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                        Returning 22 results for 'nods cover religious pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     priests draw their strength from the pantheon of elven gods and oversee religious practices in astral elf society. Itâs common for them to serve aboard spelljamming ships, not only as emissaries
                                                
                                            
                                                
                                                     visitors. Over the eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     doom has residents on edge. 9 Locals are being drafted to fight in a war. 10 Political or religious strife threatens violence. 11 The settlement is under siege. 12 Scandal threatens powerful local
                                                
                                            
                                                
                                                     respected leader or council 12 Religious leader or council   Tavern Names*   1d20 First Part Second Part   1 The Golden Lyre 2 The Silver Dolphin 3 The Beardless Dwarf 4 The Laughing Pegasus 5 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Classes at Morgrave Morgraveâs physical education classes cover everything from acrobatics and athletics to archery, dueling, and various other forms of combat. The arcane studies program covers the
                                                
                                            
                                                
                                                     Arcana skill, as well as honing the abilities of arcane casters. Divine magic canât simply be taught, but Morgrave has classes in theology and religious historyâessentially, the Religion skill. While
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     hard on new recruits.â (True)
DM Secret! Ivlis secretly leads the Cult of Chaos, an evil cult that feeds on destruction and disarray. Her supposed religious journey is a cover for her occult
                                                
                                            
                                                
                                                     for the next 24 hours.
 Sanctuary. This spiritual center can accommodate dozens of worshipers. Fazzir delivers sermons from the altar each dawn. His simple lessons appeal to a variety of religious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     books, scrolls, or carved tablets; tapestries or woven âtomesâ of embroidered cloth; complex scientific instruments; and religious icons or objects. They are fond of unique and unusual art objects
                                                
                                            
                                                
                                                     
   6  A beautifully illuminated treatise on the planes of existence, bound in ebony covers with metal corner caps and a cover boss set with polished gems 
   7  An etched crystal that projects a star
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     veteran). Reporting to them is a fighting force comprised of eight veterans and twenty-four guards. This is supplemented by a religious corps of six acolytes led by Sister Cyas (LG female Chondathan
                                                
                                            
                                                
                                                     human priest of Helm). Technically, the religious templars are part of the fighting force, but in practice, they spend most of their time tending the sick and wounded. Finally, the fort is supported by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Presto  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                    . Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. (This is included above.) Bypass Cover. Your attack rolls for spells ignore Half Cover and Three-Quarters Cover. Casting in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     destructive potential of the tarrasque is so vast that some cultures incorporate the monster into religious doctrine, weaving its sporadic appearance into stories of divine judgment and wrath
                                                
                                            
                                                
                                                     biteâs damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     rest. Spells and Attacks A chase participant can make attacks and cast spells against other creatures within range. Apply the normal rules for cover, terrain, and so on to these actions. Chase
                                                
                                            
                                                
                                                     religious procession blocks your way. Make a DC 10 Intelligence (Religion) check to recognize their customs and move respectfully among them. On a success, a thankful cleric casts bless on you. On a failed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Diana  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     within 60 feet of yourself that isnât behind Total Cover if the attack was a ranged attack. That creature must succeed on a Dexterity saving throw or take damage equal to two rolls of your Martial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Elemental Fire. This item is warm to the touch, and any metal parts are crafted from black iron. Sigils of flames cover its surface. Shades of red and orange are the prominent colors. 13 Elemental Water
                                                
                                            
                                                
                                                     might try to steal the item, or someone who wants to prevent the prophecy from being fulfilled might try to kill the itemâs bearer. 6 Religious. This item was used in religious ceremonies dedicated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     from area M5 opens into this room 10 feet above the surface of the water. Murals of dancing people cover the walls, and a small stone stage rises to the west. The lower southwest half of the room is
                                                
                                            
                                                
