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Returning 35 results for 'noble closed religions pdf'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
another and found several competing religions. In comparison, religion in dwarven society is set in stone. The dwarves of the Forgotten Realms identify Moradin as their creator. While individual dwarves
years? A deity might also have ties to a kingdom, noble line, or other cultural institution. With the death of the emperor, a new ruler might be selected by divine portents sent by the deity who
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Forlorn Darklord: Tristen ApBlanc Hallmarks: Life and death, strange invention Tristen ApBlanc was born amid tragedy, the son of a vampire father and a human noble. His parents were murdered by
-vampire. Tristen died with his adopted family, but as the Mists closed in around their sacred stone circle, he rose a ghost. Unexpectedly, with the dawn, Tristenâs dhampir body was restored. Now
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
pretends to be. Bregan Dâaerthe Missions Party Level Mission Brief Mission Requirements and Reward 2nd âIâd like you to steal a silk handkerchief from a Waterdavian noble and give it to a tiefling girl
who lives in a crate at the corner of Net Street and Dock Street, by the wharf.â Finding a noble isnât hard, but snatching oneâs handkerchief without being detected requires a successful DC 12
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
intermittently operational portal they could use to enter the city. So far, only a few demons have arrived, but more will come if itâs not closed soon. Grand Duke Ravengard is one of many people who know
of a relic of Torm kept beneath the cemetery chapel. The Helm of Tormâs Sight is said to give a worthy soul the ability to commune directly with that noble god. The duke and his guards came to the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the outside world is wine. The burgomaster, Dmitri Krezkov, comes from a noble family and regularly has wine delivered from the nearby winery, the Wizard of Wines (chapter 12), to keep the locals
failed to overthrow Strahd, the abbey became a fortress closed off from the rest of the world. Strahd ruthlessly preyed on the fears of the clerics and nuns holed up inside, but ultimately it was their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Some are buried in old tombs near town. One such tomb is the final resting place of a forgotten noble who was a warrior in his day. If the characters scout the area before entering the tomb passage
atop this slab suggest rusted objects were once arrayed on it. In the middle of the wall to the right of the entry passage, is a closed and severely rusted iron door.
If the rusted iron door is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, though its portcullis remains closed. No guards are in sight, and beside the gate, the guardroomâs door is ajar.
On the other side of the portcullis, several figures wearing Dragon Army uniforms pace
) into the city. The characters know the portcullisâs controls are in the guardroom adjacent to the gate. There they find the anxious Lord Bakaris (noble), accompanied by six knights in Kalaman armor
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
clear, sunny days, and a Waterdhavian noble who habitually worships Deneir would give thanks to Sune after a successful coming-out party for her son. Even priests of particular gods acknowledge the
elevated to godhood or a deity whose arrival was foretold by prophets and leaders of new religions. In cosmopolitan places such as Waterdeep and Calimshan, small shrines and temples to strange gods spring
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
like to keep their dark schemes and vile indulgences behind closed doors. Amid the twisted streets and quiet mansions of West Wall stand scores of stone monuments dedicated to important figures and
answers arouse suspicion or come across as insolent, the drow attack. Slave Abuse The characters see a drow noble flogging one of a handful of slaves (commoners of any race) while 1d4 bugbear
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
their chosen religions and receive spells from the deities they worship. Sneaks survive by their wits and are often charlatans or petty thieves. Squires possess a modicum of martial training and are
general role like noble, villager, or sailor with a touch of talent. Make use of these ready-made characters in whatever ways suit your adventure best.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
opportunity to peruse archives and talk with other members. Circle members are often willing to do minor favors for other membersâgathering information, embarrassing a minor noble, causing a distraction
hall in the Deathsgate district in Middle Tavickâs Landing. The Closed Circle. There is one dark stain in the shared history of the arcane orders. Three hundred years ago, a third order arose in Sharn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
remains of some of those old castles incorporated into the palatial homes of the noble families that dwell in the Sea Ward. For the best all-around view of the glittering homes enshrouded by garden
to Nature, just a block away from the Tower of Luck, are resplendent gardens dedicated to nature gods like Mielikki and Silvanus. The park is closed to all except residents of the Sea Ward. Yet from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
slams the book closed as if to punctuate his question, regarding you for the first time.
