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Returning 28 results for 'nobles consult records pdf'.
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Backgrounds
Sword Coast Adventurer's Guide
traveled in Waterdeepâs baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or
gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
different temple. Urban treasure hunters, desperate politicians, and disenfranchised nobles still sift through the unreliable records of ages past to find it.
patriar gardens. Long ago, many nobles of Baldurâs Gate worshiped Siamorphe. Legend tells that her temple was a wonder to behold, its nave decorated with crests of the most powerful ruling families of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
different temple. Urban treasure hunters, desperate politicians, and disenfranchised nobles still sift through the unreliable records of ages past to find it.
patriar gardens. Long ago, many nobles of Baldurâs Gate worshiped Siamorphe. Legend tells that her temple was a wonder to behold, its nave decorated with crests of the most powerful ruling families of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
records rooms (area H2) at all hours. Behind a desk sits a court clerk (commoner). Uncomfortable wood benches line the walls. A copper plaque mounted above each bench says, in Common, âPlease have a
courthouse or instructs them to wait. The clerk holds a key to the records rooms (area H2). H2. Records Rooms The doors to these rooms are locked. Inside, shelves lining every available inch of wall
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
âlesser noblesâ wear the insignia of their house and are hunting gricks for sport. They try to make short work of any trespassers they encounter. Roll a d8 and consult the Drow Ruling Houses table to
private hunting domain. Drow warriors patrol the forest, alert for poachers and intruders. Check for random encounters in Kyorbblivvin once every hour. Roll a d20 and consult the Kyorbblivvin Encounters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
than one piece
8 Floating in an unstable parallel reality
(SAM BURLEY) Abandoned Temple Adventures An abandoned temple might contain records, special items, and humanoid remains, any
place.
Abandoned Temple Adventures d12 Adventure Goal
1 Retrieve records or a magic item left in the temple.
2 Demolish whatâs left of the temple to prevent anyone from retrieving
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
the guests are recreational hunters, unsuspecting foreign nobles, or skilled local warriors, they soon discover that Chakunaâs hospitality has a deadly ulterior motive. Consult the âSurvivors
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Things to Do in Menthis Plateau Consult a Sage. Morgrave University may not be the finest institute of learning in Khorvaire, but itâs the best Sharn has to offer. Whether you want to conduct your
. Cyran nobles in Smoky Towers look for brave souls to venture into the Mournland to reclaim lost treasures. Cultural Exchange. Denâiyas brings a touch of Zilargo to Sharn. You might find a clawfoot raptor running down the streets in Little Plains, or a Gatekeeper druid casting bones on Cassan Bridge.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the countless possibilities, some of the most popular reasons to come here are the following: Consult a sage. Morgrave University might not be the finest institute of learning in Khorvaire, but itâs
talents on stage or displaying another sort of prowess in the Burning Ring. Join an expedition. Scholars at Morgrave often sponsor expeditions to Xenâdrik and into the ruins below Sharn. Cyran nobles in
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
about mining. If the characters talk to Toblen, he shares a brief tale told to him by one of his regular patrons. Roll a d6 and consult the Phandalin Tales table to determine which tale Toblen knows, or
around. Characters who engage Barthen, Ander, or Thistle in friendly conversation are told a tale. Roll a d6 and consult the Phandalin Tales table, or pick a tale the characters havenât heard yet
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3d6 drow nobles and scores of slaves, 6d6 of which can be pressed into defending the house. These fighting slaves are usually bugbears, ogres, orcs, or quaggoths. Doors and windows are protected with
Narbondellyn district, roll a d20 and consult the Narbondellyn Encounters table, or choose an encounter that you like. The party can avoid random encounters in Narbondellyn by succeeding on a DC 13 Dexterity
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bookish frost giant, trips before the characters as she hurries to the Hall of Records, sending a stack of titanic papers into the air. 8 An obnoxious equinal guardinal (see Morteâs Planar Parade) brays
to serve their insatiable greed. Takers record financial agreements in the Hall of Records and revel in seizing properties at bargain-basement prices when owners default on payments. The Fated
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
canyon and convince them to attack a gang of undead about to pass through on their way to attack a village.
4 Consult a hermit who lives in a hidden part of the canyon.
5 Retrieve an item
caves.
6 A lamia lures young nobles into its cult with promises of hedonism and sells those who disappoint it to other canyon inhabitants.
7 A vicious gynosphinx captures groups of people
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
painted frescoes line the walls deeper in the cave.
