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                        Returning 13 results for 'nights contact refined pdf'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     magical Charm (see “Supernatural Gifts” in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Contact Other Plane without expending a spell slot. You can’t gain this
                                                
                                            
                                                
                                                     the stars for 7 consecutive nights. At the end of that time, roll a die. If the number rolled is even, nothing is gained. If the number rolled is odd, an unknown power bestows one of the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Bobby  Downloadable PDF Equipment Thunderous Greatclub
 4 Handaxes
 Explorer’s Pack
 Carpenter’s Tools
 Healer’s Kit
 Iron Pot
 Shovel
 Traveler’s Clothes
 Thunderous Greatclub Weapon
                                                
                                            
                                                
                                                     can strike the weapon against the ground to create an intense seismic disturbance in a 50-foot-radius circle centered on the point of impact. Structures in contact with the ground in that area take 50
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Bobby  Downloadable PDF Equipment Thunderous Greatclub
 4 Handaxes
 Explorer’s Pack
 Carpenter’s Tools
 Healer’s Kit
 Iron Pot
 Shovel
 Traveler’s Clothes
 Thunderous Greatclub Weapon
                                                
                                            
                                                
                                                     can strike the weapon against the ground to create an intense seismic disturbance in a 50-foot-radius circle centered on the point of impact. Structures in contact with the ground in that area take 50
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     animal upon which an animal messenger spell was cast. It dashes away after delivering its invitation. Melannor Fellbranch The characters’ main contact in the Emerald Enclave is Melannor Fellbranch, the
                                                
                                            
                                                
                                                     succeeds, Sir Ambrose asks the party to patrol the southern half of the cemetery for ten consecutive nights while he patrols the north half. The characters have a cumulative 10 percent chance each night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     breaks off all contact with the characters for the time being. On the other hand, if the characters try to confront the drow spies, they avoid contact but leave behind a black eye patch as a calling
                                                
                                            
                                                
                                                     knock spell or similar magic). Reward: Each Bregan D’aerthe character gains 1 renown. 4th “We’ve captured a member of the Xanathar Guild, and I’d like you to guard him for three nights until I or another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Zhentarim The Doom Raiders try to contact evil-aligned or morally ambiguous characters. A flying snake with a parchment tied about its body visits one character in the dead of night. The message
                                                
                                            
                                                
                                                     to a table in the center of the Yawning Portal’s taproom, where her boss waits with drink in hand. Davil Starsong Davil Starsong (see appendix B) is the characters’ primary contact in the Black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     a séance in a back room of the inn and has invited half a dozen other guests (commoners) to join him. Characters who spend one or more nights at the inn are invited by Rinaldo to join his séance. If
                                                
                                            
                                                
                                                     the details of her own death or the fate of her lost love. Once her spirit departs, the frost on the windows dissipates. Rinaldo the halfling leads a seance to contact the spirit of the White Lady of Lac Dinneshere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Bobby  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     a Magic action, you can strike the weapon against the ground to create an intense seismic disturbance in a 50-foot-radius circle centered on the point of impact. Structures in contact with the ground
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     — or rather, an alternate version of Waterdeep created by Extremiton.
 Through extensive telepathic contact with Waterdavians, the ulitharid has created a realistic simulation of Waterdeep that is
                                                
                                            
                                                
                                                     constantly being refined for greater authenticity. Within “Alterdeep,” the ulitharid takes on various personas and quietly observes how creatures that are projected into the setting by the psipods interact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     attic above a noble’s bedroom, waiting in a trance-like state for three days and nights until his target was positioned just below a small crack in the room’s ceiling. Skerrin squeezed a single drop from
                                                
                                            
                                                
                                                     a vial of poison he carried on to the noble’s bald scalp. He waited in his hiding place for another full day until the contact poison killed the man. Personality Traits. Skerrin is literally a man of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     leading down to the cellars. The Helm at Highsun is where locals relax, gossip, flirt, tell jests and “war stories” of their working days, and get drunk. It’s not a place for refined dining. A dozen
                                                
                                            
                                                
                                                     servers work shifts at the Helm; most nights, two cover the ground floor and one waits on guests on the upper floor. The staff at the Helm don’t gossip, but they direct anyone who questions them to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of Dreams Mortal creatures come into contact with Dal Quor when they dream (except for elves, kalashtar, and warforged, which don’t dream). The outer fringes of the plane are shaped by the memories
                                                
                                            
                                                
                                                     is sour and stunted, animals are stillborn or deformed, and a malaise hangs in the air. 3 On nights during the month of Sypheros, when the Shadow Moon is dominant in the sky, horrific monsters stalk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    ’ guild) in exchange for a special favor. If the characters take up Tamalin’s quest and they spend at least two nights in the Evermoors, they witness a female fire giant slapping around a troll shortly
                                                
                                            
                                                
                                                     to pay for Zhentarim mercenaries to patrol the lands north of Daggerford. Pencheska has forged a promising alliance with the Black Network, and her primary Zhentarim contact in town is a plump
                                                
                                            
                                        





