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Returning 35 results for 'nights charm ready pdf'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: alter self, major image
3/day each: charm person, detect
responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.
Abishais stand
Monsters
Thievesâ Gallery
Disarming Charm. While Forge isnât wearing armor, his AC includes his Charisma modifier.
Double-Cross. If Forge hits a creature friendly to him with an attack roll, the attack is automatically
audacious criminal has left a trail of broken promises and false identities along the Sword Coast. He conceals flexible morals and a ready dagger behind his winning smile.
Forge enjoys the finer
Monsters
Mordenkainen Presents: Monsters of the Multiverse
following spells, using Intelligence as the spellcasting ability (spell save DC 20):
At will: disguise self, mage hand, minor illusion
2/day each: charm person, dispel magic, greater invisibility
, ready to lay down their lives if needed.
Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when he
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
telescope aimed at the night sky. Observatory Charm. You can use your Observatory to peer into the far corners of Wildspace and the Astral Plane. After spending a Long Rest in your Observatory, you gain a
magical Charm (see âSupernatural Giftsâ in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Contact Other Plane without expending a spell slot. You canât gain this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
begins his request with an air of charm and mystery, but it quickly devolves into tearful sincerity. The figure who approached you strokes his mustache, adjusts his floppy hat, and tightens his scarf
nights ago and was kidnapped â or worse. If you agree to track him down with all due haste, I can offer you ten dragons apiece now, and I can give you each ten times that when you find Floon. May I
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Scholar of Impossibilities Run this encounter when youâre ready to bring the hunt for R04M to an end. The tunnel ends in a ledge overlooking a vast, empty crevasse. No path clearly proceeds above or
Scholar shares its secret with only one character. That character gains the following charm (a type of supernatural gift detailed in the Dungeon Masterâs Guide). Eyes of the Impossible Supernatural
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it disappears after it hits or misses its target. Until it disappears, the arrow emits Bright
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it disappears after it hits or misses its target. Until it disappears, the arrow emits Bright
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
offers membership in the enclave and bestows on each new member a charm of restoration (see âSupernatural Giftsâ in chapter 7 of the Dungeon Masterâs Guide). Jeryth also offers Phaulkonmere as a safe
succeeds, Sir Ambrose asks the party to patrol the southern half of the cemetery for ten consecutive nights while he patrols the north half. The characters have a cumulative 10 percent chance each night
Compendium
- Sources->Dungeons & Dragons->Thievesâ Gallery
Coast. He conceals flexible morals and a ready dagger behind his winning smile. Forge enjoys the finer things in life, particularly when they result from his own cleverness. Decades of heists and cons
havenât slaked his thirstâin fact, his ambitions only grow grander with time. Forge Fitzwilliam Medium Humanoid, Neutral Evil
Armor Class 17 (Disarming Charm)
Hit Points 110 (20d8 + 20)
Speed 30
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, the campestris adopt the song into their routine and bestow a charm of heroism (see âSupernatural Giftsâ in the Dungeon Masterâs Guide) on the character responsible. The campestris in any given fairy
ring can bestow this charm once only. Check the Story Tracker: any character who received singing lessons from Palasha the mermaid in chapter 1 has advantage on this check. Activating the Fey Crossing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you were a
ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm person
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
see its opponents before 60-foot darkvision sees it. A beholder always has several backup plans ready. When dealing with one, I have three plans of my own: run, hide, and distract. Rival adventurers
example, if a beholder intends to shoot charm, slowing, and sleep rays at a ranger, and the ranger succumbs to the charm, the beholder could use its remaining rays against other targets. Use Legendary
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
doesnât have ramps built into the field. âBut practicing with them is fun!â she explains. âPlus, youâll get better at the game! Whatâs not to love?â During Practice When the characters are ready to start
knapsacks and pulls out a smooth, glowing stone. She says: âAs promised, hereâs a giftâthink of it as a good luck charm for the upcoming game!â
The stone is a stone of good luck, and the characters are welcome to keep it indefinitely.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
immense dragon fills the bowels of the ship. âI smell warm flesh and hear the panic of beating hearts. Ready your spells, Meltharond! We have uninvited guests.â
If one or more characters are topside
Meltharond to ready his spells. If she suspects that intruders are still aboard the vessel but hiding in places she canât reach, she breaks through walls to get at them. The characters are no match
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
spends a short rest poring over the bookâs recipes gains a supernatural charm called the charm of the heroesâ feast. This charm allows you to cast the heroesâ feast spell as an action, no components
required. Once used, this charm goes away. See âSupernatural Giftsâ in the Dungeon Masterâs Guide for more information on how charms work. The book teleports to a secret vault in Candlekeep after
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Astral Blights When you are ready to begin play, read: Your adventures have taken you to a coastal community, where local fishing boats share the harbor with trade vessels from far and wide. Lately
everyone has been discussing the deluge of falling stars that has lit up the evening sky for the past several nights. Some say these celestial events are omens of impending disaster. Others believe
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Niko Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
equal 2 plus the spell slotâs level. Level 3: Life Domain Spells Your connection to this divine domain ensures you always have certain spells ready. (At your Cleric level, you always have the Aid
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Hank Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
arrow made of golden energy appears nocked and ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it disappears after it hits or misses its target
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
devastation orb in Triboar. She is protected by two mercenary veterans. In addition, the two thugs guarding the tavern are ready to come when called. The room has two small leaded-glass windows and a
Charisma (Persuasion) check. Her guards are vigilant for use of magic to charm or coerce her, and attack at once if they see it used. If the party attacks and defeats Nareen and her guards, she
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Night of the Eye Every year and a half, the moons of Krynn align in an event known as the Night of the Eye. This prelude unfolds during one of these fateful nights, shortly before the characters head to
the characters are ready, Rovina opens a door, revealing a portal filled with swirling amber light. She directs anyone intending to face the trial to enter the portal together. If a single character is
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells
divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Light Domain Spells table, you thereafter always have the listed spells prepared.
