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                        Returning 35 results for 'nods clothing religion pdf'.
                    
                
                        
                            
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                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and
                                                
                                            
                                                
                                                    ât know how to filter your feelings and are prone to dramatic emotional outbursts.
6
You donât understand clothing beyond its utility and assume it denotes a personâs function
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , with significant elf, hobgoblin, lizardfolk, and yuan-ti populations making up most of the remainder. Faith and Religion The dominant faith is Iwahhid, a philosophy that rejects idols and promotes
                                                
                                            
                                                
                                                     the throne. The Ulema provides spellcasting services to the populace and maintains the empireâs infrastructure of magical street lights and teleportation circles. Fashion and Food Clothing in the empire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     and values, though Janyaâs aquatic environment drives some differences. Education and Religion Both realmsâ culture is tightly tied to Djaynaiâs historical roots as an advanced, influential
                                                
                                            
                                                
                                                     donât embrace evil. Food and Clothing Meals are considered sacred in Djaynai, and wasting food is a major breach of etiquette. Key ingredients of Djaynaiâs cuisine include banana, groundnut, milk from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     noticeably substandard quality. Anyone who walks around in fancy clothing, brightly colored accessories, flashy jewelry, or with expensive weapons or armor on display is bound to attract unwanted attention
                                                
                                            
                                                
                                                     of the door to keep out burglars and unscrupulous innkeepers. Religion Though religion is important to many of the Styesâ citizens, no public temples operate in the district. This is partially because
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     carpets exemplify the city-stateâs long history of vibrant textiles: painstakingly woven rugs are highly sought works of art. Some are even rumored to fly. Food and Clothing Sangarian cuisine
                                                
                                            
                                                
                                                    , filling bellies with chewy flatbreads and scrumptious pastries tinged with rosewater. But Sangarians know how to stretch small pots of a soup called aash to feed an entire family. Clothing is generally
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    )
 
  CON
 14(+2)
 
  INT
 16(+3)
 
  WIS
 17(+3)
 
  CHA
 18(+4)
Saving Throws Con +6, Wis +7
 Skills History +7, Insight +7, Persuasion +8, Religion +7
 Damage Immunities poison
 Condition
                                                
                                            
                                                
                                                     and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane.
 Fey Ancestry. Victoro has advantage on saving throws against being
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Niko  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
                                                
                                            
                                                
                                                     (included above). In addition, your mystical connection to the divine gives you a bonus to your Intelligence (Arcana or Religion) checks. The bonus equals your Wisdom modifier (minimum of +1). (This is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     steps from the base of the tree. This is Lungtian, a ninuno and Nimuelâs partner. Light clothing of leaves and vines grows from Lungtianâs body, and when Lungtian speaks, their voice sounds like rustling
                                                
                                            
                                                
                                                     leaves. A character who succeeds on a DC 14 Intelligence (History) or Intelligence (Religion) check knows that a ninuno is a spirit of the land, similar to a dryad, who serves as an intermediary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     creature or event. 
   2  A signature piece of clothing or distinct weapon serves as an emblem of who I am. 
   3  I never accept that Iâm out of my depth. 
   4  I must know the answer to every secret
                                                
                                            
                                                
                                                     immediately. 
   6  Iâm a skeptic and donât believe in the power of rituals, religion, superstition, or spirits. 
   7  I know my future is written and that anything I do will lead to a prophesied end
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     and the Temple of Paladine itself. A cleric of Paladine or a character who succeeds on a DC 12 Intelligence (Religion) check recognizes the platinum triangle as the symbol of the god Paladine. Bodies
                                                
                                            
                                                
                                                    . Characters with a passive Wisdom (Perception) score of 18 or higher notice hints of figures wearing red-and-black clothing among the tree branches ahead in area P2. These are Dragon Army soldiers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     enter the fray if the characters donât surrender their valuables immediately. If the adventurers defeat the crew and study Jelayne, a successful DC 10 Intelligence (Arcana or Religion) check confirms
                                                
                                            
                                                
                                                     level of existence, as is the case for many mystics, celebrities, and financial planners. He laughs when asked a question. He answers questions that no one asked. He nods but says no, or vice versa, even
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     square pool set into the floor of this chamber. Torn cushions, rugs, tapestries, and clothing have been piled in one corner as a makeshift bed, while twigs and scraps of deadfall form a simple
                                                
                                            
                                                
