Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'nine coming reckoned pdf'.
Other Suggestions:
nine combine reasoned pdf
none combine reckoned pdf
none coming reasoned pdf
name combine reckoned pdf
nine caring reasoned pdf
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of the Nine Hells and fell from grace. Asmodeus admired Zariel’s passion for war and offered her rulership of Avernus. She accepted his offer, and he transformed her into an archdevil.
Zariel
dangerous.Zariel’s Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Unnatural events and unhealthy obsessions; those who follow a destructive path Nine of stars Conjurer The coming of an unexpected supernatural threat; those who think of themselves as gods
knowledge One of stars Transmuter A new discovery; the coming of unexpected things; unforeseen consequences and chaos Two of stars Diviner The pursuit of knowledge tempered by wisdom; truth and honesty
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
21. Zombie Door Adventurers on the balcony hear guttural moans coming from this door. Three oval holes are carved into a nine-foot-wide, nine-foot-high stone door at human head height. As you
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, intolerance, and xenophobia; a mysterious presence or newcomer Eight of swords Dictator All that is wrong with government and leadership; those who rule through fear and violence Nine of swords Torturer The coming of suffering or merciless cruelty; one who is irredeemably evil or sadistic
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Others stumble into undeath unwillingly or unwittingly. Either way, an Undead dragon is a force to be reckoned with. Dracoliches are created by cultists or necromancers who either persuade or trick a
circumstances foretold in an ancient prophecy. Now the prophecy is coming to pass, but the dragon won’t let the artifact be used for its intended purpose.
5 A gem dragon from another world is searching for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ribcage Gate Destination: Nine Hells of Baator Primary Citizens: Devils and Humanoids Ruler: Duchess Zelza Zurkbane Ribcage is the blackened heart of the Vale of the Spine, a jagged range of barren
gate-town derives its name. Ribcage’s menacing, arched gates, festooned with wings like those of a bat and forged from infernal steel, allude to the power of the Lords of the Nine Hells. Bound to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
grew, so too did its demand for willing and able-bodied adventurers. However, a limited payroll meant having to settle for one or the other. After coming to the conclusion that a mission statement best
intern died on his second assignment with the company. But like all good leaders, Omin Dran understood that truisms cut two ways, and he led the remaining team on a legendary trek through the Nine Hells to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
expedition. When his cultist followers were routed investigating area 11, Varram left the devils here with instructions to guard against any creatures coming out of that area. The devils take their orders
it back; and that they are working for the cult on the orders of their lord Zariel, Archduchess of Avernus, who wants Tiamat out of the Nine Hells. The characters are free to pass through this room, including entering area 11—but they will be attacked with glee by the devils when they leave that area.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Crossing the wall is riskier than the average power play, and those in the know predict the coming conflict to be a bloody one. Guild operations in the Outer City center on smuggling and gambling
month’s safe word, though any member of the Guild found selling the information faces harsh punishment. Nine-Fingers Keene The current leader of the Guild, Nine-Fingers Keene, disdains flashy garb and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the settlements of the Savage Frontier for a time. Ultimately, they were defeated and forced to withdraw to their lairs, while Tiamat was banished to the Nine Hells. Fear of the dragons’ wrath has
faded quickly with the coming of a new threat: giants. The peoples of the North are no strangers to giant incursions. Frost giants have long claimed the Spine of the World as their demesne, and hill
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, adding details as appropriate depending on whether Lynx or Sir Ursas is the one coming for the Infernal Machine, and whether or not the characters have met the other agent: A sudden shattering crash is
them. If the characters leave the agent in control of the machine, the agent departs with it to the Nine Hells when their rival has been dealt with.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
— Dispater
Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
discovery that could tip the scales in his favor might be enough to entice him to act against his fellow Lords of the Nine. Given his reclusive nature, gaining an audience with Dispater is difficult at
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
expedition. When his cultist followers were routed investigating area 11, Varram left the devils here with instructions to guard against any creatures coming out of that area. The devils take their orders
get it back; and that they are working for the cult on the orders of their lord Zariel, Archduchess of Avernus, who wants Tiamat out of the Nine Hells. The characters are free to pass through this room, including entering area 11 — but they will be attacked with glee by the devils when they leave that area.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Crossing the wall is riskier than the average power play, and those in the know predict the coming conflict to be a bloody one. Guild operations in the Outer City center on smuggling and gambling
month’s safe word, though any member of the Guild found selling the information faces harsh punishment. Nine-Fingers Keene The current leader of the Guild, Nine-Fingers Keene, disdains flashy garb and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Poor Devil: Thavius Kreeg If the characters killed Thavius Kreeg in chapter 1, his soul ends up in the Nine Hells, where it emerges from the River Styx as a lemure. Zariel instantly becomes aware of
aboard Zariel’s flying fortress, feeling sorry for himself. Characters who search the lower decks of Zariel’s flying fortress hear sobs coming from an unguarded cellblock. If they investigate the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Deep Roots of War Take this message to your doddering fool of a god. His turn is coming, Laduguer willing.
