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                        Returning 35 results for 'noise castle races pdf'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     for one cult member to sound the alarm simply by yelling. If an alarm is raised, the following cult members are tasked with defending the castle: Twelve cultists of various races and genders, who
                                                
                                            
                                                
                                                    Approaching the Caer When the characters first approach the castle, read: A sturdy, stone castle devoid of warmth and ostentation squats atop the cliffs overlooking the town and the frozen harbor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
 All-Clear. A noise akin
                                                
                                            
                                                
                                                     embedded in the walls. After a moment, the walls themselves seem to disappear, providing a perfect aerial view in all directions, as if there were no castle and no cloudstuff around. More than a dozen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
 All-Clear. A noise akin
                                                
                                            
                                                
                                                     embedded in the walls. After a moment, the walls themselves seem to disappear, providing a perfect aerial view in all directions, as if there were no castle and no cloudstuff around. More than a dozen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     visions delivered in your trances, your god has called you to a new mission. A goblin tribe has made its lair in an ancient ruin now called Cragmaw Castle, where they have defiled a shrine once sacred to
                                                
                                            
                                                
                                                     knowledge is for the benefit of all. Kingdoms and laws are useful so far as they allow knowledge to flourish. Tyrants who seek to suppress and control it are the worst villains. You share your knowledge freely, and use what you have learned to help where you can.
View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     ago. Anyone listening carefully hears a bellowing noise, though (no check required). The cult keeps two wyverns in the stable; sometimes, they unleash a wyvern-sized roar. Cracked sheep bones and a
                                                
                                            
                                                
                                                     few ox skulls cover the stable floor. Other than riding harnesses for the wyverns, there is no treasure here. Wyvern Riding and Castle Catching
 The wyverns in the stable (area 3) are trained to carry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     time ago. Anyone listening carefully hears a bellowing noise, though (no check required). The cult keeps two wyverns in the stable; sometimes, they unleash a wyvern-sized roar. Cracked sheep bones and a
                                                
                                            
                                                
                                                     few ox skulls cover the stable floor. Other than riding harnesses for the wyverns, there is no treasure here. WYVERN RIDING AND CASTLE CATCHING
 The wyverns in the stable (area 3) are trained to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Castle Ward The Castle Ward is the heart and mind of Waterdeep, if not its soul. It houses the cityâs military forces, courts, government, and the Market â the largest market square of any city in
                                                
                                            
                                                
                                                     the North. It encompasses the City Navyâs docks in the Great Harbor and all of Mount Waterdeep, and it is home to six walking statues, numerous temples, and many other landmarks. Castle Waterdeep stands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    .
 Quicksand. See âWilderness Hazardsâ in chapter 5 of the Dungeon Masterâs Guide.
  Lizardfolk Roster   Area Occupants at Start Notes   2 5 lizardfolk These guards are alerted by noise in 1. If they are
                                                
                                            
                                                
                                                     challenged, one of the guards tries to escape to 3 for help. 3 3 lizardfolk, 1 lizardfolk scaleshield* If a guard from 2 escaped, these guards go to 2. If not, they remain here until alerted by noise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     seeing cultists of many races coming and going around the castle, so when they see strangers, their first assumption is that the newcomers are more cultists. This assumption is reinforced if Snapjaw
                                                
                                            
                                                
                                                    Factions Three power groups operate around Castle Naerytar: the Cult of the Dragon, a band of bullywugs, and a lizardfolk tribe. The black dragon Voaraghamanthar, along with its kobold and lizardfolk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     races coming and going around the castle, so when they see strangers, their first assumption is that the newcomers are more cultists. This assumption is reinforced if Snapjaw or other lizardfolk
                                                
                                            
                                                
                                                    Factions Three power groups operate around Castle Naerytar: the Cult of the Dragon, a band of bullywugs, and a lizardfolk tribe. The black dragon Voaraghamanthar, along with its kobold and lizardfolk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     table shows the number of miles a given conveyance can travel in a day, provided it has sufficient crew aboard.  Modes of Travel   Conveyance Miles per Hour Miles per Day   Airship 8 192 Cloud castle 1 24
                                                
                                            
                                                
                                                     ship-mounted ballistae. Cloud Castle If the characters gained control of a cloud castle (such as the one in chapter 9), they can fly it over the Trackless Sea and use the castleâs giant telescopes to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     iron hand of domination over all races inhabiting the adjacent waters and coastal region. If this experiment proves successful, the sahuagin plan to construct more bases of this sort until their control
                                                
