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Returning 25 results for 'noble chasing releases pdf'.
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Monsters
Fizban's Treasury of Dragons
gravitational force in its mouth, then releases the energy in a 15-foot cone. Each creature in that area must make a DC 13 Strength saving throw. On a failed save, the creature takes 22 (5d8);{"diceNotation
. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate
Monsters
Fizban's Treasury of Dragons
(Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 30-foot
of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good)
6
Power. Knowledge is power, power must be
Monsters
Fizban's Treasury of Dragons
creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save, the
power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good
Monsters
Fizban's Treasury of Dragons
creates a shining bead of gravitational force in its mouth, then releases the energy in a 60-foot cone. Each creature in that area must make a DC 20 Strength saving throw. On a failed save, the
Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Gazre-Azam’s Predicament Gazre-Azam has been trapped in the book for many years. When the book is opened, it releases small, wispy clouds that form into the shape of Gazre-Azam’s head. The djinni
only way to free him is for Zikran to end the enchantment willingly or for Zikran to be killed. Repeatedly and desperately, yet still with a noble manner, Gazre-Azam asks for the characters’ aid. In
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, Anna, says she should personally lead a well-armed group of Krezkites to the east to Vallaki. Baron Krezkov Anna Krezkova (LG female human noble) bids her husband farewell and leaves with two guards
the burgomaster’s visit, the Abbot releases all the mongrelfolk in the abbey’s madhouse (area S15) and sets them on the village. They steal pigs, chickens, and anything else that’s edible. None of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
fixate on flaws, in themselves and in their surroundings, believing that abnormality is the precursor to evil. They fret over their appearances, chasing impossible standards of beauty and grace
to those of genies: a diamond-skinned dao, a djinni of noble gas, a glacial marid, and an azure efreeti with a saber wreathed in blue flames. Known as the Storm Lords, the beings refuse entrance to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the rats and diseases that are so common in other, lesser cities. Chasing Longevity The importance of a long life is drilled into children from an early age. The folk of the empire and Yongjing proudly
(second-born), Zhong (second-born), Shu (third-born), Ji (fourth-born or more), Jun (noble), Si (heir), Wen (scholar) Aspirational. Jie (heroic), Mei (charming), Ming (bright), Qian (rising), Tong (leader), Yi (virtuous), Zi (gentle)
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you and quickly move apart. 45–46 Three shifter children run by you, yelling and chasing each other with wooden swords. They duck into a boarded-up building. 47–48 "Stop her! She stole my necklace
Kundarak bank, a human noble screams at a dragonmarked dwarf, "What do you mean it's lost?" 07–09 A priest of Kol Korran preaches to a crowd, saying, "The best way to invest in yourself is to invest in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
watching. You aren’t safe here.” When confronted in his room, Kendrin (male Chondathan human noble) is packing. He drops a wooden box and takes off running, out of his head and screaming in fear. When
the box falls, it breaks and releases four exotic spiders. He has dropped the note on his bed. Kendrin shoves or punches anyone who gets in his way. He draws a weapon only if one is used against him
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
friendly but humorless groundskeeper of Phaulkonmere, a compound located one block south of Kolat Towers (see chapter 8). Phaulkonmere is owned by the Tarm and Phaulkon noble families. Melannor
of encountering six skeletons, but there’s no sign of the necromancer who animated them. Once the skeletons are destroyed, no further encounters occur. After a tenday, Sir Ambrose releases the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
character spends looking through the documents yields one of the following: Bribe. A tattered parchment details how a prisoner, jailed for stealing racehorses, was freed after a noble bribed a local
government official. Disputed Will. A parchment bears the original will of a recently deceased local noble. As the noble’s family members are currently fighting over the estate, this will would be of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, revealing huge structures at its bottom. 2 A sinkhole releases strange monsters into the surface world, and characters who investigate discover a ruined stronghold in its depths. 3 An eccentric aristocrat
. 6 After being insulted by a giant sovereign, a noble giant schemes to open a portal to the Abyss and summon a demon lord to destroy the sovereign’s settlement. The site becomes a festering sinkhole of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, the skeletons crumble to dust. B31: Noble’s Burial Room Scenes of warfare decorate the walls of this burial room. A closed wooden coffin stands upright near the south wall. The image of a noble
warrior adorns its lid.