— Duergar assassin Vozala Spikefist, before slaying
the dwarf king Umbrag
Lord of the Nine, the dwarves overthrew their illithid masters in a great uprising. At last, Laduguer could bring his clan upward to rejoin the world they had left behind.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the ancient dance of bigger creatures consuming smaller creatures. And let’s face it, those smaller creatures probably had it coming to them. Druids are natural-born leaders. We are beasts of war and
? Running Wild Branding is everything. Whenever you take on a wild shape form, you do so with a unique bit of personal style that lets folks know you’re a beast to be reckoned with. Distinguishing Features
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
mandibles.
The quiet is shattered by horrible screams coming from the sheds.
If the characters are escorted here by Otto and Zygfrek Belview (area S6), they are asked to wait in the courtyard while the
chicken coops. Shackled to the back wall is a wretched humanoid with bestial deformities. There are nine of these sheds, each one containing a howling or mewling mongrelfolk (see appendix D). S12d
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Vault Guards Vidorant employs a dozen guards (use the veteran stat block) to protect her treasures—three guards outside and nine inside the vault. Guards remain alert for noises elsewhere in the
interrupts them. Any character who has a passive Wisdom (Perception) score of 14 or higher hears the guard coming 2 rounds before the guard enters the room. Evading Guards When guards are present in an area
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zariel Zariel rules Avernus, the first layer of the Nine Hells. Once a mighty angel charged with watching the tides of the Blood War, she succumbed to the plane’s corrupting influence and fell from
her and helps her manage the war, though many whisper that her true agenda is vengeance against Asmodeus, and her true plan is to drive him from the Nine Hells. All who enter and exit the Nine Hells
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
awaits the coming of the death god, which it believes heralds the fall of divinity. Until that day, the aboleth humbly obeys Withers (whom the creature refers to by his original name of Gorra) and attacks
subject to the restrictions on spellcasting within the Tomb of the Nine Gods.) After sharing this information, the aboleth grows bored and withdraws to a dark corner of the lake to dream of evil things.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
? Well, if you’re like many who’ve drifted up there from the south, it is because an easier life doesn’t suit you, you’re running from something, or you just don’t fit in anywhere else. Ten-Towns Coming up
the scrimshanders, whose wares are expensive. Icewind Dale is a place where cooperation is essential for survival, and ignoring that fact can leave one quite alone in a time of need. Where nine of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
by nine Zhentarim thugs. The thugs fight to the death while Agorn tries to escape. If he gets away, the characters might encounter him again in chapter 8. As the Zhents attack and Agorn attempts to
flee, the characters hear a child’s scream coming from the opposite direction. Through the blowing snow, they can see that one of the urchins, Jenks, has fallen through a thin patch of ice and is in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
faint sound of chanting is audible coming from a corridor to the northwest. To the south are three cells with iron-banded wooden doors. A small, barred window is embedded in each door at the height of
wardrobes with nine-pointed stars carved into their doors. A pair of tall, slender mirrors are mounted on the west wall, their stone frames carved with serpents. Stacked in the middle of the room are six
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
its soul goes to the Nine Hells. Hags are usually content to wait and conduct their own business, allowing mortals to come to them when the perceived need is great enough. Instead of being interested
much as she enjoys offering and enforcing her bargains, a hag rarely goes out looking for people to make deals with because she knows that someone coming to her puts her in a position of power. The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Zariel Once a mighty angel charged with watching the tides of the Blood War, Zariel succumbed to the corrupting influence of the Nine Hells and fell from grace. Asmodeus admired Zariel’s passion for
damage.
