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Returning 35 results for 'nights combat revealing pdf'.
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Monsters
Planescape: Adventures in the Multiverse
False Appearance. If the blight is motionless at the start of combat, it has advantage on its initiative roll. If a creature hasn’t observed the blight move or act, that creature must succeed
by the seemingly inanimate plant, the blight strikes, revealing its twisted, humanlike form and lashing out with razor-sharp vines to feed its bloodlust.
While razorvine blights are usually
Equipment
Combat
Utility
Whimsy
6
4
8
These small, spherical bugs are covered in stiff hairs that enable them to stick to fabric and even skin. They are drawn to the warmth of
campfires and bedrolls; a fact attested to by anyone who’s spent more than a couple of nights sleeping under the stars.
Equipment
Combat
Utility
Whimsy
13
14
13
Mournshade is used by healers across the island for what they believe is the plant’s ability to absorb painful emotions. Although it is
rare to find in the wild, there always seems to be someone in the village who has a sachet full of mournshade just in case.
Mournshade is found in bogs and swampy wetlands where it faintly glows on moonless nights.
Monsters
Infernal Machine Rebuild
opaque black void. Ominous tales speak of these creatures prowling city streets in the darkest nights and during times of unease and unrest It is said that eyes of fear and flame were created by chaotic
combat, it targets not only its opponents but also innocent bystanders, seeking to cause the greatest amount of confusion and destruction. If the creature is destroyed, these gems can be recovered
Equipment
Combat
Utility
Whimsy
18
18
18
On certain nights, a cloud in the Spirit Realm passes into the physical world and is struck by the moon’s rays which crystallizes it
Backgrounds
Guildmasters’ Guide to Ravnica
Traits
d8
Personality Trait
1
I’m good at hiding my true thoughts and feelings.
2
When I’m in doubt about revealing something, I assume it’s a secret, and I
people’s nightmares.
6
Combat is meant to be quick, clean, and one-sided.
7
I like to stick to the shadows.
8
I never show my anger. I just plot my revenge.
Ideals
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
heroes to spirits in ways they won’t predict, such as revealing that a phantasmal villain was a hero’s ancestor. Heroes are pure-hearted or unsuspecting individuals whose resolve is shaken by the story’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
for centuries without revealing themselves; even their most devoted followers might know them only as the voice of the woodlands or a whisper in their dreams. Despite their might, most green dragons
disdain physical violence, viewing combat as servants’ work and preferring to trick foes into dangerous or exploitative scenarios. These dragons collect “baubles” that embody their webs of manipulation
Compendium
- Sources->Dungeons & Dragons->Monster Manual
often encounter dangerous beings such as aboleths and mind flayers. While flumphs generally avoid combat, they often help adventurers in peril. Such help might be of doubtful use, but flumphs mean well
Performing a psychic song or “smell poem.” 3 Recovering and nursing fallen adventurers. 4 Revealing the location of helpful magic items. 5 Serving as a guide to a foe’s hidden lair. 6 Sharing excessive encouragement and praise.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Tracking Monsters’ Hit Points During a combat encounter, you or a player should track how much damage each monster takes. Most DMs track damage in secret so their players don’t know how many Hit
mountain pass For example, in a combat encounter with three ogres, you could use three identical ogre miniatures tagged with stickers marked A, B, and C, respectively. To track the ogres’ Hit Points, you
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, revealing themselves to be guards protecting the Prince of Vice.
As bystanders flee the area, the character who has the highest passive Wisdom (Perception) score spots a figure in green and yellow
farthest from the characters. Map 5.1: parade routeView Player Version Azra Nir. Azra uses the acolyte stat block and is surprised during the first round of combat. He seeks only to escape the chaos
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
appear in the clouds, changing the weather, and so forth. He can’t use these effects to aid him in combat, but they can make his presence known throughout the land. Master Vampire. Strahd eagerly
plays the parts of nobleman and gracious host, but drops these pretenses when they no longer serve him, revealing his megalomania and monstrous nature. Strahd believes he has no peers and eagerly
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
tongues on herself and addresses the characters moments later: The armored knight lifts the visor of her helm, revealing the stern visage of a githyanki. “I am Dagaz, a knight of Tu’narath,” she says in
misty step to board the vessel and goes after whoever is responsible. If the characters refrain from combat and inform Dagaz that they’ve encountered no mind flayers, she takes them at their word and bids
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Vision and Light The most fundamental tasks of adventuring — noticing danger, finding hidden objects, hitting an enemy in combat, and targeting a spell, to name just a few — rely heavily on a
. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. Blindsight A creature with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Vision and Light The most fundamental tasks of adventuring--noticing danger, finding hidden objects, hitting an enemy in combat, and targeting a spell, to name just a few--rely heavily on a
darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. Blindsight A creature with blindsight can perceive
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
opportunities for subtlety or skulduggery, while a Barbarian player likely craves combat. Take note of what encounters players are enthusiastic about, and seek ways to help the players’ characters
might appear in the campaign. Should these background characters become important to the campaign, work with the player to develop them in detail. Revealing a character’s lost sibling or childhood
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
peers through an observatory’s telescope. The clouds break, revealing the stars above. A creature casts a divination spell. On nights when I’m feeling especially lonely, I’ll search the sky for that
the sky. Whenever the characters are outdoors and become embroiled in combat in the region, one or more knights descend from the sky to help them, provided none of the characters is evil. Each round on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
way down this hallway for the first time (see “Vlonwelv’s Pulpit”). Alcoves along the north wall have secret doors set into the backs of them. These doors pull open easily from this side, revealing
areas 17a through 17e beyond. 18b. Fight Club Drow. In the middle of the room, a female drow elite warrior named Drinrith Auvryndar (Vlonwelv’s niece) is providing melee combat training to fourteen
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
still to appear as ordinary razorvine. When unassuming travelers pass by the seemingly inanimate plant, the blight strikes, revealing its twisted, humanlike form and lashing out with razor-sharp
Common but can’t speak
Challenge 1 (200 XP) Proficiency Bonus +2
False Appearance. If the blight is motionless at the start of combat, it has advantage on its initiative roll. If a creature hasn’t
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Running Combat This section builds on the combat rules in Playing the Game and offers tips for keeping the game running smoothly when a fight breaks out. Rolling Initiative Combat starts when—and
Paladin friend and roll Initiative to regain expended uses of Rage. In any situation where a character’s actions initiate combat, you can give the acting character Advantage on their Initiative roll
Magic Items
Infernal Machine Rebuild
properties. Roll for each of these properties on the Infernal Machine Properties table. To keep things interesting, the DM might roll secretly for detrimental properties, revealing those properties only
. The first time during a combat that a creature attacks you with a metal weapon, that creature has disadvantage on the attack roll.