Sleepy bullywug guards standing around their monarch snap to attention and ready their weapons.
King
parchment with words written on it in Sylvan. The message reads, âFind Illig, the Baron of Muckstump, at once. The revolution lives!â Illig is an ambitious noble looking to take Gullopâs crown by force
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
must have closed his eye when he created you.
14 I can see you, but whereâs the dragon that pooped you out?
15 Youâve got all the good sense of a mind flayerâs last meal.
16 You
3 A lesser noble who you double-crossed in a brilliant scheme
4 A fallen paladin who you tricked into breaking their oath
5 A leader of another adventuring party who blames you for
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
different races or cultures. The bardic colleges might be closed to everyone except elves, dragonborn might be the only creatures capable of becoming sorcerers, and all warlocks in your world might be human
who specialize in that school are gnomes. Different human cultures produce warlocks with different pacts, and so on. Similarly, different cleric domains might reflect entirely separate religions
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
large wooden doors stand within the arch, but they havenât been closed for years and are embedded in the surrounding dirt. Thornwall Keep The ruins of an ancient Solamnic keep perch on a rocky rise at
it as if it were an opulent country manor. This is the home of Lord Bakaris Uth Estide (neutral evil, human noble; detailed in chapter 4) and his son, Bakaris the Younger (introduced in the âHeckler
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
House of Naelaxâis rumored to have fiendish advisers as well as a noble court infested with evil. Ruling from the Malachite Throne in Rauxes, Ivid commands an unmatched army currently embroiled in two
the East Shar Fanatical Suloise militarists called the Scarlet Order founded the Hidden Empire of Shar, which is closed to outsiders. The order controls the peninsula west of the Tilva Strait, as far
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
effectively exiled from Waterdeep â to invest in the city and perhaps rebuild some of the noble villas in that district as places for them to stay when they do business. With the Chasm closed, and the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. For the height of the sea caves (areas 49, 50, 51, and 52), see the area descriptions. The doors in the lair are closed and not locked, except where otherwise noted. All gates and doors (except those
to flee to 36 if attacked. 38 Sauriv (lizardfolk noble) The minister (noncombatant) remains here unless the characters fail to win his favor. If that happens, he tries to flee to 40. 40 1 lizard queen
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
two sapphires (worth 50 gp each). 46. Old Shrine The stone door at the end of the corridor is closed and stuck, requiring someone to make a successful DC 15 Strength check to pull it open. Faded mosaic
galleries that lead to the arboretums have the same characteristics. The doors to all connecting areas are closed. Nodules of luminescent fungus hang from the ceiling and walls and grow in clumps on the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
devas in areas E3 and area E8 can also provide this service, if asked nicely.) Quintus is chaotic neutral and uses the noble stat block, although he is unarmored and carries no weapons. Alive, the aasimar
the individual responsible for Quintusâs death, but Ignatius wants the characters to see the truth for themselvesânot simply take a mind flayerâs word for it. Case Closed. The mystery concludes with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, the skeletons crumble to dust. B31: Nobleâs Burial Room Scenes of warfare decorate the walls of this burial room. A closed wooden coffin stands upright near the south wall. The image of a noble
Ziggurat. The main entrance toâand exit fromâthe ziggurat (area B57) lies on the next tier down. Its doors have been closed for centuries and can be opened only from the inside. Haunted Tombs. Horrible
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
closed wooden chest. In the center of the room is a long wooden table with two wooden benches beside it.
Four lizardfolk appear to be gathering their weapons and readying to leave this area.
There
stacked in wooden racks against the north wall. Three large wooden chests, all closed, line the east wall.
The unlocked chests contain the following weapons: 10 clubs 10 longswords 10 morningstars 7
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
noble named Dartinal Livereth. (Thyval suspects the two are lovers.) Jaymont the Sinner, the guildâs resident spy, is a master of disguise. Thyval canât sleep because of the squawking birds in the
influential noble named Dartinal Livereth (lawful evil, human noble). Neither is wearing armor, but they keep their weapons within reach.