Zariel’s Lair Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters who don’t get in the way. The door leading north into Lottie’s domain is not locked. Lottie assumes that anyone coming this way is a staff member on legitimate business, or is looking to die
realized how dangerous the orrery was, Lottie scattered its pieces and left the message in Horn Enclave that brought the characters here. She is aware that the orrery’s components have been coming together
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pairs of snowshoes. The northeast room contains piles of weapons, including six war picks, nine warhammers, a dozen javelins, ten heavy crossbows, and a nicked greataxe that belongs to the goliath
Klondorn, it tosses aside the miter, revealing its true form, and attacks. If reduced to 0 hit points, the devil vanishes in a cloud of black smoke and returns to the Nine Hells, leaving its hat of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
trembles, gibbers, or retches. The chest holds nine coin necklaces, eight bracelets of beads (5 gp apiece), four small figurines of jade and coral (25 gp each), and three rings carved of jade and
boy chosen at birth to be sacrificed to the sun upon his coming of age. Treasure. The items at the corpse’s feet include an agate carved in the shape of a heart (worth 15 gp) that is actually a stone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wooden bars seal the gate. The blades affixed to the gate and the surrounding barricade make climbing impossible. The goliaths attack anyone who bypasses the gate without Arn’s consent. Nine goliath
. Behind it, a five-foot-diameter chute with carved footholds ascends to another cavern.
The chute leads to area S9. If goliaths are in that area, characters can hear loud cheers coming from there
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the corridor outside. All these youngsters have weapons and will readily attack any intruders they spot. Noise coming from here, even shrieks and swords clashing, will be regarded by others as the
. Treasure. Hidden in the bed’s straw mattress is a leather pouch with twenty-nine gems in it: one worth 1,000 gp, three 500 gp each, four 250 gp each, eight 50 gp each, and thirteen of 10 gp value. 8. Chief’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
have enough warning, both the dragons hide and wait to see who enters. The only intruders that the dragons do not object to are frost giants coming to feed them or bearing treasure to add to the dragons
, worth 1 gp each Eleven pewter serving pieces of small worth Twenty-four various weapons (a +2 dagger among them) Nine shields Eight suits of armor (including a silvered set of +2 chain mail) Twenty
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the chest on a string around his neck. The chest contains 1,100 cp, 800 sp, 120 gp, nine 50 gp gemstones, and 1d4 magic items. Determine one magic item by rolling on Magic Item Table B in chapter 7 of
organization’s eyes and ears in Hundelstone. Beldora uses her sending stone to inform Thwip that the characters are coming. Treasure. Upon the characters’ arrival, Thwip gives them a gift: a Tiny clockwork
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
to shut the double doors to area 3 (see “Mountain Door Defenses” above). If the heroes attack by coming through the secret doors that lead to these areas, the archers fire at characters descending
sound of running water and a curious buzzing coming from far below.
The easternmost chamber in the Mountain Door complex formerly served as the main entrance to the Glitterhame, which occupies the great
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
song coming from the eastern passage. Dwellings carved in the walls of this cavern have been torn asunder by some intense force. Ruins of several dwellings resemble gaps in the walls and piles of rubble
for more information on this drow. N7. The Floating Ones If the nycaloth is alive here, the characters hear a horrid, rasping song coming from the area before they see it. Two humans, an aarakocra, and






