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                        Returning 32 results for 'nights copy rules pdf'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Orders of Accordance All who enter Candlekeep must agree to the Orders of Accordance, rules set forth by the senior staff to prevent misconduct. Violating one or more of these orders results in
                                                
                                            
                                                
                                                     banishment from Candlekeep, and the banished are seldom allowed to return. The rules are simple: No fighting. All arguments must follow the rules of cordial debate and discussion. Violent altercations are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    ) checks that rely on sight. A Heavily Obscured areaâsuch as an area with Darkness, heavy fog, or dense foliageâis opaque. You have the Blinded condition (see the Rules Glossary) when trying to see
                                                
                                            
                                                
                                                    . Darkness creates a Heavily Obscured area. Characters face Darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon, or in an area of magical Darkness. Special
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Strixhaven Tracking Sheet The sections on the following pages give special rules for certain aspects of university life. Players can use the sheet below to keep track of the effects of those rules on
                                                
                                            
                                                
                                                     their characters. Each player should have a copy to use during the course of the adventures. The tracking sheet includes the following parts:  
 Relationships. The player notes here the names of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Wisdom (Perception) checks that rely on sight. A Heavily Obscured areaâsuch as an area with Darkness, heavy fog, or dense foliageâis opaque. You have the Blinded condition (see the rules glossary) when
                                                
                                            
                                                
                                                     Light. Darkness. Darkness creates a Heavily Obscured area. Characters face Darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon, or in an area of magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     this chapter. Place a copy of the handout for this puzzle on the table, and allow players to use miniatures to show how their characters navigate the room. To safely walk across the room, a character
                                                
                                            
                                                
                                                     disable a trap with a successful DC 15 Dexterity check using thievesâ tools. If a character fails to disable the trap, the tileâs trap can no longer be disabled. Characters can attempt to jump over trapped tiles, using the jump rules in the Playerâs Handbook.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     on a table to make their guesses. Give the players a copy of Unseen Order Handouts 1 and 2, then read the following boxed text aloud: A long table fills the center of this chamber. On the table is a
                                                
                                            
                                                
                                                     riddle, the ghost can explain the rules more clearly: Objective. The characters must guess which cards are in the ghostâs hand and in what order. Rules. To make their first guess, the characters must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Spellcasting As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter
                                                
                                            
                                                
                                                     wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
 Copying that spell into your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Spellcasting As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter
                                                
                                            
                                                
                                                     wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
 Copying that spell into your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     attempt to copy Wormriddleâs spell scroll was successful, Elanâs book also contains legend lore. 13b. Arch Gate to Level 6 Arch. Embedded in the south wall is a stone arch bearing images of beholders
                                                
                                            
                                                
                                                    . Arch Gate. The arch is one of Halasterâs magic gates (see âGatesâ). Its rules are as follows: If a creature flies or levitates within 5 feet of the arch, the gate opens for 1 minute. Characters must be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     student of arcane magic, you have learned to cast spells. See âSpellsâ for the rules on spellcasting. The information below details how you use those rules with Wizard spells, which appear in the Wizard
                                                
                                            
                                                
                                                     a Wizard spell on a Spell Scroll, for example, and then copy it into your spellbook.
 Copying a Spell into the Book. When you find a level 1+ Wizard spell, you can copy it into your spellbook if itâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     student of arcane magic, you have learned to cast spells. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Wizard spells, which appear in the Wizard
                                                
                                            
                                                
                                                     a Wizard spell on a Spell Scroll, for example, and then copy it into your spellbook.
 Copying a Spell into the Book. When you find a level 1+ Wizard spell, you can copy it into your spellbook if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     inn.) If her sanity is restored, Darribeth becomes her normal self â a curious and kind woman with a flair for magic who doesnât mind bending rules for the greater good. She speaks Common, Dwarvish
                                                
                                            
                                                
                                                     wizards are among her rescuers, she lets them copy spells from her spellbook (see âTreasureâ below). Once restored to her right mind and borne safely to Waterdeep, Darribeth makes plans to return to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     posing as guards are taken to the barracks (area R19), where they meet with head guard Yula Dargeria, a no-nonsense stickler for the prisonâs rules. Characters posing as cooks are delivered to the kitchen
                                                
                                            
                                                
                                                     area R7) for up to two days and two nights, and the characters receive three meals a day during their stay. If the characters fail to provide a satisfactory reason for their visit, the warden has their weapons and animals returned to them before throwing them out.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     posing as guards are taken to the barracks (area R19), where they meet with head guard Yula Dargeria, a no-nonsense stickler for the prisonâs rules. Characters posing as cooks are delivered to the kitchen
                                                
                                            
                                                
                                                     area R7) for up to two days and two nights, and the characters receive three meals a day during their stay. If the characters fail to provide a satisfactory reason for their visit, the warden has their weapons and animals returned to them before throwing them out.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     grill helps keep the deck crew warm on cold days and nights. An iron wheel on the starboard side of the furnace opens and closes a bronze valve at the top of the cylinder, which has the effect of
                                                
                                            
                                                
                                                     dozen bolts. For ballista rules, see the âSiege Equipmentâ section in chapter 8 of the Dungeon Masterâs Guide. 4. Propeller Hatch A wooden door behind the furnace (area 1) on the upper deck pushes open
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Bobby  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     active, your Rage follows the rules below. Damage Resistance. You have Resistance to Bludgeoning, Piercing, and Slashing damage. Rage Damage. When you make an attack using Strengthâwith either a weapon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     seriously, and make sure they take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking
                                                
                                            
                                                
                                                     is added, give a copy of the sheet to each player. Players can fill out their sheets anonymously, but ask each of them to add the following information:
 Limits. Using an X for a hard limit or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking sheet is a tool you can use
                                                
