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Returning 35 results for 'nights class resides pdf'.
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Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure. Premade Characters Name Species Class Cathartic Human Cleric
Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock Cathartic Fay Dalton View Character Sheet Downloadable PDF Dunil Fay Dalton
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
an arcane observatory built on a nearby island by wizards long gone, and it hinted at powerful magic hidden there. A small cloister known as Dragon’s Rest also resides on the island. The caretaker of
the cloister’s temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bow’s End Tavern Bow’s End Tavern is Strixhaven’s most popular late-night hangout. It opens at 6:00 p.m. and closes at 11:00 p.m. on class nights and 2:00 a.m. on weekends. The tavern is a squat but
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know you’re meant to be. View Character Sheet Downloadable PDF Elf Wizard Richard
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gnoll Thirst for Blood. No goodness or compassion resides in the heart of a gnoll. Like a demon, it lacks anything resembling a conscience, and can’t be taught or coerced to put aside its destructive
Medium humanoid (gnoll), chaotic evil
Armor Class 15 (hide armor, shield)
Hit Points 22 (5d8)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
11 (+0)
INT
6 (−2)
WIS
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
(Requires Attunement) While holding this Shield, you have a +2 bonus to Armor Class. This bonus is in addition to the Shield’s normal bonus to AC. The Shield has the following additional properties that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Circle class feature in the Player’s Handbook, the Circle of the Moon is common for Circle of Swords druids, although some belong to the Circle of the Land (Forest). The Emerald Enclave Less a druid
clothing as a symbol of their membership, often bearing the emblem of a stag’s head. In the Druid Circle class feature in the Player’s Handbook, Emerald Enclave druids belong to the Circle of the
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Diana Downloadable PDF Equipment Quarterstaff of the Acrobat
5 Daggers
Calligrapher’s Supplies
Cartographer’s Tools
Explorer’s Pack
Fine Clothes
Lamp
Oil (3 flasks)
Parchment (12
Armor Class against the triggering attack, potentially causing the attack to miss you. You can’t use this property again until you finish a Short or Long Rest. Ranged Weapon (Quarterstaff Form Only
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
(Requires Attunement) While holding this Shield, you have a +2 bonus to Armor Class. This bonus is in addition to the Shield’s normal bonus to AC. The Shield has the following additional properties that
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Diana Downloadable PDF Equipment Quarterstaff of the Acrobat
5 Daggers
Calligrapher’s Supplies
Cartographer’s Tools
Explorer’s Pack
Fine Clothes
Lamp
Oil (3 flasks)
Parchment (12
Armor Class against the triggering attack, potentially causing the attack to miss you. You can’t use this property again until you finish a Short or Long Rest. Ranged Weapon (Quarterstaff Form Only
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
that they require years of research to decipher, but time is of little concern to a star seer, who resides mainly on the Astral Plane. Githyanki Star Seer
Medium Humanoid (Gith, Warlock), Any
Alignment
Armor Class 13 (mage armor)
Hit Points 110 (17d8 + 34)
Speed 30 ft.
STR
11 (+0)
DEX
11 (+0)
CON
14 (+2)
INT
19 (+4)
WIS
16 (+3)
CHA
14 (+2
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mielikki named Jeryth Phaulkon. Jeryth, the only member of her family who currently resides at Phaulkonmere, manifests as a disembodied female voice that can be heard by anyone in the villa gardens. She
succeeds, Sir Ambrose asks the party to patrol the southern half of the cemetery for ten consecutive nights while he patrols the north half. The characters have a cumulative 10 percent chance each night
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
himself farther than his wings can take him on their own. Sheldon the Blueberry Dragon Large Dragon, Neutral Good
Armor Class 16 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 30 ft., fly 60
. At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the prone condition, as the wind bursts around Sheldon.
Download PDF
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
when threatened, a scale sorcerer lashes out with colorful magic. A scale sorcerer who resides in or near a dragon’s lair may serve as that dragon’s diplomat and mouthpiece—anticipating the dragon’s
adoration and terror in their behavior toward their master. Kobold Scale Sorcerer
Small Humanoid, Any Alignment
Armor Class 15 (natural armor)
Hit Points 27 (5d6 + 10)
Speed 30 ft.
STR
7
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
variant known as the vargouille reflection resides in Undersigil. When a vargouille reflection spots a Humanoid target, it takes on that creature’s visage, terrifying that creature by appearing as its own
disembodied head. Vargouille Reflection Tiny Fiend, Typically Chaotic Evil
Armor Class 12
Hit Points 22 (5d4 + 10)
Speed 5 ft., fly 40 ft.
STR
6 (−2)
DEX
15 (+2)
CON
14 (+2)
INT
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
recruits. A player character cursed with wererat lycanthropy becomes an NPC under the DM’s control on nights of the full moon. Wererat Lycanthropy Any humanoid creature cursed with wererat lycanthropy
humanoid (human, shapechanger), lawful evil
Armor Class 12
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
him and crept into his nursery on stormy nights to sing magical rhymes to him. She also placed the “spark of magic” in him, ensuring that he would become a spellcaster. Baba Lysaga’s unhealthy
magic. Mother Night has also imparted to Lysaga the secret of longevity, which requires her to bathe in the blood of beasts on nights of the new moon. Failure to do so causes Lysaga to age rapidly
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Only drow can be turned into driders, and the power to create these creatures resides with Lolth alone. Scarred for Life. When driders return to the Material Plane, they disappear into the Underdark to
fate that awaits all who fail the Spider Queen. Drider
Large monstrosity, chaotic evil
Armor Class 19 (natural armor)
Hit Points 123 (13d10 + 52)
Speed 30 ft., climb 30 ft.
