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Returning 34 results for 'night cutting rune pdf'.
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Monsters
Waterdeep: Dragon Heist
locks, pluck keys from belts and pouches, clamber up walls, and sneak past guards — playing the perfect daughter by day while cutting loose at night. To hide her identity from those she met, she wore a
of her station.
In her younger days, Esvele openly rebelled, but that behavior led to locked doors at night and house guards watching her every move during the day. So she taught herself how to pick
monsters
traveled across Calimshan, infiltrating rival genie courts and eliminating remnants of the Twisted Rune. Some accounts even tell of her fighting alongside Sultana Songal during the Night of Fleeing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
threads can be cut only by a magic sword. Cutting a thread causes it to disappear but also causes an elder rune (see “Elder Runes”) to momentarily appear between the statue’s hands. This elder rune
specifically targets the creature that cut the thread. To determine which rune appears, draw a card from the Elder Runes Deck (see appendix B). The shadow curtain disappears when both silver threads are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
daughter by day while cutting loose at night. To hide her identity from those she met, she wore a hood and mask, exchanging her fine clothes for the kind of practical clothing her parents would never let
proper noble possible, partaking in lessons of etiquette, dance, and poise as befits someone of her station. In her younger days, Esvele openly rebelled, but that behavior led to locked doors at night
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
parchment in the southwest corner, facing the north door. Elan recently acquired a spell scroll of legend lore from Wormriddle the night hag and is carefully copying the spell from the scroll to his
9th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
see more than 15 feet ahead, exactly as if they were in a circular garden with concentric paths. Cutting through hedges has no effect on how long it takes characters to get from one node to the next
night, starlight from a clear sky is bright enough for them to find their way through — and even bright enough for the sundial in area 1 to cast a shadow. However, anyone with a passing familiarity of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
see more than 15 feet ahead, exactly as if they were in a circular garden with concentric paths. Cutting through hedges has no effect on how long it takes characters to get from one node to the next
night, starlight from a clear sky is bright enough for them to find their way through—and even bright enough for the sundial in area 1 to cast a shadow. However, anyone with a passing familiarity of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
, which increase its challenge rating to 8 (3,900 XP): It has 161 (14d12 + 70) hit points. Its Strength and Constitution are 20 (+5). On one of its claws it wears a rune-covered copper band that makes it
1,000 gp each, one big one worth 5,000 gp, and seventeen others worth a total of 3,935 gp), goggles of night, and a stone of good luck (luckstone). Development. A character who grabs Wave while the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
brought to him in the dead of night, most often delivered by Sidra Romeir (see chapter 8, area K2) in a covered cart pulled by a draft horse. Butchery A red wooden sign carved to look like a butcher’s
block dominates the room, and shelves of cut meat wrapped in bloody parchment line the walls. The floor is streaked with blood and covered with bits of gore. Thrakkus padlocks the door at night
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, issues licensing for harvesting natural resources, and establishes the rules of business in the night market. However, their success pushes some greedy members of the collective to keep the group
, Tunlaya Masculine. Arthit, Chon, Kiet, Prasong, Somboon, Tai, Teera Gender-Neutral. Aryn, Detch, Makok, Phi, Rune, Vyndr, Wayo Surnames. Dunedow, Jollion, Myahkoon, Rhusaang, Suwan
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Battle Prawn Challenge Jagged Koi Prawns are just one unexpected danger of the games at the Dyn Singh Night market Sid Squid’s Trusty Leek sponsors Battle Prawns: The Shrimpening. Sid’s shrimp cakes
long cutting stations containing bundles of foot-long green beans. The other side holds a pool-sized glass tank filled with water. The water churns as large, shadowy shapes move within.
