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                                                     Magic Items
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     misquote) religious texts.
6
I anger quickly when I witness cruelty or injustice.
7
My praise and trust are earned and never given freely.
8
I like everything clean and organized
                                                
                                            
                                                
                                                     favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Built on Bones Centuries passed. In that time, the last kingpriest rose to power in the land of Istar. This religious leader dreamed of an earthly paradise—a pleasure city to reward those he deemed
                                                
                                            
                                                
                                                     righteous. The kingpriest and his servants created a great flying island. He named this aerial city Onyari, the City Without Sin, claiming it would be a place where he and his worthiest (and wealthiest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     throughout its history. Another infamous tomb is the Tomb of the Nine Gods, in which Acererak sealed nine false gods he had slain there. He has additional tombs on Oerth, in Faerûn, and beyond.
 Unlike
                                                
                                            
                                                
                                                     many archliches, Acererak doesn’t desire godhood. Nevertheless, his nefarious deeds have garnered him a substantial following. One such group of these followers founded the Bleak Academy, an institution of arcane and religious learning that extols Acererak’s power.
 
   Robson Michel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     doom has residents on edge. 9 Locals are being drafted to fight in a war. 10 Political or religious strife threatens violence. 11 The settlement is under siege. 12 Scandal threatens powerful local
                                                
                                            
                                                
                                                     respected leader or council 12 Religious leader or council   Tavern Names*   1d20 First Part Second Part   1 The Golden Lyre 2 The Silver Dolphin 3 The Beardless Dwarf 4 The Laughing Pegasus 5 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Erinyes Devil of Vengeance and Righteous Wrath Habitat: Planar (Nine Hells); Treasure: Armaments Erinyes, also known as furies, are winged devils clad in fiendish armor. These fallen angels exact a
                                                
                                            
                                                
                                                     merciless form of divine justice, hunting down oath breakers and dragging the rightfully damned to the Nine Hells in the grip of their magical ropes. Few ever glimpse what lies within these devils
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    3. Empty Ceremonial Chamber This chamber resembles a larger version of the entry, with arches meeting at the twenty-five-foot domed peak of the ceiling. A nine-foot-tall wooden platform stands
                                                
                                            
                                                
                                                     against the south wall, on which several bodies lie wrapped in funeral shrouds.
 The wooden platform is used as a dais for religious rites. The faithful are brought here after death, blessed, and then
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     commands sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine. In some cultures, only those who can claim the power of a Divine Soul may command religious power
                                                
                                            
                                                
                                                     prophecy, marking you as a servant of the gods or a chosen vessel of divine magic. A Divine Soul, with a natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , they are promising to serve in the Nine Hells as devils themselves after death. Once promised to a devil, a character’s soul can’t be claimed by another creature. Services A devil that can’t claim a
                                                
                                            
                                                
                                                     to the devil or one of its subordinates. Fealty (Archdevils) Archdevils prize fealty almost as much as souls. One way in which a mortal can demonstrate fealty to an archdevil is to lead a religious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     religious belief and practice. Myths Stories about the gods explore their relationships with each other, with the natural world, and with the realm of mortals. Myths might describe familial relationships
                                                
                                            
                                                
                                                     anything about the gods, but they certainly describe people’s understanding of their own place in relation to the gods. Religious Practice People honor multiple gods of a pantheon in different
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Claiming the Sword When the characters return to the Bleeding Citadel from Lulu’s memory of Idyllglen, read the following boxed text to the players: You stand before the dais, atop which glows the
                                                
                                            
                                                
                                                    , but the evil there proved to be too much for us. Asmodeus appeared and promised Zariel infernal legions to end the Blood War, but she had to give the Lord of the Nine Hells her fealty. She accepted and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     worshiped locally, by individual tribes, small cults, or certain sects of larger religious temples.  Deities of the Forgotten Realms   Deity
 Alignment
 Suggested Domains
 Symbol
   Auril, goddess
                                                
                                            
                                                
                                                     Death Nine-tailed barbed scourge Malar, god of the hunt CE Nature Clawed paw Mask, god of thieves CN Trickery Black mask Mielikki, goddess of forests NG Nature Unicorn’s head Milil, god of poetry and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     their archdevil masters, whether raiding an enemy outpost or gathering more members for the cult. When a cultist dies, its soul emerges in the Nine Hells and becomes another of the Blood War’s immortal
                                                
                                            
                                                