Light
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed. Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of
hand, minor illusion
2/day each: charm person, dispel magic, greater invisibility, wall of force
Bonus Actions
Teleport. The abishai teleports, along with any equipment it is wearing or carrying
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
vampireâs Charm ability or a druidâs Wild Shape? Dispel magic has a particular purpose: to break other spells. It has no effect on a vampireâs Charm ability or any other magical effect that isnât a
the target of hold monster. There are abilities and other spells that can end or suspend magical effects that arenât spells. For example, the greater restoration spell can end a charm effect of any
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ready to wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat her foes. She continues to spy on other hobgoblins, but is now also empowered to conduct
DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): minor illusion, prestidigitation, true strike
1st level (3 slots): charm person, disguise self
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
seriously, and make sure they take yours just as seriously. Ideally, youâll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking
soft limit), incorporate it with care, if at all, and be ready to quickly veer away from it if needed. Common in-game limits apply to topics such as intraparty romance, sex, exploitation, racism
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
take yours just as seriously. Ideally, youâll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking sheet is a tool you can use
it with care, if at all, and be ready to quickly veer away from it if needed. Common in-game limits apply to topics such as intraparty romance, sex, exploitation, racism, enslavement, and violence
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
have fallen prey to a pack of werewolves that spills out of the Misty Forest on nights of the full moon, cloaked in crawling mist that seems to follow them wherever they go. The beasts spread death and
, the order is a dedicated group of like-minded individuals driven by religious zeal or a finely honed sense of justice and honor. The order is ready to lash out the moment evil acts, and not a moment
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are fanatically loyalty to Tiamat, ready to lay down their lives if needed. Outsiders in Hell. Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and
retreat, magic missile, charm person, thunderwave
2nd level (3 slots): darkness, mirror image, misty step
3rd level (3 slots): dispel magic, fear, lightning bolt
4th level (3 slots): dimension door
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
stamina; Intelligence is reasoning and memory; Wisdom is perceptiveness and mental fortitude, and Charisma is confidence, poise, and charm.
Each ability has a score from 1 to 20, although your
use it to track how many uses you have left.
Let the players ask any questions about the character sheet. When it seems like theyâre ready to begin the adventure, read the following. Here is some
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
about the âTrouble in Red Larchâ storyline (for 1st-level characters) or the âRumors of Evilâ storyline (for characters ready to investigate the cult of Elemental Evil). Just ignore the leads and clues
servers work shifts at the Helm; most nights, two cover the ground floor and one waits on guests on the upper floor. The staff at the Helm donât gossip, but they direct anyone who questions them to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, or even take down an ogre. When the time comes to put those tactics to use in earnest, everyone will be ready. Cooperation is a fundamental principle in how halflings fend off their enemies. Every
the intruders, as though nature herself were aiding the halflingsâ cause. On nights when the moon is full, especially during the planting and harvesting seasons, the elders tell stories about Sheela
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
approaches, drops a very large egg at your feet, and looks up expectantly. 27â30 A small, jovial crowd gathers around a goblin and a kobold that are getting ready to have an arm wrestling match. A dwarf
A magewright offers to use a simple charm to polish the coins in your purse for just 3 copper crowns. "We wouldn't want anyone here to get grime on their gloves from handling those filthy coins of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
2d4 Calishite thugs and 2d4 Tethyrian thugs curse at each other, ready to brawl
2 1d6 gnome commoners from the Whitkeep Hostel throw tomatoes at passersby who flaunt their wealth
3 1d4
crushing livestock skulls with a massive hammer and nights leading the cultâs murderous field operations, and Jaemus Exheltarion, a half-elf master of souls. Of the three, Jaemus is the least
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
passing party memberâs opinion. Table H: Outer City Denizens d10 Interaction 1 2d4 Calishite thugs and 2d4 Tethyrian thugs curse at each other, ready to brawl 2 1d6 gnome commoners from the
are Corian Khee, a deathâs head of Bhaal who spends days crushing livestock skulls with a massive hammer and nights leading the cultâs murderous field operations, and Jaemus Exheltarion, a half-elf