                                                     closely by a character who has proficiency in the Arcana or Religion skill, whereupon their fiendish nature becomes clear. Treasure. The canvases are worth 200 gp each and the paints are worth 100 gp in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Presto  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill. (This is included
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     (Religion) check realizes that itâs used by worshipers of Grazâzt to commune with the demon lord, who requires a blood sacrifice. As an action, a character can spill some of their own blood into the bowl and
                                                
                                            
                                                
                                                     breakfast. This room is otherwise identical to area C8. C10: Laundry Room The window of this room is opened a crack to let in fresh air. Damp towels and clothing hang on wooden racks, and a washtub with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     cleric of Sirrion or a character who succeeds on a DC 14 Intelligence (Religion) check recognizes the symbols on the altar as holy to Sirrion, god of creativity and change. A character who speaks an
                                                
                                            
                                                
                                                     with fragments of ragged clothing.
 The Dragon Armyâs prisoners rested here before slaadi destroyed the room. A character who spends five minutes searching the debris finds bits of clothing, two sets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     a quill, ink, parchment, a pair of compasses, calipers, and a ruler. Arcana, History, Religion. You can use your knowledge of maps and locations to unearth more detailed information when you use
                                                
                                            
                                                
                                                     includes cosmetics, hair dye, small props, and a few pieces of clothing. Deception. In certain cases, a disguise can improve your ability to weave convincing lies. Intimidation. The right disguise can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    )
 
  INT
 19(+4)
 
  WIS
 20(+5)
 
  CHA
 20(+5)
Skills Perception +9, Insight +9, Religion +8
 Damage Immunities poison
 Condition Immunities poisoned
 Senses blindsight 30 ft
                                                
                                            
                                                
                                                    , rope, blankets, and clothing â to fill a cube 20 feet on a side. The second version permanently creates enough objects made of wood, or similarly hard plant-based material, to fill a cube 10 feet on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    )
Skills Perception +9, Insight +9, Religion +8
 Damage Immunities poison
 Condition Immunities poisoned
 Senses darkvision 120 ft., truesight 30 ft., passive Perception 19
 Languages all
                                                
                                            
                                                
                                                     conjures up one or more permanent objects made of soft, plant-based materialâincluding manufactured objects like pillows, rope, blankets, and clothingâthat can collectively fill no more than a 20-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     conceal his identity, revealing it only when the time has come to display his true power. He is always well-dressed, donning the fine clothing of a noble or wearing the armor and gear of a successful
                                                
                                            
                                                
                                                    )
 
  CHA
 10 (+0)
Skills Arcana +5, Religion +5
 Senses passive Perception 10
 Languages Abyssal, Common, Infernal
 Challenge 1/2 (100 XP) 
 Actions
 Skull Flail. Melee Weapon Attack: +2 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     warrior in studded leather armor, its dead-gray flesh drawn tightly over its bones and its face locked in a terrible scowl. The other is an attractive young man in cold weather clothing. His face
                                                
                                            
                                                
                                                     face of the altar.
 Characters who succeed on a DC 15 Intelligence (Religion) check recognize the symbol on the altar as the holy symbol of Mystryl, the first incarnation of Mystra, the god of magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     âreligionâ is a mishmash of confused tradition, borrowed mysticism, hallucinogenic intoxicants, and manufactured lore that serves more as a road to personal power for Pharblex than as a spiritual system for
                                                
                                            
                                                
                                                     accompany the strangers or if the characters have any overtly cultish gear or clothing. This doesnât mean characters can wander at will through the camp and the castle. Bullywug guards still challenge them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     finds a portable hole hidden among the clothing, folded into a small triangle and tucked into the pocket of a shirt sized for a Small creature. S6: Elven Catacombs Statues adorn the north, south, and
                                                
                                            
                                                
                                                     a character who succeeds on a DC 14 Intelligence (Religion) check recognizes this as a holy symbol of Chemosh, god of undeath.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     shamanistic magic. His âreligionâ is a mishmash of confused tradition, borrowed mysticism, hallucinogenic intoxicants, and manufactured lore that serves more as a road to personal power for Pharblex
                                                
                                            
                                                
                                                     or other lizardfolk accompany the strangers or if the characters have any overtly cultish gear or clothing. This doesnât mean characters can wander at will through the camp and the castle. Bullywug
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     result, the character senses that something is off about Pekoe but canât tell what. The doppelganger tries to acquire some cold weather clothing and remains with the party until it reaches Ten-Towns
                                                
                                            
                                                