Metal rusts in response to your touch—including metal armor you
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
hungry eyes.The double door at the northern end of the hall stands open, revealing a vast chamber beyond. Swathed in shadows at the back of this large chamber towers a massive statue of a goatish fiend
painting and holding Ladders until a character engages them in combat. If either a zombie holding a Ladder or a zombie on a Ladder takes damage, the zombie on the Ladder falls. That zombie falls 10 feet and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
game: exploration, social interaction, and combat. If your adventure includes a balance of all three, it’s likely to appeal to all types of players. An adventure you create for your home campaign
provide a maximum amount of combat to keep the adventure moving. Surprises Look for opportunities to surprise and delight your players. For example, the exploration of a ruined castle on a hill might lead
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, revealing a series of parallel waterfalls cascading from a ridge that runs alongside the river. A chain of sparsely forested islands lies along the far side of the river opposite the base of the falls
spends an action can attempt this check, convincing the weretigers to stand down if they’re successful. All the weretigers flee from combat when any of them are reduced to 10 hit points or fewer. Dukha’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the party in combat and attempting to help the threats of that stage finish them off. The Keymaster bargains for its life if reduced to 35 hit points or fewer, revealing the following if the characters
ritual site as quickly as possible). When the Keymaster’s true nature is discovered, it shifts to its natural form and engages the characters in combat. The Keymaster uses the doppelganger stat block with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
game statistics. You don’t need to do this if you don’t expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
harboring an unrequited passion. 9 The NPC nurses a powerful ambition. 10 The NPC is deeply dissatisfied or unhappy. Joy Ang Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sheila Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
) check you make as part of the Hide action during combat. Sniper. If you make an attack roll while hidden and the roll misses, making the attack roll doesn’t reveal your location. Tough Origin Feat Your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
around the dungeon the way they do in combat. But the DM frequently checks in to make sure it’s clear where everyone is and what they’re doing.
Teamwork Matters. The player characters are working
logs in the fire.
Jared: As soon as you lift the poker, you hear a grinding sound, and the back of the fireplace slides to the side, revealing a room behind it!
Amy: “Uh, folks? I found something
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hear combat in area 5a, they drop their pickaxes and flee to area 6.)
Webs. The ceiling is covered with webs that conceal a giant spider. It attacks the adventurers from above.
Door. The west door to
several nights ago by the drow (and doomed to become a sacrifice to Lolth unless he escapes). Lurrash, an unarmed male hobgoblin, occupies the next cell. He is loyal to Warlord Azrok, and the drow are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
humanoid figure. The interior of its hood cannot be seen except as an opaque black void. Ominous tales speak of these creatures prowling city streets in the darkest nights and during times of unease
of fear and flame casts its magic powers through its gemstone eyes. In combat, it targets not only its opponents but also innocent bystanders, seeking to cause the greatest amount of confusion and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that rage against other than itself. An ancient deep crow is a formidable foe, and Raah does not hold back in combat, opening with its Shadow Caw and carving up characters who dare attack it. Even as
creature’s savage caw. At the same time, as the ancient deep crow swoops around or a character’s fireball spell catches the edge of the nest, more parchments might dislodge, revealing underlined passages
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
combat with verve. Fel’rekt and Krebbyg Masq’il’yr are close friends and work as a team, trading banter and jokes at their enemies’ expense. Fel’rekt lacks the cruelty common to most drow, and he won’t
-elves, having been taught from a young age to kill them as opportunity permits. When not engaged in a Bregan D’aerthe operation, Soluun spends his nights haunting the darkened streets and alleys of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
proving grounds of the Cannith creation forges, cadres of newborn warforged learned the combat skills that would prepare them for active duty. Eston began as a successful mining settlement, extracting
Cyre fell. The days in Metrol are quiet, but the nights bring a cacophony of chaos and violence to the streets — at night, misshapen monsters emerge from their lairs to prowl and wail as they hunt each other for food. Metrol
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
now frozen and will remain so until the Everlasting Rime ends. On clear nights, moonlight shines through an opening in the ceiling and illuminates the pool. The minerals in the ice have turned it a
it, but it’s easily reached by climbing one of two flights of crudely carved stairs. On clear nights, moonlight enters the cave through natural fissures in the ceiling. Fresh blood paints the icy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
leave the ship, they trail him to make sure he isn’t being followed. If they realize Amrik is in danger, they swoop down to attack whoever appears to be threatening him. The imps otherwise avoid combat
warm, clear nights, Laraelra moves tables, chairs, and lanterns onto this deck so that clients can drink and gamble under the stars. L3. Aftcastle The captain’s wheel and rudder are gone, leaving holes






