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                        Returning 7 results for 'nobles conjured rotation pdf'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Bard  Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
                                                
                                            
                                                
                                                     and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them. Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Bard  Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
                                                
                                            
                                                
                                                     and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them. Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     that unlocks this door. T3: Gem Room This room contains open crates of gems sorted by color and type. Most are neatly faceted, though a few remain uncut.
 Guards. This room is part of the guard rotation
                                                
                                            
                                                
                                                     hold rolled-up sheets of parchment.
 Guards. This room is part of the guard rotation. Roll to determine if a guard is present (as described in “Interior Security”). Shelves of Potions. The four
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    ) include the following: “Are you alive or just waiting to be conjured?” “Get out of my extradimensional space!” “There’s a knot in the Weave! I can’t untie it!” “Halaster’s not home right now
                                                
                                            
                                                
                                                     others from descending into Undermountain.
Goal 4: Become Waterdeep’s Shadow Lord. The Shadowdusks were Waterdavian nobles who descended into madness, taking refuge in Undermountain. Halaster wants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Presents: Monsters of the Multiverse (star spawn grue, star spawn hulk, star spawn larva mage, star spawn mangler, and star spawn seer) could be manifestations of the All-Consuming Star sent or conjured
                                                
                                            
                                                
                                                     nobles and mages. Warlocks. The warlock of the Great Old One (see Monsters of the Multiverse) could represent a less powerful hierophant.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     icicle-covered ceiling, disappearing as they touch the floor. Guests mill about, idly chatting.
 Guests. At any given time during the gala, 1d6 nobles loiter in the foyer. You can add a named guest to
                                                
                                            
                                                
                                                     jewels.
 A 20-foot-high balcony (area P9) overlooks the ballroom floor. Guests. At any given time during the gala, 2d6 × 2 nobles dance here. You can add a named guest to the ballroom by rolling once on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     believe the vote was orchestrated by the Zoar family, a group of influential nobles that moved to Everlund from Waterdeep over a century ago amid some scandal. The Zoars have gained considerable
                                                
                                            
                                                
                                                     charms or refuse to leave, calling on the centaurs to aid them (which the centaurs are more than happy to do). Whenever a dryad is killed, one or more conjured animals rise up out of the ground within
                                                
                                            
                                        





