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                        Returning 35 results for 'nights carved runes pdf'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a
                                                
                                            
                                        
                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     the ground and is a massive thing made of polished obsidian with oversized feet â the impaled skulls of four ancient blue dragons. Runes glisten in the carved obsidian, winking to life with blue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     inscribed into a flat stone hilltop. The stones bear Giant runes, carved constellations, and strange symbols. On the ground, an enormous circle of Giant runes of power links the monoliths and circumscribes smaller circles of runes. Carved lines throughout the circle link different strings of symbols.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Hiateaâs Hearth Features Dyson Logos  Map 4.9: Hiateaâs Hearth View Player Version Map 4.9 depicts Hiateaâs Hearth, including the following features: Feast Tables. Several giant-sized tables carved
                                                
                                            
                                                
                                                     from whole tree trunks run the length of the hall. Hearth. An enormous fireplace holds iron spits, pots, and kettles within. Inscribed on the stone arch surrounding the fireplace are Giant runes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    10. Mad Mageâs Puzzle Indentation. A 4-inch-deep, 8-foot-wide, 10-foot-long rectangular indentation is carved into the floor of this 20-foot-high cavern.
 Jigsaw Pieces. A loose pile of carved
                                                
                                            
                                                
                                                    , painted stones stands near the south wall.
 The pile contains ninety-nine chunks of stone, each weighing 25 pounds and carved in the shape of a jigsaw puzzle piece. The pieces form an image of Halaster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Bowâs End Tavern Bowâs End Tavern is Strixhavenâs most popular late-night hangout. It opens at 6:00 p.m. and closes at 11:00 p.m. on class nights and 2:00 a.m. on weekends. The tavern is a squat but
                                                
                                            
                                                
                                                     comfortable-looking building, its gleaming wooden exterior carved in overlapping Strixhaven star motifs. The interior is dim and cozy (if loud), featuring rich mahogany floors and well-worn furniture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    27. Arch Gate to Level 4 Embedded in the south wall is an archway with six shallow, empty niches carved into it. The wall inside the arch is carved with a stylized image of a mountain with a sun
                                                
                                            
                                                
                                                    . Characters must be 8th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , so I can prevent it from happening to societies of the present. 5 Life may be a whirlwind of chaos, but whenever I create my runes, I feel at peace. 6 My brain struggles to process words written in ink, but the feeling of carved runes makes my mind sing.
                                                
                                            
                                                
                                                     mystic shapes of our runes.
 âDiancastra
 Youâve dedicated your life to studying runecraft. Whether you were taught by a master rune carver or learned by poring over ancient engravings, you can tap into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    The Cure To reverse Quillâs corruption, the Harpers crafted a dagger infused with several forms of purifying magic. The magic dagger is carved from a single piece of amethyst, with leather wrapped
                                                
                                            
                                                
                                                     around the hilt and minuscule runes emblazoned on the flat of the blade. When light hits the dagger, the blade appears to pulse with an inner radiance. The dagger resembles the one that scarred Quill as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    . The cave has mostly smooth stone walls with patches of unworked stone. The smooth stone walls are carved with geometric patterns and indecipherable runes. Lighting. The cave is unlit, and its denizens
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     pillar is carved to look like a scowling dwarf with bulging muscles that supports the columnâs upper third on its broad shoulders. Blue sapphires glitter in the dwarvesâ eyes.
 Double Door. The doors
                                                
                                            
                                                
                                                     in the east wall stand 18 feet high, a carving of a mighty waterfall spanning their surfaces. Mithral inlays make the carved falls look like they are running with molten metal.
 Curtain. A 40-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     flank a stone double door engraved with a giant letter H.
 If their handles are tugged, the double doors fly open, revealing a stone wall with a giant elder rune carved into it (see âElder Runesâ). Draw
                                                
                                            
                                                
                                                     ledge 120 feet away. (For more information on the bridge, see area 16. The far ledge is described in area 17.)
 Double Door. At the south end of the room, two pillars carved with scores of eyes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     bridges spanning the fissure it pours into. The Giant runes these folk carved into the bridges still glimmer with crystalline light as they harness elemental earth magic.
                                                
                                            
                                                
