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Returning 5 results for 'nobles changelings reality pdf'.
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Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Lady of Masks Countess Sansuri is a greedy and vainglorious giant who lives in the clouds, untethered from reality, convinced that she is the victim of a great injustice and surrounded by jealous
fraught with envy and scorn, but she tries to hide those feelings behind a calm, unassuming facade. Like many cloud giant nobles, Sansuri keeps a collection of masks. She dons whichever mask best
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
icicle-covered ceiling, disappearing as they touch the floor. Guests mill about, idly chatting.
Guests. At any given time during the gala, 1d6 nobles loiter in the foyer. You can add a named guest to
jewels.
A 20-foot-high balcony (area P9) overlooks the ballroom floor. Guests. At any given time during the gala, 2d6 × 2 nobles dance here. You can add a named guest to the ballroom by rolling once on
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
repeatedly rewritten the laws of reality. The Time of Troubles In 1358 DR, the gods were cast out of their otherworldly domain and made to wander the land incarnated as mortals. In seeking to recover
, returned from a nearly two-thousand-year-long excursion in the Shadowfell, to hover above the Anauroch desert. The shadow-touched nobles of the city almost immediately began hunting for ancient Netherese
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
at a table with a sign attached to it that reads, "I say Breland would have won the Last War. Change my mind." 63–64 Two changelings sit on a bench in front of a tavern, sharing a flask. They take
, delivering an inspiring line taken from one of the king's speeches. 81–82 A dragonborn standing near several soarsleds offers you a tour of upper Sharn's most impressive mansions. 83–84 Two nobles, one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
abilities of changelings to develop doppelgangers, while implanting a desire to cause chaos in the communities around them.—even when there’s no benefit in it for the doppelganger. Some doppelgangers
succeed on a DC 22 Wisdom saving throw or take 22 (4d10) psychic damage and immediately use its reaction, if available, to move as far as its speed allows away from Belashyrra.
Rend Reality (Costs 3