                                            
                                                
                                                     elements of the game might run up against some playersâ limits, list those elements in this box. See the âHard and Soft Limitsâ section for examples.
 Once the above information is added, give a copy of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Travel The rules in the âExplorationâ section in the Playerâs Handbook cover the basics of travel on a scale ranging from minutes to days. The tools in this section can add excitement to a longer
                                                
                                            
                                                
                                                     journey otherwise works the same as described in the rest of the âTravelâ section.
  Downloadable PDF Weather During each stage of the charactersâ journey, you can determine what the weather is like by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     themselves, or mechanical arms that copy what a scribe is writing onto a second sheet of parchment. During my past visits there, Iâd seen all of those and more with my own eyes. Were these gewgaws and trifles
                                                
                                            
                                                
                                                     pirates hold to their own code of conduct, the folk of Nelanther care nothing for rules, honor, or even good, neighborly sense: they attack each another as often and as viciously as they do any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    : Magical Wonders of Netheril. Characters can find an intact copy of this book in the Lost Spire of Netheril (see "Lost Spire of Netheril"). Skeleton and Treasure. Enough of the charred skeleton remains to
                                                
                                            
                                                
                                                     character who helped lay Macreadusâs spirit to rest gains a blessing of the Morninglord (described below). For rules on blessings, see âSupernatural Giftsâ in the Dungeon Masterâs Guide. Blessing of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     charm on that character. Each doll can bestow its charm once. These charms are similar to the ones described in chapter 7 of the Dungeon Masterâs Guide and follow the same rules. Strawbundleâs Charm
                                                
                                            
                                                
                                                     character slept. Characters had a slight chance of meeting the hag as a random wilderness encounter (see appendix B); however, when and where the theft occurred is up to you. The clone is not a perfect copy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     dead. The return of Bhaal and his apparent reclamation of the domain of murder from Cyric led some scholars and sages to believe that the rules by which all deities must abide were in flux. In 1484
                                                
                                            
                                                
                                                     capital of Netheril was brought crashing down on Myth Drannor, resulting in the cataclysmic destruction of both. As the year drew to a close, there were nights when the heavens seemed to hang motionless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . Night of the Eye Every year and a half, the moons of Krynn align in an event known as the Night of the Eye. This prelude unfolds during one of these fateful nights, shortly before the characters head to
                                                
                                            
                                                
                                                     doors in the room should lead outside, no other entrances into the Barb were visible from the exterior.  A Spellbook Emblazoned with the
 Symbol of the Mages of High Sorcery Rules of the Trial Rovina
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     characters arenât familiar with the rules, they have disadvantage on all skill checks made to play the game. (A written copy of the gameâs rules can be found in area Y9.) When the game ends, the
                                                
                                            
                                                
                                                    . The rival team is composed of six galvan magen in white garments. All these magen are magically summoned to the field. The rules of Chain Lightning are summarized in the accompanying sidebar. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     characters are alone at Bjornhildâs camp for six days and nights. Allow the players to describe what their characters do during this period of time. After every 24 hours spent guarding the camp and ensuring
                                                
                                            
                                                
                                                     absent. The disappearances continue until the Tiger nomads come back or until there is only one character left in the camp. After six days and nights, Bjornhild and the surviving members of her camp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     old comrade of Eliander. He is a stickler for the rules, and Eliander trusts him with his life. The jail in the cellar consists of two sections. A single large chamber holds drunks, brawling fishers
                                                
                                            
                                                
                                                    , and other troublemakers who need to cool off for a few nights. The lock is high quality (requiring a successful DC 20 Dexterity check with thievesâ tools to pick), and the door is built of stout wood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Barracks The barracks are the sleeping, eating, and general getting-out-of-the-rain space for the fortâs enlisted garrison. On particularly stifling nights, many soldiers abandon the barracks and sling
                                                
                                            
                                                
                                                     in command to Liara Portyr, and sheâs responsible for every detail of the day-to-day functioning of the fort. If a soldier breaks the rules, Gruta decides on the punishment. If a patrol is overdue from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     against her. Seeing other wizards as a threat, paranoia rules her life. Avarice has been a member of the Arcane Brotherhood for almost two years. She fantasizes about rising to fame and prominence in
                                                
                                            
                                                
                                                     leave Dzaanâs ashes to be scattered by the wind. Dzaanâs Simulacrum. Unbeknownst to his executioners, Dzaan had used a spell scroll of simulacrum to create a copy of himself. This simulacrum dwells in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     a giant raven, attack the characters. Rules for mounted combat appear in chapter 9 of the Playerâs Handbook. Suggested Encounter (Night) Characters who explore Raven Rock in the dead of night
                                                
                                            
                                                
                                                     vengeance. The reigning king of Ruathym is First Axe Vok Dorrg (CE male Illuskan human priest), a blind and vindictive old man who worships Valkur, a lesser god of the sea. The king rules from the Hall of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     out of air (see the suffocation rules in the Playerâs Handbook). As an action, a creature trapped under the waterâs surface or another creature within reach of it can make a DC 20 Strength (Athletics
                                                
                                            
                                                
                                                     Thinnings the butler (see area P15), Kalimanzaros the dwarf (see area P21), or one of the hags in area P47, which the lamias must obtain using a suggestion or geas spell A copy of The Faceless Lord
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    â guild) in exchange for a special favor. If the characters take up Tamalinâs quest and they spend at least two nights in the Evermoors, they witness a female fire giant slapping around a troll shortly
                                                
                                            
                                                
                                                     Crommâs Hold, a keep on the edge of the Lizard Marsh (see the âLizard Marshâ entry for details). Pencheska is using her position to infiltrate the Lordsâ Alliance. She rules Daggerford much as Lady
                                                
                                            
                                        






