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                        Returning 3 results for 'ninja counter reactions pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     only), protection from evil and goodThe hexton can take up to three reactions per round but only one per turn.
Counter Magic. The hexton attempts to interrupt a creature it can see that is casting a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     reactions per round but only one per turn.
 Counter Magic. The hexton attempts to interrupt a creature it can see that is casting a spell. If the spell is 3rd level or lower, it fails and has no effect
                                                
                                            
                                                
                                                     (spell save DC 17):
 At will: detect magic, dispel magic, mending (as an action)
 1/day each: plane shift (self only), protection from evil and good
 Reactions
 The hexton can take up to three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
 Reactions
 Parry and Counter. Hellenrae adds 3 to her AC against one melee or ranged weapon attack that would hit her. To do so
                                                
                                            
                                                
                                                    )
 Actions
 Multiattack. The guard makes two melee attacks.
 Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
 Reactions
 Unyielding. When the guard
                                                
                                            
                                        






