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                        Returning 34 results for 'nine connected respective pdf'.
                    
                
                        
                            
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                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    . The turrets are connected to each other by stone walls that are each 80 feet long, creating an enclosed area. Each wall is 1 foot thick and is composed of panels that are 10 feet wide and 20 feet
                                                
                                            
                                                
                                                     at least 5 feet on each side. The floors of the keep are connected by stone staircases, its walls are 6 inches thick, and interior rooms can have stone doors or open archways as you choose. The keep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     closed, though most are unlocked and don’t require portal keys to enter. Each door on the staircase occupies a landing with at least two staircases connected to it, leading to and from other landings
                                                
                                            
                                                
                                                     and their respective doors. The doors and their landings are altered by planar magic, taking on characteristics of their destinations. Red light seeps from the seams of a gloomy, jet-black door to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Puzzle Cubes To unlock the Tomb of the Nine Gods, the characters must first recover nine puzzle cubes from shrines hidden throughout the city. The Red Wizards are already searching for the cubes, and
                                                
                                            
                                                
                                                    , buried, or taken more than a mile outside Omu, they teleport back to their resting places inside their respective shrines. If the characters return to a previously cleared shrine, there’s a cumulative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     connected to each other by stone walls that are each 80 feet long, creating an enclosed area. Each wall is 1 foot thick and is composed of panels that are 10 feet wide and 20 feet tall. Each panel is
                                                
                                            
                                                
                                                    . The floors of the keep are connected by stone staircases, its walls are 6 inches thick, and interior rooms can have stone doors or open archways as you choose. The keep is furnished and decorated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    -shaking prophecy held within. 
   Connected Creatures Gold dragons tend to hold themselves apart from the worlds they watch over, favoring isolation and trusting only a few close allies and guardians
                                                
                                            
                                                
                                                    . When they do walk among other creatures, they prefer to do so in disguise, relishing the opportunity to see the world through different eyes. Gold Dragon Wyrmling Connections    d6 Connected
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     would be fruitless to fight every Fiend the characters come across in Avernus, since conflicts invariably escalate as infernal combatants join in against interlopers in the Nine Hells. To accomplish
                                                
                                            
                                                
                                                     and destruction. Queen of Dragons. Tiamat is the five-headed progenitor of the chromatic dragons in some realms and embodies the vices of evil dragonkind. Her lair is located in Avernus, connected to numerous monuments and temples scattered across the hellscape.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    4. True Entrance Thick foliage conceals the true entrance to the Tomb of the Nine Gods. Any character searching the base of the cliff at this location finds the entrance with a successful DC 10
                                                
                                            
                                                
                                                     the overgrown tunnel some twenty feet from the entrance. Grinning skulls mark the edges of the slab, in the center of which are nine cube-shaped cavities arranged in three rows of three.
 Give the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     and domination, whether embodied by the hosts of the Nine Hells or by humanoid rulers bent on conquering the world. With a theme such as “confrontation with mortality,” you can craft a broad range of
                                                
                                            
                                                
                                                     adventures that aren’t necessarily connected by a common villain. One adventure might feature the dead bursting from their graves and threatening to overwhelm a whole town. In the next adventure, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     cog rises from the water, with two matching cogs connected to it. Rusty metal conduits stretch from the cavern walls to the cogs. The water of the lake is slimy, with pinpricks of phosphorescent light
                                                
                                            
                                                
                                                     subject to the restrictions on spellcasting within the Tomb of the Nine Gods.) After sharing this information, the aboleth grows bored and withdraws to a dark corner of the lake to dream of evil things.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     plumbing connected to the underground river nearby. The gas lamps are turned on and off by stone switches on the walls near the doors. Iron faucets control the flow of hot and cold water through iron pipes
                                                
                                            
                                                
                                                     against the northeast wall, draped in dusty quilts and flanked by nightstands. Atop each nightstand are nine half-melted wax candles. Under the bed are the dry, shed skins of two large snakes. (The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dwell. It is a place filled with lightless caverns connected by tunnels that wind ever downward. One could spend a lifetime (however brief!) exploring the Underdark and find such places as the
                                                
                                            
                                                
                                                     queen A kraken’s cave or bronze dragon’s cavernous lair, filled with ancient treasures A sunken temple of Sekolah, evil god of the sahuagin The Planes of Existence The Abyss. The Nine Hells. The City of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     shows your Proficiency Bonus (described in chapter 1), which is +2 for a level 1 character. Note this number on your character sheet. You’ll fill in other numbers connected to these proficiencies in
                                                