                                                     soldiers. Most of the evil souls consigned to an afterlife in the Nine Hells become lemures, which make up the vast majority of the hellish forces, but some mortal recruits who willingly accept a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     Kalakeri Adventures table when planning adventures in this domain. Kalakeri Adventures    d10 Adventure 
     1  Bandits takes over the village of Neelakurinji, claiming Ramya or Arijani as their leader
                                                
                                            
                                                
                                                     claims to know a path to religious enlightenment. Those who fail to prove their devotion to his teachings turn up petrified. 
   3  The sea boils around an ancient, submerged ruin called the Drowned Altar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     ageless and immortal. Since the destruction of the First World, both primordial dragons now dwell in the Outer Planes—Bahamut on Mount Celestia and Tiamat in the Nine Hells. On many worlds, Humanoids
                                                
                                            
                                                
                                                     transcendent beneficence, described as a god of life). A number of such dragons of legend are discussed in more detail in sidebars in chapters 5 and 6. Dragons are not religious by nature. They can grow to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     contact other plane spells or similar magic. Bel Bel rankles at Zariel’s rulership of the layer of the Nine Hells that was once his, but he won’t challenge her directly as long as he thinks Asmodeus
                                                
                                            
                                                
                                                     described in the item’s description (see Appendix C). If released, Gargauth thanks the characters through tears of mirth. The pit fiend’s first act is to produce a contract out of thin air, claiming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     their anger and resentment. Coveting the power of their pit fiend superiors, ice devils work ceaselessly toward promotion, slaughtering the enemies of the Nine Hells and claiming as many souls as they can
                                                
                                            
                                                
                                                    Ice Devil (Gelugon) Found most commonly on the cold layers of Stygia and Cania, ice devils serve as commanders of the infernal armies of the Nine Hells, tormenting lesser devils as an outlet for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Vault Guards Vidorant employs a dozen guards (use the veteran stat block) to protect her treasures—three guards outside and nine inside the vault. Guards remain alert for noises elsewhere in the
                                                
                                            
                                                
                                                     past a guard with a successful DC 16 Charisma (Deception) check. If the party’s preparations convincingly support their story—such as wearing guard uniforms while claiming they’re new guards—the DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     monthly basis. None can possibly keep track of all the foreign traditions or the dangerous — sometimes outright evil — religious practices observed in the Outer City. As a result, Baldur’s Gate has widely
                                                
                                            
                                                
                                                     sail symbolized the web of secrets and intrigue that mark a pirate captain’s life.
 Today, some optimistic souls try to recast the seal, claiming its calm waters represent the city’s desire to remain a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     disbanding on a monthly basis. None can possibly keep track of all the cultural conventions or the dangerous — sometimes outright evil — religious practices observed in the Outer City. As a result, Baldur’s
                                                
                                            
                                                
                                                     ropes and canted sail symbolized the web of secrets and intrigue that mark a pirate captain’s life.
 Today, some optimistic souls try to recast the seal, claiming its calm waters represent the city’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     tables with benches stand in the middle of the room, which is brightly lit by six tall wrought-iron candlesticks spaced along the walls. Each candlestick stands six feet high and has nine lit candles at
                                                
                                            
                                                
                                                     chamber, each one bearing nine flickering candles. A seven-foot-tall statue of an angel with white glowing eyes and a longsword stands atop a dais to the south. A six-foot-tall fiend bristling with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     escape from Arveiaturace, help arrives in the form of a verbeeg longstrider (see appendix C) named Tinjong, who lives in a seaside cave about a mile away. A nine-foot-tall giant in thick walrus hide
                                                
                                            
                                                
                                                    , claiming that’s what Silvanus would want her to do. Tinjong’s Cave. If the characters need a place to rest and recuperate, Tinjong leads them to her cave overlooking the sea. It contains no furnishings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     that the tower is haunted by devils and contains a portal to the Nine Hells. 10. Mortuary The lack of a strong religious presence in the Styes means that the task of dealing with the dead falls to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     members of a religious order of knights, and who now seeks revenge against the current members of that order.
 2. Determine the Villain’s Actions Once you have a villain, it’s time to determine what
                                                
                                            
                                                
                                                     with nine gems, and with these gems the vampire can open a gate to the Nine Hells. Should the vampire succeed, the adventurers will have a more pressing threat to deal with, as a powerful devil steps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ’ status to that of hunters and reducing the number of castes in the host to two. Leaders and religious figures of the tribe still maintain some of their authority, but the lowliest hobgoblin or bugbear can
                                                
                                            
                                                
