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                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     traveled in Waterdeepâs baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or
                                                
                                            
                                                
                                                     gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     different temple. Urban treasure hunters, desperate politicians, and disenfranchised nobles still sift through the unreliable records of ages past to find it.
                                                
                                            
                                                
                                                     patriar gardens. Long ago, many nobles of Baldurâs Gate worshiped Siamorphe. Legend tells that her temple was a wonder to behold, its nave decorated with crests of the most powerful ruling families of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     different temple. Urban treasure hunters, desperate politicians, and disenfranchised nobles still sift through the unreliable records of ages past to find it.
                                                
                                            
                                                
                                                     patriar gardens. Long ago, many nobles of Baldurâs Gate worshiped Siamorphe. Legend tells that her temple was a wonder to behold, its nave decorated with crests of the most powerful ruling families of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     records rooms (area H2) at all hours. Behind a desk sits a court clerk (commoner). Uncomfortable wood benches line the walls. A copper plaque mounted above each bench says, in Common, âPlease have a
                                                
                                            
                                                
                                                     courthouse or instructs them to wait. The clerk holds a key to the records rooms (area H2). H2. Records Rooms The doors to these rooms are locked. Inside, shelves lining every available inch of wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     them! If they leave a door open, it should stay open until someone closes it. No oneâs memory is infallible, so it pays to keep records. Jot notes directly on an adventure map to keep track of open
                                                
                                            
                                                
                                                     can help you design adventure content that provides opportunities for character development. Keep a running tally of the adventurersâ classes and levels, as well as any quests and downtime activities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     rest of Chult. Omuâs clerics lost their spells, and the city fell to sickness and disease. Uprisings wracked Omu, and its nobles fled in droves. Maps showing Omuâs location were destroyed, and its
                                                
                                            
                                                
                                                     tomb with their false gods. The archlich resumed his odyssey across the planes, content that the dungeon would feed his phylactery with the souls of dead adventurers. The jungle reclaimed Omu, and it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    The Yawning Portal Amid the bustle of Waterdeep, within the Castle Ward where barristers, nobles, and emissaries battle with word and contract, stands an inn not quite like any other. Before there
                                                
                                            
                                                
                                                    . Most visitors are content to swap stories by the hearth, but sometimes a group driven by greed, ambition, or desperation pays the toll for entry and descends the well. Most donât survive to make the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , equivalent to captains and colonels, while pit fiends are the Hellsâ generals and nobles. Archdevils. The mightiest devils of all are the unique and uniquely powerful archdevils. Those who donât presently
                                                
                                            
                                                
                                                    . Every low-ranking devil spends at least some time on the front lines as part of a legion. Some find combat enticing and volunteer for extra missions. Others are content to do only the minimum needed to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     conversations about content to be embraced and avoided. You donât need to reveal the major plot points or twists in your story, but share the themes youâre interested in exploring, the kinds of stories youâre
                                                
                                            
                                                
                                                     seriously, and make sure they take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     conversations about content to be embraced and avoided. You donât need to reveal the major plot points or twists in your story, but share the themes youâre interested in exploring, the kinds of stories youâre
                                                
                                            
                                                
                                                     take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking sheet is a tool you can use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     ranches, farmsteads, and orchards have been pillaged. Not content with the amount of food hoarded thus far, Guhâs mates move to attack nearby settlements and plunder their fields and storehouses. Thane
                                                
                                            
                                                
                                                     Ironslag â a goal easier imagined than accomplished. Countess Sansuri Sansuri, a vainglorious cloud giant countess, is one of several cloud giant nobles who have retreated to their cloud castles and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     easy access to the stockyards and incoming caravans. Unless thereâs active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
                                                
                                            
                                                
                                                    ) 
   7  1d8 beggars (commoners) 
   8  1 Baldurâs Mouth reporter (commoner) 
   9  1d4 patriars (nobles) and 3d6 bodyguards (thugs) 
   10  1 Guild kingpin (bandit captain) and 2d6 operatives
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Commander Iyan irâTalan is a male human in charge of the Sharn Watch. As long as the cityâs wealthy elite are content to keep Iyan in power, he does little more than maintain the status quo. Commander
                                                
                                            
                                                