                                            
                                                
                                                     let a character learn a rare language.  Rare Languages   Language Origin   Abyssal Demons of the Abyss Celestial Celestials Deep Speech Aberrations Druidic Druidic circles Infernal Devils of the Nine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    . Note this number on your character sheet. You’ll fill in other numbers connected to these proficiencies in step 5. Choose Starting Equipment Your background and class both provide starting equipment
                                                
                                            
                                                
                                                     Devils of the Nine Hells Primordial* Elementals Sylvan The Feywild Thieves’ Cant Various criminal guilds Undercommon The Underdark   *Primordial includes the Aquan, Auran, Ignan, and Terran dialects. Creatures that know one of these dialects can communicate with those that know a different one.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Oddlewin’s actions, but they remain connected to his feet. Oddlewin’s Deck of Many Things is a nine-card set containing the Comet, Fates, Fool, Key, Knight, Rogue, Ruin, Sage, and Throne cards. He stole
                                                
                                            
                                                
                                                     fortune comes true. A firm handshake with Oddlewin seals the deal. Fortune-Telling To read a character’s fortune, Oddlewin draws a single card from his nine-card deck and places it on the ground in front
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Areas of the Temple The following areas correspond to the labels on map 6.2. The temple is connected to Cassalanter Villa by a staircase that connects with area A1. Also, an underground stream (area
                                                
                                            
                                                
                                                     wardrobes with nine-pointed stars carved into their doors. A pair of tall, slender mirrors are mounted on the west wall, their stone frames carved with serpents. Stacked in the middle of the room are six
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Each capsule is tilted at a 45-degree angle, connected to metal floor panels with thick copper wires, and coated in a thin, slimy residue.
 Illithids. Four mind flayers carrying dark sheets of metal
                                                
                                            
                                                
                                                     resembling clipboards are inspecting the capsules, nine of which contain unconscious humanoids.
 The mind flayers are tasked with ensuring that the equipment in this room is functioning properly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     Cartophile’s hirelings join the expedition. Or, instead of front-loading hirelings at the start, these NPCs can be set up as independent explorers not connected to the Cartophile. You can stagger their
                                                
                                            
                                                
                                                     Master to return to Stygia in the Nine Hells to complete a service required by Levistus. A forged addendum adds that the bearer of the note should be rewarded handsomely. Alternative Entry. Garret
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     enemy moves to a location the goblins can’t see, they mount the wolves and move to another archer platform. K5. Main Battle Platform This thirty-foot-tall wooden watchtower is connected to the snowy
                                                
                                            
                                                
                                                     ridges on either side of it by wooden bridges. Hanging off it are a pair of empty iron cages, and dangling underneath the tower’s raised platform is a nine-foot-tall, golem-like construct with a helm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Afterlife Casino Locations The casino is divided into nine areas of gaming and entertainment. The north end of the casino ends in an 80-foot rocky cliff face. The river that runs through the casino
                                                
                                            
                                                
                                                    , with shouting and cheering patrons clustered around it. Numbered rats scurry along their respective lanes. As the rats cross the finish line, cries of victory and groans of defeat erupt from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     unconscious in the alley out back. While the Mermaid’s criminal aspects are an open secret, the place is well connected enough that the Flaming Fist traditionally leaves it alone. Candulhallow’s Funeral
                                                
                                            
                                                
                                                     Nine-Fingers Keene to conceal contraband in corpses’ funeral wrappings, which the guards and toll collectors never check. Even less savory is the harvesting and sale of corpses or their parts for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     the alley out back. While the Mermaid’s criminal aspects are an open secret, the place is well connected enough that the Flaming Fist traditionally leaves it alone. Candulhallow’s Funeral Arrangements
                                                
                                            
                                                
                                                     stipends and tips from grieving loved ones. In secret, the Candulhallows have grown quietly rich off a variety of death-related scams. Chief among these is a secret smuggling arrangement with Nine-Fingers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    . Sectors, Zones, and Areas The Doomvault is divided into nine sectors that each focus on a different theme. A sector is split into four zones, that each explore one facet of that theme with a number of
                                                
                                            
                                                
                                                     until the creature that opened the portal leaves the area of either connected black gate. As the adventure progresses, the characters learn that disrupting a number of black gates is essential to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     wall 9 feet above the floor holds thirty-nine skulls (human, dwarf, elf, giant, and other various and sundry creatures), eight helmets and helms, and five sets of armor (chain mail, splint, or plate as
                                                