The wizards who escaped Zikzokrishkaâs wrath used this cave as a scriptorium and hall of records. They recorded what they knew and continued their
correctly requires a successful DC 14 Wisdom (Survival) check. If a Bedine is present to consult, the check succeeds automatically.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
seen in the company of a young scribe, Jinny (NG female tiefling commoner), who wears spectacles and silently records notes and conversations in a small book as Hammond speaks. Hammond likes to stop by
tenday for all other guild expenses Profit or Loss
At the end of every tenday, roll a d100 + 10 and consult the Running a Business table in chapter 6 of the Dungeon Masterâs Guide to determine whether
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
the powers of the cosmos. Many druids of this circle keep records of the constellations and the starsâ effects on the world. Some groups document these observations at megalithic sites, which serve as
of 9 or lower on the d20 as a 10. Cosmic Omen 6th-level Circle of the Stars feature Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
one elite warrior for every ten drow warriors. In addition, an estate holds 3d12 drow nobles and scores of slaves, 10d10 of which can be pressed into defending the house. These fighting slaves are
district. You can roll a d20 and consult the Quâellarzâorl Encounters table, or choose an encounter that you like. The party can avoid random encounters in Quâellarzâorl by succeeding on a DC 15 Dexterity
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
formerly high-profile drow forced out of their homes and holdings. If you want a random encounter to occur as the characters make their way through the Eastmyr district, roll a d20 and consult the Eastmyr
drow nobles. If the characters look like they could use his help, Dalfred does whatever he can to assist them. The orphaned daughter of a drow merchant and a human slave, Shinzi was adopted by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
zombie pulls the furnace lever. Mortal Lessons
A character could easily die in area M5. If this happens, reveal that the characters have multiple incarnations. Consult the âGlitch Charactersâ section
-white fruit resembling an apple. A creature that eats half or more of the fruit takes 70 necrotic damage. The dryads donât stop characters from picking the fruit. M9: Records Room A floating feline
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the ruins below the towers, and expeditions leave for Xenâdrik every day. At any moment, dozens of sages, spies, and nobles around the city are searching for capable agents to help with their schemes
security for lodgers and their possessions than youâd find at an inn. An adventurerâs guild is an excellent source of information. By studying records and working with other guild members, you can
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
laws and ordinances, summaries of judicial decisions and trial outcomes, deed records, guild charters, census tallies, and family genealogies for all the noble houses and sufficiently important
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
laws and ordinances, summaries of judicial decisions and trial outcomes, deed records, guild charters, census tallies, and family genealogies for all the noble houses and sufficiently important
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area T1 is locked. Each guard in the vault has a key that unlocks this door. Trapped Safes. The two document safes in this room contain secret information about local nobles and government officials
Shrixette Laderie. No other records of Tishanos found. Must mount expedition.â This weathered map details an island that lies about a hundred miles from an unidentified coastline. (The map has no
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Philosophy/learning/magic Political leaders are monarchs, nobles, and chiefs. Religious leaders include deitiesâ avatars, high priests, and messiahs, as well as those in charge of monasteries and leaders of
departs the world. What is gone from the world â or the region of the world youâve chosen â that once existed there? If the answer isnât immediately evident, consult the Extinction or Depletion table for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Sword Coast). The stone lid of each sarcophagus is carved to depict the person entombed within: two human men and one human woman, all dressed like nobles. If opened, the tombs contain mostly moldering
havenât already done so.) In addition, Urmon records that a magic mace named Lightbringer was commissioned by priests of Lathander, the god of dawn, from the mages working with the gnomes and dwarves of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
smiling ones appear in chapter 3 of this book.
Masks of Nobility Ancient depictions of Memnor often showed him wearing a two-faced mask. Because of this, cloud giant nobles seldom show their faces, but
horse isnât a person. That said, itâs not unheard of for a fire giant to âconsult withâ a slave physician when it falls ill, or with a slave engineer right before beginning a difficult stage of tunnel
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. White Gate. The corridor that leads east has a white gate that connects with the Clay Golem Kilns. 87. Golem Vault Relief-carved walls showing nobles at a great feast make a stark counterpoint to the
. Select colors as you see fit, pretending to consult your notes each time. (The color changes have no effect on the encounter.) Creatures. A Red Wizard transmuter (see appendix B) and two Thayan apprentices
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
individuals feel hunger, this hall is used only for important functions, such as to celebrate a great victory or entertain visiting nobles. The ceiling is 30 feet high. The tables and benches can
is attacked. If the characters observe the interaction for 10 minutes, they witness the baron rise and issue an angry judgment before turning to consult with the priestess on other matters. The two