                                                     garrison in Middle Central. He does his best to serve the interests of the nobles and wealthy patrons in the Central Plateau, and as a result these wards are among the safest in Sharn. But Yorganâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     easy access to the stockyards and incoming caravans. Unless thereâs active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
                                                
                                            
                                                
                                                     soldiers (veterans) on patrol 6 1d4 Guild pickpockets (spies) 7 1d8 beggars (commoners) 8 1 Baldurâs Mouth reporter (commoner) 9 1d4 patriars (nobles) and 3d6 bodyguards (thugs) 10 1 Guild kingpin (bandit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     unofficial records office, registering claims to various streams and excavations around the area. Enough wealth is hidden in the nearby streams and valleys to support a good number of independent
                                                
                                            
                                                
                                                     kingdoms lost in its depths.â 4 âFalconâs Hunting Lodge is the only safe haven in Neverwinter Wood. It lies deep in the forest along a riverâs edge, and wealthy nobles venture there to hunt while under
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     predators that dwell within the lake itself. The lake slopes sharply from its shores to a depth of 100 feet. Four chuuls lurk near the lake bed, 90 feet below the surface. Theyâre content to creep along
                                                
                                            
                                                
                                                     brightly lit. The nobles kindly invite the characters to join the repast, insisting they rest and regale the nobles with tales of adventure. The nobles are part of an elaborate, genie-wrought illusion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the ruins below the towers, and expeditions leave for Xenâdrik every day. At any moment, dozens of sages, spies, and nobles around the city are searching for capable agents to help with their schemes
                                                
                                            
                                                
                                                     security for lodgers and their possessions than youâd find at an inn. An adventurerâs guild is an excellent source of information. By studying records and working with other guild members, you can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
                                                
                                            
                                                
                                                     laws and ordinances, summaries of judicial decisions and trial outcomes, deed records, guild charters, census tallies, and family genealogies for all the noble houses and sufficiently important
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
                                                
                                            
                                                
                                                     laws and ordinances, summaries of judicial decisions and trial outcomes, deed records, guild charters, census tallies, and family genealogies for all the noble houses and sufficiently important
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     slopes sharply from its shores to a depth of 100 feet. Four chuuls lurk near the lakebed, 90 feet below the surface. Theyâre content to creep along the lightless depths and prey on cave fish unless
                                                
                                            
                                                
                                                     feast in the parlor. An unseen string quartet accompanies their revelry with soothing music.
 This area is brightly lit. The nobles invite the characters to join the repast, insisting the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     incorporeal types such as wraiths, specters, and ghosts. These restless spirits seem content to remain in the forest and rarely trouble travelers who stay away from their territory. Waterdeep The City
                                                
                                            
                                                
                                                     Silverhand, has held the position for only a few months. Many of the cityâs nobles and guildmasters are vying for her attention while conspiring to wrest power away from her office. Thereâs also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , or the severed heads of enemy leaders â a particularly holy gift. Hobgoblins operating on their own will remain in their forts, content to deal with internal politics of rank and matters of defense
                                                
                                            
                                                
                                                     other legions when a host forms. The warlords of rival legions donât seek to depose the leader of the host unless the fortunes of war create the opportunity. Each legion records all the insults directed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     himself to the attic (area N3t), where he is content to avoid the unwanted attention of his mother and the disapproving glares of his father. Years ago, Victor found an old spellbook in the mansionâs
                                                
                                            
                                                
                                                     quills. It also holds thick books of tax records dating back to the times of the baronâs father, grandfather, and great-grandfather. The baron wears a signet ring and carries three keys: one that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     area T1 is locked. Each guard in the vault has a key that unlocks this door. Trapped Safes. The two document safes in this room contain secret information about local nobles and government officials
                                                
                                            
                                                
                                                     Shrixette Laderie. No other records of Tishanos found. Must mount expedition.â This weathered map details an island that lies about a hundred miles from an unidentified coastline. (The map has no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Sword Coast). The stone lid of each sarcophagus is carved to depict the person entombed within: two human men and one human woman, all dressed like nobles. If opened, the tombs contain mostly moldering
                                                
                                            
                                                
                                                     havenât already done so.) In addition, Urmon records that a magic mace named Lightbringer was commissioned by priests of Lathander, the god of dawn, from the mages working with the gnomes and dwarves of
                                                
                                            
                                        