                                            
                                                
                                                    . Trunk 8 is unlocked. When it is opened, it initially appears empty because all of its contents are invisible. The chest holds six pieces of jewelry worth 250 gp each as well as nine poisonous snakes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     bas-relief images of sleeping dwarves. An unlit brazier sits in each corner, and a brass censer hangs from a chain connected to the ceiling in the chamber’s center.
 No one in the fire cult knows of
                                                
                                            
                                                
                                                     east. It is a set of steel pulleys and thick iron chains connected to a hanging barricade of black stone. The wall appears to be some sort of a canal lock.
 This mechanism controls the flow of lava into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Iron Lion The iron lion, Envy, is one of two guardians that Zybilna created to watch over her garden in her absence. When Zybilna became frozen in time, her guardians appeared from their respective
                                                
                                            
                                                
                                                     knows which doors in the palace each of them is connected to.) To transform the crown of silver needles into the crown of golden roses, it must be placed on Wrath’s brow, but Envy doesn’t know that. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     type of creature. With a successful DC 15 Intelligence (Nature) check, a character recognizes the hearts of three humanoids, a troll, and a dragon. Each canister is connected by a thin silver wire to
                                                
                                            
                                                
                                                     experimentation, connected to various pieces of equipment by more silver wire recognizable as a form of astral cord. If the characters end the adventure on friendly terms with Kwalish, he indicates that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     far from their grasps.
 Confronting this awful reality, a group of nine mind flayer deviants used their arcane magic and psionics to weave a new truth. These nine called themselves the alhoon, and
                                                
                                            
                                                
                                                     telepathic conversations with up to ten creatures at a time. The elder brain can let those creatures telepathically hear each other while connected in this way.
 Actions
 Tentacle. Melee Weapon Attack: +7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     center is a harbor of lava connected by an inlet to the main river. A quay along the harbor’s western edge is lined with iron mooring posts, while wooden cranes tower overhead. At the eastern edge, a
                                                
                                            
                                                
                                                     devils of the Nine Hells and the demons of the Abyss. The tome is worth 500 gp to a collector. Scribbled in the margin of one page is the sequence for a teleportation circle that leads to Avernus, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     successful DC 15 Wisdom (Perception) check notices that the lock of the stone door is connected to wires that run into the tower’s stone walls. This custom-built franchise defense system is rigged to
                                                
                                            
                                                
                                                     remember. That excruciating and annoying existence could be matched only by a stint in the Nine Hells according to the spider (which claims to have been there once). The Order of the Stout Half-Pint was a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     a drow hang suspended from hooks connected to chains. Blood pools on the floor beneath them. Beetles scurry along the floor, walls, and down the chains and onto the victims, which faintly struggle
                                                
                                            
                                                
                                                     (Athletics) checks. A creature that fails such a check falls from the chasm wall. N15. Windhuggers A warm wind swirls through this smooth cave, seemingly changing course at random. Nine cultists wearing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     harpsichord stops playing, the statues freeze in place until the music resumes. Characters who have seen Zybilna recognize her likeness in the statue on the dais. The remaining thirty-nine statues
                                                
                                            
                                                
                                                     politics of the Nine Hells, written by a tiefling named Nadir, who claimed to be the daughter of Asmodeus) Prophecies of Explictica Defilus (a transcription of various prophecies told by a powerful spirit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , nine zombies, and two ogre zombies. V9: Winding Staircase A spiral staircase occupies most of this small chamber. Short hallways lead east and west from the staircase, which ascends 50 feet before
                                                
                                            
                                                
                                                     allows a creature to view the chamber below (area V34). A black moonlight mirror is suspended from three iron chains connected to the sides of the opening. The mirror can be safely detached from one iron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Areas of the Lair The following areas correspond to the labels on map 5.1. This lair has two levels connected by staircases and secret doors.  View Player Version X1. Staircase of Eyes Characters are
                                                
                                            
                                                
                                                     altered the dwarves so that they sleep with one eye open and half their brains asleep at any time. Amplification Bell. The bronze bell is connected to a tube that runs through the stone and into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     corner. One holds a torch that burns with greenish fire. A marble sarcophagus, easily nine feet long, lies in the room’s center. The coffin is carved with dragon imagery, and the head of the
                                                
                                            
                                                
                                                     back. Several sets of corroded manacles are connected to the walls,and some still bind a few crumbling skeletons.
  Creatures. Three kobolds are bound with crude rope to the iron spike. A battered
                                                
                                            
                                        