                                            
                                                
                                                     1 and 2 without drawing attention), they find most of the upper level empty and bare. Construction is still going on in area 19, and the noise of that work echoes through some of the level. Anywhere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Lingering fog 11â12 Noise and smoke from smithies and forges 13 Canals and bridges 14 Cliffs on one or more sides 15â16 Clean streets and well-maintained buildings 17â18 Ancient ruins within the settlement
                                                
                                            
                                                
                                                       1d20 Type   1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe  Olga Drebas  Joy Ang  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Cragmaw Castle Locations The following locations are keyed to map 3.4. Mike Schley  Map 3.4: Cragmaw Castle View Player Version C1: Castle Entrance The castle has seven crumbling towers of different
                                                
                                            
                                                
                                                     goblins also shout to alert their comrades in areas C4 and area C6 that the castle is under attack. C2: Trapped Hall Doors stand closed to the north and south, with a crumbling mound of rubble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Cragmaw Castle Areas 1. Castle Entrance The main gates between areas 1 and 2 are made of bronze-covered wood, but they are corroded and collapsed. The castle consists of seven crumbling towers of
                                                
                                            
                                                
                                                     behind the arrow slits. However, they canât fire directly at enemies at or past the broken gate. The goblins also shout loudly enough to alert their comrades in areas 4 and area 6 that the castle is under
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Walking Castle Locations The following locations are keyed to map 4.1. The compass on the map and directions in the following descriptions are provided for ease of use. Marco Bernardini  Map 4.1
                                                
                                            
                                                
                                                    : Walking Castle View Player Version W1: Terrace A paved ring with a 2-foot-high lip provides a foundation for the castle. The base of the tower opens into a hall without exterior doors. Along the west and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the continent of Khorvaire. The quest for the Mirror of the Seventh Moon might take the heroes from a hidden mountain shrine in Darguun to a ruined castle in the Shadow Marches and finally to a
                                                
                                            
                                                
                                                     called dragonshards, dragonmarks can be made more powerful, elementals can be controlled and harnessed, and magic items can be crafted and shaped. New Races. In addition to the common player character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    !â Angry villagers who have entered the castle brandish torches and pitchforks in a ridiculous display of force. Everywhere they go, they shout for justice. They follow the characters unless prevented
                                                
                                            
                                                
                                                     encountered only if the characters are moving about the castle (not resting); otherwise, treat this result as no encounter. You find a discarded toyâsomething no child could love. The toy has a slogan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the order presented. Castle Dining Hall You stand at one end of an impossibly long wooden dining table in the hall of a stone keep. Gilded plates, cutlery, and goblets of blood-red wine are set for
                                                
                                            
                                                
                                                     conservatory (area D10), except the roomâs doors and windows overlook a black, featureless void. If a character makes any noise or otherwise disrupts the performance, the musicianâyet another illusion of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     after only an evening or two of proper observation. The largest and oldest building in Daggerford is the ducal castle, a three-level keep enclosed by a two-story wall that contains its own smithy, a
                                                
                                            
                                                
                                                     than the ducal castle â and to many, is the very soul of Daggerford. The Silver Flood Inn and Lizardâs Gizzard also offer rooms, though the latter has no food to provide its guests, only beds. One of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    â30: Fleetswake This festival celebrates the sea, maritime trade, and the gods of the sea, navigation, and weather. It spans the last tenday of Ches, and includes a series of boat races, the
                                                
                                            
                                                
                                                     sense of shared activities of plowing fields and moving (or ârunningâ) livestock. But within the city, the holiday is celebrated with a series of races. Foot, horse, and chariot races are run through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     stand guard in this chamber. If the characters made any obvious noise as they descended the stairs (including talking), these guardians try to hide along the walls adjacent to the stairs, behind the
                                                
                                            
                                                
                                                     down the stairs, races along the tunnels of the lower level, up into area B8, and through the secret door into area B7 to alert Lord Viallis. B4. Office The lack of a door along the stairs to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     away at the ice, breaking through it after 1 hour. (The more characters who help, the more quickly the ice is removed.) The noise is loud enough to attract the ice troll in area D9. If the characters
                                                
                                            
                                                
                                                     the deck reveals that the dragonâs weight has pushed down and cracked the wooden planks and gunwales in many places.  D3. Aft Castle Ice coats the captainâs wheel. Thereâs nothing else of interest here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     disaster. A trail of debris, some of the stones larger than a castle, extends from the corpseâs lower end. The city of Tuânarath is built on and in the corpseâs upper body, with a central district in the
                                                
