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Returning 27 results for 'nights chance realities pdf'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaam Adventure Hooks Any adventure that takes place in Droaam or involves creatures that hail from that nation gives the players and their characters a chance to deal with monsters that don’t
in a character’s dreams every few nights, urging the character to explore a particular ruin. 4 The characters must entreat the Daughters of Sora Kell for knowledge of how to remove a seemingly
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wagons being unloaded, they’ll notice Bog Luck directing laborers to carry the crates brought from the Greenfields into the warehouse. If they have a chance to see what’s going on in the warehouse, they
other place they could have gone is into the strong room. Gristle Pete, who sleeps above the strong room, hears strange noises on certain nights. He mistakes those noises for rats, but they come from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wagons being unloaded, they’ll notice Bog Luck directing laborers to carry the crates brought from the Greenfields into the warehouse. If they have a chance to see what’s going on in the warehouse, they
other place they could have gone is into the strong room. Gristle Pete, who sleeps above the strong room, hears strange noises on certain nights. He mistakes those noises for rats, but they come from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
succeeds, Sir Ambrose asks the party to patrol the southern half of the cemetery for ten consecutive nights while he patrols the north half. The characters have a cumulative 10 percent chance each night
sackcloth hood, another has a rotting pumpkin head, and the third is covered with a threadbare blanket. Characters who camp in a field for the better part of a day or night have a 10 percent chance
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is studying the characters closely, trying to decide if they’re worth her time. Ultimately, she takes the chance and draws them into conversation, asking them to help her take down her only suspect: a
that sacrifice people to the Frostmaiden on nights of the new moon. This is what passes for civilized behavior in Icewind Dale. Maybe the victims found a way to keep their names out of the drawings
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
raid drove your family from your home, the people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy. 3 Every five nights, you have a strange sequence of apocalyptic dreams. The
survived, but they think you’re dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
raid drove your family from your home, the people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy. 3 Every five nights, you have a strange sequence of apocalyptic dreams. The
survived, but they think you’re dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
drove your family from your home, the people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy. 3 Every five nights, you have a strange sequence of apocalyptic dreams. The world
they think you’re dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir. You
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
CHARACTERS
Characters from I’Cath have known wonder and want, and often have remarkable stories about how they left their homeland’s dual realities. The domain’s residents tend to have dark hair and a
? Did you discover a secret way out of the city? Did a family member make a bargain with Tsien Chiang that gave you a chance at a better life? Did Tsien Chiang send you forth for a reason?
Whom did
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
closed doors. (Jarlaxle never passes up a chance to rattle the nobility and sow political unrest.) A character can break into Gaxly’s office while it’s closed, either during lunch hour or after hours
knock spell or similar magic). Reward: Each Bregan D’aerthe character gains 1 renown. 4th “We’ve captured a member of the Xanathar Guild, and I’d like you to guard him for three nights until I or another
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
allows the accused a chance at salvation on an infamous stage called the Gallows. Before their executions, the Maiden of Misery grants criminals the chance to put on the performance of a lifetime. If their
. Some nights, the manor comes to life, and music can be heard within. Free from their glum tethers, spirits gather for a supernatural soiree hosted by the phantom brothers. Will-o’-wisps appear on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
characters’ investigation. En route to the tavern, “Blood in the Streets” is a chance for characters to see the City Watch in action. If the characters decide to look around, “Searching the Dock Ward” gives
gets them to open up. Floon’s Fate. Several of the regulars remember seeing Volo and Floon drinking together a couple of nights ago. After Volo left, Floon stuck around long enough to meet with another
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
something hidden, or a chance of getting lost, as described under “Journey Stage Challenges.” Running the Stages. For each stage of the journey, follow these steps in order: Step 1: Set the Pace. Have the
journey otherwise works the same as described in the rest of the “Travel” section.
