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Returning 12 results for 'noble clubs regarded pdf'.
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Monsters
Waterdeep: Dragon Heist
metals and stones, such as coins and gems, within 60 feet of her.Istrid is regarded as the Black Network's Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending operation
out of a heavily guarded warehouse in the Dock Ward, offering loans to those in need of coin. Her interest rates are comparable to those of her competitors (including noble families of bankers such as
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Levkarest Borca’s capital stands at the pinnacle of culture and power. Unpopular members of the noble families squabble in the halls of the People’s Parliament, the land’s ineffective seat of
government. The true rulers of the nation conduct business in the offices of faceless mercantile ventures and the back rooms of avant-garde clubs. The commoners of Levkarest glimpse this world of toxic
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Donjon (King of Clubs) Search for a troubled young man surrounded by wealth and madness. His home is his prison.
This card refers to Victor Vallakovich (see chapter 5, area N3t). Realizing that the
characters are the key to his salvation, he enthusiastically leaves home and accompanies them to Castle Ravenloft. B. Donjon (King of Clubs) Find a girl driven to insanity, locked in the heart of her
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the corridor outside. All these youngsters have weapons and will readily attack any intruders they spot. Noise coming from here, even shrieks and swords clashing, will be regarded by others as the
clubs, and three great axes are stored in the arsenal, scattered around the place. All are giant-sized. 13. Weapons Room Spears, shields, clubs, and axes are abundant here—no fewer than a dozen of each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Istrid Horn Istrid is regarded as the Black Network’s Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending
operation out of a heavily guarded warehouse in the Dock Ward, offering loans to those in need of coin. Her interest rates are comparable to those of her competitors (including noble families of bankers such
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
table, two stools, torches, and a ring of keys that open four of the five cell doors. The cells, from left to right, have the following occupants: First Cell. A human merchant (noble), taken prisoner
, are armed with clubs, axes, daggers, and various cast-off weapons, as well as seven highly prized crossbows. They obtain food from raids, supplemented by fungus they find in a subterranean cave
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Waterdeep elected by the people of Triboar to command the town militia, settle disputes, and keep the peace. Her association with the Harpers is not widely known, but she is widely regarded as a fair
a parody of the grandest Waterdhavian noble parties. Folk come here to be awed by it, to be amused by it, or to feel at home in it. Minstrels play quiet background music among floating plants and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Countless adventurers have perished in the Mere, drawn by true tales of ruined castles half-sunk in the mire. These once noble estates are now home to lizardfolk, undead, and worse. The greatest threats to
forges, foundries that operate day and night, and tunnels leading to the mines. Mirabar’s marchion, Selin Ramur (LN male Damaran human noble), meets with the other members of the Lords’ Alliance to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stacked in wooden racks against the north wall. Three large wooden chests, all closed, line the east wall.
The unlocked chests contain the following weapons: 10 clubs 10 longswords 10 morningstars 7
room. All the chests are unlocked. Each contains personal effects and a small ivory statuette of Semuanya. These are of no value but are regarded as very valuable by the shamans. Treasure. The chests
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
efforts (see “Marlos’s Testament” in area M10). Ordinary clubs and staffs fill the wooden weapons racks. The sign on the wall is the symbol of the earth cult. Hellenrae wears the key to the lock in area
all living intruders. Samular’s Tomb. At the east end of the crypt stands a magnificent but empty stone sarcophagus, carved in the image of a noble human knight with a long white beard. An inscription
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
at them (and they at her). The dragon is quite insane, and she wears a saddle to which is strapped the dead, withered corpse of a wizard she once regarded as a great friend. Arveiaturace occasionally
northeastern edge of the Lizard Marsh stands Cromm’s Hold, a squat stone keep surrounded by a wall. Baroness Wynne Cromm (LE female Illuskan human noble) and her garrison of eighteen soldiers (male and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to serve them. Hoarders of Gems. Though blue dragons collect anything that looks valuable, they are especially fond of gems. Considering blue to be the most noble and beautiful of colors, they covet
impulse when angered. They are so ferocious and vengeful that they are regarded as the archetypical evil dragon by many cultures. No other dragon comes close to the arrogance of the red dragon. These