                                                     Plane of Earth. Giants of an ancient civilization sought to harvest the rockslideâs magic and endless mineral resources. To aid their work, they carved walkways around the rockslide and built stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     inscrutable runes carved onto a cursed bow might hold the key to undoing the weaponâs evil magic. Locations. Mystical grottoes, forgotten temples, and secret hideouts might all be locked behind befuddling
                                                
                                            
                                                
                                                     fortune. A series of frost giant runes etched onto a stone wall could, when decoded, activate a magical doorway to a long-lost city.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     soon as it sees intruders.
 Pillars. The four pillars that buttress the ceiling are carved out of black crystal and inscribed with arcane runes.
 Lynnorax fights without fear, knowing that its
                                                
                                            
                                                
                                                     damage as normal. Damage that fails to meet or exceed the dracolichâs damage threshold is magically negated by the pillars. Each time the pillars negate damage to the dracolich, their arcane runes glow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     portal to the Plane of Earth. Map 4.4 shows the following features surrounding the Endless Rockslide: Bridges and Walkways. Bridges carved with Binding Runes (see below) span the chasm, and walkways
                                                
                                            
                                                
                                                     allow access around the rockslide. A crane and winch with buckets and sieves, installed in recent times, allow workers to gather minerals from the slide. Chambers. Giant-sized chambers are carved into the rock near the falls, including a workshop that holds tools for working metal, stone, and gems.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    49. Arch Gate to Level 14 Arch. A stone arch embedded in the middle of the southeast wall has the image of an open book carved into its keystone.
 Secret Door. A secret door opens into a dusty
                                                
                                            
                                                
                                                     gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 25 on level 14, in the closest unoccupied space next to the identical gate located there.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     leather cords 5 A dagger carved from a dragonâs talon 6 A brass disk bearing the silhouette of a black dragon 7 A small egg-shaped piece of polished bone 8 A bone fragment with brass inlaid runes 9 A leather pouch filled with tiny draconic teeth 10 A single large seed thatâs warm to the touch
                                                
                                            
                                                
                                                     Argonnessen   d10 Trinket   1 A pierced dragon scale on a cord 2 A statuette of a dragon carved from black bone 3 A dragonâs tooth, engraved with an unknown sigil 4 A childâs doll of a dragon, woven from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Embedded in the wall at the end of the westward hallway is an arch gate (see âGatesâ). Close inspection reveals the image of a dead tree carved into its keystone. The rules of this gate are as follows
                                                
                                            
                                                
                                                     pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 3b on level 5, in the closest unoccupied space next to the identical gate located there.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    15. Standing Gate to Level 17 Rising out of a 2-foot-deep pool of ooze is a pair of 15-foot-tall standing stones topped with a lintel, carved into which is a symbol of an arrow. The standing stones
                                                
                                            
                                                
                                                     pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 8b on level 17, in the closest unoccupied space next to the identical gate located there.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Level 8 Among the rock formations is a standing gate (see âGatesâ) formed by a pair of 10-foot-tall stalagmites carved to create the image of giant stone snakes wrapped around them. The points of the
                                                
                                            
                                                
                                                     âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 18b on level 8, in the closest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     of the sarcophagus is sculpted into the likeness of a female giant with long flowing hair. The sarcophagus is 20 feet long, 10 feet wide, and 10 feet tall. Dwarvish runes carved into its base spell the
                                                
                                            
                                                
                                                    21. Esclarottaâs Tomb This icy cyst has no obvious means of entry or egress. However, a creature can teleport to this buried chamber via area 17. You appear in an oval cave carved from solid glacial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    16. Arch Gate to Level 15 Ceiling. This chamber soars to a height of 30 feet.
 Arch. A stone arch set into the south wall is decorated with gold-inlaid images of dragons in flight. Carved into the
                                                
                                            
                                                
                                                     wall above the arch are the following words in Draconic: âOnly a dragon can unlock this gate.â
 Fountains. Alcoves to the west and east contain stone fountains, each carved to look like a perched
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    â). Carved into the arch gateâs keystone is an image of a rust monster. The rules of this gate are as follows: Touching the arch with a nonmagical item made entirely of ferrous metal (such as an iron
                                                