Downloadable PDF Weather During each stage of the characters’ journey, you can determine what the weather is like by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
from Caravan Court to the Trollwall in the Southern Ward is haunted by the hooded ghost of the mage Ruid, whose touch causes deathly chills to those he meets on foggy nights. All attempts to banish or
to tell of it, but the appearance of the daggers is entirely a matter of chance, and unpredictable. So take my advice and don’t test Tymora’s favor.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
nights of the full moon,” she adds, “the spirit of Reggaryarva, jarl of jarls, will open his treasure vault to anyone who defeats his champion.” Yselm knows the way to Jarlmoot but doesn’t help the
, where she indulged her addiction to games of chance. She recently dishonored herself by resorting to thievery to cover her gambling debts. Now she wants to atone. She asks the characters to help her
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
home most nights, passed out in their beds after hours of heavy drinking. Nikolai and Karl have none of their mother’s ambition or mean temper. They are aware of her cult, but they don’t know that she
chance that one of the maids (see area N4h) is here, tidying up. N4n. Stella’s Room The door to this room is locked from both sides, and only Lady Wachter has a key. This room is musty and dark. An
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
nomads on their journey and endure the same hardship. The trip is a grueling march across the tundra with the wind against them the whole time. There’s no chance of a party member becoming lost in
characters are alone at Bjornhild’s camp for six days and nights. Allow the players to describe what their characters do during this period of time. After every 24 hours spent guarding the camp and ensuring
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
historic Dragon Bar, a modest tavern named for the carved dragon head that watches over it. Beyond this reception area and its alert bouncers lies the casino proper. Casino. Games of chance line the
former factol to preserve the Balance 6 A malevolent cosmic force manifesting as a planar incarnate (see Morte’s Planar Parade) that feeds on entire realities 7 A nameless, chaotic evil doppelganger
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
martial skill, and stage mock battles. Those desiring to join their ranks are given a chance to demonstrate their prowess, usually with wooden practice weapons in contests against veteran soldiers
their ancestors, or that were associated with their own births. They then attempt to stay up through the night, celebrating outside with bonfires, song, and warmed drinks. Cloudy nights often draw
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and dawn. At dawn, he leaves to check on his horse (area N2f) and his wagon (area N5), returning to the inn around noon. Between noon and dusk, there’s a 40 percent chance he is here; otherwise, he’s
“werehare” child (a boy who transforms into a rabbit on nights of the full moon) A half-orc woman named Gorabacha who could chew through iron chains A giant, man-eating plant that had the most remarkable
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expended. 3 Spells and abilities that raise the dead have a 50 percent chance to bring back 1d4 angry spirits as well. These might be banshees, ghosts, shadows, specters, wraiths, or other incorporeal undead
is sour and stunted, animals are stillborn or deformed, and a malaise hangs in the air. 3 On nights during the month of Sypheros, when the Shadow Moon is dominant in the sky, horrific monsters stalk
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
learn about the theft 1d4 days later. After that time, there is a cumulative 5 percent chance per day that the Black Ravens locate the characters (or a subset of them, if the party splits up
the ground. Each day at dawn, highsun, and dusk, there is a cumulative 10 percent chance that a friendly druid (NG male or female moon elf) visits the site. The druid doesn’t stay long but urges
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
by creating a distraction in the bathhouse that might give the characters a chance to slip into the tower or the shrine unnoticed. Treasure. Ilmar keeps a silvered shortsword, a hand crossbow with
, or other valuable items left in the characters’ rooms. Working Late. If the characters take rooms and spend one or more nights at the temple, the character who has the highest passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and other troublemakers who need to cool off for a few nights. The lock is high quality (requiring a successful DC 20 Dexterity check with thieves’ tools to pick), and the door is built of stout wood
execution. Such punishments are rare, but when they do occur, they draw a large crowd. In any given week, there is a 2 percent chance of an execution, usually of some bandit or other non-native ne’er-do
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
crushing livestock skulls with a massive hammer and nights leading the cult’s murderous field operations, and Jaemus Exheltarion, a half-elf master of souls. Of the three, Jaemus is the least
categories: those disappointed at being stuck on toll-collection duty so far from the city, and those overjoyed at easy work and a chance to carouse in Wyrm’s Crossing, with the latter ensuring that the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
are Corian Khee, a death’s head of Bhaal who spends days crushing livestock skulls with a massive hammer and nights leading the cult’s murderous field operations, and Jaemus Exheltarion, a half-elf
: those disappointed at being stuck on toll-collection duty so far from the city, and those overjoyed at easy work and a chance to carouse in Wyrm’s Crossing, with the latter ensuring that the Fist
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
shaman (see appendix C). There is a 25 percent chance that the group includes one of Great Chief Boorvald Orcbane’s adult children, who leads the patrol. This Uthgardt leader is a berserker, with the
. A wooden hangman’s scaffold stands in the center of the marketplace, and on certain nights, when clouds obscure the waning moon, luminous ghosts wander around it, going about the business of the






