure they take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking
                                                
                                            
                                                
                                                     directions. Itâs helpful to have an agreed-on signal that players can use to communicate that a limit has been violated, allowing you to adjust quickly. That signal might be a gesture (such as crossing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking sheet is a tool you can use
                                                
                                            
                                                
                                                     gesture (such as crossing the arms in an X or raising a palm in a âstopâ gesture), a code word or phrase, touching or lifting a designated object, or anything else your group agrees on. Players should
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     celebrating in hopes of a successful rite. They offer the characters food and drink, including a few sips from a small cask of brandy, and encourage the group to spend the night and witness the rite
                                                
                                            
                                                
                                                     likely to disrupt the ritual, the druids attack. Sauruki tries to hang back and fight cautiously. He repeatedly makes the sign of the water cult, crossing his forefingers and touching his thumbs, hoping
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                      Pirates versus zombies 
   6  River barge crossing 
   7â8  The Maverick 
    Just Cut to the End If the players are particularly clever, they might come up with novel ways to shortcut the search for
                                                
                                            
                                                
                                                     reaching the crowâs nest, then continuing on to the aft platform and the exit portal. At different points during the crossing of the rigging, the characters might attract the attention of crew members
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     through the woods, the characters must succeed on three DC 14 group Dexterity checks to avoid crossing the sunbeams. Each character gains a +2 bonus to their check if a ranger or druid is with the
                                                
                                            
                                                
                                                     characters move through the woods at night, the moonbeams function in the same way. After the third group check, Mother Stag arrives to âassistâ the characters. See âOffer of Helpâ below.  A Friendly Voice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     Godstrandâs interior, branching and crossing endlessly, and its walls are adorned with intricate mosaics that shift to disorient trespassers. However, Celestials and those with pure hearts or intentions
                                                
                                            
                                                
                                                     of Light. Excelsiorâs auriferous streets and temples produce a warm, ambient glow, even at night. Evil creatures find the light repulsive. Euphoric Utopia. Excelsior is perfection incarnate. Fruits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     corridor. A thin plank of wood is laid over the pit to allow for safe crossing.
 Characters can use the wooden plank to cross the pit safely. A creature that falls into the pit takes 5 (1d10) piercing
                                                
                                            
                                                
                                                     location outdoors, thanks to illusion magic: Youâre transported to a grassy field with a starry night sky above you.
 The grassy field and night sky are illusions concealing a bare, rectangular room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     looms atop a hill. Womforders lock and bar their doors and shutter their windows at night, for fear of the so-called Womford Bat, a nocturnal predator that snatches folk it can catch outside after dark
                                                
                                            
                                                
                                                     cleaning the innâs stables during the day or drinking in a private, plainly furnished guest bedroom on the upper floor of the inn at night. The Weevil avoids making eye contact with strangers. He has the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     they dare to visit the surface world â at night, the better to avoid the glaring dreams and visions that would assail them during daylight. A stone giant that visits the surface for too long or is
                                                
                                            
                                                
                                                     invariably draws their attention is an elemental crossing â where the Material Plane and the Elemental Planes intersect and interact. Elemental influence pervades the architecture of storm giants and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Horns, crossing over the Dessarin River at a place known as Dead Horse Ford. Kheldell Kheldell is a fortified logging village on the north edge of Westwood, in the shadow of the Sword Mountains. The
                                                
                                            
                                                
                                                     of the Mere of Dead Men had to travel for miles around Leilon or pass by it at night to avoid the towerâs mysterious power. When Lord Neverember decided to reopen the High Road to travel, tearing down
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Evermoors is a vast, unsettled area of fog-shrouded hills, cold bogs, rocky ridges, and small peaks. Adventurers crossing this expanse might spot the occasional castle ruin or crumbled tower â a
                                                
                                            
                                                
                                                     information on this location. Fallen Lands Countless ruins dot this rugged, barren land, where ancient cities once stood and great battles once raged. Strange witchlights float around the ruins at night
                                                
                                            
                                        