                                                     Warfare in the name of Maglubiyet isn’t conducted like the raiding of orcs or the wanton slaughter of gnolls. It is instead a practice of claiming territory and subjugating people. Those who surrender to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     resembling clipboards are inspecting the capsules, nine of which contain unconscious humanoids.
 The mind flayers are tasked with ensuring that the equipment in this room is functioning properly
                                                
                                            
                                                
                                                     fog with nowhere to go but back up. Extremiton, in the guise of Durnan, discourages exploration of Undermountain by claiming that the Mad Mage has magically sealed it off. Characters who are brought
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the guard willingly allow strangers to enter the house he protects. Each hovel is configured similarly to Kasimir’s hovel. All are currently unoccupied. (Except for the nine guards left behind to
                                                
                                            
                                                
                                                     arrive. (Missing from the camp are twelve bandits. Each hour that passes, 1d4 of them return to camp with no news on Arabelle’s whereabouts.) If an alarm is sounded, nine Vistani bandits (NE male and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    .
 The kingpriest insisted the Threshold was a holy place, but little besides the holy water fonts here remains of its religious trappings. Guardians. A bone devil named Guelfost and his handler, a
                                                
                                            
                                                
                                                     aerial view of the tower and its exterior buttresses. T4: Energy Field Nine blue crystalline columns crackle and hiss as lightning arcs unpredictably between them. A double door leads to another room to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     she knows her soul is going to the Nine Hells when she dies. She also sees glimpses of the future, which means she’s rarely shocked by what happens around her. These revelations have kept the cultists
                                                
                                            
                                                
                                                     crimes. He has little to say about his captors, since they don’t share information with him: His captors arrived under false pretenses, claiming to be neutral arbiters employed by the Council of Speakers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     demeanor. The dead halfling points them in the direction of an old tower in the wilderness, claiming (in Common) that they’ll find useful items hidden inside it. If the characters follow Keltar’s
                                                
                                            
                                                
                                                     Nine Hells than deal with dragons. She recommends that the party speak to an acquaintance of hers — a “dragon expert” in Waterdeep named Chazlauth Yarghorn (CN male Illuskan human mage). Naxene
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     of Elturel literally rode through a gate into the Nine Hells to pursue and destroy devils that had been plaguing their people. With these bright examples to look up to, is it any wonder that the common
                                                
                                            
                                                
                                                     will not ascribe the Companion to any one god, nor allow religious differences to come between themselves and others. Those who swear the Creed Resolute also promise to serve the High Observer and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . “Kastrith” forbids the characters from opening the chests, claiming they belong to other priests. Inside each chest is a human corpse. Two of the corpses wear bright yellow robes and wooden masks, while the
                                                
                                            
                                                
                                                    . The six cultists each wear a gold mask of Zargon worth 50 gp. B61: Party Room Spongy fungi blanket the walls and floor this damp chamber. Amid clouds of spores, nine masked humanoids dance with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     cave appears to hold nine boulders, but three are Galeb Duhr that are singing while rolled up. Their song is quiet but deep and resonant, causing vibrations in the floor. If the galeb duhr notice the
                                                
                                            
                                                
                                                     and religious zealots—and made many powerful enemies in doing so. Decades later, after an assassin killed Yemi’s spouse Mertyl Swooney in pursuit of the maestro, Yemi sought out Nakari. Sympathetic to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     visiting Skullport, claiming that it’s not safe for adventurers. It also tells them an Undermountain secret, hoping they’ll be lured away by the mystery. Draw a card from the Secrets Deck (see
                                                
                                            
                                                
                                                     furnishings were cleared out of this room to make space for nine wooden cots. Two hobgoblin captains rest here between patrols. 21l. Visitors’ Quarters This chamber is identical to area 21i. 21m
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     wall 9 feet above the floor holds thirty-nine skulls (human, dwarf, elf, giant, and other various and sundry creatures), eight helmets and helms, and five sets of armor (chain mail, splint, or plate as
                                                
                                            
                                                
                                                    . Trunk 8 is unlocked. When it is opened, it initially appears empty because all of its contents are invisible. The chest holds six pieces of jewelry worth 250 gp each as well as nine poisonous snakes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     someone in the party. 8 Atop a low building, a githyanki warrior proselytizes furiously to the characters about Aoskar, the Keeper of Gateways, claiming to have seen the dead god alive and well on the
                                                
                                            
                                                
                                                     horned devil who turned their back on the Nine Hells long ago. Kind and merciful, the new high priest hopes the congregation will see their redeemed nature, but some of the temple’s clergy refuse to
                                                
                                            
                                        





