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Returning 25 results for 'nights command reflections pdf'.
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Magic Items
Tasha’s Cauldron of Everything
, you can command the pestle to grind. For the next minute, or until you use your action to verbally command it to stop, the pestle moves on its own, grinding the contents of the mortar into a mush or
herbs, pulped organs-into separate piles.
Traverse the Night. If you are holding the pestle while you are inside the mortar, you can use your action to verbally command the mortar to travel to a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
frame and is blue in color. Reflections in this mirror ripple as if the viewer were looking into a pool of water.
Red Mirror. A creature that looks into the red mirror sees a ghostly white form
incarnation. The image says, in Olman, “Command me to answer, and I shall.” The image of a long-dead Olman is superimposed on the character’s reflection. A command spell can cause the spirit to answer
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
nautical theme; images of the sun; and mirrors, which they use to gaze at their own reflections and to redirect sunlight into their caves. Topaz dragons like to keep their lairs well lit and can spend
massive yellow crystal (the dragon thinks it’s flattering, except for the tail)
6 A large, shallow dish filled with water on which floats a set of delicate wooden ships; speaking different command
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
buried in bogs, leaving them as secrets for others to exhume years later. Many people pray to her before undergoing a medical procedure, picking herbs, or confronting a venomous animal. Nights of a waxing
mortal realm. Selfishly, the medusas each kept secrets for themselves, using these as currency to bargain with mortals. Angered that her children would hoard any of her secrets, Pharika cursed them, so that they could never after behold their own reflections without risking death.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
if the caves were near-perfect reflections of each other. Fey Crossings d8 Fey Crossing 1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
crossing requires that a particular act be performed inside it or a particular object or creature be present. 6 Ruined Tower. The ruins of an ancient elven tower house a fey crossing. For three nights
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
while the pestle and the mortar is within 5 feet of you, you can command the pestle to grind. For the next minute, or until you use your action to verbally command it to stop, the pestle moves on its
action to verbally command the mortar to travel to a specific place or creature. You don’t need to know where your destination is, but it must be a specific destination—not just the nearest river or a red
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
raid drove your family from your home, the people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy. 3 Every five nights, you have a strange sequence of apocalyptic dreams. The
command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
raid drove your family from your home, the people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy. 3 Every five nights, you have a strange sequence of apocalyptic dreams. The
command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
drove your family from your home, the people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy. 3 Every five nights, you have a strange sequence of apocalyptic dreams. The world
command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
150 gp apiece. The characters have just over 48 hours to steal the erinyes statuette, as the tournament ends two nights from now and the statuette will depart with the winner. While the characters
fabric with red stitching, Verity’s bag of holding functions the same as a standard bag of holding in every way but one: to remove any items from the bag, the holder must say the command word, “hyacinth
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. 85–90 An angelic voice rings throughout the region. Each creature there must succeed on a DC 15 Wisdom saving throw or perform the grovel option of the command spell. 91–95 One character in the region
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
remnants were driven back into the dungeons under their stronghold, the Temple of Elemental Evil. The forces of good, under the command of Prince Thrommel IV of Furyondy, besieged the temple, which
foggy nights the great central tower still appears. Lost Caverns of Tsojcanth. The archmage Iggwilv is said to have acquired much of her prowess from the hidden magic she discovered within the Lost
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, mending, thaumaturgy
1st level (4 slots): command, purify food and drink, sanctuary
2nd level (3 slots): augury, gentle repose, hold person
3rd level (2 slots): animate dead, create food and water
home most nights, passed out in their beds after hours of heavy drinking. Nikolai and Karl have none of their mother’s ambition or mean temper. They are aware of her cult, but they don’t know that she
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is marked by a pair of dashed lines.) This invisible bridge, which is safe to cross, is suppressed by the activation of the spindle in area Y19n. Y19j. Chamber of Sorcery Your reflections dance over
Y19m. The door is a two-way portal that snaps shut after 1 minute, though it can be reopened from this side by speaking the proper command word (“Saldrinar”). Anyone who arrives by this route appears
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
nights of the full moon,” she adds, “the spirit of Reggaryarva, jarl of jarls, will open his treasure vault to anyone who defeats his champion.” Yselm knows the way to Jarlmoot but doesn’t help the
the Wolf Tribe named Aluka (chaotic good werewolf in human form) comes to Ten-Towns with a warning: a Wolf Tribe camp under the command of an evil chieftain named Sangra Grisgir is resorting to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
had begun it. Tsarra Chaadren, the Blackstaff at the time, couldn’t command them to return to their former hiding places on the Ethereal Plane. Consequently, the city repaired itself and built up
from Caravan Court to the Trollwall in the Southern Ward is haunted by the hooded ghost of the mage Ruid, whose touch causes deathly chills to those he meets on foggy nights. All attempts to banish or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to Success:
Test rockets!
Separate Barn Door from foundation!
Set correct coordinates!
Set countdown timer for 60 minutes!
Evacuate underlevel!
Tie self to command chair!
Blast off
peer into the starry heavens on clear nights.
This observatory doubles as the control room for the rocket ship. Stonky’s chair is the small one on the dais. The other three chairs are reserved for his
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
Charisma checks and expects its every command to be quickly obeyed. This charm can be bestowed only once, and it can be removed with the Remove Curse spell. Secret Doors. There are two secret doors
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Barracks The barracks are the sleeping, eating, and general getting-out-of-the-rain space for the fort’s enlisted garrison. On particularly stifling nights, many soldiers abandon the barracks and sling
in command to Liara Portyr, and she’s responsible for every detail of the day-to-day functioning of the fort. If a soldier breaks the rules, Gruta decides on the punishment. If a patrol is overdue from
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and other troublemakers who need to cool off for a few nights. The lock is high quality (requiring a successful DC 20 Dexterity check with thieves’ tools to pick), and the door is built of stout wood
. The constructs do not attack dwarves and can be disabled for 10 minutes if the command word “Tatalot” is spoken to them. Manistrad and her close advisors know the command word. 6. Keledek Tower This
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
command me.”
Ideal. “I yearn to see the best of all possible futures, so that I can help those futures come to pass.”
Bond. “I faithfully serve Valin Sarnaster, the living embodiment of the divine will
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
crushing livestock skulls with a massive hammer and nights leading the cult’s murderous field operations, and Jaemus Exheltarion, a half-elf master of souls. Of the three, Jaemus is the least
dwarf mage named Gardak Horn, has taken command. The guards loathe Gardak because he uses a homunculus to spy on them.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
are Corian Khee, a death’s head of Bhaal who spends days crushing livestock skulls with a massive hammer and nights leading the cult’s murderous field operations, and Jaemus Exheltarion, a half-elf
finding Crane’s replacement when he was lured away on a diplomatic mission to Elturel. Until a replacement is found, the Mage Defender of Wyrm’s Rock, a neutral evil shield dwarf mage named Gardak Horn, has taken command. The guards loathe Gardak because he uses a homunculus to spy on them.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
humans the Northlanders pushed toward the pole long ago. An armada of frost giant greatships under the command of Jarl Storvald hunts whales, walruses, and seals in these waters. The Sea of Moving Ice is
any edge of the forest. The Star Mounts are the site of strange, gleaming lights on clear nights, and dragons are sometimes seen flying to and from the peaks. Fierce winds swirl through and around the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
words. If the party conducts a search without the dryads’ consent, the dryads attempt to charm the characters and command them to return whence they came. The dryads attack intruders who resist their
. A wooden hangman’s scaffold stands in the center of the marketplace, and on certain nights, when clouds obscure the waning moon, luminous ghosts wander around it, going about the business of the






