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                        Returning 12 results for 'nights combine ride pdf'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    A Typical Evening On quiet nights, guests in the Yawning Portal gather around a large fireplace in the taproom and swap tales of distant places, strange monsters, and valuable treasures. On busier
                                                
                                            
                                                
                                                     nights, the place is loud and crowded. The balconies overflow with merchants and nobles, while the tables on the ground floor are filled with adventurers and their associates. Invariably, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     caravan along the way, and others leave according to the dictates of business and fortune. Some travelers ride horses, some walk beside the wagons, and some pay the merchants to ride aboard their wagons
                                                
                                            
                                                
                                                     of her guards leave Baldurâs Gate secretly ahead of the caravan and ride north at a fast clip. They are headed for Castle Naerytar in the Mere of Dead Men and wonât be seen again until chapter 6. She
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     caravan along the way, and others leave according to the dictates of business and fortune. Some travelers ride horses, some walk beside the wagons, and some pay the merchants to ride aboard their wagons
                                                
                                            
                                                
                                                     of her guards leave Baldurâs Gate secretly ahead of the caravan and ride north at a fast clip. They are headed for Castle Naerytar in the Mere of Dead Men and wonât be seen again until chapter 6. She
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     you like, you can roll 1d6 to determine which table to choose a name from, then roll 1d12 to get a name. You can also alter or combine names, pull from a book of names, or use a name inspired by a movie
                                                
                                            
                                                
                                                     and lowest ability scores, and combine them to inspire a persona. For example, if you find the adventurers unexpectedly arguing with a Lawful Neutral guard, you might create a cooperative but laconic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     Revelâs End just before dawn, three days after leaving Luskan. The characters are directed off the ship, ride the elevator to the cliff top, and are admitted through the front doors. Characters
                                                
                                            
                                                
                                                     area R7) for up to two days and two nights, and the characters receive three meals a day during their stay. If the characters fail to provide a satisfactory reason for their visit, the warden has their weapons and animals returned to them before throwing them out.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Revelâs End just before dawn, three days after leaving Luskan. The characters are directed off the ship, ride the elevator to the cliff top, and are admitted through the front doors. Characters
                                                
                                            
                                                
                                                     area R7) for up to two days and two nights, and the characters receive three meals a day during their stay. If the characters fail to provide a satisfactory reason for their visit, the warden has their weapons and animals returned to them before throwing them out.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     consecutive nights loitering around the docks spot Heldar, a drunk half-elf sailor (bandit), leaving the Muleskull Tavern (on Ship Street in the Dock Ward). Characters who follow Heldar can save him from
                                                
                                            
                                                
                                                     an accident.â Skeemo Weirdbottle (see appendix B) manages to stay one step ahead of the characters. As they approach his shop, they see him ride off in a dray with five other passengers and a driver
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     adventure hooks that you can use instead, or combine with the ones here, as inspiration strikes you.  Delve into the Past   d6 Adventure Hook   1 During a long drought, the water level of a lake lowers
                                                
                                            
                                                
                                                     storm giants tend flocks of sheep the size of horses, delving deep into the Underdark where stone giants ride mammoths across vast subterranean plains, washing up on an uncharted island whose giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     nature work to tear down anything built within the zone. Weather, vegetation, and a rapid rate of decay combine to quickly destroy structures built in the region and overgrow the ruins. 3 The zone is
                                                
                                            
                                                
                                                     is sour and stunted, animals are stillborn or deformed, and a malaise hangs in the air. 3 On nights during the month of Sypheros, when the Shadow Moon is dominant in the sky, horrific monsters stalk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    ). She lives north of town, in a mostly underground hovel on a ridge that overlooks the sea. Locals know that Dasharra raises griffons, trains them as mounts, and teaches people how to ride them. The
                                                
                                            
                                                
                                                     saddles and reins sized for both Small and Medium riders. Dasharraâs âalpha griffon,â Screecher, allows no one but her to ride it. Dasharraâs other griffons are trained to follow Screecher wherever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     travelers to avoid Luskan should they wish. Caravan masters have many other names for the road, none of them flattering: Aurilâs Ride, the Stygian Road, Olâ Frozenfinger, and the Dead Yeti Highway, to
                                                
                                            
                                                
                                                    â guild) in exchange for a special favor. If the characters take up Tamalinâs quest and they spend at least two nights in the Evermoors, they witness a female fire giant slapping around a troll shortly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     fly off. Warriors of the Black Raven tribe sometimes ride these giant ravens into battle. Surrounding Raven Rock are four 50-foot-tall menhirs that the Uthgardt shamans use to track the changing of the
                                                
                                            
                                                
                                                     any edge of the forest. The Star Mounts are the site of strange, gleaming lights on clear nights, and dragons are sometimes seen flying to and from the peaks. Fierce winds swirl through and around the
                                                
                                            
                                        