If the guildhouse is on high alert, Dusk leaves the room to find
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fire in multiple directions on creatures within the gatehouse passageway. Each arrow slit is also fitted with an iron shutter, which can be closed and latched so that a creature within the gatehouse
have closed off the tombs. Opening the doors requires removing the wedged spikes, which takes a few minutes with the right tools. A successful DC 25 Strength check allows a character to force the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
four panels are closed. Opening a hatch reveals a square cavity containing the head of a decapitated creature. When a hatch is opened, the head inside that cavity barks one of the following utterances
: Bugbear head: âYah!â
Harpy head: âBah!â
Hobgoblin head: âGah!â
Ogre head: âBah!â
Each repeats its one-word utterance every time its hatch is opened, then falls silent until the hatch is closed
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
chamber.
This chamber once housed shrines to the gods of ancient local religions, but they have all been smashed and ruined. Secret Door. Any character who examines the west wall and succeeds on a DC
. These doors arenât locked but grind loudly when opened or closed, attracting the attention of anyone on the upper level or in area X4. X19: War Room The air in this wide room is thick with the smell of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
entrance is closed by two massive wooden doors with bars that take eight people to slide aside. Because the area is patrolled and the fort has excellent all-round lines of sight, the gates stand open
of the fort has nothing to do with ore. Itâs a sally port the fortâs defenders can use to launch counterattacks against enemies assailing the main gate. It stays solidly closed and barred most of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Wumpus Thistledown
TOURNAMENT PARTICIPANTS
Eight card sharks have come to participate in the Grand Minauros Invitational tournament. Use the noble stat block to represent them, but assume they are
notices you, he curls his lips in a lopsided smile. âWell, now,â he says. âWhat can I do for you?â
Quentin (lawful evil, gnome noble) shrewdly shuns combat, but he draws his rapier and defends himself if
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wall is Klim Jhasso, a male human noble captured in the Lower City two days ago after his bodyguard was slain. Klim is a neutral evil noble with 1 hit point remaining. He is unarmored (AC 10) and
noble is lying. His mother is dead, his patriar father is ailing, and his three younger siblings crave their inheritance, which they would rather split three ways than four. The trading coster that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of pies for the noble guests. C15. Banquet Hall The only piece of furniture in this expansive hall is a long wooden dining table that happens to be a giant mimic in disguise. It has the statistics of a
humanoid blood is spilled on any page, Infernal text on that page becomes legible, remaining so until the book is closed. The blood remains even after the text vanishes. Any character with the Ritual
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the business has been closed ever since. The yard is a riot of weeds, and the buildings have become havens for rats and other vermin. Locals have removed most of the wooden shingles from the rooftops
a parody of the grandest Waterdhavian noble parties. Folk come here to be awed by it, to be amused by it, or to feel at home in it. Minstrels play quiet background music among floating plants and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conceal his identity, revealing it only when the time has come to display his true power. He is always well-dressed, donning the fine clothing of a noble or wearing the armor and gear of a successful
patron. Baneâs clerics wield black maces with heads shaped to look like a closed fist. Cult Ranks. Baneâs cultists operate according to strict military hierarchies. The lowest rank consists of the fists
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
back into the closed position. The mechanism is in the pit wall under the catwalk. A creature can jam it in the open position with a successful DC 15 Dexterity check using thievesâ tools. If this check
after the creature can no longer hear the music. A creature can escape the music by being on the other side of a closed door that leads to the gallery, or by vacating the area (including adjacent rooms
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
statue of a noble tabaxi stands against the far wall, draped in flowers and beads and wreathed in incense smoke. Unlike the other statues in Kir Sabal, this one is in excellent condition, though itâs
Asharraâs personal chamber. It contains a comfortable bed, a nightstand, a few books of Chultan poetry, and a wardrobe holding everyday and ceremonial clothing. Under the bed is a small, closed box