                                            
                                                
                                                     through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 20c on level 2, in the closest unoccupied space next to the identical gate located there.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    16. Arch Gate to Level 7 Embedded in the north wall of this 10-foot-high cave is a stone arch. Carved into its keystone is a picture of a hand clutching a lit torch. The arch is one of Halasterâs
                                                
                                            
                                                
                                                     (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 29 on level 7, in the closest unoccupied space next to the identical gate located there.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     of the gulch, a large glowing purple moonstone, carved into the form of a dwarf, stands on a rocky ledge. Glowing purple runes, etched into the ground and walls of the gulch, encircle the moonstone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Dreamerâs Reach Features Dyson Logos  Map 4.3: Dreamerâs Reach The mound around the stone fingers has been smoothed to a circular plateau. Giant-sized shelters are carved into the sides of the
                                                
                                            
                                                
                                                     carvings and Giant runes adorn all five monoliths. Shelters. The shelters are spacious for Small or Medium creatures, but they are cozy for the stone giants who built them, with just enough room for two Huge creatures to lie down side by side.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     of the sarcophagus is sculpted into the likeness of a female giant with long flowing hair.
 The sarcophagus is 20 feet long, 10 feet wide, and 10 feet tall. Dwarvish runes carved into its base spell
                                                
                                            
                                                
                                                    21. Esclarottaâs Tomb This icy cyst has no obvious means of entry or egress. However, a creature can teleport to this buried chamber via area 17. You appear in an oval cave carved from solid glacial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Trap In front of the double door, situated between the Dwarvish runes carved into the floor, is a hidden 20-foot-deep pit that opens if the lock on the doors is successfully picked. The cover of the
                                                
                                            
                                                
                                                    9. Mustering Hall Decor. Blunted picks hang with shields every 10 feet along the walls.
 Double Door. Dwarvish runes for strength and safety are etched in the floor in front of the double doors to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     mask depicting an expression of raucous laughter 3 A set of gilded, giant-sized cutlery 4 A 5-foot-tall stone tablet engraved with runes that feel warm to the touch 5 A quartz pendant carved in the
                                                
                                            
                                                
                                                     handsomely carved stonework, often adorned with tactile writing systems to accommodate visitors who aren't accustomed to the lightless depths such giants call home. Meanwhile, storm giant artwork
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     north and east walls bear frescoes and Dwarvish runes.
 Bier. Resting atop a marble bier in the middle of the room is a carved stone rocking cradle.
 The frescoes depict Melair spending time with his
                                                
                                            
                                                
                                                     stone arches beneath a 30-foot-high domed ceiling.
 Frescoes. Stone panels set into the walls bear frescoes and Dwarvish runes.
 The frescoes chronicle the birth of Melair, a common shield dwarf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     consequence, itâs a path rarely taken. The exception is rune magic. Giants are drawn to the solidity and permanence of magical runes. Stone giants are great practitioners of rune carving, both because of the
                                                
                                            
                                                
                                                     surface holds. For example, a storm rune carved into a stone might allow the stoneâs possessor to control the weather. The same rune carved into door or chest might deal thunder damage to anyone who opens it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Masterâs Guide. Illumination Lava bathes the outer areas of the hold in dim light even on starless nights, while most of the holdâs interior areas are dimly lit by braziers of glowing coals
                                                
                                            
                                                
                                                     time on a turn or starts its turn there takes 55 (10d10) fire damage. Outer Walls The holdâs 20-foot-thick curtain walls are faced with blocks of carved basalt and filled with a rubble core. The walls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     archway is 40 feet wide and 40 feet tall. Six different runes are carved into it, each one inlaid with mithral, and a glowing mist fills the arch. Niches in the walls on either side of it contain empty
                                                
                                            
                                                
                                                    . The giants who carved the statue had no clue what Annam looked like, and they dared not misrepresent him. The six smaller statues depict the sons of Annam, who are listed in the table Giant Statues and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Find the Path 6th-level divination Casting Time: 1 minute Range: Self Components: V, S, M (a set of divinatory toolsâsuch as bones, ivory sticks, cards, teeth, or carved runesâworth 100 gp and an
                                                
                                            
                                        