A mummy rests in the coffin, clutching a +1 Rapier to its wrinkled chest. If disturbed, the mummy awakens, releases the rapier, and attacks. B32: Ankheg Den Three empty coffins
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists Encounters d4 Encounter 1 Four phase spiders 2 Two invisible stalkers 3 Eight ghouls 4 Two minotaurs chasing a scared human bandit who belongs to the Hands of Plenty (see area P16
the X, which marks a pressure plate in the floor. Any weight in excess of 40 pounds placed on the X releases a 10-foot-square stone block from the hatch overhead. Creatures below the block when it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
(see chapter 5 of the Dungeon Master’s Guide) clings to the back of the tapestry and releases its deadly spores if the tapestry is disturbed. D9. The Dead Three Doors This chamber is empty but not
wall is Klim Jhasso, a male human noble captured in the Lower City two days ago after his bodyguard was slain. Klim is a neutral evil noble with 1 hit point remaining. He is unarmored (AC 10) and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mist. The glass bottles on the southwest shelf contain magically captured sounds, including songs, operas, and recorded lectures. Uncorking a bottle temporarily releases its auditory contents into the
library, after which the sound returns to its bottle. Breaking a bottle releases the sound, but the sound dissipates after it plays once. All the bottles are labeled. Sample contents include the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Krushkin Wachter Brothers. Nikolai and Karl Wachter (N male human nobles) are brothers of noble birth. They are brash drunkards always looking for trouble, though they are smart enough not to pick fights
wooden clown masks, one displaying a mean scowl and the other a frightened expression A wooden top painted with images of scarecrows chasing children through the forest A stuffed (real) bat on puppet
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the treasure automatically. Crypt 6 Saint Markovia: Dead for all time The 10-foot-square section of floor in front of this crypt is a pressure plate that releases four poison darts hidden in tiny holes
blood of a hundred wars did not do, the spurn of a woman accomplished.” Endorovich was a ruthless soldier and self-aggrandizing noble who loved a woman named Marya, but she loved another man. As Marya
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, ravens, and spiders. Treasure. Amrik’s chest contains neatly folded and tailored apparel to fit a slender noble, and a jewelry box carved from bone (10 gp). This tiny box contains a gold signet ring
false bottom rises and pulls the cork out of a thin glass vial hidden underneath it. The uncorked vial releases a cloud of poisonous gas that fills a 10-foot-radius sphere centered on the chest. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on any one of these cords releases a homing pigeon from a loft above the library. It takes the bird 1 minute to find and alert an Archmage, who teleports to the main hall of the library to
Backgrounds. Adventurers with the Merchant or Noble background might have a connection to the High Tower Inn, which caters to people of means. Reasons to Visit. Adventurers might visit the High Tower
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the
up to physical inspection. A character who touches a noble automatically succeeds on this check. Poisoned Feast. The food and drink on the table are real—and poisoned. A creature that consumes any of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
described in area M21 and also releases the umber hulk in that room. Audience with Qarbo Qarbo is the second-in-command at the monastery, but the abbess Hellenrae doesn’t like to deal with visitors. It
looking over the garden appears to be solidly barred to prevent egress. However, a catch below the sill releases the bars and lets them swing open, so that a person with a slight build can easily
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
attacks any creatures that enter the chamber. The golem fights to the death and pursues trespassers relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a
20 Intelligence (Investigation) check. The nobles, however, fail to hold up to physical inspection. A character who touches a noble automatically succeeds on this check. Poisoned Feast. The food and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
releases arena combatants from area X7. Ten human bandits and five bugbears (all members of the Xanathar Guild) guzzle ale and heckle combatants from the bleachers, while two goblins serve up salted rat
; see appendix B), Claudio Benzreck (LN male Tethyrian human noble), and Arthright Grayfalcon (CN male Illuskan swashbuckler; see appendix B) C A female drow named Raelyn Auvryndar, recently separated