STR
16 (+3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sentiment. Oargev wisely views Boranel as an ally, but knows Breland could be a threat. Q’barra. Aside from New Cyre, the largest population of Cyran refugees resides in Q’barra. Oargev has invited these
Cyran refugees as second-class citizens and vagabonds. Among non-Cyran communities, agents of Prince Oargev can’t rely on aid from any of Cyre’s former enemies. The Lord of Blades. In the depths of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Nosferatu Vicious, undead hunters, nosferatu possess the endless thirst of vampires but none of their grace. For them, existence is nothing more than an everlasting string of cold, desperate nights
life is long dead. Nosferatu
Medium Undead
Armor Class 17 (natural armor)
Hit Points 85 (9d8 + 45)
Speed 40 ft.
STR
20 (+5)
DEX
18 (+4)
CON
21 (+5)
INT
6 (−2
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
politics and whiles away his nights in drink and debauchery. Treasure Mirt has access to magic items of all kinds, but keeps only a few on his person. He can equip himself with other magic items as the need
humanoid (human), chaotic good
Armor Class 16 (bracers of defense)
Hit Points 153 (18d8 + 72)
Speed 30 ft.
STR
18(+4)
DEX
18(+4)
CON
18(+4)
INT
15(+2)
WIS
12(+1
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to find and serve white dragons, these kobolds adapted as best they can to the hostile climate. Their sensitive eyes appreciate sunless days and long, dark nights. They use wooden javelins as tools to
, the DC of which equals the onlooker’s Wisdom (Insight) check result. Icewind Kobold
Small humanoid (kobold), any alignment
Armor Class 14 (hide armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Diana Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
. Monk Class Features Level 1: Martial Arts Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following: Simple Melee weapons
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Eric Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
Style Feature) While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class. (This is included above.) Shield Master General Feat (Prerequisite: Level 4+, Shield Training) You
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sheila Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
2 Hit Points. (This is included above.) Rogue Class Features Level 1: Expertise You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended if you
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Niko Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
Hit Point maximum increases by an additional 2 Hit Points. (This is included above.) Cleric Class Features Level 1: Spellcasting You have learned to cast spells through prayer and meditation. Cantrips
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Bobby Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
included above.) Barbarian Class Features Level 1: Rage You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Solitary mind flayers are likely rogues and outcasts. Most illithids belong to a colony of sibling mind flayers devoted to an elder brain — a massive brain-like being that resides in a briny pool
warnings or instructions.
Mind Flayer
Medium aberration, lawful evil
Armor Class 15 (breastplate)
Hit Points 71 (13d8 + 13)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
possessing vast knowledge and divine power—resides in the temple.
Other points of interest in Shae Lias include the Oaks, one of the finest restaurants in Sharn, which serves food of the highest
death.
Middle Northedge This ward caters to the middle class of Sharn, offering a wide range of comfortable housing. Dwarves make up most of the population, with the highest concentration in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
humanoid figure. The interior of its hood cannot be seen except as an opaque black void. Ominous tales speak of these creatures prowling city streets in the darkest nights and during times of unease
discerning—and brazen—collectors. Eye of Fear and Flame
Medium undead, chaotic evil
Armor Class 15 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
warm, clear nights, Laraelra moves tables, chairs, and lanterns onto this deck so that clients can drink and gamble under the stars. L3. Aftcastle The captain’s wheel and rudder are gone, leaving holes
and empty fixtures where they used to be. As with area L2, Laraelra sometimes moves tables, chairs, and lanterns onto this deck so that clients can be outdoors on nights when the weather is nice. Amrik
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
expert pistoleers, as skilled with their guns as the best archers are with their bows. Drow Gunslinger
Medium humanoid (elf), any alignment
Armor Class 18 (studded leather, shield)
Hit Points
-elves, having been taught from a young age to kill them as opportunity permits. When not engaged in a Bregan D’aerthe operation, Soluun spends his nights haunting the darkened streets and alleys of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Armor Class 11
Hit Points 32 (5d8 + 10)
Speed 30 ft. (10 ft. while shackled)
STR
9 (−1)
DEX
13 (+1)
CON
14 (+2)
INT
17 (+3)
WIS
10 (+0)
CHA
15 (+2
nights thinking about one thing: his freedom. If the characters meet with him, Gant tries to convince them to break him out of jail, promising wealth and magic items once delivered safely to the Hosttower
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
everyone has been discussing the deluge of falling stars that has lit up the evening sky for the past several nights. Some say these celestial events are omens of impending disaster. Others believe
outskirts of the settlement, see “Danger in the Streets” below. Astral Blight
Medium Plant, Unaligned
Armor Class 12 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 10 ft.
STR
16 (+3
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
desperately wants the wizards to witness and acknowledge his strength. Kas the Betrayer Medium Undead (Vampire), Neutral Evil
Armor Class 18 (plate)
Hit Points 315 (30d8 + 180)
Speed 40 ft.
STR
, and he drinks blood to sow terror rather than for sustenance. If destroyed, Kas revives in 1d100 nights in an unoccupied space in Tovag, his Domain of Dread. He can be permanently destroyed only by