                                                     speaking Draconic can try to convince the dragon they mean no harm by making a DC 18 Charisma (Persuasion) check. On a successful check, the brass dragon nods and disappears. On a failed check or if a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Temple Layers of silt cover the stone floor of the main section of the temple. Tangled mounds of collapsed scaffolding lie toward the east end of this area. The west side is dominated by a circular
                                                
                                            
                                                
                                                     full-grown kraken, so the creature should be destroyed for the abolethsâ own safety. The krakenâs substantial intellect has been hopelessly tainted by exposure to Sgothgahâs religious beliefs. All gods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Travel The rules in the âExplorationâ section in the Playerâs Handbook cover the basics of travel on a scale ranging from minutes to days. The tools in this section can add excitement to a longer
                                                
                                            
                                                
                                                     journey otherwise works the same as described in the rest of the âTravelâ section.
  Downloadable PDF Weather During each stage of the charactersâ journey, you can determine what the weather is like by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     cranium rats. Damp rags and swollen planks cover broken windows, blotting what little light ekes through the wardâs perpetual fog. Of all the wards in Sigil, the Hive Ward has the least oversight
                                                
                                            
                                                
                                                    . Inside, the quiet artist lets his handiwork speak for itself. Fell nods and smiles at his clients, producing wispy images that hang in the air and adjusting the shapes to their liking. The dabus applies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     marks the course of the lost, marching modrons. Any creature that enters this area on foot is affected as described in the âMarching Modronsâ section. Tyrant Fungus. Beholder-like fungi cover the
                                                
                                            
                                                
                                                     asks if the characters are here to put an end to the bothersome noise (the marching modrons) or to ascend in Gzemnidâs gaze. The beholder nods with a dull, fanatical gaze no matter how the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     ceiling, two each to your left and your right.
 This area is empty, quiet, and peaceful. 21. Blademasterâs Quarters Dark green tiles cover the walls and floor of this room, and the ceiling is tiled
                                                
                                            
                                                
                                                     unlocked coffers contain 40 gp and a silver hand mirror (15 gp). 33. Priestessâs Quarters Gray tiles cover the floor and walls of this room, while the ceiling has white tiles. A small table and bench sit in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     behavior laid down by tradition and the Teacher. To a large extent, the rules and rituals have taken on a life of their own irrespective of any religious observance. If the characters approach peacefully
                                                
                                            
                                                
                                                    ). The outer room is a library with a single bookcase holding forty-four ancient books. Na likes to come here and read the books, none of which is magical. They cover most areas of knowledge: mathematics
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     removing it from the room renders it nonmagical. If a character threatens to destroy Oak, the painting reveals that Zorhannaâs vault is âhidden in the tower pool beyond the bathroom,â then nods toward
                                                
                                            
                                                
                                                     white cover and a crystal ball in a gilded stand.
 The books on the shelves span many topics mostly related to nature, the planes, and the Feywild in particular. Treasure. Any character who spends 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     their allies can rest safely here and in areas B11 and  area B26 without triggering random encounters. Rejecting the Guardians. If the characters reject Kanadiusâs offer, he nods solemnly and politely
                                                
                                            
                                                
                                                     a golden bowl and a stone statuette of a bearded human man hurling a lightning bolt.
 The Guardians of Gorm conduct religious ceremonies in this dimly lit chamber. Characters who join the faction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     engineered the death of the slaughterhouseâs former owner so that he could take over, figuring that constant blood, offal, and animal screams would provide a suitable cover for the cultâs murderous
                                                
                                            
                                                
                                                     city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular family or tribe, with its own religious site, inn or tavern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     would provide a suitable cover for the cultâs murderous activities. Since then, heâs been slowly laying off existing workers and replacing them with cultists loyal to the groupâs mission. Assisting him
                                                
                                            
                                                
                                                     extended family or clan, with its own religious site, inn or tavern, marketplace, and places of industry such as smithies, armories, tanneries, or mills. While such an abundance of walls might make
                                                
                                            
                                        