The western
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, holding a knife and cutting carrots and celery. A staircase curves up one wall, leading to area K7. Zhent Cook. The halfling, Manafret Cherryport, is one of Manshoon’s lieutenants. He loves to cook, and
, cutting off access to the stairs down to area K15 but leaving characters free to climb up the collapsed staircase to area K17. (The magical floor was designed to prevent a berserk golem from reaching the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
go on the attack and begin cutting their way out of camp, but if they delay or spin tales, a crowd of cultists that outnumbers them five to one surrounds them. If characters try to estimate numbers
night tied to posts alongside the monk Leosin. Characters have one night to escape this fate. They might wriggle out of their bonds, bribe or charm a cultist to set them free, or come up with a clever
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
attack and begin cutting their way out of camp, but if they delay or spin tales, a crowd of cultists that outnumbers them five to one surrounds them. If characters try to estimate numbers in the camp
camp. If anyone was recognized from the fighting in Greenest, it doesn’t matter what the characters say. Mondath sentences all of them to be executed on the morrow, after spending the night tied to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sacrifices to Dendar the Night Serpent in a sprawling underground temple beneath the ruins of Omu’s royal palace (area 20); the temple is described in chapter 4. The yuan-ti guard the entrances to the
ambush. When night falls, Salida uses a lantern to signal the yuan-ti attack. The attacking force consists of one type 3 yuan-ti malison and two yuan-ti purebloods per party member. Ras Nsi is keen to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
person (save DC 16) on the three creatures nearest the safe. A character who uses an action to search the safe for traps notices the trap’s rune with a successful DC 15 Wisdom (Perception) check. Once the
covers the floor.
A character who has a passive Wisdom (Perception) score of 18 or higher notices a conjuration rune peeking from under the rug. After discovering it, a character can use an action to try
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
might exhibit traditions and technologies unheard of in other domains. The specifics of each domain’s technological advancements are left to you. If you wish domains to feature cutting-edge weird
domains, locals measure time by “moons” rather than months. As a measurement of time, each moon begins on the first night of a full moon and lasts a full lunar cycle. A year consists of twelve moons, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in a common room for 2 SP per night or secure a private room for 5 SP per night. A luxury suite costs 2 GP per night.
Grand Citadel A many-towered fortress looms above all quarters of the city from
for 3 GP per night. Three of these guest rooms are in the tower, each one on its own floor.
Spellcaster. The adventurers might have business with a powerful spellcaster staying at the inn.
Silver
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of the Long Road, just south of the inn’s stable yard, stands what looks like a grand stone mansion. Two wide wooden doors painted with the symbols of many gods stand open day and night. Inside is a
) “brigands” lurking around Red Larch at night, not to mention monsters ranging from snake-headed rats to ghostly dragons that faded away when approached. (If you’re looking for NPCs to deliver more fanciful
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
location outdoors, thanks to illusion magic: You’re transported to a grassy field with a starry night sky above you.
The grassy field and night sky are illusions concealing a bare, rectangular room
a careful search of the area. Observing the Night Sky. A character observing the mirage of the night sky can make a DC 14 Intelligence (Nature) check. On a success, a character realizes that, while
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the
change from day to night or night to day, or bring the effects of a new season upon Wyllowwood. If the characters change the time of day or the season, all the surviving werebats except Vool (see area 17
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
from the Garynmor Menagerie 8 1d6 stirges 9 1d4 jackalweres that live in Little Calimshan 10 Dead Three squad (4 fists of Bane, 3 night blades, and 2 necromites of Myrkul) trying to capture one or more
himself, as evidenced by the magical flying axe that guards his shop at night. Customers are inevitably treated to the story of the grateful elven princess who enchanted the axe for him as a reward for a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
patrols the town, the roads that lead between the outlying ranches, and the eastern half of the Triboar Trail. If needed, Darathra can muster a well-armed militia of fifty in the night, and three hundred by
commoner), a middle-aged woman. Visitors unable to secure rooms at Everwyvern House or Northshield House might be forced to bunk here, but they rarely stay longer than a night because they quickly
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shop at night. Customers are inevitably treated to the story of the grateful elven princess who enchanted the axe for him as a reward for a daring adventure undertaken on her behalf. In truth
, Danthelon’s “dancing axe” is actually a tame stirge wrapped in the illusion of a double-bladed axe, which Danthelon sets loose each night. The illusion is courtesy of Yssra Brackrel, a neutral female half-elf
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Sansuri for a few months. She had him hurled from the battlements for joking about her quick temper and kept his harp as a memento. Banner of the Krig Rune. This magical war banner (see appendix B
consumed by the spell. 22. Nursery This room contains two cribs and a couple of wall shelves with large stuffed toys perched precariously atop them. At night, Sansuri’s children (see area 23) sleep here. 23
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
circle of stones is in truth a group of slumbering earth elementals that came from Lamannia during its most recent coterminous period. Mabar, the Endless Night Mabar is the darkness that promises to
negative energy in Eberron. Most undead are animated by the power of Mabar, and the life they drain from mortals flows into the Endless Night. Mabar is made up of many fragments, each one representing a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hill’s companionship and protection.