                                                     he regains a number of hit points equal to the amount of psychic damage dealt. A character who succeeds on a DC 20 Intelligence (Religion) check recognizes the statue as a depiction of Deep Duerra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     before the altar.
 Duke Thalamra Vanthampur kneels before the altar. She wears fine clothing fit for a noble of her stature and carries no weapons. However, she possesses magical powers bestowed upon
                                                
                                            
                                                
                                                     devil that manifests as a pillar of smoke above the symbol on the floor. The images on the ceiling are pit fiends, recognizable by any character who succeeds on a DC 15 Intelligence (Religion) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     still very old. It can be recognized as a portrayal of Ubtao in tabaxi form with a successful DC 15 Intelligence (Religion) check. The aarakocra donât know the statue as Ubtao; they revere it simply as
                                                
                                            
                                                
                                                     door. Flowers and offerings of food are placed at its feet. The statue is obviously very old and carved in the stylized Chultan manner, so a successful DC 15 Intelligence (Religion) check is needed to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     chase a nimble cranium rat squeaker (see Morteâs Planar Parade). âGet âem!â they cry as the rat darts toward the characters. 6 A droopy-eyed corpse collector (dwarf commoner) in tattered clothing dumps
                                                
                                            
                                                
                                                    . Inside, the quiet artist lets his handiwork speak for itself. Fell nods and smiles at his clients, producing wispy images that hang in the air and adjusting the shapes to their liking. The dabus applies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     about eight inches in diameter. The sphere seems to contain swirling smoke. Battered armor, damaged weapons, and tattered clothing are strewn around the chamber, but the floor within ten feet of the
                                                
                                            
                                                
                                                     other corpses are scattered on the floor. Some have been picked down to bone, their clothing and armor discarded nearby, while others have hardly been touched.
 The walls are uneven, with small ledges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     clothing â plain, dun-colored robes and sandals. Two of the clothing piles also include golden masks in the shape of scowling gargoyle faces. There are no other furnishings. A single window looks toward
                                                
                                            
                                                
                                                     (Religion) check to identify the erased marks (a dwarf succeeds automatically). The runes show that the temple was once dedicated to Moradin. Bronze Lever. The lever triggers the collapsing stair trap
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     well maintained. After a few hoursâ travel east, the adventurers come upon the following scene. Sitting cross-legged in the middle of the road is an odd-looking figure wearing not a stitch of clothing
                                                
                                            
                                                
                                                     a DC 15 Intelligence (Religion) check recognizes the copper medallion as a holy symbol of Beshaba. Known as the Lady of Misfortune, Beshaba is Tymoraâs twin sister and archenemy. This character knows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     character who takes the time to study the murals and succeeds on a DC 20 Intelligence (Religion) check uncovers subtle symbology related to the worship of Zuggtmoy. A character who succeeds on this
                                                
                                            
                                                
                                                     colored but tattered clothing. Its translucent wings are shriveled and crumble at the lightest touch. The rotting and mutilated remains of four goblins and two wood elves. Development. Anyone who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     (Perception) check notices some skeletons have matching emblems on their clothing or gear, perhaps indicating the bearers belonged to the same organization. If you have decided the dead adventurers belonged
                                                
                                            
                                                
                                                     spiderweb-covered library contains hundreds of books in genres ranging from history and religion to speculative fiction. Gremorly added his impressive personal collection to the library, including
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    
 14(+2)
 
  INT
 11(+0)
 
  WIS
 17(+3)
 
  CHA
 13(+1)
Saving Throws Con +5, Wis +6
 Skills Intimidation +4, Religion +3
 Senses passive Perception 13
 Languages any one language
                                                
                                            
                                                
                                                    . They sometimes use magical moodmark paint (described in chapter 5) to allow them to communicate by means of these marks. They wear clothing adorned with beetle carapaces, spiderwebs, or shelf fungus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Religion. Of Annamâs many sons, none is greater than my patron deity. (Any)  Giant Bonds  d6 Bond   1 My clan is the most important influence on my life; our collective place in the ordning depends on
                                                
                                            
                                                
                                                     creatures, either livestock or slaves. Kvit refers to material goods, the most prized being objects of steel, alcohol, and large gems. Frost giants like to grab gems for adorning their clothing, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     with the image of a golden sun on its outside. Characters who succeed on a DC 10 Intelligence (Religion) check recognize it as the holy symbol of Siamorphe, demigod of nobility. Gilded mirrors and
                                                
                                            
                                                
                                                    , no matter the time of year. It contains spare furniture, a laundry tub, and trunks full of old clothing. C27. False Vault The door to this vault is made of solid iron and sports three different
                                                
                                            
                                        