                                            
                                                
                                                     range from trophies and treasure to prisoners of other races that have been set free and left to fend for themselves. The few githyanki who dwell here maintain a semblance of order amid the wreckage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     to be watching this area, but they arenât paying attention. However, if the characters make a lot of noise hereâfor example, loudly arguing about what to do next, setting up camp, cutting down brush
                                                
                                            
                                                
                                                     is. Finding Cragmaw Castle. Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it when they captured him. Sildar believes Klarg sent the map and the dwarf to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    . The satchel contains some valuable items (see âTreasureâ below). Development. The bandits in area R2 notice if the characters make a lot of noise here. They burst into the room, gaining surprise if
                                                
                                            
                                                
                                                    .
 Three human bandits, all members of the Redbrands, are resting in this room. If they hear noise in area R1 (including loud voices or barrels being rolled around), they prepare themselves for a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     her wail immediately. Once awakened, the banshee is free to roam Castle Ravenloft, but she canât travel more than 5 miles from this crypt. In life, Patrina Velikovna was a dusk elf who, having learned a
                                                
                                            
                                                
                                                     Strahd or Castle Ravenloft, all the information it provides is untrue. Crypt 26 Intree Sik-Valoo: He spurned wealth for the knowledge he could take to heaven A skeleton draped in rags lies atop a marble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     three items in Dagdraâs cart as the dwarf races around the warehouse. The items are found and collected regardless of the success or failure of the checks. But if the characters fail three or more of
                                                
                                            
                                                
                                                     Fight As you open the iron door, the magic of the portal wraps around you, pulling you onto the stern of a large galleon. The door behind you vanishes as the noise of a raging battle rises. A horde of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , the tracks are set to bypass all the sidings and run straight through to the bottom. Some cartsâ brakes are in better condition than others. If a brake fails, the cart races out of control round and
                                                
                                            
                                                
                                                     the cart track (60 feet above the floor) and plunges through the trestle before splashing into a pool on the mine floor. Itâs only a thin curtain of water, but it makes a lot of noise and it raises
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     staircase railing. Framed portraits and mirrors festoon the walls, surrounding you with judging looks and dark reflections. You hear something scratching at one of the many doors. The scratching noise
                                                
                                            
                                                
                                                     and murdered Strahd on the day of Sergei and Tatyanaâs wedding. He escaped from Castle Ravenloft, only to be hunted down and killed by the vampire Strahd. The Wachters keep his bones under lock and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     theyâre killed. Olga Drebas  Emerald Enclave Pin Development. If the characters ask about Cragmaw Castle, Reidoth hesitates to provide directions. She is a member of the Emerald Enclave, a widespread
                                                
                                            
                                                
                                                     cottage contains dusty furniture draped in webbing, but nothing of value. If the characters make a lot of noise in the cottage, the dragon hears them and prepares for a fight. Treasure. A broken, old
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    , and suggests that they leave Thundertree before they get themselves killed. Developments If the characters ask about Cragmaw Castle, Reidoth gladly provides directions. He is a member of the Emerald
                                                
                                            
                                                
                                                     contains dusty furniture draped in webbing, but nothing of value. If the characters make a lot of noise in the cottage, the dragon hears them and steels itself for a fight.  Venomfang Treasure An old
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     before plunging into the cavernous darkness beyond. Tall, slime-covered columns ascend from the foul water. Each one is decorated with a mosaic depicting elves, dwarves, humans, and other races descending
                                                
                                            
                                                
                                                     south hush beneath the rainâs noise as it strikes the water.
 At the center of the cavern, the shattered hulks of sailing vessels lean upon their sides. Barnacles cling to the hulls. Humanoid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Damaran human veteran with 90 hit points), has turned the Troll in Flames â the local inn â into his personal headquarters, with six mercenaries (NE male and female veterans of various races and
                                                
                                            
                                                
                                                     bridge to a formidable castle on the west side of the river. This western bastion enclosed the docks, paddocks, and stock pens, and also gave the townsfolk and the militia a place to fall back to in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     touches the seemingly solid sphere discovers that it is made from harmless, viscous silver liquid that is cool to the touch. Each time the sphere is touched, Lord Soth hears a faint pinging noise. Soth
                                                
                                            
                                                
                                                     scout the Three Moons Vault before the wardensâ attack on the castle. Valendar underestimated Teremini, assuming she was a powerless lackey of Lord Soth. Valendar believes the wardensâ defeat was his
                                                
                                            
                                        