Alignment. Chaotic good.
Personality Trait. “Jingle Jangle is thorough and fastidious. No cutting corners.”
Ideal. “Revel in your uniqueness, whether you’re a
home now.”
Flaw. “My mother, Baba Yaga, warned me that arrogance would be my undoing, ‘as sure as stars light the night sky.’ She might be right.”
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
companionship and protection.
Alignment. Chaotic good.
Personality Trait. “Jingle Jangle is thorough and fastidious. No cutting corners.”
Ideal. “Revel in your uniqueness, whether you’re a
now.”
Flaw. “My mother, Baba Yaga, warned me that arrogance would be my undoing, ‘as sure as stars light the night sky.’ She might be right.”
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
on the east wall above the counter. A third hook is bare.
When the office is staffed, a visitor can secure an upstairs bed for 5 cp per night (5 sp for a private room). Accommodations can also be
made in the stables for a traveler’s mount at a cost of 1 sp per night. Coin Box. Tucked behind the counter is a wooden coin box with a copper clasp. A character who inspects the coin box before opening
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
party. When using the Random Encounter table below, roll once for travel during the day and once while the characters are resting at night. Or if you see an encounter that tickles your fancy, just run it
of a unique necromantic ritual that can turn any creature into an undead creature when it dies. (The characters will see this rune and this magic again later. See the sidebar “The Magic of Convenience
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
sp
Desserts & Drinks
Night hag’s delight (blackberry tart) • 2 cp
Stench kow cheese plate • 2 cp
Nessian liqueur • 2 cp
Coffee/tea • 1 cp (first cup is complimentary!)
Security Mirror. A
linked to the cashier stations in the casino. The interior of each chest’s lid is scribed with a rune that enables the cashiers to remotely deposit coins into and withdraw coins from the chests. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
cutting block bearing half a loaf of bread stands in the center of the room, next to an empty table. Shelves for holding dishes and utensils line the east wall.
The kettle contains cold vegetable soup
the hermitage’s inhabitants, the drowned ones gathered the corpses into a large fishing net they found in the boat, weighted the net with rocks, and dumped it in the water. After they return by night
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to attack and set fire to these lodges, but the orcs keep cutting down trees and rebuilding them. Icewind Dale Icewind Dale has snow, ice, and freezing temperatures in abundance. The sun never rises
of the Mere of Dead Men had to travel for miles around Leilon or pass by it at night to avoid the tower’s mysterious power. When Lord Neverember decided to reopen the High Road to travel, tearing down
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters dispose of his brother, Mortlock. D2. Baths From dawn to midnight, characters can expect to find 1d6 human commoners bathing here at any given time. From midnight to dawn, three female human night
. Spellbook 1 is bound in red leather and contains the following spells: burning hands, detect magic, disguise self, fog cloud, ray of sickness, silent image. Spellbook 2 has the personal rune of its






